Kenshi
MEGA Kaizo/UWE+ Modpack (2025)
3,378 Comments
-Uchū- 11 hours ago 
heyo so im back with the topic of why the shinobi thieves keep annihilating united cities towns, its because in the great desert the roaming squads seem to be spawning with like 70+ people in them, absolutely huge amounts of em, and whenever they walk by they just all attack, i have not increased the global population or anything like that.
Anrhaa  [author] 17 hours ago 
@FireDragonSlayer. Not sure what could changed that, perhaps UWE. You can try stealing from slaves or characters from factions you hate, since stealing does level up with every failed attempt.
Anrhaa  [author] 17 hours ago 
December 11:

1 mod removed. No import needed, but you still needs to empty and get rip of your bull backpack with lanterns.

Removed mods:

- Bull's Lantern: We already have one merged at the Item Integration Patch.

Don't forget to unsubscribe from the removed mod:

https://steamcommunity.com/sharedfiles/filedetails/?id=2466416778
FireDragonSlayer Dec 10 @ 10:43pm 
So something i noticed, i been stealing alot in my save, yet the one i been stealing with still only has thievery lvl 2, stealing does not grant xp, be it from the ground, container or body, is there a mod that chances the leveling process for thievery? (i have stolen upwards of 100k~+ in cats)
Anrhaa  [author] Dec 9 @ 10:40pm 
December 10:

1 mod removed. No import needed.

Removed mods:

- Bread Oven fix: Already integrated at the 'Unofficial Patches for Kenshi'.

Don't forget to unsubscribe from the removed mod:

https://steamcommunity.com/sharedfiles/filedetails/?id=3589917935
Anrhaa  [author] Dec 9 @ 1:01pm 
@Moneymitch. Research Level 5 requires a building blueprint that's sold at Mechanical shops. After that, you can see which research are needed for Tech 5
NonstickSQYD Dec 9 @ 12:53pm 
my guess @Moneymitch possible error during installation , try importing your save if that doesnt fix it try deleting the entire kenshi folder n uninstall all workshop mods n try them again i would try reinstalling the whole thing
Moneymitch Dec 9 @ 12:46pm 
actually not even just merchants. Went to recruit a drifter and got a game crash
Moneymitch Dec 9 @ 12:28pm 
@NonstickSQYD I have AI cores for some reason the option to research just isnt appearing for me, mabye im missing a prerequisite
Moneymitch Dec 9 @ 12:28pm 
I'm for some reason getting game crashes from speaking to merchants in mongrel
NonstickSQYD Dec 9 @ 11:35am 
i think you need AI cores? i could be wrong @Moneymitch
Moneymitch Dec 9 @ 10:51am 
is there a different method to reach tier 5 tech? I've reached tier 4 but i dont see a way to upgrade
Anrhaa  [author] Dec 9 @ 9:14am 
@Tyum.

The first one so factions reset to default with each other at import. So they stop ongoing fights.

The second one is to apply Re_Kenshi fix for the same stuff
Anrhaa  [author] Dec 9 @ 9:11am 
@FireDragonSlayer. Good suggestions
FireDragonSlayer Dec 9 @ 7:15am 
Also to add onto what @Ἀλληκτώ has said, if you have the ability to modify their crafting cost, then make them very expensive, i would also say to change the stats they give from;
Basic > Advanced > Legendary
HP: 245 > 275 > 500
Dex: +10% > +20% > +100%
Str: +10% > +20% > +100%
Unnarmed Bonus: +4 > +6 > +10

