Total War: WARHAMMER III

Total War: WARHAMMER III

Faster Character Refresh
34 Comments
A Good Boy Apr 2 @ 6:32pm 
"Should be compatible with everything. And should never need update (pls do not shout update whenever game updates :-)"
VoidSentry Mar 28 @ 2:18am 
CA just fixed the capitol letters problem. All good now.
Fraska Mar 25 @ 4:08pm 
CTD. I've seen people saying you cant use capitol letters anymore
DannyBaby0001 Jan 13 @ 12:43pm 
I know this was updated 3 years ago... but can this be updated please? Thank you in advance!
Kharn the Bloody Jun 16, 2024 @ 2:41pm 
Hello. Is this mod still working? Compatible with SFO? Thank you!
Trichiiii Dec 26, 2023 @ 12:33pm 
더욱 빨라진 캐릭터 새로 고침
sigmars_disciple Nov 29, 2023 @ 11:21am 
WH3MM tells me this was updated an hour ago, but it wasn't.... Well, that feature is not helping with fixing a larger modlist anymore :(

Do not know if this is working correctly with 4.x, unfortunately @tongmaster
tongmaster Sep 10, 2023 @ 6:24am 
does this still work with 4.0?
YummyX May 16, 2023 @ 5:59pm 
Love this mod, hated the immersion breaking with blank or mismatched names/factions. Played around with the refresh rate, seems like 'character_recruitment_max_rounds_in_pool' = '10' and 'character_recruitment_min_rounds_in_pool' = '6' might be a trade off that doesn't trigger that issue (100+ turns, now testing on another campaign).
Lycia Pintella Apr 19, 2023 @ 9:15am 
@BAGHolder Thanks for the explanation. That makes sense!
NotAnarchy Apr 14, 2023 @ 11:44pm 
Would be possibile to have a version with basically refresh every turn?
Agent Tower Apr 14, 2023 @ 11:36pm 
@BAGHolder Ok, thanks for confirming that. Don't think it interferes with gameplay at all, just a weird visual thing, but thankfully they added the ability to load saved characters in this game.
BAGHolder  [author] Apr 14, 2023 @ 9:20am 
@Agent Tower

Yes it is a known notification bug. I guess there is some hardcoded agent id limit, so exceeding the limit goes back to initial id & cause mismatch.

@Lycia Pintella

With 3 turn refreshing, it is absolutely possible some pools often have 1 agent.

Say agent 1 leave in turn X, gets refreshed in turn X+1; then the other agent leave in turn X+1, and added in on turn X+2.

So out of 3 turns, there are 2 turns you only see 1 agent, which is the way it works & you still have more agents flowing.
Agent Tower Apr 14, 2023 @ 1:21am 
I think I identified a bug due to this, but would need a little more testing. It concerns after action reports such as successful/failed agent actions, and killed characters.

Does anyone else using this after a certain point in the campaign (can be random but usually turn 30+) start getting the names reported as blank on said reports? Or characters having glitchy reports appearing as entirely diferent races? This was also a bug in Warhammer 2 with similar character pool refresh mods, and one way they got around it was activating the mod after the first turn, apparently.

I'll see if the glitch appears without the mod, might be something else entriely, but just thought I'd report it incase anyone else encountered it.
Lycia Pintella Mar 25, 2023 @ 4:51pm 
Negative, I've played dozens of turns with this mod and was always down one recruitable agent of each type until I disabled the mod and let a few turns pass.
BAGHolder  [author] Mar 25, 2023 @ 4:28pm 
@Adohleas

Because it refreshes every 3 turns. So they all disappeared but will come back next turn.
Adohleas Mar 1, 2023 @ 10:27pm 
Turn 4 I only have two Lords to recruit on Imriks campagin. All of the rest vanished, only one single Archmage and one single princess is on the list. I think this mod is bugged right now.
Lycia Pintella Feb 20, 2023 @ 2:25am 
I noticed that as high elves on turn one KI have the proper number of agents available to recruit (using console mod to make agent structures). However, as the campaign progresses I will lose one high influence, one medium influence, and one low influence character per agent/general type. (1 each instead of two).
sverxangel Jan 24, 2023 @ 12:33am 
it does not work with Radious
BAGHolder  [author] Jan 3, 2023 @ 5:53pm 
@Diablo™ ( music )

Yes.
Diablo™ ( music ) Jan 1, 2023 @ 12:00pm 
Does this work ok in multiplayer campaigns?
BAGHolder  [author] Nov 17, 2022 @ 5:42am 
@Mathayus

I think it shouldn't affect that; will test it out on Grom's campaign.
Mathayus Nov 6, 2022 @ 1:54am 
I think this mod actually broke Grom's Hag merchant. She spawns 3 times a turn, and I cant seem to finish her cooking challenges anymore (the "make a dish with this and that needs 3 things")
BAGHolder  [author] Oct 25, 2022 @ 8:21pm 
@Drago

min is 2 turn, max is 3 turn --- so random between them.
Drago ุ Oct 24, 2022 @ 12:06pm 
I'm sorry, couldn't help but notice you say it refreshes every 2 to 3 turns.
Why not provide the exact number? Is it different per faction?
Bo55_Ku Sep 18, 2022 @ 7:29pm 
Update?
John101891 Aug 26, 2022 @ 7:14pm 
Awesome! Thank you for the reply!
BAGHolder  [author] Aug 16, 2022 @ 5:40pm 
@John Of Caria

it is working fine & does not need update.
John101891 Aug 16, 2022 @ 5:12pm 
update?
BAGHolder  [author] Jul 28, 2022 @ 7:39am 
@Mister Pancake

Not sure what you mean, I play Cathay and there are always 2-4 heroes for each magic to recruit.
So maybe another mod's issue.
yoggipop Jul 27, 2022 @ 11:42pm 
While the mod works, instead of having a pair to pick from, only 1 hero of each magic/type is avalible instead of 2, same goes with the lords.
Lycia Pintella Jul 12, 2022 @ 10:29am 
Love it.
mastress Jun 15, 2022 @ 6:45am 
Fantastic mod! Thank you!
Maff Jun 13, 2022 @ 1:48am 
Great idea. I use Lord variation mods as well, so this should help me see more of them popping up.