MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

YetAnotherClanMech
685 Comments
Swatti Sep 21 @ 9:53am 
QUESTION: I had to uninstall the mod, i lost about 100mil worth of mechs.
Once the mod is updated, do i get them back by reinstalling?
I'm hoping they are still "in the save" but since the mod is not installed, they are not recognized and just wont appear... Give me hope.
DiegoMarzipan Sep 18 @ 7:32pm 
Thanks ahead of time for this COMPLETELY FREE THING THAT YOU DIDN'T HAVE TO DO. A lot of the other mods are working wonderfully. I've already got all kinds of clan gear to load on to my Clan mechs whenever they get here.
MechanicalProtozoa Sep 18 @ 1:15pm 
Thank you guys for updating YAML, we will be patient for YACM <3 . Take your time no rush~
Captain Sooty-Socks Sep 16 @ 11:10pm 
*Vibrates in excitement as I wait to pilot a Cougar again*
DeadRaiser Sep 15 @ 1:18pm 
THIS MOD WILL BE UPDATED FOR THE DLC! IT WILL TAKE TIME! PLEASE BE PATIENT!
so, will this one be updated at some point or is it irrelevant now with shadow of kerensky?
Evil Mouse Sep 11 @ 4:15pm 
guys be patient... they are working on it. maybe read the comments before posting unnecessary comments and you would already know they are working on updates
Green Knight Sep 11 @ 3:11pm 
HELP PLEASE FIX!! Crashing (Fatal Error) on travel via starmap. Definitely this mod. No way to prevent it. Happens to every save file regardless of settings. Error message "Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000"
NagiHinamori Sep 10 @ 12:12pm 
improved with the new dlc because other clan mechs are still missing like blood-asp and other clan mechs that are missing in the vanilla version, because they added the same mechs as the MW5 Clan.
Damo ♥♥♥♥ Sep 9 @ 11:13pm 
Maybe just let the man do his thing and stop being a bunch of fucking ballbusters
HeadHunter996 Sep 9 @ 2:05pm 
we did just get Clan territory and around 16 or so Clanner mechs with the latest DLC. This mod will likely get updated to fill gaps in the roster outside of Clans Wolf and Smoke Jaguar (MW5:C is a thing still...)
DeadRaiser Sep 9 @ 9:51am 
@Sky maybe don’t use this mod with the new DLC until it’s updated lol
Sky Sep 9 @ 6:09am 
LowLevelFatalError Line:570 appear, please fix it
Ёршик Sep 9 @ 3:31am 
fatal error when i try to travel to another planet
Hermatus Sep 8 @ 3:12pm 
I hope your Model of the Timberwolf (outside) will stay like it was around the cockpit. the Model of the dlc looks a bit like they forgot something on the right side from the cockpit outside...
Looks strange. Your model was way more symmetric.
Kruger Sep 7 @ 9:07am 
play pre DLC7 using the BETA option on steam if you really feel the itch to raise hell. You can simply swap back to the latest build once all the mods you use are updated.
DeadRaiser Sep 6 @ 8:18am 
MODS ARE GOING TO TAKE TIME TO UPDATE WITH THE DLC. WE ARE PRIORITIZING YAML FIRST BEFORE OTHER MODS RECEIVE UPDATES. BE PATIENT PLEASE
Join the Yet Another MW5 discord server and all your questions about like 90% of mods are answered.
jdbrophy8 Sep 5 @ 5:39pm 
We getting an update on any of these mods any time soon?
Devils Sep 5 @ 5:37pm 
Does this work with the new DLC?
Marudiah Aug 12 @ 6:41am 
Didn't know, sounds good, I know it's not a favourite for most...
@Marudiah I think Gargoyle will be added by the Shadow of Kerensky DLC, no?
Marudiah Aug 11 @ 7:43am 
Gargoyle, anyone?
@griffen91187 can you send picture of the mech?
griffen91187 Jul 15 @ 1:57pm 
I just savaged a mad dog hero, MDD-RV. when i go to edit its load out it tells me not enough slots. i literally took off one ammo and tried to replace it and got the not enough sots error. am i missing something? TY
And could you add the camo from the mod Yet Another Legendary Mech to your mod please?
Artic Wolf sometimes just puts his arms up, blocking some of the cockpit vision, and they stay that way the entire mission.
stop99 Jun 26 @ 7:35am 
@DeadRaiser Thx for the info.
