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Terra Invicta\Mods\Enabled\Tayta's Anime Councilors
And check that the file `tayta_councilors` is present.
"Bundle not found! bundle name: tayta_councilors" multiple times.
I tested it again with a fresh download from Steam and it works fine on my end.
I'd suggest going to steamapps\common\Terra Invicta\Mods\Enabled, deleting the Tayta's Anime Councilors folder, and then using the in-game interface to redownload the mod.
If the issue persists, I'd suggest finding your Player.log file to see which assets can't be found by the game.
https://steamcommunity.com/sharedfiles/filedetails/?id=2873908596
PS: considering the Sunrider portraits - could you perhaps switch these for a new version? the ones used rightm now are the least detailed ones from the first game
If the problem persists for you, please navigate to the Terra Invicta\Mods\Enabled\Tayta's Anime Councilors folder, and take note of the following:
- ModInfo.json: the description should read v8.1.
- tayta_councilors: the file size should be 32,972 KB.
If these are not the case, you have an outdated version of the mod. Blame Steam.
I have also uploaded a mirror on NexusMods, which can be found here: https://www.nexusmods.com/terrainvicta/mods/5?tab=description
I remain unable to reproduce the issue of the missing images on my end.
As always, you may need to delete the local copy of the mod, or unsub/resub, for it to update properly.
My next ports of call would be:
1) Verifying that ALL images shown on the Customize Councilor screen are indeed white squares.
2) Checking your councillors in the save file to see which portraits they are using.
3) Long shot, but what system are you playing on? Dunno if that will affect the game's mod support.
I will accept saves in the modding chat or forum on the Pavonis Interactive Discord.
I may upload a new version of the mod in the near future to account for certain improvements made to TI modding in the last year. Maybe that will help to fix such issues.
On another note, I see we have now passed 4,000 subs, woot!
- tayta_councilors
- tayta_councilors.manifest
- TICouncilorAppearanceTemplate.json
- TICouncilorTemplate.json
Alternatively, it could be a mod conflict, although I can't imagine with what.
Humanity First propaganda benefiting Resistance or not at all is expected vanilla behaviour in any case.
Only thing I can think of is that the mod pushes the PRNG along a bit so you see different things with it on vs off. But that's not something I can do anything about.
Despite what the latest patch notes say, the mod still appears to work fine without needing to update the AssetBundles, but let me know if anyone has problems with it.
ah crap :D
@Fantasy: I'm hard at work on Project Valkyrie Core, a total conversion to an original anime-inspired setting from an internet forum quest. It's very ambitious and as such is taking a while to make. You can read more about it here:
https://forums.sufficientvelocity.com/threads/battle-action-harem-highschool-side-character-quest-no-sv-you-are-the-waifu.15335/post-25803439
https://forums.sufficientvelocity.com/threads/battle-action-harem-highschool-side-character-quest-no-sv-you-are-the-waifu.15335/post-26413748
This does mean I don't have time to add more waifus to this mod, which is unfortunate, as I'd like to add a few more to balance out the huge number of Fire Emblem waifus. Alas, if only there were three of me.
Thanks for explaining what you did, I don't really know how the current Workshop implementation works.
Resubscribing did not work as the files were not deleted from the folder and the game would only validate it. What i ended up doing was 1.) manually deleting the files from the local folder, 2.) resubscribing via steam workshop, and 3.) reinstalling the mod via the mod menu in game.
The 3rd step was important because even after doing step 2, the mod would not download and would not appear in mod menu for enabling. I had to use the in-game mod menu's Browse steam workshop function to look for the mod (which showed it as subscribed) then I had to press the disc symbol for it to install.
After the steps above, I am able to confirm that the "enable: false" lines you mentioned are now present in the TICCouncilorAppearanceTemplate.json file.
These would be the first 13 lines of that file
[
{
"dataName": "Waifu00",
"string": "F_MISC_01",
"enable": true,
"specific_person": "",
"notes": "Makima",
"idleVideoYoung": "tayta_councilors/F_MISC_01",
"idleVideoOld": "tayta_councilors/F_MISC_01",
"portraitYoung": "tayta_councilors/F_MISC_01",
"portraitOld": "tayta_councilors/F_MISC_01",
"iconYoung": "tayta_councilors/F_MISC_01_icon",
"iconOld": "tayta_councilors/F_MISC_01_icon",
Can you Browse Local Files, open up Mods\Enabled\Project Valkyrie Core\TICouncilorAppearanceTemplate.json, and see what's inside? It should start with a whole bunch of "enable": false entries.