Terra Invicta

Terra Invicta

Tayta's Anime Councilors
124 Comments
Gilgameskills Jun 14 @ 10:28pm 
id like to add it in midgame save and it crashed, now time to test it one new game
Gilgameskills Jun 14 @ 10:27pm 
edit to my comment: It worked for like 2 seconds and thn my game crashed
Gilgameskills Jun 14 @ 10:00pm 
IT WORKS NOW!!!!!! I haven't played with this mod for a while it was probably one of the updates that fixd it tho
TROYTRON INDUSTRIES  [author] Apr 25 @ 7:05pm 
@Kangurek2011 Okay, can you navigate to this directory in your installation:
Terra Invicta\Mods\Enabled\Tayta's Anime Councilors
And check that the file `tayta_councilors` is present.
Kangurek2011 Apr 24 @ 9:17am 
I have the same issue where the otraits are empty. I did download it through the ingame mod manager but the issue persists. Ther player.log says
"Bundle not found! bundle name: tayta_councilors" multiple times.
TROYTRON INDUSTRIES  [author] Apr 8 @ 12:38am 
@Tanya @Gilgameskills
I tested it again with a fresh download from Steam and it works fine on my end.
I'd suggest going to steamapps\common\Terra Invicta\Mods\Enabled, deleting the Tayta's Anime Councilors folder, and then using the in-game interface to redownload the mod.
If the issue persists, I'd suggest finding your Player.log file to see which assets can't be found by the game.
Gilgameskills Apr 2 @ 7:27pm 
the portraits are not working anymore with version 0.4.78 and i am asking on how to fix it and add more portraits please teach
Tanya Jan 21 @ 3:50pm 
the portraits are still the default for me, did the mod break?
Professor Calculus Dec 27, 2024 @ 5:17pm 
Did anybody find a solution to empty portraits? The problem seems to go as far as flags for me...
Endymion Nov 17, 2024 @ 9:49am 
Kindred Spirits, very nice
TROYTRON INDUSTRIES  [author] Nov 5, 2024 @ 1:21am 
For those who've enjoyed my work, consider checking out Project Valkyrie Core, a total conversion mod with an anime setting!
https://steamcommunity.com/sharedfiles/filedetails/?id=2873908596
TROYTRON INDUSTRIES  [author] Sep 3, 2024 @ 6:10am 
@Valikdu: I will consider it. I do feel like the first game's sprites have a certain charm to them. The ones from later games are also more tedious to work with - not prohibitively, but time is a bigger factor these days for me.
Valikdu Aug 30, 2024 @ 6:43pm 
Ah, so you are a man of culture as well.

PS: considering the Sunrider portraits - could you perhaps switch these for a new version? the ones used rightm now are the least detailed ones from the first game
Solzucht Aug 10, 2024 @ 1:50am 
Generally nice idea, tho id wish the characters would look more "alike" to each other :)
TROYTRON INDUSTRIES  [author] May 29, 2024 @ 2:15am 
I have reuploaded the mod in an attempt to address continuing reports of all empty councillor images.

If the problem persists for you, please navigate to the Terra Invicta\Mods\Enabled\Tayta's Anime Councilors folder, and take note of the following:
- ModInfo.json: the description should read v8.1.
- tayta_councilors: the file size should be 32,972 KB.
If these are not the case, you have an outdated version of the mod. Blame Steam.

I have also uploaded a mirror on NexusMods, which can be found here: https://www.nexusmods.com/terrainvicta/mods/5?tab=description
piddyx May 2, 2024 @ 9:30am 
Yes, we are being invaded by aliens, but where are my waifu?
TROYTRON INDUSTRIES  [author] Apr 29, 2024 @ 5:19am 
@悬月教教徒~大佬の似雪: The newest version of TI or the mod?

I remain unable to reproduce the issue of the missing images on my end.
悬月教教徒~大佬の似雪 Apr 20, 2024 @ 10:29pm 
After the latest version is released, the character images are white and empty, even if they are deleted and re subscribed
如影随形 Mar 20, 2024 @ 7:16am 
Thank you!
kelpy Feb 25, 2024 @ 12:14pm 
Thank you for the update!
TROYTRON INDUSTRIES  [author] Feb 10, 2024 @ 8:15pm 
I have uploaded a new version of the mod in an attempt to address recent reports of all white councillor images showing up, as well as incorporating recent improvements to the TI modding architecture. Please let me know if the issue persists and/or of any nasty side effects.

