Kenshi
MEGA Kaizo/UWE+ Modpack (2025)
2,954 Comments
passive entity 8 hours ago 
lovin these daily updates boi u kirrin it.
Kaiser Zero 17 hours ago 
Gotcha, me thanks
Anrhaa  [author] 17 hours ago 
@Kaiser Zero. New Robotic Limbs (aka Scarlet Dust) along with the other prosthetic mods. The mirrored limbs patch at the Limb Patches section.
Kaiser Zero 20 hours ago 
I'm kind of lazy and don't want to go through 20-ish pages to find if someone asked this question. If we (still) have New Robotic Limbs (aka Scarlet Dust), where would we put it in the load order along with it's mirrored limbs patch?
I took a step away from Kenshi for a few months so I'm a bit out of the loop on some things
Rockitão Aug 21 @ 7:09pm 
I built it 2 days ago, tho I think i'll just grab the items inside and demolish it, then remove the mod again, and replace the Bughouse with a different building
Anrhaa  [author] Aug 21 @ 6:42pm 
@Rockitão. You build that bughouse before or after JUL 29? That date I reverted the UWE's integration of 'Less Buggy Bughouses', since it breaks Bughouse with the HQ Interior.
Rockitão Aug 21 @ 6:37pm 
I was having an issue, as none of my characters were able to get to the second floor of the Bughouse that I built on my settlement, it happened out of sudden

So I decided to try reinstalling that "Less Buggy Bughouses" mod that was removed from the list, and it fixed it
Anrhaa  [author] Aug 20 @ 7:29pm 
@Reanimator...

BETA BETA BETA This mod is first of its kind, so we do not know what issues may arise.

WARNING
Altho I have used mostly vanilla assets, it is possible the added foliage may cause frame rate drops...

DISCLAIMER
I am not responsible for the placement of the foliage. All I did is change what plants should grow in the area, the game does the placement automatically...

LOAD ORDER, CONFLICTS AND IMPORT
Will conflict with other mods that change the terrain overlay textures and/or game biomes...

If you want to use some other ingame GUI map mod, load it after this one. Do note you will lose the greenery on the map then...

...I dunnu. Just reading a bit about the mod I think it should go at the UI section before Islands Inkarnate Map Regions.mod
Reanimator Aug 20 @ 4:15pm 
nah nevermind about the ronin pants, its fine.

can i ask where do i put this on load order and if there are any conflicts?

https://steamcommunity.com/sharedfiles/filedetails/?id=3228448338
Shacode101 Aug 20 @ 12:00pm 
Thank you for the answer! I was looking through the mods to find which one i must of missed over it when i looked at UWE, thank you :D
Anrhaa  [author] Aug 19 @ 8:44pm 
Hi Shacode101. UWE adds them
Shacode101 Aug 19 @ 7:37pm 
@Anrhaa Been loving the mod pack! Would you happen to know which mod adds the training weapons and weighted training weapons?
Anrhaa  [author] Aug 19 @ 3:35pm 
@Reanimator. Link me the mod so I can add proper support at my YAKNM pant patch. Then you can put the main pant mod along the other clothes/armors mods at your load order
Anrhaa  [author] Aug 19 @ 7:08am 
@Gabzter. Perhaps UWE itself, since it changes the unlock conditional of tech levels
Anrhaa  [author] Aug 19 @ 7:05am 
@Giarts. Not really, since the mod add several meitou weapons to several vanilla character that are 100% probable to spawn with other weapon instead
Reanimator Aug 19 @ 4:26am 
Anrhaa thanks, looks like I added Ronin clothpants + nude patch for it that broke it, where should i place it if i want ot use it
Giarts Aug 19 @ 3:29am 
@Anrhaa. Is it okay to use new weapons dissemination?
Gabzter Aug 19 @ 2:56am 
Nothing wrong with the modpack and your mods - But some other mod one or another I downloaded alongside the pack absolutely nuked lv. 6 research and a whole lot of other research.
Gonna test and figure out what mod is heavily incompatible with the pack
R Aug 18 @ 7:55pm 
This is exactly what I want my mod installation experience to be. The older I get the less patience do I have. Nice to see dedicated people doing God's work.
Thanks for the step by step for your optional mods. They really are worth the hassle. Big thank you @Anrhaa.
Anrhaa  [author] Aug 17 @ 4:12pm 
@Reanimator. Fix your load order or you may be using a non-compatible nude mod.
Anrhaa  [author] Aug 17 @ 4:11pm 
@Azevedo. Native Stylise.

Here are other common questions:

https://steamcommunity.com/workshop/filedetails/discussion/2822248814/3808405159050068930/
Azevedo Aug 17 @ 2:56pm 
whats the mod making the game look like borderlands?
Reanimator Aug 17 @ 1:09pm 
hi, i have dongs sticking out of my characters lol, the pants arent covering them, ITS SUPER WEIRD
Anrhaa  [author] Aug 17 @ 7:33am 
@Hank. Leg and dairy is not balanced with the collection, but if you use the UWE patch (I didn't test it) it should work with UWE and that would be enough to be playable I think
south_boy93 Aug 17 @ 7:02am 
Can I ask you which mods there are to have the big cities you had added back? And where do I need to list them in the list?
@sol. Just install the mod, the UWE patch and the less faction patch. And put the 3 anywhere after UWE at your load order
Hank Aug 17 @ 4:42am 
@Anrhaa Do you think theres a way to add legendary kenshi to this? i think there is a vanilla stats one too to make it more compatible
Anrhaa  [author] Aug 16 @ 10:24pm 
August 17:

I completely forgot that the General Screamer (The True) is already added by UWE. Good bye guy.

