Scrap Mechanic

Scrap Mechanic

lemonSurvival
263 Comments
Peño Feb 14 @ 8:48am 
realised i can salvage some screws out of the small shop ruins
Peño Feb 14 @ 6:58am 
i would love if totebots dropped screws & bolts, and/or being able to craft them directly, i love to use screws but currently have no means of getting them
LongFox123 Jan 9 @ 11:34am 
This is great for nomad survival!
Firian Nov 3, 2024 @ 12:17am 
спасиба класный мод:steamthumbsup:
waterlemon  [author] Sep 12, 2024 @ 10:20am 
@FoXRuN when you load up scrap mechanic, click play then on the top right click "custom game", from there you will be able to create a new world with this custom game
FoXRuN Sep 11, 2024 @ 2:22pm 
Does this mod just not work anymore? Are there install instructions anywhere because I cannot get this to work.
Davey Aug 10, 2024 @ 4:17am 
for anyone who wants just the mobile craftbot i made a mod with just the craftbot :D https://steamcommunity.com/sharedfiles/filedetails/?id=3306303208&searchtext=Mobile+Craftbot
waterlemon  [author] Apr 26, 2024 @ 12:45pm 
@DarthTroop3r sorry its been a while since i worked on this mod so i might get things wrong

for manual refining, the variable for the the refine speed is inside of Scripts\game\harvestable\HarvestCore.lua.

then (this is the part im not sure if i remember correctly) go to Objects\Database\Shapeset\harvests.shapeset and change the HarvestCore.lua change the links to HarvestCore.lua to your $CONTENT_DATA

you can look at my other mod "Faster Refining Speed" which could make figuring it out easier

for the refine bot is really simple, inside of Refinery.lua i simply just did "recipe.quantity * 3" to just multiply the output by 3
DarthTroop3r Apr 26, 2024 @ 12:21pm 
I'm working on some changes for myself and I was wondering how you changed the manual refine time and how you changed the refine bot's output independently of manual refine output.
knito Mar 28, 2024 @ 6:22am 
Please ignore my "Reboot" - Post. The issue was a too weak power supply for the graphics card. Problem was an ECO supply which was sufficient for normal use but gave up on graphics load resulting in a reboot. With a 1000W overkill power supply this problem is fixed.
waterlemon  [author] Feb 26, 2024 @ 10:50am 
@UltraBigL lemonSurvival 2.0 has modded craftbot recipes support: https://steamcommunity.com/sharedfiles/filedetails/?id=3065745406
UltraBigL Feb 26, 2024 @ 10:00am 
Can you please set the Craftbot so that you can also craft mod items?
waterlemon  [author] Nov 17, 2023 @ 2:26pm 
@knito what? i would understand if a bug crashed your game but i dont understand how it would crash your whole computer. maybe its the mods you loaded?
knito Nov 16, 2023 @ 11:10pm 
Press "E" to respawn => Gives me a black screen and computer reboots. After reload there's still "E" to be pressed and then the computer reboots. Moddatabase and 2 other mods loaded.
waterlemon  [author] Oct 30, 2023 @ 6:19am 
I uploaded the 2.0 version as a separate game mode for anyone interested:
https://steamcommunity.com/sharedfiles/filedetails/?id=3065745406

It includes modded craftbot recipes, mobile craftbot having full recipes, component kits from farmbots and tape bots, completely new starting area and some other new things
Pyrrhist Oct 8, 2023 @ 11:48am 
Has all the simple game balance changes packs like fants are missing without anything crazey happening like never needing to build a car because you have cheap blimps. I like this alot.
waterlemon  [author] Aug 19, 2023 @ 8:15am 
@UAT64 you can change the stacksizes by going into the mods folder, then go to Objects/Database/Shapesets

if you click on one of the shapesets you will be able to find the stacksize variable on most items that you can change
Momazos Ezer Aug 17, 2023 @ 12:00pm 
I love every change this mod makes apart from how items stack to 64, is there any way to change it in the game files?
Gaff Aug 4, 2023 @ 11:54pm 
why 1,5s? why not instant? same for crafting.. why 5s? just make it super fast. 0,1s or faster..
Nero Jul 20, 2023 @ 11:48am 
I'm sorry, i hadn't noticed the Planned features tab. But if you can, try asking mark to help you add compatibility support like in his mod
Nero Jul 20, 2023 @ 11:42am 
Can you please make it compatible with the Modded Craftbot Recipes from Question Mark please?

It would make the game able to have even more parts from other mods, such as the biofuel mod and renewable resources.
Cattygamer20 Jul 19, 2023 @ 7:20pm 
is it possable to make it able to be used with the fant modpack?
TheLaziestOfNerds Jun 28, 2023 @ 6:59pm 
Suggestion: Faster RefineBot
TheLaziestOfNerds Jun 28, 2023 @ 6:10pm 
Love This, I Actually Have To Make a Base Instead of Living in Mechanic Station
Kaijuu Jun 26, 2023 @ 4:04pm 
please increase inventory size
asadalambot Jun 9, 2023 @ 2:09am 
Hey Waterlemon Can You Add All The Warehouse Ramps Into The Craftbot?
Would Really Appreciate It!
Tingstrap Jun 7, 2023 @ 11:36am 
Hello Again,
Just loaded up my old world and it seemed all the 2.0 features were working perfectly. (Stamina, full mobile craftbot etc..) until i closed it and reloaded it. now reverted.