I fared that there the mod was going to be impacted by the dlc due to copyright and the potential overlap for some mech already seen in steam page image.
DeadRaiser Jun 26 @ 6:28am 
@stop99 no the mod will not be abandoned. See here for more details: https://steamcommunity.com/app/784080/discussions/0/596278678717025735/
stop99 Jun 26 @ 3:07am 
The new DLC will add Clan mech and weapon to the base game how will this mod and the other YetAnother.... be handled?
Will they be abandoned?
thanks!
DeadRaiser Jun 22 @ 12:58pm 
@Kurita yes they are. There’s no issues using both
Hello, are these mods compatible (I do not mind duplicates): https://steamcommunity.com/sharedfiles/filedetails/?id=2934382366
definitely peacock Jun 4 @ 4:39pm 
How in the name of god am I meant to get the stone rhino?
even when I damage it severely before destroying it, its almost twice my max salvage shares
WODZU123098 Jun 2 @ 10:51am 
The Behemonth BHN-6H has shifted aiming to the left of the sight. When shooting at 200m+ you don't hit where you aim but have to give the sight more to the right.
DeadRaiser May 17 @ 5:19pm 
@Sky_Void most of the IICs are temporary and are lined up to be replaced by their MWO versions
Sky_Void May 17 @ 2:26pm 
I'm just curious, are the IIC models supposed to be basically just the vanilla IS mechs with clan weapons or are there some that look more silvered and unique like the MWO IIC's?
DeadRaiser May 9 @ 3:22pm 
@Solarkraken
1. Not a good look to demand something be fixed when it's not an issue to begin with
2. This doesn't need to be fixed. If you look on your mechlab screen there's a toggle that says "Details" and "Weapons." Click that toggle and you can pick exactly which hardpoint you want the weapons to go in which will give you the visuals you want.
3. If you don't like that answer and are still upset, make a new mod yourself and do all the modeling work then
Solarkraken May 9 @ 3:15pm 
Wish they would fix the visuals on the omni-mechs.....anytime you change missile weapons on mech like the Summoner and Timber wolf, they lose the classic missile packs visuals on the models. The TW for example loses the stock should missile pods for stupid ass looking hip pods. FFS fix this.
Murder Boy May 7 @ 10:53am 
I have been having issues with the assembly when I have the proper amount of salvage but it wont allow me to assemble mechs i've previously made.
DeadRaiser Feb 8 @ 6:20pm 
Ignore the game saying stuff is overriding. Unless I or the mod page says otherwise, it’s compatible
PYRACOR Feb 8 @ 2:56pm 
Is this compatible with coyotes mission pack? The game says no, but I havent seen anywhere else that the two are incompatible.
phfor Jan 27 @ 10:55am 
Eventually, yes
Sibby Jan 11 @ 12:07pm 
will we ever get the MWO IIc models for the Highlander and the Orion?
DeadRaiser Dec 19, 2024 @ 6:46pm 
@Sunshine Von Der Mond first that is for Legendary Mechs, not Clan Mechs. Secondly, turn on YAML’s mech rescale setting in its mod options
Sunshine Von Der Mond Dec 19, 2024 @ 4:17pm 
Idk if anyone else has encountered this issue, but the Bane is too wide to fit through the dropship doors.
DeadRaiser Dec 14, 2024 @ 1:19pm 
@GamerX_5 it’s not a bug, but it’s how the vanilla mission generator works. The mechs in YACM have very high battle values just like their TT counterparts. The game doesn’t like that and favors mechs with lower battle values like the IIC mechs have. Download the Adjustable Battle Values mod to help alleviate this issue.
GamerX_5 Dec 14, 2024 @ 1:16pm 
Hello, I have had this mod on my game for a while now and I can not encounter any new clan mechs in the field. I keep encountering the same rifleman, griffian IIC, jenner IIC, and Ursus. Is this a bug and how can I fix this.
Easy8ight Dec 11, 2024 @ 4:45pm 
I do not have the Clan Invasion mod.
However, it is fine, because other banners are fine. If I see infinite armor, I can just reload game and not play the mission.
DeadRaiser Dec 9, 2024 @ 11:03am 
@Easy8ight no it doesn’t and make sure you verify its the one from this mod and not one from another like Clan Invasion