Kenshi
MEGA Kaizo/UWE+ Modpack (2025)
2,541 Comments
Anrhaa  [author] 14 minutes ago 
And I'm currently working on Kaizo-UWE cannibal town overwrites. There's lot's of edits to to to assure all World states properly triggers
Anrhaa  [author] 15 minutes ago 
@Brige07z. Thanks. Just an extra question. Was it a regular slave or a modded race?
Brige07z 5 hours ago 
https://steamcommunity.com/sharedfiles/filedetails/?id=3504196962 here you go
i get stuck here every time i try to buy a slave
Anrhaa  [author] 5 hours ago 
@Brige07z. You can upload the screenshot to your steam gallery or at Imagr and share the link
Slunkster 9 hours ago 
I must have had leftover mods or something installed, I uninstalled the game but still had a kenshi folder in steam install path, deleted that, did a clean install again and it now all work fine
Brige07z 10 hours ago 
@Anrhaa it happens in stoat where do i send a screenshot and how do i do it steam declines it when i try to send it
Slunkster 10 hours ago 
Been having an issue with your collection lately, I am met with an "Error "custom race" character model not found." message. Those would be the obvious not working but I feel like more seem to not be working. I've tried doing a clean install but it did not help either.
I've been using your collection for a while and never had issue with the previous iterations as far as I'm aware when I was using them a couple of months ago before I stopped playing.
I read the changelog hence I went with the clean install route to save myself the trouble from sorting through everything that i should have removed manually.
Anrhaa  [author] 13 hours ago 
@Brige07z. I'm not completely sure. Tell where it happened. Can you share a screenshot too?
theo 16 hours ago 
Thank you! That is very kind of you!
Brige07z 22 hours ago 
game locks me in chacter menu without a character when i try to buy a slave whats the reason for that?
Anrhaa  [author] Jun 19 @ 7:34am 
@theo. For the animal mods, you can skip over all the robot animals. About the fleshy ones, you may get missing mods references, but it shouldn't CTD.

It's a bit harder to separate animal mods from the integration patch, since the patch adds all the relevant death items, like scraps (Beast Forge), organs (Gastronome), wool (Animal Variation) and dog skulls (UWE)
Anrhaa  [author] Jun 19 @ 7:26am 
@theo. All the mods you pointed at the new race section and changes to the map can be safely skipped over. I'll do some background work to assure there aren't any errors related to them not being at your load order
theo Jun 19 @ 2:10am 
[8.2.2]--------------------(Changes to many parts of map).mod
Settled Nomads Expanded.mod
Rogue2.mod
Levi.mod
AnnexFishmanIsland.mod
Machinist University.mod
Holy Mines.mod
Holy Villages.mod
theo Jun 19 @ 2:10am 
[4.3]--------------------(Animals).mod
Radiant Animal Sub Species.mod
TIHYD_Zoo.mod
TIHYD_Zoo LITE.mod
Aminals.mod
Animal Variations.mod
Animal Variations Patch.mod
Subspecies.mod
GreatDirewolf.mod
My Custom Animals.mod
Great Beak Things.mod
Great Beak Things Tweaks.mod
CBT Goat Retexture.mod
Megagarru.mod
Skimmer Broods.mod
Waste Fiends - Creature mod.mod
Mech-Leviathan.mod
Iron Skimmer.mod
Wheel Spider.mod
Thrasher_Warbot.mod
ScarierSpiders.mod
ScarierSpiders - Fix Cannot Shoot.mod
PAK_Unit.mod
Sailback.mod
Blood Carrier.mod
Iron_Hounds.mod
Grigori.mod
MegaHaulerBot_w_o_TameB.mod
MegaPlatform.mod
ChurchillBotMkIV.mod
Iron Wasp.mod
Spider Tank.mod
SpiderTank-ENG.mod
Dreadnought Strider.mod

[5.1.1]--------------------(Minor Factions Small Changes or Additions).mod
Skull Collectors.mod
Desert divers.mod
Adventurers Guild - Lore Friendly Recruitment.mod
Dyers Guild.mod
Guild of Surgeons.mod
Thousand Hands Martial Village.mod
Resort Island.mod
Ashen_HIve.mod
HiveScout - Ashen.mod
theo Jun 19 @ 2:10am 
Okay! Now I don't think I will disable all of these mods, but just some if not most of them. And also to show you what kind of mods I plan to remove. Also note, unlisted below, I may want to remove weapons, clothes, armor, new buildings, and furniture. Just to let you know.

