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Personaly a reasonable amount of blunt resist is needed, alot of tribal or pre high tech sees alot more close range fighting.
No idea what causes it.
As far as I'm aware, this mod *should* work in vanilla (I have tested that much) though there could be conflicts or just weird graphical errors that happen every now and again. In either regard, I think I'll take another hand-drive through and test again.
The negative heat tolerance is definitely an interesting idea, so I've put negative heat tolerances on the armors, and special 'Hotsuits' to help mitigate the effects.
The Hotsuits should take damage and run the risk of being destroyed in intense firefights and no longer offering cooling, serving as a hopefully interesting weakpoint for the armor sets.
Could also add a pack that works similarly.
Tempted to reduce sharp resistance in favor of blunt resistance, though it'd be strange to have something bite through half a ton of steel and explosions are counted as sharp damage... And 120% sharp + blunt resistance is certainly a whole lot of armor.
Some items may also have other weird stats, too, like the Hotsuit offering no sharp, blunt or cold resistance which may turn out weird and get changed.
Haven't tried to utilize apparel damage as a feature yet, so there may be a lot of balancing in order.
- <texPath>Things/Apparel/MLA3_Helmet</texPath>
Just edit your armor pictures from the south and do as advised
4. Your armor is metal and is bad in hot weathers, yes. You can put temperature for heat in the negatives, it does not break anything, so try a -8 for medium, since these are power armor for cheap
5. I need coffee, hey do you have coffee
1. The apparel's names are all too long to make it convenient in the inventory screen, shorten it down to M.H.A Mk15 or something else you have in mind, as it blocks the percentage health display of the gear in its name
2. You have no apparel icon picture (thats what i call it), take the south picture of your every armor pieces and resize it in a paint tool, paint net probably, center the picture in the middle of it and make it big, like the other pieces of apparel in your game, as you compare it to one another between your armor and RimWorld's armor