Scrap Mechanic

Scrap Mechanic

lemonSurvival
263 kommentarer
Peño 14. feb. kl. 8:48 
realised i can salvage some screws out of the small shop ruins
Peño 14. feb. kl. 6:58 
i would love if totebots dropped screws & bolts, and/or being able to craft them directly, i love to use screws but currently have no means of getting them
LongFox123 9. jan. kl. 11:34 
This is great for nomad survival!
Firian 3. nov. 2024 kl. 0:17 
спасиба класный мод:steamthumbsup:
waterlemon  [ophavsmand] 12. sep. 2024 kl. 10:20 
@FoXRuN when you load up scrap mechanic, click play then on the top right click "custom game", from there you will be able to create a new world with this custom game
FoXRuN 11. sep. 2024 kl. 14:22 
Does this mod just not work anymore? Are there install instructions anywhere because I cannot get this to work.
Davey 10. aug. 2024 kl. 4:17 
for anyone who wants just the mobile craftbot i made a mod with just the craftbot :D https://steamcommunity.com/sharedfiles/filedetails/?id=3306303208&searchtext=Mobile+Craftbot
waterlemon  [ophavsmand] 26. apr. 2024 kl. 12:45 
@DarthTroop3r sorry its been a while since i worked on this mod so i might get things wrong

for manual refining, the variable for the the refine speed is inside of Scripts\game\harvestable\HarvestCore.lua.

then (this is the part im not sure if i remember correctly) go to Objects\Database\Shapeset\harvests.shapeset and change the HarvestCore.lua change the links to HarvestCore.lua to your $CONTENT_DATA

you can look at my other mod "Faster Refining Speed" which could make figuring it out easier

for the refine bot is really simple, inside of Refinery.lua i simply just did "recipe.quantity * 3" to just multiply the output by 3
DarthTroop3r 26. apr. 2024 kl. 12:21 
I'm working on some changes for myself and I was wondering how you changed the manual refine time and how you changed the refine bot's output independently of manual refine output.
knito 28. mar. 2024 kl. 6:22 
Please ignore my "Reboot" - Post. The issue was a too weak power supply for the graphics card. Problem was an ECO supply which was sufficient for normal use but gave up on graphics load resulting in a reboot. With a 1000W overkill power supply this problem is fixed.
waterlemon  [ophavsmand] 26. feb. 2024 kl. 10:50 
@UltraBigL lemonSurvival 2.0 has modded craftbot recipes support: https://steamcommunity.com/sharedfiles/filedetails/?id=3065745406
UltraBigL 26. feb. 2024 kl. 10:00 
Can you please set the Craftbot so that you can also craft mod items?
waterlemon  [ophavsmand] 17. nov. 2023 kl. 14:26 
@knito what? i would understand if a bug crashed your game but i dont understand how it would crash your whole computer. maybe its the mods you loaded?
knito 16. nov. 2023 kl. 23:10 
Press "E" to respawn => Gives me a black screen and computer reboots. After reload there's still "E" to be pressed and then the computer reboots. Moddatabase and 2 other mods loaded.
waterlemon  [ophavsmand] 30. okt. 2023 kl. 6:19 
I uploaded the 2.0 version as a separate game mode for anyone interested:
https://steamcommunity.com/sharedfiles/filedetails/?id=3065745406

It includes modded craftbot recipes, mobile craftbot having full recipes, component kits from farmbots and tape bots, completely new starting area and some other new things
Pyrrhist 8. okt. 2023 kl. 11:48 
Has all the simple game balance changes packs like fants are missing without anything crazey happening like never needing to build a car because you have cheap blimps. I like this alot.
waterlemon  [ophavsmand] 19. aug. 2023 kl. 8:15 
@UAT64 you can change the stacksizes by going into the mods folder, then go to Objects/Database/Shapesets

if you click on one of the shapesets you will be able to find the stacksize variable on most items that you can change
Momazos Ezer 17. aug. 2023 kl. 12:00 
I love every change this mod makes apart from how items stack to 64, is there any way to change it in the game files?
Gaff 4. aug. 2023 kl. 23:54 
why 1,5s? why not instant? same for crafting.. why 5s? just make it super fast. 0,1s or faster..
Nero 20. juli 2023 kl. 11:48 
I'm sorry, i hadn't noticed the Planned features tab. But if you can, try asking mark to help you add compatibility support like in his mod
Nero 20. juli 2023 kl. 11:42 
Can you please make it compatible with the Modded Craftbot Recipes from Question Mark please?

It would make the game able to have even more parts from other mods, such as the biofuel mod and renewable resources.
Cattygamer20 19. juli 2023 kl. 19:20 
is it possable to make it able to be used with the fant modpack?
TheLaziestOfNerds 28. juni 2023 kl. 18:59 
Suggestion: Faster RefineBot
TheLaziestOfNerds 28. juni 2023 kl. 18:10 
Love This, I Actually Have To Make a Base Instead of Living in Mechanic Station
Kaijuu 26. juni 2023 kl. 16:04 
please increase inventory size
asadalambot 9. juni 2023 kl. 2:09 
Hey Waterlemon Can You Add All The Warehouse Ramps Into The Craftbot?
Would Really Appreciate It!
Tingstrap 7. juni 2023 kl. 11:36 
Hello Again,
Just loaded up my old world and it seemed all the 2.0 features were working perfectly. (Stamina, full mobile craftbot etc..) until i closed it and reloaded it. now reverted.