Into;
Basic > Advanced > Legendary
HP: 125 > 175 > 300
Dex: +10% > +20% > +35%
Str: +10% > +20% > +35%
Unnarmed Bonus: +2 > +4 > +8
with the legendary tier requiring some very high end materials, or make the legendary tier unique in the world (like meitou in vanilla)
FireDragonSlayer Dec 9 @ 6:35am 
@Anrhaa Yes that location in my screenshot is the one i generally favor over the one you showed, as that place does not get fog clouds, has stone, iron and copper in great quant and only has 2 entrances, compared to the one you showed which has problems abit with stone, and is prone to poisonous fog.
Tyum Dec 9 @ 5:46am 
just curious, why disable these plugin?
save_reputation = false
fix_save_navmesh = false
Moneymitch Dec 9 @ 5:27am 
how do you get tech tier 5?
**********er Dec 9 @ 3:43am 
There is a settlement in Shem called Dyeing Village, in which every person in the bar is a drifter with 100 stats in everything. Not only is that weird but every time I try to speak to them they get knocked out and get back up. I am assuming it's an unintended bug from one of the mods.

I am also experiencing strange behavior with selling things in my outpost using the shop counters where you place what you want to sell inside. I haven't sold a single thing from those, even the great rich man doesn't buy anything. I have my outpost set as public and the gate as well but I never get anyone visiting except the occasional drifter.
Ἀλληκτώ Dec 8 @ 9:54pm 
They are not really expensive: in fact, unique limbs which are made in skeleton bench expended are much more expensive (because you need rare ai cores to research them and robotics components of higher quality) and all of them are worse than legendary crysis arms. Note, that two arms +100% str and dex give you not 200% stats, but 300%, because they stack multiplicatively and character with 100 strength gets 400 strength
Without a doubt they are overpowered, but I am not sure about exact figures it would be good to decrease its stats. Maybe something like 35 dex 35 str and leave high amount of hp it gives? Or remove them entirely because in this case they would still be better than advanced limbs you can only loot from Cat-Lon
Regarding robotics benches it seems there is something else at play, maybe it was a bad idea to set up robotics shop in outpost from forgotten buildings - I feel like there are some problems with pathfinding in general
Anrhaa  [author] Dec 8 @ 6:01pm 
@Ἀλληκτώ. Well, reaching the Legendary Crysus Arm Series is pretty expensive. For balance sake, what you consider better? Entirely removing that set, nerfing them (and how much?) or making those arms even more expensive?

About your other issues, robotic benches are a bit more tricky to deal. You could try having your character have all their needed items at their backpack. Additionally, you could try producing items in batches, since those particular benches may freeze up when they have materials from other crafts left when beginning a new task.
Ἀλληκτώ Dec 8 @ 3:06pm 
I have a balancing remark and a question
I've found out one can research and produce Crysis series Arms (Legendary) which give +100 strength and +100 dexterity. It is just too OP and make any other limbs to be useless.
I experience some problems with behaviour of my workers working at robotics benches. Although they have all the necessary resources and enough space in the inventory, often they stop operating the machine and do nothing until I move them in random direction and they restart their jobs. Of course the game has great problems with automation, but I noticed these problems are pervasive in case of robotics benches specifically. Any tips how to fix it? Usual things like rebuilding benches and importing of the game do not help
Anrhaa  [author] Dec 8 @ 7:12am 
@FireDragonSlayer. Oh, you like that spot.

It used to be here, which it's a more popular base location.

https://imgur.com/a/bpTZrtr
FireDragonSlayer Dec 8 @ 5:37am 
@Anrhaa im quite sure i did, updated my game just to be sure and no, the town is still there and blocking the base location: https://imgur.com/a/Rj9hmRj
Anrhaa  [author] Dec 8 @ 5:14am 
@FireDragonSlayer. The base was already moved from the good popular location. Check it yourself
FireDragonSlayer Dec 8 @ 4:08am 
Update to the below, i tried removing the mod, but the save fails to load up both when loading normally and with a import. :steamsad:
FireDragonSlayer Dec 8 @ 3:23am 
Is it safe to remove the hive Cybernetics mod? that mod places a town very close to the well known foglands base location making it unsettleable
Anrhaa  [author] Dec 7 @ 7:57pm 
@NonstickSQYD. Oh right. That's the Labor Dome. It's supposed to be store where one buy general building items, not really a slave trader
Anrhaa  [author] Dec 7 @ 7:54pm 
December 07:

1 mod removed. No import needed.

