tModLoader

tModLoader

Pylons Prevent Evils
320 Comments
floob May 29 @ 7:26pm 
You gotta add in the new corrupt mud block, because right now this is pretty much useless in the Jungle. Also, maybe add a config option that lets you increase the range beyond 160.
CryZanth0s Mar 30 @ 3:00pm 
does this require upkeep? if i give it some powder will it purify in that range forever or do i need to feed it more to make sure the area stays clean?
8th_bit_hero Mar 29 @ 5:42pm 
Here's a wild question. What if 160 is not enough range and I want more?
ladiesman217 Mar 27 @ 10:49pm 
TERRARIA OTHERWORLD!!!!
Noah Jan 18 @ 10:06pm 
I have a suggestion for modded biome support, the contagion biome from Exxo Avalon: Origins
T4RK Jan 12 @ 5:19pm 
@RandomDuckNerd mod configuration --> pylon shield server config --> require pylon protection to be active ON
RandomDuckNerd Jan 12 @ 3:21pm 
I don't know if you still read comments, but if you do, please add a toggle for needing the pylon to be able to be teleported to in order for the anti-evil biome thing to work.

I find it weird that if you want to use the anti-evil biome thing on a pylon while in an evil biome, you have to get rid of the already existing evil biome, which is especially annoying for when one of your pylons is hit with the evil part of the Hardmode V
T4RK Jan 2 @ 8:48pm 
jungle blocks are not being purified
Darth Jar Jar Dec 26, 2024 @ 1:27pm 
how do I craft anything in the mod? (sorry I am new to the game)
Ardith Prime Nov 29, 2024 @ 2:38pm 
Is there a stat in config to affect the pylon speed? trying to use them to help clense my worlds post plantera, but its slow
artisanArtie Nov 23, 2024 @ 12:17am 
genuinely should be a vanilla thing because i feel like the hardmode evil biome generation directly punishes the player for caring about npc happiness
i am that player
T4RK Sep 11, 2024 @ 8:34pm 
How I wish something like this existed in the base game, I already gave up playing on mobile because the surface of my jungle was corrupted
The House of Ivo Aug 26, 2024 @ 11:22am 
I am also having the 'range reset to 0' bug where I'll be throwing powder at it and the range resets to 0 and I start all over again. (Have the misfortune of my evil spawning on both sides of my base)
Yarbles Aug 14, 2024 @ 8:34am 
Is there anything in the config to make it that they dont need to be able to teleport? the astral took over my entire snow biome, so id need to get rid of lots of blocks. (calamity mod biome)
Mailpound Jul 15, 2024 @ 8:26am 
When i increase the range of pylons after a couple of seconds it keeps resetting to 0, is this a bug? Or is it something wrong with world or host
João de Souza 10333 Jul 9, 2024 @ 9:33am 
Corrupted jungle grass is not cleansed, bug on latest version of tmod and this mod, im using clentaminator for now.
thisisjp2 Jun 15, 2024 @ 2:23pm 
i tried this mod with a world with a ton of pylons it DOES prevent spread but also lags your game alot would not reccomend for people with bad pcs
Ben Jun 10, 2024 @ 10:25am 
About corrupt jungle grass on mud, It was added as of 1.4.4
It used to be that jungle would be converted to corrupted dirt grass and then if you cleaned it would be converted to dirt grass.
Now they made a custom corrupted mud grass that when cleaned goes back to mud jungle grass
As of the date of this post your mod has no effect on corrupted jungle since they are now using different blocks than before.

Also I couldn't add a special exception in the server configs since it didn't find corrupted mud grass as an option.