As always, you may need to delete the local copy of the mod, or unsub/resub, for it to update properly.
TROYTRON INDUSTRIES  [author] Jan 27, 2024 @ 2:33pm 
Can't reproduce recent reports of white images. Unsubbing, resubbing, and redownloading the mod by clicking the disc icon in the in-game menu worked for me.

My next ports of call would be:
1) Verifying that ALL images shown on the Customize Councilor screen are indeed white squares.
2) Checking your councillors in the save file to see which portraits they are using.
3) Long shot, but what system are you playing on? Dunno if that will affect the game's mod support.
I will accept saves in the modding chat or forum on the Pavonis Interactive Discord.

I may upload a new version of the mod in the near future to account for certain improvements made to TI modding in the last year. Maybe that will help to fix such issues.

On another note, I see we have now passed 4,000 subs, woot! :cupcakeelf:
Firetikiman Jan 27, 2024 @ 10:49am 
Having the same white councilor images and yes, all those files are in said folder.
TROYTRON INDUSTRIES  [author] Dec 26, 2023 @ 8:46pm 
@lucky52903 This is usually a sign of missing AssetBundles (or incorrect references to such). Can you check that `steamapps\common\Terra Invicta\Mods\Enabled\Tayta's Anime Councilors` contains the following files:
- tayta_councilors
- tayta_councilors.manifest
- TICouncilorAppearanceTemplate.json
- TICouncilorTemplate.json
Alternatively, it could be a mod conflict, although I can't imagine with what.
lucky52903 Dec 25, 2023 @ 7:29pm 
all of the councilor images are just white
Erik Snowheart Dec 4, 2023 @ 3:10pm 
@TROYTRON INDUSTRIES Yeah, it's REALLY weird. I didn't think it would benefit Resistance propaganda at all while playing as Humanity First but here we are. Oh well. Other than that, no problems to speak of. Keep up the great work man.
TROYTRON INDUSTRIES  [author] Dec 4, 2023 @ 4:07am 
@Kohla Yheisro I can't imagine why that would be the case. This mod is literally just pictures and config for them, it has no effect on missions or game rules at all.
Humanity First propaganda benefiting Resistance or not at all is expected vanilla behaviour in any case.
Only thing I can think of is that the mod pushes the PRNG along a bit so you see different things with it on vs off. But that's not something I can do anything about.
Erik Snowheart Dec 2, 2023 @ 1:46am 
@TROYTRON INDUSTRIES Heya! Like the mod alot! Here to deliver a bug report though. So, apparently while playing as Humanity First, I noticed every time I tried to use public campaigns with the mod enabled, it would increase the Resistance's public opinion meter more than Humanity First's (Or not at all at times) instead. I tested this with the mod disabled and enabled multiple times and it seems to actually be the case when the mod is enabled. A bit weird.
Bugginho Oct 23, 2023 @ 9:39am 
Hello, I'm new to mods for this game, does this block achievements?
TROYTRON INDUSTRIES  [author] Jul 6, 2023 @ 8:13pm 
They've always had waifu images. If it really bothers you, you can always remove the Hydra entries from the JSON, I suppose.

Despite what the latest patch notes say, the mod still appears to work fine without needing to update the AssetBundles, but let me know if anyone has problems with it.
Akry Jul 6, 2023 @ 5:46am 
Oh no, the aliens are also getting waifu images. Thats a little offputting. And removing the mod breaks the save.
ah crap :D
TROYTRON INDUSTRIES  [author] May 28, 2023 @ 5:15am 
All mods disable achievements. Nothing I can do about it without a code change, which this mod doesn't include, but there are other mods floating around which re-enable achievements.
Yindiram The Faerie Dragon May 28, 2023 @ 1:55am 
is this achievement compatible?
Jesus of Bullets May 9, 2023 @ 4:16am 
Only 3k subs??? This is criminally underrated.
TROYTRON INDUSTRIES  [author] Mar 27, 2023 @ 7:12pm 
Oh hey, looks like we passed 3,000 subs a little while back. Thanks to everyone for all your support!