Removed mod:

- Animal Variety Patch: Fully replaced by the Item Integration Patch. Getting rip of patches let me have better control of edits.

Don't forget to unsubscribe from the removed mod:

https://steamcommunity.com/sharedfiles/filedetails/?id=2982489314
NonstickSQYD Dec 7 @ 12:04pm 
noticed in Resort Town there is a slave shop but you cannot buy any of the ones in cages
there seems to be two shop owners inside the shop but only one of them you can talk to
idk if this is a bug or not but felt like mentioning
Anrhaa  [author] Dec 7 @ 6:54am 
@**********er. Pretty much all of the animal mods have build-in ways to recruit them, while others have unique animal recruits or have the new animals added to animal traders and nomads.

So, you could look at their mods and see how to get one
**********er Dec 7 @ 5:09am 
Is it possible to recruit them in any other way or are they just display pieces once captured? I was able to recruit a bonedog by healing him once but that only happened once.
Anrhaa  [author] Dec 7 @ 4:41am 
@**********er. You're thinking on Tame besties mod. It's not included at the collection
**********er Dec 7 @ 1:24am 
Is it possible to tame captured animals with this collection? I am able to place them in an animal pole but that's as far as I have gotten.
Ἀλληκτώ Dec 7 @ 12:22am 
Thanks, now ashland domes are populated
NonstickSQYD Dec 6 @ 9:39pm 
:fishman: Day 147: *Steady honks his nose at you to get your attention* :stimulation:
:beeped: :holyflame:
:mpn_tricky: I have found my clown :mpn_hank:
Much Clown Love :praisesun:
whoop whoop :jarate:
Kingbojji Dec 6 @ 9:15pm 
some deadland workshops and all of the ashland domes are empty is there any fix for this :steamsad:
Anrhaa  [author] Dec 6 @ 7:26pm 
@Ἀλληκτώ. Fixed. Update the Item Integration Patch and then import your save, Everything should be good now
Anrhaa  [author] Dec 6 @ 7:24pm 
@Ἀλληκτώ. Found the exact stuff that it's causing it. I'm testing ways to fix it
Anrhaa  [author] Dec 6 @ 6:35pm 
@@Ἀλληκτώ. Indeed. I'll see what I can do to fix it
Ἀλληκτώ Dec 6 @ 5:02pm 
How do I get CPUs of unique skeletons (general Jang, head of agriculture, etc.)? I visited their respective domes in the Ashlands, but they are empty. I even imported the game, but it did not spawn them
NonstickSQYD Dec 6 @ 4:38pm 
Will try that then report here
it seems like he just might have difficulty spawning in general
i checked the mod page and it seems like some people can find him easily and he doesnt show for others :fishman:
Anrhaa  [author] Dec 6 @ 3:17pm 
@lomagames. Nothing. Fix yo load order my friend
Anrhaa  [author] Dec 6 @ 3:16pm 
@NonstickSQYD. Try other time... OR import your save at other town and then visit Clowncity again
NonstickSQYD Dec 6 @ 3:05pm 
so steady exists hypothetically
i literally cannot find them anywhere
Anrhaa  [author] Dec 6 @ 2:44pm 
@NonstickSQYD. Slopeless was removed since it's already part of UKP
NonstickSQYD Dec 6 @ 2:03pm 
December 02: Part 2

1 additional mod removed. No import needed.
hmmmmmmmmmm
NonstickSQYD Dec 6 @ 1:55pm 
im guessing steady was not added
looked everywhere
am sad
lomagames Dec 6 @ 1:38pm 
i have missing textures from robots, animals and some races. even from armors with the text (padding) in their name. any idea? what should i remove?
Anrhaa  [author] Dec 6 @ 1:02pm 
@Ἀλληκτώ. Yes. This mod only partly work at the collection. Since UWE adds new faction and dialogue branches, those are unaffected by the mod.

It's on my To-Do list to make a new patch for that, but there's not ETA