tModLoader

tModLoader

Accessories+
187 Comments
Destructor_Ben  [author] Jun 15 @ 3:58am 
Thanks :)
M0une Jun 15 @ 3:51am 
Hehe nice! I can't wait for this mod to work with the others! I've yet to give it a shot since i've seen that it doesnt work with other type of boots, but I sure will once we can ! Thank you !
Destructor_Ben  [author] Jun 14 @ 6:08pm 
Yea, I have a lot planned, but once I get content mods out of the way, I'll clean up some of the codebase for Accessories+ and get it a new icon since the current one is so bad. After that I'll finally finish it off.
M0une Jun 14 @ 5:34pm 
I think the people would be super happy if you were to finish this one, but do not burn out by doing 309403 project at once haha!
Destructor_Ben  [author] Jun 12 @ 1:43am 
Atm I'm getting back into terraria modding and I also just finished a big exam, so I might be coming back to this mod since I have some free time now. I never actually finished Accessories+ and had a lot I still wanted to implement. I'm currently working on a content mod + another sort-of content mod, but I still want to finish all of my QoL mods that I never got much done on.
Destructor_Ben  [author] Jun 6 @ 12:41am 
Thanks :)
M0une Jun 5 @ 2:35pm 
ooh! Adding mods compatibility would be so nice! Calamity and Thorium(and its addons) are my favorite as of now! just started playing Terraria. Gl on your endeavors :) !
Destructor_Ben  [author] Jun 2 @ 11:54am 
Yea I will add that at some point.
goatkent Jun 2 @ 11:44am 
is it possible to either add compatibility with other mods like fargos, or make it so the player can like whitelist items as "boots" or "wings", its annoying once you upgrade terraspark boots that the boot slot essentially becomes wasted space.
thanks!
No Skelly May 30 @ 6:51pm 
oh okay T-T
Destructor_Ben  [author] May 30 @ 6:28pm 
That’s a tML problem, it’s been fixed in the preview though iirc
No Skelly May 30 @ 6:25pm 
like the loadout presets it doesnt work with them
the little ppl with the roman numerals next to the on the top part of the accesories
scoopypenguin May 29 @ 6:04pm 
okey doke :)
Destructor_Ben  [author] May 29 @ 12:27am 
Haven’t gotten around to it yet
scoopypenguin May 28 @ 5:31pm 
i saw someone say that the boot slot wont equip boots that dont have "boot" in the name (for example: angel treads) and i was just wondering if that was fixed at all?
Destructor_Ben  [author] May 28 @ 1:15pm 
Sorry what exactly do you mean by presets?
No Skelly May 28 @ 9:50am 
are you able to make work with presets?
Destructor_Ben  [author] May 15 @ 12:09pm 
Thanks you :)
FluffyTG May 15 @ 6:00am 
No worries, take your time. The mod works great, I wish you luck in your endeavors. :terraria:
Destructor_Ben  [author] May 15 @ 3:33am 
I also never finished all of the features I wanted to implement so I want to do that sometime. Main thing I remember working on was opening and closing for the money trough.
Destructor_Ben  [author] May 15 @ 3:32am 
I am quite busy right now, but I’m getting more and more tempted to revisit this.
FluffyTG May 15 @ 3:01am 
Any chance you could possibly implement a drop-down list to add custom items to the shield, wing, or boot slot? That way if there are any issues like modded items not working in the slot they are meant to, this can be remedied in a way by the player.