[3]----------[New Races, Race edit, Cosmetics]----------.mod
[3.1]--------------------(New Races).mod
Race_Flying machine.mod
Oni.mod
oni_revision.mod
Driftmetal Remnants.mod
Mini Fishmen.mod
MHFMS.mod
Dark Hive.mod
Dark Hive_Gloweye addon.mod
Dark Hive_Queens Squad Extension.mod
Dark Hive_Simple Recruit.mod
Radiant Ancient Hive.mod
Radiant Primordial Hive - Praetorian Patch.mod
Hive Cybernetics.mod
Hive Cybernetics unofficial expansion.mod
HiverScoutmesh.mod
Whistler.mod
Whistler Additions.mod
Anrhaa  [author] Jun 18 @ 8:41pm 
@theo. Hard to tell. Give me a list of everything you don't want and I'll tell you which one can be safely skipped over
theo Jun 18 @ 7:05pm 
Hi again, can I safely remove mods from this modpack such as races, towns, factions, etc, given I import after? Also thank you for the answers!
Anrhaa  [author] Jun 18 @ 3:02am 
@theo. I'm not sure. I don't remember if the description of the book was a reference parody of The Lusty Argonian Maid or if it's an actual history.

You can remove the particular item with no issue tho. since it's intended to be a sellable item.
theo Jun 17 @ 9:47pm 
Is it actually lewd stories? If so can I remove it without breaking the game?
theo Jun 17 @ 6:01pm 
Thanks for the answers!!
Anrhaa  [author] Jun 17 @ 9:37am 
@theo. Gastronome adds the 'Artistic View'' research. However it's untranslated. Then at Item Integration Patch I add the ENG translation for that research and item.
Anrhaa  [author] Jun 17 @ 9:32am 
@theo. Several of those AI mods are already integrated at UWE so they may be redundant. They may be compatible but they could make some odd behavior there and there
Anrhaa  [author] Jun 17 @ 9:31am 
@David. UWE's feature. They're following you to make sure you don't steal.
David Jun 17 @ 7:42am 
Why sometimes do random people follow me with an empty gray dialogue box above their head?
theo Jun 17 @ 6:25am 
Is this compatible with the Complex AI series of mods? Gate Guards, Anti-Sneak, and Anti-Assassinate?
theo Jun 16 @ 10:01pm 
Very odd, I have the items integration patch very low in the load order. So it isn't actually 'lewd stories'? What is it supposed to be? I am confused.
Anrhaa  [author] Jun 16 @ 9:28pm 
@theo. Gastronome mod (and their ENG patch). However that particular translations is ironed at the integration patch. Sorry for that
theo Jun 16 @ 7:27pm 
Hi, do you know which mod/s add the item "Artistic view" in the research menu? It adds something called "Lewd stories" so I would like to remove it.
David Jun 16 @ 3:24pm 
@clayoverby96 thank you!
Anrhaa  [author] Jun 16 @ 1:32pm 
@XopcMog. Perhaps you're not setting the job properly, since nothing at the collection changes that feature.

Alternatively, you can keep a dog or a processor unit so they take care of limbs and corpses.
XopcMog Jun 16 @ 11:58am 
I have another stupid question(im feeling so stupid) how to clean my base from bodies and limbs? i tried item furnace but character just doing nothing when i list him to a job
Anrhaa  [author] Jun 16 @ 7:26am 
And that small storage it's UWE's default system. The collection includes the Better Storage System mod too, however I intentionally locked it with UWEs. So you'd eventually get both systems
Anrhaa  [author] Jun 16 @ 7:20am 
@Top Shagger. I remember now. Oni.mod it's the sphere skeleton. And the reference is because the new icon for their wanted poster.
Top Shagger Jun 16 @ 2:08am 
Also I'm pretty sure the storage is somewhat broken in this collection. It seems you can only get the storage boxes for a lot of things in stacks of 10 or 25.
There's never any upgrade to these at any tier of the tech table despite I'm sure there's a mod in this collection where you can upgrade from 100 -> 250 -> 1000 -> 2500 etc for your storages but the technology just isn't available.
Top Shagger Jun 15 @ 10:18pm 
Uh wait, test_mod.mod is already in the load list under clothes and hats while oni.mod is listed under new races? I know there is a mod for an 'oni' race on the workshop, was that in the collection at some point?
Top Shagger Jun 15 @ 10:16pm 
@Anrhaa ah, the Oni hat mod is showing as test_mod.mod rather than oni.mod seems like the author changed something? Guess I'll just put test_mod.mod next to where ther original was on the load list.
Anrhaa  [author] Jun 15 @ 8:13pm 
@Top Shagger. Oni is a hat mod if I'm not mistaken.

