RimWorld

RimWorld

Resource Dictionary
207 Comments
тетеря, блин Jul 30 @ 3:02am 
Would be great to have a button, like «overlay», that adds small buttons wherever it's possible to change something about that item like texture or something. A global wish:

https://steamcommunity.com/workshop/discussions/18446744073709551615/600785448933028183/?appid=294100
FlyIN_11 Jul 30 @ 1:03am 
I want to know how to combine the meats..... I want to merge all the meats of the HAR race into one type.
Pajamaman Jul 27 @ 12:35pm 
YES
邱小姐出嫁啦 Jul 25 @ 12:56am 
This bug has caused my tps to drop by over 100
邱小姐出嫁啦 Jul 24 @ 10:52am 
I attempted to merge the macci plant and corn plant within the medieval mod environment. However, upon attempting to reset, the original macci asset was not restored—it instead overwrote the corn texture. Despite having deleted all files related to RimWorld by Ludeon Studios, uninstalling the game and all associated mods, and then re-downloading everything, the issue persists. Could you please advise whether any merged files might be stored in an alternative location?
(ai translate) :p
Guineatown20806 Jul 24 @ 2:07am 
What about adding mid-game in 1.6? In 1.5 this wasn't possible as saves that didn't have the mod from the start didn't load.
Kothliim Jul 23 @ 8:11pm 
Omg yes, thank you so much for updating <3
IceMaverick Jul 23 @ 6:21pm 
Oh man it's happened. I can finally patch resources together without having to edit a bunch of XMLs and store them locally.
kitazia Jul 23 @ 4:55pm 
thank you so much for updating this
Iirly Jul 23 @ 1:07pm 
Seeing this update made my day. WOOT
beetlecat Jul 23 @ 12:50pm 
A spectacular mod.
Smiley Face Killer Jul 23 @ 12:35pm 
Whooooo DIY patch work lets goooooo
Scorpio  [author] Jul 23 @ 12:27pm 
1.6 is here
kyrambox Jul 23 @ 9:28am 
We, pawns, need this mod in 1.6!
Pajamaman Jul 22 @ 2:44pm 
I too would love an update to the recent version of 1.6, so I can fully recreate the custom patches that i did in 1.5
thesoupiest Jul 21 @ 5:03pm 
Update would rock so much
Count Jul 19 @ 9:03am 
Love this mod! Although at current, it appears to cause a black screen on loading (as reported by others below)
Morcalvin Jul 18 @ 12:37am 
Desperate for this to work again
Svela Jul 17 @ 5:32am 
I have an issue with Seeds Please where a mod adds a new variation of rice, causing generated seeds to be for the new rice even though I used vanilla rice to create said seeds. Problem is, the new rice is spacer tech so I become unable to even create vanilla rice since I don't get the right seeds. Could this be a solution to my problem by making it so regular vanilla rice crops can be made with the new rice seeds?
Thale Jul 13 @ 12:06pm 
I agree, absolutely an essential mod. THE mod for self patching.
negimagi_10 Jul 12 @ 10:18pm 
I hope this is updated to 1.6 soon. this is an essential mod.
Iirly Jul 12 @ 5:11pm 
Can concur, this causes a black screen at loading. I use this mod for so many things.
IceMaverick Jul 12 @ 4:19am 
@Thranos I couldn't get it running on my end. It hangs at a black screen during init loading.
Thranos Jul 11 @ 9:48pm 
Oh god, PLEASE tell me this works on 1.6, I have so many DIY patches running using it.
Guineatown20806 May 30 @ 6:42am 
Can you add this midgame? Or will it cause issues?
AtomicRobot May 14 @ 9:50am 
Mod seems to have issues with having multiple recipes for the same resource at the same workbench.
Easy Concrete: Has 2 recipes fro concrete, one with stone chunks and one with stone bricks, with this mod installed only the chunks recipe gets shown on the stonecutter. the other recipe is still referenced as a hyperlink on the concrete mix, but can't be selected for a bill on the stone cutter.
星空的梦 May 7 @ 6:20am 
I don't know why Meat_Cassowary isn't in list and can't add it through Add new thing .
NGames Apr 20 @ 2:28pm 
Thank you. Exactly what I needed
Iirly Apr 13 @ 10:29pm 
This was working for me, but I am trying to use Medieval overhaul's fur bed instead of the Vanilla Faction's Expanded fur bed. Followed all the steps, reloaded the game, but it still defaults to the VFE furbed (which looks aweful) Any ideas as to why? Should I change the load order maybe or something/
Scorpio  [author] Mar 28 @ 12:30pm 
update: -Fixed bug that made some recipes disappear
Pandruid Feb 25 @ 2:29am 
The search key is too near the reset, I get the wrong click too much.