Removed mod:

General Screamer (The True) inside Narko's Trap

Don't forget to unsubscribe from the removed mod:

https://steamcommunity.com/sharedfiles/filedetails/?id=3343030460
CRZWLF Aug 16 @ 12:26pm 
@[TLP] lucazz'tuoi Thanks sir
Hank Aug 16 @ 9:28am 
if i add legendary kenshi will their be issues?
[TLP] lucazz'tuoi Aug 16 @ 3:09am 
Remove/add the mods and import the game @CRZWLF
CRZWLF Aug 15 @ 6:27pm 
Hi again, sry for beign a pain in the ass again, just to know if the latest updates of packs are related to this error I'm having today "The save file is missing zones files", everything was fine yesterday also I didn't installed new mods... Is my run fucked?
CRZWLF Aug 15 @ 2:52pm 
@Anrhaa Oh ok, got it thanks again for the info man
Spicy Aug 14 @ 6:03pm 
I can't seem to unlock the Item Furnace and the Corpse Furnace, what tech is required for those?
Anrhaa  [author] Aug 14 @ 5:12pm 
@CRZWLF. Break balance. It adds lot's of weapons to the already many we currently have. Plus it add Meitou weapons to several vanilla characters that are very likely to spawn with a different weapon instead.
CRZWLF Aug 14 @ 3:31pm 
Hi Again, just asking, do you think this could break the pack or is save to add it? https://steamcommunity.com/sharedfiles/filedetails/?id=1552374986&searchtext=weapons
Shacode101 Aug 14 @ 12:01pm 
@Alxptree If you are talking about the large city expansion one im pretty sure they removed it because people were complaining about it crashing when they were trying to run it on high settings. You can still get it you just have to subscribe to all you need and put it under UWE
Alxptree Aug 14 @ 7:00am 
the hub used to be huge when i played a few months ago. what changed?
Shacode101 Aug 14 @ 1:29am 
Probably a stupid question but i cant seem to figure out how to get beds, I thought you were able to research them after tech 2
That Might and Magic Guy Aug 14 @ 12:21am 
Back with another random question. I recently beat all the little bandit factions around me into submission and sent their leaders to prison. Are the Wrath of [FACTION] raids supposed to only happen once? Because I imported at some point, and then a few of them kept coming every so often.
Anrhaa  [author] Aug 13 @ 3:21pm 
@Shaduc... Yep, However Tread seems to be aware. So let's wait a bit more for an official update/fix
Shaduc Aug 13 @ 2:43pm 
Are guards in bars/towns supposed to ignore starving bandits? especially when they"re attacking me?
Anrhaa  [author] Aug 13 @ 1:10pm 
@Sanguinis. It should be there with a campfire and a recipe at the stoves
Sanguinis Aug 13 @ 11:37am 
Good day! unless i am missing something there isnt a way to cook prime meat tried looking at the campfires under camping but there was no prime meat option for any of them
Anrhaa  [author] Aug 13 @ 7:45am 
August 13:

Yesterday several small popular mods were merged into Crunk 'Tweak Compilation'. So these mods are no longer necessary:

Recruits:
- Remove DC_IS_RECRUITABLE

AI:
- Holy Nation Racism Fix
- Bought Slave AI Fixes

Economy:
- Hive Shops Don't Discriminate Against Allied Hiveless

Don't forget to unsubscribe from these removed mods:

https://steamcommunity.com/sharedfiles/filedetails/?id=2663623855
https://steamcommunity.com/sharedfiles/filedetails/?id=2861065475
https://steamcommunity.com/sharedfiles/filedetails/?id=3008704539
https://steamcommunity.com/sharedfiles/filedetails/?id=3494591022
https://steamcommunity.com/sharedfiles/filedetails/?id=3507388947
Anrhaa  [author] Aug 12 @ 11:05am 
@Krameht. Well, if the issues persist even on vanilla, then it's very likely something when wrong while installing the Nexus mods and tools
Krameht Aug 12 @ 10:11am 
Validation done, a few downloads, tried to play Vanilla, same issue. Can only assume it's something to do with the off steam patches now
Anrhaa  [author] Aug 12 @ 9:18am 
@Krameht. Do you use any mod/shader from outside the collection? If not, try validating files at Steam
sol Aug 12 @ 8:34am 
@Anrhaa thanks!
Krameht Aug 12 @ 7:40am 
@Anrhaa its a ring where all I can see is the "water" layer under the map, makes everything invisible that it covers. it does "move" with me.

Mod removed, issue remains
Anrhaa  [author] Aug 12 @ 5:36am 
@sol. Just install the mod, the UWE patch and the less faction patch. And put the 3 anywhere after UWE at your load order