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I literally got attacked by both of them in the Floodlands, it was super goofy watching The Deluged just pick up and heal Fishmen while they then proceeded to kidnap and eat my entire squad.
It would also be interesting to add a rebalance for Resort Island. Right now it buys hashish at the vanilla price, while UWE nerfs it everywhere else. So it ends up being a place where you can sell for way more, even though it’s literally right below the Swamp.
If it's compatible (I repeat, I don't know if it's compatible to begin with), it could go at the Overhaul section after UWE and an import should be made...
And thanks dude :D
i suddenly got a completely naked man named cage ai leader?
i just figured that was worth mentioning
love your work tzhanks pls come back
iuse your mod collacetion on gog and use this
(GUI) WorkshopMod Folders Renamer
Last update for the month. I’ll be out for 22 days. An import is not really needed, but you can do it if you want the stuff to show right away.
New mods:
Faction Additions:
+ Bandit Livestock: Some bandits squads now have animals.
+ Holy Scorchlanders: Add Scorchlanders to almost every level of the Holy Nation heirarchy.
+ More Workers: Towns are a bit more populated now with more characters operating machinery/farms. Additionally, it makes the quarry a stone mine.
Armor:
+ Armored Coats Standalone: In case you missed these coats.
Clothes:
+ Sahilarious's Herder's Dress: Female only cute dresses.
Animal Patches:
+ Roaming Crabs are not agressive: Makes (the majority of) crabs not attack player on sight.
characters will say theyre free to use but ive had to import my game twice just to fix them,
it seems after and extended period of playing in that area they revert to being private again
Other than that it was the Painted Tribe spawning inside, for example. the Blood Butcher tribes causing a faction-fight instantly as they spawn be a bit wacky, however it's manageable !
An update. 1 mod and their patch removed. An import may be needed if you were around there.
Removed mod:
- Holier Mines: Holy Mines Overhaul
- Holy Mines - UWE Patch: The UWE patch is outdated, so corpse furnaces end up spawning inside several buildings. I'll add the mod back if it ever updates
Don't forget to unsubscribe from the removed mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=3330337636
https://steamcommunity.com/sharedfiles/filedetails/?id=3330341549
Now
Lortmondy. Initially part of the Gnawed Bone Tribe
If Marrow Lord is dead, it becomes part of the Charred Skull Tribe. (btw Marrow Lord is at the Suspicious Lab)
If Marrow Lord and Cannibal Grand Wizard are dead, it becomes part of the Painted Tribe.
If Marrow Lord, Cannibal Grand Wizard and Mighty Canhead are dead, it becomes part of the Blood Butcher Tribe.
If Marrow Lord, Cannibal Grand Wizard, Mighty Canhead and Marrow Lord are dead, it becomes part of Deadcat.
You can check all my tweaked cannibal world states here:
https://steamcommunity.com/workshop/filedetails/discussion/3013917505/596278264013542221/
Btw, thanks bro. You comment let me notice some inconsistencies with the cannibal Leaders stats. I fixed it.