Can you give the search key a confirmation key? I realy need it , very thank you!:steamthumbsup:
Zaire82 Feb 18 @ 3:32pm 
@Agraza
you need to set the one you want for both versions of the material in order to retain the function of both. If you only do it for one, then recipes for the other continue trying to use the version that doesn't exist anymore. Make sure you also set to deduplicate.
Agraza Jan 3 @ 5:41am 
i dont get it. i have medieval overhaul and epochs pottery. they both have clay and things resulting from clay. i linked the basic resource of clay together and the bricks/blocks. yet when i try to make things from clay, one resource doesn't build the others' things.
Disney's Hades Dec 28, 2024 @ 9:43am 
Quick addition that I forgot to mention

There is an option to use the red wood as its own independent plank flooring but I really like the Walnut Wood Floor added by VFE - Architecture (idk I'm weird)
Disney's Hades Dec 28, 2024 @ 9:35am 
Probably me being dumb but I can't seem to wrap my head around what I need to do

I'm playing with Alpha Biomes and I have randomly dropped into a biome where I get wood and red wood. I can use the red wood to build walls and production buildings but for whatever reason I am unable to use the red wood as full "woody material" substitute when building certain things, in my case floors.

I found a tutorial on YouTube that I was somewhat able to understand, they had multiple different bones provided by different mods and made it so any bone counted would work. However when I did this it converted all my red wood to vanilla wood, I would like to still have both as I really like the colouration the red wood gives to the walls and production buildings but I would also like it to be substituted when I run out of vanilla wood as it's an uncommon resource in this biome.

Hope that was all somewhat coherent and thanks in advance
Mayo Dec 12, 2024 @ 2:15pm 
Can someone explain what im doing wrong?

I want to use mouse-ear barley from the Mousekin mod as regular barley from the VGP Vegetable Garden to make flour and such. Yet when making the barley from VGP primary for the mouse-ear barley, all the mouse-ear barley turns into regular barley instead. I thought this mod didnt delete the old objects?
LouIdZarcs Sep 25, 2024 @ 1:56am 
@High Summoner you can try this mod "rimmsqol"
High Summoner Sep 24, 2024 @ 12:28pm 
I used this mod and now, for some reason, "Bone" (from medieval overhaul and Outland mods) are worth $500 each. Normally its worth $1, but I can't get it to go back no matter what I do now lol
NumberHydra Sep 20, 2024 @ 2:15am 
is this safe to add mid game?
Kermmander Sep 19, 2024 @ 4:57pm 
unequivocally one of the most useful quality of life I have ever subscribed too
NihilRetnar Aug 31, 2024 @ 3:53pm 
If this supported genes somehow I would :praisesun:
Rosalie Jun 23, 2024 @ 11:17pm 
For some reason this blocks crafting of simple things like basic clothing at a mod-specific tailoring bench from the Rim Reborn mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2659227786
Pinkamena May 9, 2024 @ 4:54pm 
I'm about to install this, but even before I do, thank you! This is exactly what I needed for my heavy mod playthrough and I'm excited to see that it's simple, but well thought out. Thank you Scorpio!
SpaceSR May 6, 2024 @ 5:01pm 
heh, I came here to check if these worked for genes too :D
MercuryRiver Apr 20, 2024 @ 9:00am 
A gene option would be great actually! I have just been painfully struggling to patch the same kind of thing the guy below mentions, I would love if such a thing was added to this. But still, thanks for the 1.5 update!
Scorpio  [author] Apr 20, 2024 @ 7:40am 
Update to 1.5
Eugene Hoverhand Apr 19, 2024 @ 6:14pm 
Can you add support for genes too while you're working on the update? I've installed a bunch of gene packs before and got multiple versions of genes that change body sizes, skin tones or abilities which are essentially the same, but end up duplicated in xenotypes
JACK Apr 6, 2024 @ 6:53pm 
maybe totally obvious, but should be noted for the sake of my fellow rimworld blockheads that attempting to use the 'choose plant spawns' mod while having a plant deduplicated with this mod causes that mod to freeze upon trying to load in. I assume the same thing would happen with 'choose animal spawns' :)
Scorpio  [author] Apr 2, 2024 @ 8:34am 
Update is in works
Nests Mar 27, 2024 @ 2:23am 
Please, man! Update this masterpiece into 1.5. Please!