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1 mod removed. No import needed, but you still needs to empty and get rip of your bull backpack with lanterns.
Removed mods:
- Bull's Lantern: We already have one merged at the Item Integration Patch.
Don't forget to unsubscribe from the removed mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2466416778
1 mod removed. No import needed.
Removed mods:
- Bread Oven fix: Already integrated at the 'Unofficial Patches for Kenshi'.
Don't forget to unsubscribe from the removed mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=3589917935
The first one so factions reset to default with each other at import. So they stop ongoing fights.
The second one is to apply Re_Kenshi fix for the same stuff
Basic > Advanced > Legendary
HP: 245 > 275 > 500
Dex: +10% > +20% > +100%
Str: +10% > +20% > +100%
Unnarmed Bonus: +4 > +6 > +10
Into;
Basic > Advanced > Legendary
HP: 125 > 175 > 300
Dex: +10% > +20% > +35%
Str: +10% > +20% > +35%
Unnarmed Bonus: +2 > +4 > +8
with the legendary tier requiring some very high end materials, or make the legendary tier unique in the world (like meitou in vanilla)
save_reputation = false
fix_save_navmesh = false
I am also experiencing strange behavior with selling things in my outpost using the shop counters where you place what you want to sell inside. I haven't sold a single thing from those, even the great rich man doesn't buy anything. I have my outpost set as public and the gate as well but I never get anyone visiting except the occasional drifter.
Without a doubt they are overpowered, but I am not sure about exact figures it would be good to decrease its stats. Maybe something like 35 dex 35 str and leave high amount of hp it gives? Or remove them entirely because in this case they would still be better than advanced limbs you can only loot from Cat-Lon
Regarding robotics benches it seems there is something else at play, maybe it was a bad idea to set up robotics shop in outpost from forgotten buildings - I feel like there are some problems with pathfinding in general
About your other issues, robotic benches are a bit more tricky to deal. You could try having your character have all their needed items at their backpack. Additionally, you could try producing items in batches, since those particular benches may freeze up when they have materials from other crafts left when beginning a new task.
I've found out one can research and produce Crysis series Arms (Legendary) which give +100 strength and +100 dexterity. It is just too OP and make any other limbs to be useless.
I experience some problems with behaviour of my workers working at robotics benches. Although they have all the necessary resources and enough space in the inventory, often they stop operating the machine and do nothing until I move them in random direction and they restart their jobs. Of course the game has great problems with automation, but I noticed these problems are pervasive in case of robotics benches specifically. Any tips how to fix it? Usual things like rebuilding benches and importing of the game do not help
It used to be here, which it's a more popular base location.
https://imgur.com/a/bpTZrtr
1 mod removed. No import needed.
Removed mod:
- Animal Variety Patch: Fully replaced by the Item Integration Patch. Getting rip of patches let me have better control of edits.
Don't forget to unsubscribe from the removed mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2982489314
there seems to be two shop owners inside the shop but only one of them you can talk to
idk if this is a bug or not but felt like mentioning
So, you could look at their mods and see how to get one
Much Clown Love
whoop whoop
it seems like he just might have difficulty spawning in general
i checked the mod page and it seems like some people can find him easily and he doesnt show for others
i literally cannot find them anywhere
1 additional mod removed. No import needed.
hmmmmmmmmmm
looked everywhere
am sad
It's on my To-Do list to make a new patch for that, but there's not ETA