Hope that's useful to you.
Tingstrap Jun 7, 2023 @ 1:25am 
Thank you Waterlemon, i will test when I get home from work. 2.0 sounds great (apart from stamina) I look forward to it. I only started a new world to test so I could give you as detailed a report as possible. All old worlds are backed up. No need to apologise, you do this all for free. And it’s appreciated.
waterlemon  [author] Jun 6, 2023 @ 3:57pm 
Ok I decided to revert back to 1.56. Everything is now back to where it was before fully playable.

Couldn't replicate any of the issues except the original craftbot breaking and becoming empty when picked up, which was enough for me to revert anyway.

If you started a new world today with the 2.0 update I suggest just starting a new world again

Really sorry about the update and any inconvenience it caused.
waterlemon  [author] Jun 6, 2023 @ 3:06pm 
Thank you for letting me know of this.

This is pretty frustrating as I have made sure to test new and old worlds multiple times and I encountered zero errors on my end.

The issue sounds really major as all the scripts sound like they completely broke somehow.

If anyone else here has the same issue, or has no issues: just write a simple comment if the update works or not please. It will help me out a lot (BACKUP YOUR SAVE BEFORE LOADING INTO WORLD IF YOU HAVEN'T ALREADY)

Gonna look into the errors right now, if I dont know whats causing it I will simply revert the update as quickly as possible so people can play the game.
Tingstrap Jun 6, 2023 @ 1:34pm 
Hey Waterlemon,
I'm having a few issues with the update.
1) All my craftbots are empty in both my existing worlds. mobile and original. I have not tested in a new world yet.
2) Health, thirst and hunger meters have disappeared.(New and old worlds)
3) If i try to look at the log book it doesn't come up but empties my hands and i can't use anything, effectively soft-locking the game.(New and old worlds)
4) Commands do not work at all.(New and old worlds)

I really don't want to lose my worlds, I love this custom game.
I backed it up last week like you said to.
Also, i'm really not to happy about the stamina. it will make starting a new world really painful and possibly a deal breaker for me.

thanks for all your hard work.:steamthumbsup:
waterlemon  [author] Jun 1, 2023 @ 9:47am 
@R0TTEN R4T depends on how complex, a simple static image of a map could possibly be done
R0TTEN R4T May 20, 2023 @ 10:47am 
could you make a map please ? d' be very helpful
waterlemon  [author] Apr 9, 2023 @ 12:01pm 
if the problem with totebot heads is that they drop too often and its a hassle to pick them up, i think making them an item drop would only slightly solve this.

what I was thinking of instead is making the totebot heads be super rare, like minecraft head drops. or I could look into making the heads itself refinable by hand just like the haybot spines.
julierad123 Apr 8, 2023 @ 12:33pm 
one thing i would change about lemon survival is making totebot heads drop as an item and not a block, i don't know how mods work but if you could change that, 10/10
Artem4yvak Apr 4, 2023 @ 9:34am 
oh ok
Artem4yvak Apr 4, 2023 @ 9:34am 
how to make craft bot mobile mk 23
hugin Apr 3, 2023 @ 3:29am 
sad(
waterlemon  [author] Apr 3, 2023 @ 3:13am 
mods dont show up in craftbots. i tried adding this multiple times and i couldnt manage it to work. sorry

you can cheat them in with /unlimited if you really want to though
hugin Apr 3, 2023 @ 2:22am 
@waterlemon i was playing with my friend and noticed that our installed mods were not showing up in both craftbots, can you fix it sonehow?
waterlemon  [author] Mar 29, 2023 @ 3:22pm 
@slime my guess is that stuff might be getting stuck into the ground, preventing it from falling down to teleport. otherwise i have no idea
slime Mar 29, 2023 @ 4:03am 
why are the things that fall throught the ground never return? i never got that in any other gamemod/custom game, and all things that fall teleport back up
waterlemon  [author] Mar 22, 2023 @ 3:58pm 
@kappachino nope sorry, i personally think this would be a bad addition. there needs to be resources in the world that you actually need to hunt down.

however since people really really want component kits i had an idea to make tapebots spawn like 2 component kits, this would make warehouse raids way more useful and encourage people to do them more.

i havent updated this mod in ages so if people like this idea and think its a good addition i will add it when i can
Kappachino Mar 22, 2023 @ 3:27pm 
Can u do recipes for like component kits ?
Artem4yvak Mar 18, 2023 @ 4:08am 
k
waterlemon  [author] Mar 17, 2023 @ 1:11pm 
@Artem4yvak you probably have the fant mod file mod installed
Artem4yvak Mar 17, 2023 @ 7:55am 
why i cant destroy boxes...
baz Mar 12, 2023 @ 10:23pm 
bots
Dawii Mar 8, 2023 @ 8:29am 
idk i was sleeping for 7 minutes and it didint skip the night