Thanks for your time! I understand if you are busy, so no rush, just a suggestion.
Destructor_Ben  [author] Mar 11 @ 10:24pm 
Good point
eˣponentia Mar 11 @ 5:46pm 
The lifeform analyser pointing to rare creatures is nice but the icon that overlaps the creature is way too big and hides the creature its pointing at. Either the icon should be a separate option to the arrow, or the icon should fade in opacity to near 0 once it's no longer at the very edges of the screen.
Destructor_Ben  [author] Mar 7 @ 5:40pm 
Anything that makes the player look they are holding a shield, but as far as I’m aware, all vanilla shields and most modded ones should have a visual affect on the player
Quakis Mar 7 @ 2:06pm 
What counts as a shield?
Destructor_Ben  [author] Mar 3 @ 10:06am 
No, this is completely separate. I only started modding when tML 1.4 was in Alpha
Squirrel Slapper Mar 3 @ 9:09am 
Is this a continuation of the TerrasparkBootsBuff mod that I definitely used to have but can no longer find any remnant of aside from a single reddit comment including it in their list of installed mods?
Destructor_Ben  [author] Feb 23 @ 9:31pm 
I’ll have to look into that sometime, quite busy atm tgough
Omega Battle Feb 23 @ 8:03pm 
Post-Moonlord Accessory Slot not working
faenadia Dec 4, 2024 @ 1:19pm 
I would also love to have support for Fargo's boots. I just used my Terraspark boots for crafting and I cannot put Zephyr boots into the boots slot :((((
Destructor_Ben  [author] Nov 30, 2024 @ 5:30pm 
They should drop from snow flinxes, but you can change your date to Christmas on your computer to get presents then open them if you want
s3nya Nov 30, 2024 @ 2:07pm 
I mean the hand warmer
s3nya Nov 30, 2024 @ 2:05pm 
I really wanted to make ankh shield but mittens are very hard too find. There is another way to get them?
Destructor_Ben  [author] Nov 21, 2024 @ 5:24pm 
I think shoe spikes count as shoe accessories so if Force Boot Slot is enabled then they can’t go in other slots, but I’d need to check. Could be another problem
Aero Nov 21, 2024 @ 5:06pm 
im having trouble equiping boots with shoe spikes/claws
Destructor_Ben  [author] Nov 7, 2024 @ 10:11am 
Thanks, I forget that it’s been years since I made this!
ZaKami Nov 7, 2024 @ 2:05am 
I remember this mod from back in the day, thank you so much for all the hard work you put into this over the years!
Destructor_Ben  [author] Nov 3, 2024 @ 7:55pm 
I might be able to if I get time
Cythrex Nov 3, 2024 @ 7:52pm 
add support for fargo souls boots and probably other accessories
Destructor_Ben  [author] Sep 23, 2024 @ 3:18pm 
Good point, I have heed other feedback wanting the Ankh shield changed.
YellowNomadGlitch Sep 23, 2024 @ 1:32pm 
Fantastic ideas for the improved accessories, something which would be nice as you are making Ankh shield Post Plantera due to the changes, is leave the Ankh shield as is, and make an extra tier the extra upgrade?
Destructor_Ben  [author] Sep 8, 2024 @ 9:39pm 
Thanks, really glad you like it!
AnotherAbyss Sep 8, 2024 @ 8:07pm 
If you can, that'd be great, but I'm super grateful to have it as it is. Thanks for the great mod!
Destructor_Ben  [author] Sep 8, 2024 @ 5:19pm 
Not sure, I’d have to see why it doesn’t work because I forgot how half of the code works.
AnotherAbyss Sep 8, 2024 @ 3:40pm 
Any way to make this fully compatible with Thorium mod? The metal detector (and other accessories that point to modded creatures and ore) only shows question marks, not the icon of the ore, or chest, etc.
Destructor_Ben  [author] Sep 2, 2024 @ 4:31pm 
Don’t know why that happens, I might have to look into it if I can recreate it, for now you could manually modify the config json file
Kuro Yure Sep 2, 2024 @ 3:11pm 
its crashing my game whenever i scroll down the configs
Destructor_Ben  [author] Aug 19, 2024 @ 1:20pm 
As far as I know, tML was going to implement loadouts for modded accessory slots. If I did fix them, I would do it in tML so everyone can use it, though that would take at least a month to get in stable.
PiccoloLupo Aug 19, 2024 @ 5:47am 
Thanks For MODS!
Do you have an opinion on Equipment Loadout? can you make boots/shield/wing slot switch?