Hope that's useful to you.
Tingstrap 7. juni 2023 kl. 1:25 
Thank you Waterlemon, i will test when I get home from work. 2.0 sounds great (apart from stamina) I look forward to it. I only started a new world to test so I could give you as detailed a report as possible. All old worlds are backed up. No need to apologise, you do this all for free. And it’s appreciated.
waterlemon  [ophavsmand] 6. juni 2023 kl. 15:57 
Ok I decided to revert back to 1.56. Everything is now back to where it was before fully playable.

Couldn't replicate any of the issues except the original craftbot breaking and becoming empty when picked up, which was enough for me to revert anyway.

If you started a new world today with the 2.0 update I suggest just starting a new world again

Really sorry about the update and any inconvenience it caused.
waterlemon  [ophavsmand] 6. juni 2023 kl. 15:06 
Thank you for letting me know of this.

This is pretty frustrating as I have made sure to test new and old worlds multiple times and I encountered zero errors on my end.

The issue sounds really major as all the scripts sound like they completely broke somehow.

If anyone else here has the same issue, or has no issues: just write a simple comment if the update works or not please. It will help me out a lot (BACKUP YOUR SAVE BEFORE LOADING INTO WORLD IF YOU HAVEN'T ALREADY)

Gonna look into the errors right now, if I dont know whats causing it I will simply revert the update as quickly as possible so people can play the game.
Tingstrap 6. juni 2023 kl. 13:34 
Hey Waterlemon,
I'm having a few issues with the update.
1) All my craftbots are empty in both my existing worlds. mobile and original. I have not tested in a new world yet.
2) Health, thirst and hunger meters have disappeared.(New and old worlds)
3) If i try to look at the log book it doesn't come up but empties my hands and i can't use anything, effectively soft-locking the game.(New and old worlds)
4) Commands do not work at all.(New and old worlds)

I really don't want to lose my worlds, I love this custom game.
I backed it up last week like you said to.
Also, i'm really not to happy about the stamina. it will make starting a new world really painful and possibly a deal breaker for me.

thanks for all your hard work.:steamthumbsup:
waterlemon  [ophavsmand] 1. juni 2023 kl. 9:47 
@R0TTEN R4T depends on how complex, a simple static image of a map could possibly be done
R0TTEN R4T 20. maj 2023 kl. 10:47 
could you make a map please ? d' be very helpful
waterlemon  [ophavsmand] 9. apr. 2023 kl. 12:01 
if the problem with totebot heads is that they drop too often and its a hassle to pick them up, i think making them an item drop would only slightly solve this.

what I was thinking of instead is making the totebot heads be super rare, like minecraft head drops. or I could look into making the heads itself refinable by hand just like the haybot spines.
julierad123 8. apr. 2023 kl. 12:33 
one thing i would change about lemon survival is making totebot heads drop as an item and not a block, i don't know how mods work but if you could change that, 10/10
Artem4yvak 4. apr. 2023 kl. 9:34 
oh ok
Artem4yvak 4. apr. 2023 kl. 9:34 
how to make craft bot mobile mk 23
hugin 3. apr. 2023 kl. 3:29 
sad(
waterlemon  [ophavsmand] 3. apr. 2023 kl. 3:13 
mods dont show up in craftbots. i tried adding this multiple times and i couldnt manage it to work. sorry

you can cheat them in with /unlimited if you really want to though
hugin 3. apr. 2023 kl. 2:22 
@waterlemon i was playing with my friend and noticed that our installed mods were not showing up in both craftbots, can you fix it sonehow?
waterlemon  [ophavsmand] 29. mar. 2023 kl. 15:22 
@slime my guess is that stuff might be getting stuck into the ground, preventing it from falling down to teleport. otherwise i have no idea
slime 29. mar. 2023 kl. 4:03 
why are the things that fall throught the ground never return? i never got that in any other gamemod/custom game, and all things that fall teleport back up
waterlemon  [ophavsmand] 22. mar. 2023 kl. 15:58 
@kappachino nope sorry, i personally think this would be a bad addition. there needs to be resources in the world that you actually need to hunt down.

however since people really really want component kits i had an idea to make tapebots spawn like 2 component kits, this would make warehouse raids way more useful and encourage people to do them more.

i havent updated this mod in ages so if people like this idea and think its a good addition i will add it when i can
Kappachino 22. mar. 2023 kl. 15:27 
Can u do recipes for like component kits ?
Artem4yvak 18. mar. 2023 kl. 4:08 
k
waterlemon  [ophavsmand] 17. mar. 2023 kl. 13:11 
@Artem4yvak you probably have the fant mod file mod installed
Artem4yvak 17. mar. 2023 kl. 7:55 
why i cant destroy boxes...
baz 12. mar. 2023 kl. 22:23 
bots
Dawii 8. mar. 2023 kl. 8:29 
idk i was sleeping for 7 minutes and it didint skip the night