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for manual refining, the variable for the the refine speed is inside of Scripts\game\harvestable\HarvestCore.lua.
then (this is the part im not sure if i remember correctly) go to Objects\Database\Shapeset\harvests.shapeset and change the HarvestCore.lua change the links to HarvestCore.lua to your $CONTENT_DATA
you can look at my other mod "Faster Refining Speed" which could make figuring it out easier
for the refine bot is really simple, inside of Refinery.lua i simply just did "recipe.quantity * 3" to just multiply the output by 3
https://steamcommunity.com/sharedfiles/filedetails/?id=3065745406
It includes modded craftbot recipes, mobile craftbot having full recipes, component kits from farmbots and tape bots, completely new starting area and some other new things
if you click on one of the shapesets you will be able to find the stacksize variable on most items that you can change
It would make the game able to have even more parts from other mods, such as the biofuel mod and renewable resources.
Would Really Appreciate It!
Just loaded up my old world and it seemed all the 2.0 features were working perfectly. (Stamina, full mobile craftbot etc..) until i closed it and reloaded it. now reverted.
Hope that's useful to you.
Couldn't replicate any of the issues except the original craftbot breaking and becoming empty when picked up, which was enough for me to revert anyway.
If you started a new world today with the 2.0 update I suggest just starting a new world again
Really sorry about the update and any inconvenience it caused.
This is pretty frustrating as I have made sure to test new and old worlds multiple times and I encountered zero errors on my end.
The issue sounds really major as all the scripts sound like they completely broke somehow.
If anyone else here has the same issue, or has no issues: just write a simple comment if the update works or not please. It will help me out a lot (BACKUP YOUR SAVE BEFORE LOADING INTO WORLD IF YOU HAVEN'T ALREADY)
Gonna look into the errors right now, if I dont know whats causing it I will simply revert the update as quickly as possible so people can play the game.
I'm having a few issues with the update.
1) All my craftbots are empty in both my existing worlds. mobile and original. I have not tested in a new world yet.
2) Health, thirst and hunger meters have disappeared.(New and old worlds)
3) If i try to look at the log book it doesn't come up but empties my hands and i can't use anything, effectively soft-locking the game.(New and old worlds)
4) Commands do not work at all.(New and old worlds)
I really don't want to lose my worlds, I love this custom game.
I backed it up last week like you said to.
Also, i'm really not to happy about the stamina. it will make starting a new world really painful and possibly a deal breaker for me.
thanks for all your hard work.
https://steamcommunity.com/sharedfiles/filedetails/changelog/2823686440
what I was thinking of instead is making the totebot heads be super rare, like minecraft head drops. or I could look into making the heads itself refinable by hand just like the haybot spines.
you can cheat them in with /unlimited if you really want to though
however since people really really want component kits i had an idea to make tapebots spawn like 2 component kits, this would make warehouse raids way more useful and encourage people to do them more.
i havent updated this mod in ages so if people like this idea and think its a good addition i will add it when i can