RimWorld

RimWorld

Industrial Power Armor
17 Comments
Даниель_Фон_Датч Sep 30, 2023 @ 9:34am 
pls add 1.4 version of mod
bearhiderug Jun 11, 2022 @ 5:07pm 
The idea of "pre" "power armour" I kinda of fancy. I play tribals every two or three games. This might fill that nice niche between want power armour, but hate to break the tribal feel lol

Personaly a reasonable amount of blunt resist is needed, alot of tribal or pre high tech sees alot more close range fighting.
Orbit Jun 6, 2022 @ 11:59am 
never happend before only after this mod
Civvie  [author] Jun 6, 2022 @ 11:58am 
If I recall correctly (It's been a while since it happened to me), reloading an earlier save before the bug, while keeping the same modlist might fix the issue and let you keep the mods loaded.
Civvie  [author] Jun 6, 2022 @ 11:55am 
Ahh, I think I've encountered that bug before.
No idea what causes it.
As far as I'm aware, this mod *should* work in vanilla (I have tested that much) though there could be conflicts or just weird graphical errors that happen every now and again. In either regard, I think I'll take another hand-drive through and test again.
Orbit Jun 6, 2022 @ 8:21am 
mod
Orbit Jun 6, 2022 @ 8:21am 
everywhere got black but i had the ui after installing this mıof
Civvie  [author] Jun 5, 2022 @ 11:09pm 
Oof, what happened to your colony?
Orbit Jun 5, 2022 @ 7:53am 
thanks for completely destroying my 5 year colony lol
- BusterZlista - Jun 2, 2022 @ 10:42am 
thats nice, ill be going back to stellaris now, bye bye
Civvie  [author] Jun 1, 2022 @ 4:37pm 
Thanks for the feedback, BusterZlista! I hope you're enjoying the mod.

The negative heat tolerance is definitely an interesting idea, so I've put negative heat tolerances on the armors, and special 'Hotsuits' to help mitigate the effects.

The Hotsuits should take damage and run the risk of being destroyed in intense firefights and no longer offering cooling, serving as a hopefully interesting weakpoint for the armor sets.
Could also add a pack that works similarly.

Tempted to reduce sharp resistance in favor of blunt resistance, though it'd be strange to have something bite through half a ton of steel and explosions are counted as sharp damage... And 120% sharp + blunt resistance is certainly a whole lot of armor.

Some items may also have other weird stats, too, like the Hotsuit offering no sharp, blunt or cold resistance which may turn out weird and get changed.
Haven't tried to utilize apparel damage as a feature yet, so there may be a lot of balancing in order.
Rince May 30, 2022 @ 5:06pm 
tribal power armor when?
- BusterZlista - May 30, 2022 @ 3:48pm 
Explanation for note 2 and example for the icon change:
- <texPath>Things/Apparel/MLA3_Helmet</texPath>

Just edit your armor pictures from the south and do as advised
- BusterZlista - May 30, 2022 @ 3:46pm 
3. Try to be more accurate with your boldness on the outlines of your armor, I've read somewhere that you needed something around 4-10 px for your outline boldness, and 3-5 for details on the inside of your apparel textures (Why the numbers are not precise, is because I can't renember)

4. Your armor is metal and is bad in hot weathers, yes. You can put temperature for heat in the negatives, it does not break anything, so try a -8 for medium, since these are power armor for cheap

5. I need coffee, hey do you have coffee
- BusterZlista - May 30, 2022 @ 3:46pm 
hey, i took your mod and then just made it compatible with my modpack, and i have feedbacks

1. The apparel's names are all too long to make it convenient in the inventory screen, shorten it down to M.H.A Mk15 or something else you have in mind, as it blocks the percentage health display of the gear in its name

2. You have no apparel icon picture (thats what i call it), take the south picture of your every armor pieces and resize it in a paint tool, paint net probably, center the picture in the middle of it and make it big, like the other pieces of apparel in your game, as you compare it to one another between your armor and RimWorld's armor
VelxraTV May 30, 2022 @ 12:22am 
Makes sense
rex6564 May 29, 2022 @ 11:29pm 
nice