I searched under; mud, jungle, grass, And failed to search under corrupted due to misspelling.
Luc- May 14, 2024 @ 4:26pm 
i do suggest a kind of non pylon that has the same corruption cleaning without teleport
is the shield protection exploitable in boss arenas?
Cotyora Apr 7, 2024 @ 11:25am 
Does it work with Calamity and cause no issue?
fushigi friend Apr 4, 2024 @ 4:38pm 
The mod page says "Modded pylon support still broken, working on it". The Aether's Blessing: Shimmer QoL mod adds an Aether Pylon, and I was able to use purification dust on it and it looked just like how it does when I use purification dust on normal pylons. I haven't actually seen the Aether pylon purify anything, idk if that is because there just happens to not be any evil blocks in its radius or if it doesn't work.
gatty Mar 30, 2024 @ 9:54pm 
Yes, exactly. Pylon will not convert corrupted mud block return to jungle grass block.
Aitherix  [author] Mar 30, 2024 @ 8:44pm 
@gatty Could you be more specific on jungle grass? Did you mean corrupted blocks returning to jungle grass with the pylon?
gatty Mar 25, 2024 @ 1:01am 
Sorry, but is this a dead mod now? Since the author seems didn't response to bugs anymore.
gatty Mar 20, 2024 @ 1:38am 
Great mod but there's some serious issue. Jungle grass is bugged and not converting.Hope you will fix it.
Ph-苯 Mar 11, 2024 @ 9:17pm 
There are many errors in Chinese translation. May I correct them?
@六元六时六度¥# Mar 8, 2024 @ 6:12pm 
牛逼
Butterfree Feb 24, 2024 @ 7:06am 
Good mod but i hate how the desert pylons disable sandstorms, even when outside of the desert that i placed the pylon in, (For example, an artificial Desert biome) could you add a setting that toggles the sandstorm cancelling? i just need forbidden fragments lol
Susie 🚬 Feb 20, 2024 @ 2:28pm 
i tryed everything, and i can't still see the pylon glow
Susie 🚬 Feb 20, 2024 @ 2:02pm 
i can't see the glow from the mod
Luv N Hugz |UwU| Feb 14, 2024 @ 6:02pm 
Hey is this mod still being worked on? Specifically the thing about modded pylons? Or is it kind of dead in the water?
Neo Jan 27, 2024 @ 7:19pm 
any idea how i can fix it not purifying crimson jungle grass?
DR4GONSTEAR Jan 3, 2024 @ 4:49pm 
I figured it out. It's just not updating blocks placed at world spawn. it will update a block that you place for example. This needs to be fixed.
DR4GONSTEAR Dec 23, 2023 @ 2:17am 
I am unsure if I am understanding the mechanism for this. Should this, by default, purify crimson? I feel like I have all the settings right, but it doesn't purify blocks. What are the steps to purify a 160 radius circle around the pylon? What are the speed settings to make it happen quickly. And what are the steps to troubleshoot if its not working?
Wydarlan Nov 30, 2023 @ 10:54am 
The pylon returns to 0 by consuming all the dust at once, even in singleplayer mode
Саша Каша Nov 18, 2023 @ 2:16pm 
i need that, thank you) :steamsalty::steamsalty:
Onetel2 Nov 14, 2023 @ 6:44am 
How does this mod interact with the Hallow Pylon? Will it still work?
Ben Oct 7, 2023 @ 7:19am 
Jungle grass is bugged and not converting, it's strange because randomly it will convert 1-2 tiles of it then stop forever.
Aitherix  [author] Sep 8, 2023 @ 7:25am 
@Vambrayse I’ve already mentioned in the description that the protection/damage reduction can be toggled off.
Vambrayse Sep 3, 2023 @ 2:39pm 
Can you add a config? I'd like the mod without the damage reduction.
Prodigy Aug 27, 2023 @ 7:18am 
Jungle grass isn't cleansed by the pylon. What is the tile id for it so I can properly convert it until default conversions are good to go?
KILLER 7 Aug 24, 2023 @ 11:46pm 
How to set intervals for the pylons to clean the evils instantly?
Xiarno Aug 24, 2023 @ 4:29pm 
I agree with @saph0704
saph0704 Aug 24, 2023 @ 10:12am 
Hey, could you make it so if we hover of the pylon in the map it'll highlight its protected area?
arctic bomb Aug 23, 2023 @ 7:10am 
Thanks for the update! This mod has literally become a necessity
foxolxD Aug 23, 2023 @ 1:57am 
Hooray update, best mod ever!
Eden Aug 22, 2023 @ 1:10pm 
thanks for the update
Aitherix  [author] Aug 22, 2023 @ 5:50am 
Sorry for the delay, should be available for 1.4.4 now (there's some issues that probably still persist from the original version, as it's kind of difficult to fix but i'll get to them eventually) :sadelf:
Thruster Aug 21, 2023 @ 11:32am 
Howdy
N1cK60 Aug 12, 2023 @ 8:44pm 
excited