@Fantasy: I'm hard at work on Project Valkyrie Core, a total conversion to an original anime-inspired setting from an internet forum quest. It's very ambitious and as such is taking a while to make. You can read more about it here:
https://forums.sufficientvelocity.com/threads/battle-action-harem-highschool-side-character-quest-no-sv-you-are-the-waifu.15335/post-25803439
https://forums.sufficientvelocity.com/threads/battle-action-harem-highschool-side-character-quest-no-sv-you-are-the-waifu.15335/post-26413748

This does mean I don't have time to add more waifus to this mod, which is unfortunate, as I'd like to add a few more to balance out the huge number of Fire Emblem waifus. Alas, if only there were three of me.
Fantasy System Mar 27, 2023 @ 6:40pm 
So whats next for your modding, and terra invicta? have you moved on from the project?
Angmallen Feb 25, 2023 @ 5:31am 
:os_niko:
Hicked Jan 29, 2023 @ 9:21am 
小 心 二 次 元(doge)
TROYTRON INDUSTRIES  [author] Jan 21, 2023 @ 5:01pm 
^_^
[K.I.]Dr. Duffman ಠ_ಠ Jan 20, 2023 @ 9:01pm 
THANK YOU.
TROYTRON INDUSTRIES  [author] Jan 13, 2023 @ 1:38am 
Alright, then it should work properly now for any newly generated councillors. Cheers!

Thanks for explaining what you did, I don't really know how the current Workshop implementation works.
Jargonaut Jan 13, 2023 @ 12:48am 
Thanks for that tip.

Resubscribing did not work as the files were not deleted from the folder and the game would only validate it. What i ended up doing was 1.) manually deleting the files from the local folder, 2.) resubscribing via steam workshop, and 3.) reinstalling the mod via the mod menu in game.

The 3rd step was important because even after doing step 2, the mod would not download and would not appear in mod menu for enabling. I had to use the in-game mod menu's Browse steam workshop function to look for the mod (which showed it as subscribed) then I had to press the disc symbol for it to install.

After the steps above, I am able to confirm that the "enable: false" lines you mentioned are now present in the TICCouncilorAppearanceTemplate.json file.
TROYTRON INDUSTRIES  [author] Jan 13, 2023 @ 12:25am 
@Jargonaut: Then the mod hasn't updated for whatever reason. I suggest unsubbing and resubbing and see if the file changes.
Jargonaut Jan 13, 2023 @ 12:13am 
Hi @Troytron,

These would be the first 13 lines of that file

[
{
"dataName": "Waifu00",
"string": "F_MISC_01",
"enable": true,
"specific_person": "",
"notes": "Makima",
"idleVideoYoung": "tayta_councilors/F_MISC_01",
"idleVideoOld": "tayta_councilors/F_MISC_01",
"portraitYoung": "tayta_councilors/F_MISC_01",
"portraitOld": "tayta_councilors/F_MISC_01",
"iconYoung": "tayta_councilors/F_MISC_01_icon",
"iconOld": "tayta_councilors/F_MISC_01_icon",
TROYTRON INDUSTRIES  [author] Jan 12, 2023 @ 7:52pm 
@Jargonaut: Is this on a new game?

Can you Browse Local Files, open up Mods\Enabled\Project Valkyrie Core\TICouncilorAppearanceTemplate.json, and see what's inside? It should start with a whole bunch of "enable": false entries.
Jargonaut Jan 12, 2023 @ 6:05pm 
Hi, fired up the game recently but still getting default 3D portraits alongside the anime portraits. Is there a setting I should turn on to disable the 3D portraits fully?
Hicked Dec 27, 2022 @ 10:30pm 
I finally have a cute character bag. I hope I can have more
Hellstorm901 Dec 25, 2022 @ 3:28am 
When you said great flatting I thought you were adding a massive update of all our beloved not so busty waifus many of whom will more than like be voiced by Rie Kugimiya
TROYTRON INDUSTRIES  [author] Dec 24, 2022 @ 9:05pm 
The Great Flattening has come to pass, with all of the vanilla 3D portraits now being disabled and no longer appearing in-game. Padoru, padoru~
CRUNCHY DOS Dec 21, 2022 @ 1:51pm 
Lovely