And I can't be sure. It depends on the amount of missing dependencies. The more they are, the more likely you're getting a CTD
Top Shagger Jun 15 @ 6:25pm 
'UWE - Item's Integration Patch' has 'Oni' listed as a missing dependancy mod, I don't see it in the list either, will the missing dependancy cause any issues? Also would removing any of the other dependencies like Child overhaul cause issues too?
clayoverby96 Jun 15 @ 5:55pm 
@David Native Stylise. Most likely wouldnt hurt since its only a texture mod
David Jun 15 @ 5:21pm 
Sorry if this question was asked before, and awesome mod pack! What causes the borderlands esque outline on everything? I prefer the original kenshi art style and was wondering if I could remove it.
Anrhaa  [author] Jun 15 @ 8:10am 
@clayoverby96. Hehe I already use Atlas's guide as a baseline. Plus several section dividers. There are reasons why everything is set in a certain way here. If you read everything carefully you'd understand
clayoverby96 Jun 15 @ 7:11am 
@Anrhaa I will say I am super confused by your load order. I mean I'm sure it works and everything, but it does not follow the normal load order guides that Ive seen like Atlas has a guide for.
clayoverby96 Jun 15 @ 7:04am 
@Anrhaa Perfect! I figured there had to be some reason, but I wasn't able to ascertain that on my own. Still in the testing and configuring and problem solving phase of my modlist. I thank you for the quick response man your a real g. Modders are probably some of the most underrated & overlooked people in the world now, because it takes me sometimes hundreds of hours to put together a solid list for game, so I cant even imagine the work you've put in!
Anrhaa  [author] Jun 15 @ 6:46am 
@clayoverby96. Is a good question. Pathfinding collection makes characters and animals move better in groups and not get stuck at pebbles.

Now, Scar's mods are still listed for their extra features: they set road preference (how likely your characters are likely to follow roads when traveling) and extra features for some animals
clayoverby96 Jun 15 @ 5:22am 
@Anrhaa Hey, really appreciate your mods and your work. If you would be so kind, would you be able to give me a simple explanation to a query I have about this modlist. I see that you have the Pathfinding Collection, and you also have scars pathfinding fix in the modlist. Isnt this redundant as the collection mod contains the fixes made by scarRAW? I am working on a modlist of my own, and using ChatGPT to help. Am I just being a derp or is there a good reason you have both of those in the same modlist?
Starempire42 Jun 13 @ 8:26pm 
Nice to see you addressing the new UWE update, it's definitely going to fuck with the modlist when it releases
Anrhaa  [author] Jun 13 @ 11:53am 
NOTICE:

'OMO'S ARMOUR for the World' WOULD BE REMOVED FROM THIS COLLECTION WHEN THE UWE UPDATE DROPS LATER THIS MONTH.

A NEW SAVE WOULD BE NEEDED FOR EVERYTHING TO WORK RIGHT.

THE MOD WOULD STILL BE AT THE LOAD ORDER FOR PEOPLE WHO WANT TO KEPT THEIR SAVE
XopcMog Jun 12 @ 11:21pm 
@Anrhaa oh okay i was worried that it was deleted from the game because it was too OP
ChocoBalls Jun 12 @ 8:31pm 
Which mod makes beak things talk and shoot lasers? I'm not a fan of it
Anrhaa  [author] Jun 12 @ 8:05pm 
@None. Does it actually fix the issue? Because that mod is already integrated at other mods at the collection, and people report that it works for a time before getting the 0 dmg bug again