XCOM 2
Stukov's Tesla Loot Mod Balance
27 Comments
The Xennial Aug 5, 2024 @ 12:03am 
Cursed weapons? Hell yes! This sounds fun! :D
Dęąth Viper May 13, 2024 @ 6:05pm 
You actually gave me a great idea with this... Thanks. Ill inbox you bro
p6kocka Jun 27, 2023 @ 8:14am 
Thank you
Stukov81-T.TV  [author] Jun 27, 2023 @ 7:42am 
it does work together
p6kocka Jun 26, 2023 @ 10:32pm 
Hello. Thank you for your great mods. Would this mod work also with the fixed Tesla loot version?
[WOTC] Tesla Loot Mod Fixed Chance
https://steamcommunity.com/sharedfiles/filedetails/?id=2960197261
GameAcc Apr 14, 2023 @ 2:30am 
@Nєx 一 红龙 Stukov did a great job documenting this feature, you are looking for the Chance property:
C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\2820720513\Config\XComTLM.ini

[Rare X2RarityTemplate]

; Decks.Chance - the chance for this deck to be used for this rarity. 0 = 100

Tier = 0
RarityColor = "#FFFF00"
+Decks = (UpgradeDeckName = "StukovWeaponDeck", Quantity = 1)

[Epic X2RarityTemplate]

Tier = 1
RarityColor = "#FFA500"
+Decks = (UpgradeDeckName = "StukovWeaponDeck", Quantity = 1, Chance = 80)

[Lego X2RarityTemplate]

Tier = 2
RarityColor = "#3ABD23"
+Decks = (UpgradeDeckName = "StukovWeaponDeck", Quantity = 1, Chance = 60)
Nєx 一 红龙 Apr 11, 2023 @ 1:07pm 
How can i change the % for the negative upgrade?
GameAcc Apr 10, 2023 @ 11:33am 
I guess I found it. Please disregard the previous question.
GameAcc Apr 10, 2023 @ 11:27am 
Can I tweak percentages? For simplicity sake can I set it to 50% ?
Stukov81-T.TV  [author] Apr 6, 2023 @ 11:14am 
and yes that you need first do a regular opening before you can use the keys is part of the original mod too
Stukov81-T.TV  [author] Apr 6, 2023 @ 11:09am 
that's definetly an unintended feature with the black market ...
Andserk Apr 6, 2023 @ 10:07am 
Ok, I can use them after I use a skeleton key first. Also I don't know if it's a bug but we can buy lockboxes and keys for free at the black market.
Stukov81-T.TV  [author] Apr 6, 2023 @ 7:55am 
you can still use looted lockbox keys
Andserk Apr 6, 2023 @ 4:59am 
We can't use looted lockbox keys anymore?
nekojusan Dec 14, 2022 @ 3:36pm 
brilliant, thanks :)
Stukov81-T.TV  [author] Dec 14, 2022 @ 2:58pm 
Look into this mod or the main mod under the config subfolder called Base Item Decks. There you can see how we added weapons. Now you just need to know the template name of the items you want to receive.

if you need more help, i am usually available on discord
nekojusan Dec 14, 2022 @ 1:05pm 
stuipid question im seeing custom skins on some of the images with this mod; how do i go about getting the loot mod to use those?
Stukov81-T.TV  [author] Jun 15, 2022 @ 2:01pm 
Thanks for all the kind words
RustyDios Jun 15, 2022 @ 10:42am 
Oooohhh .. I'd been waiting for this one :)
Nice work!
N.C.V. Jun 15, 2022 @ 10:06am 
I know you say you're not a modder, but like, man I'd count you as one. You got dozens of mods on the workshop, and they're pretty good too. Take some pride in your work bud, don't undersell yourself. :steamthumbsup:
Krakenous Jun 14, 2022 @ 11:20am 
??? wasn't me, I haven't rated anything lol.
Stukov81-T.TV  [author] Jun 14, 2022 @ 11:08am 
I would appreciate to know the reason for the negative rating, maybe i can improve on something
Stukov81-T.TV  [author] Jun 14, 2022 @ 10:29am 
if the soldier is immune to panic these will not trigger, but you often will need to sacrifice an utility slot for that so that's a good tradeoff too
Krakenous Jun 14, 2022 @ 9:11am 
No worries, perhaps a meta add-on could open up some cool stuff, even if we were to combine various forms of abilities into something new.

Yeah so with traits & abilities & other mods that completely remove mental ailments, with the negative effects provided here completely override this or would soldier still, rightfully, overule something like "afraid of explosions/poison/etc)? I would assume the latter as ability states seem to override stacked effects...not that I'm a modder either I could be wrong!

Yeah I wouldn't expect vulnerabilities to be on weapons but RPGO classes has some cool abilities that incorporates "overheating" with successive fire & stuff, so something like "if this weapon crits, do damage to soldier" when you use a powerful weapon ability. Might look into it myself one day, keep up the good work :).
Stukov81-T.TV  [author] Jun 14, 2022 @ 7:24am 
Thanks for you input! very much appreciated. Unfortunately i am no real modder so i must use what the game provides me, not many negative abilities available. And some (like the vulnerabilities i use with armour) don't make sense for me on weapons.

You can easily adjust anything in the configs.
Krakenous Jun 14, 2022 @ 5:38am 
As for negative traits, I assume if soldiers have traits or abilities that negate fear they won't get "fear of" effects despite using the weapons?

I also actually thing some possiby more gameplay impactful traits would be great, such as: uses double ammo; costs alien alloys after mission end as it fires slugs of alloy rounds; can overheat or potentially backfire due to its immense power causing 1 or 2 damage downing on overheat or overload (perhaps overload damage for 2 could be when the damage causes is critical damage? Could be fun!); Or other dramatic things like self burn, self freeze, self poison, but only reserved for supremely powerful weapon versions.

Stuff like that :). Keep up the great work though.
Krakenous Jun 14, 2022 @ 5:36am 
Cool, I agree 100% with the first point although maybe they could be changed for demand items? I dunno if this is possible but basically... normally they can't be sold so don't appear in the BM, but if they refresh has a demand for them and the "very interested" thing applies to crates theny can be sold, perhaps just for 5/10/15 supplies each or 2/5/10. To be honest it could almost be worth tweaking the original mods to not drop loot crates as often as I seem to get loads lol.

For the second point, I actually think they shouldn't be openable without keys period, or, if you must force your way into them they take significantly longer, and cost supplies and intel as well. 1/2