RimWorld

RimWorld

Victorian Era Apparels!
257 Comments
Dereck Delta Nov 16 @ 9:48am 
I have notice that multiple dresses shows in a weird way when an enemy spawns with them, it would be nice to be able no chose what can apparel can be spawnable by a outsider.
Raccorn23 Nov 5 @ 6:02pm 
no way this mod is already adapted to version 1.8 (jk jk)
Gunmar  [author] Aug 7 @ 1:55am 
@тетеря, блин
Hmmm, I am not sure either, as I have not heard of such a situation happening except to you.

In case you are wondering, the body texture I use in-game and when creating mods is “Erin's Body Retexture”.
тетеря, блин Aug 6 @ 9:42am 
thanks for the answer, didn't know (I thought game or character editor won't generate impossible combinations). also, take a look how big this dress is. any ideas what's the problem?

https://disk.yandex.ru/i/phO6s7LKZHeeqg
https://gist.github.com/HugsLibRecordKeeper/7d1a7ae62e65bc4f64fc74a52c68f0cd

it seems to me, there's some incompatibility with this mod:

https://steamcommunity.com/sharedfiles/filedetails/?id=1792668502
Gunmar  [author] Aug 1 @ 3:45pm 
@тетеря, блин
The word “Child” is mentioned, are you referring to the baby added in the BiotechDLC?
This mod does not support the Biotech DLC.
тетеря, блин Aug 1 @ 1:18pm 
character editor, pawn generation:

Failed to find any textures at Things/Pawn/Humanlike/Apparel/WalkingDress/WalkingDress_Child while constructing Multi(initPath=Things/Pawn/Humanlike/Apparel/WalkingDress/WalkingDress_Child, color=RGBA(0.682, 0.859, 0.894, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
UnityEngine.StackTraceUtility:ExtractStackTrace ()

https://gist.github.com/HugsLibRecordKeeper/d7d9203e4ee961761e0472216d9fbe75
moo Jul 12 @ 3:59pm 
You got it!
Gunmar  [author] Jul 12 @ 3:09pm 
Some corrections were made to the xml code for the glasses and monocle.
Gunmar  [author] Jul 12 @ 3:08pm 
@moo
I have made the correction, could you please check it for me?
moo Jul 12 @ 2:14pm 
Little itty bitty error in the XML:

Config error in Gunmar_Apparel_Glasses: has costStuffCount but no stuffCategories.
Config error in Gunmar_Apparel_Monocle: has costStuffCount but no stuffCategories.
Geneva Jul 12 @ 6:06am 
thanks!
GID Jul 12 @ 1:30am 
Many thanks
Gunmar  [author] Jul 12 @ 1:13am 
Version 1.6 is now supported.
GID Jul 11 @ 11:21pm 
We need version 1.6
KameRUN Apr 6 @ 8:48pm 
>Maid uniform
Thanks a lot dude
Gunmar  [author] Nov 19, 2024 @ 1:52pm 
@VKingr
I apologize for the inconvenience.
A revised version has been uploaded.
VKingr Nov 19, 2024 @ 5:06am 
[Victorian Era Apparels!] Patch operation Verse.PatchOperationFindMod(Victorian Era Apparels!) failed
[Victorian Era Apparels! - Start of stack trace]
Verse.PatchOperationAdd(xpath="Defs/ThingDef[defName="Gunmar_Apparel_Maid2"]/apparel/tags"): Failed to find a node with the given xpath
BladeofSharpness Nov 19, 2024 @ 1:09am 
Colonial Pith helmet, yeaah!
Gunmar  [author] Nov 19, 2024 @ 1:06am 
Corrected defName for Maid dress(B) and maid head dress(B).
VKingr Nov 18, 2024 @ 9:25am 
Config error in Gunmar_Apparel_Maid2: ends with a numerical digit, which is not allowed on ThingDefs.
Config error in Gunmar_Apparel_MaidHead2: ends with a numerical digit, which is not allowed on ThingDefs.
Gunmar  [author] Nov 17, 2024 @ 4:29am 
11/17/2024
Maid dress(B) and Maid head dress(B) are added. The color of the material used to create the dress will be applied.

2024/11/17
メイド服(B)とメイドの髪飾り(B)を追加しました。作成に使用した素材の色が反映されます。
Gunmar  [author] Oct 31, 2024 @ 2:06am 
@WJSabey
I can't say “soon,” but I will try to do it.
I hope you will be patient.
WJSabey Oct 30, 2024 @ 11:17am 
These are wonderful. Is it possible to make it so we can dye the maid dress and hat, so the apron and frills stay white but the dress itself can change colour?
Futstub Oct 30, 2024 @ 5:33am 
Any chance you could write the stats in the description? I think many people don't want to first download a mod, open the game, start a colony, and only then being able to check for balance... :/
Gunmar  [author] Apr 12, 2024 @ 2:29pm 
@ほろー さん
お手数をおかけしました。有難うございます。:steamhappy:
ほろー Apr 12, 2024 @ 7:57am 
エラーでなくなりました!ありがとうございます!
Gunmar  [author] Apr 12, 2024 @ 6:36am 
1.5へのアップデートにより、<hatRenderedFrontOfFace>が機能しなくなったため、削除をしました。それに伴い、個別に1.3、1.4と1.5のフォルダーに分けました。大変申し訳ありませんが、1.3以前のバージョンは非対応となります。ご了承ください。

With the update to 1.5, <hatRenderedFrontOfFace> is no longer functional and has been removed. Accordingly, we have separated it into separate 1.3, 1.4 and 1.5 folders. I am very sorry, but versions prior to 1.3 are no longer supported. We apologize for any inconvenience this may cause.
Gunmar  [author] Apr 12, 2024 @ 6:29am 
@AerosAtar
I created a separate folder for 1.5 and removed the <hatRenderedFrontOfFace> description from that xml file. Can you please confirm that the error is gone?
Gunmar  [author] Apr 12, 2024 @ 6:27am 
@ほろー さん
個別に1.5用のフォルダーを作り、そのxmlファイルから<hatRenderedFrontOfFace>の記述を削除しました。お手数ですがエラーの確認をして頂けますでしょうか。
ほろー Apr 12, 2024 @ 6:01am 
後半です。

XML error: <hatRenderedFrontOfFace>true</hatRenderedFrontOfFace> doesn't correspond to any field in type ApparelProperties. Context: <apparel><parentTagDef>ApparelHead</parentTagDef><bodyPartGroups><li>Eyes</li></bodyPartGroups><wornGraphicPath>Things/Pawn/Humanlike/Apparel/Monocle/Gnm_Monocle</wornGraphicPath><hatRenderedFrontOfFace>true</hatRenderedFrontOfFace><layers><li>EyeCover</li></layers><tags><li>IndustrialBasic</li></tags><defaultOutfitTags><li>Worker</li></defaultOutfitTags></apparel>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Translation data for language Japanese has 451 errors. Generate translation report for more info.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ほろー Apr 12, 2024 @ 6:01am 
すみません、あまり詳しくないのですが、たぶんこれが該当箇所だと思います

Parsed 5.5 as int.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Parsed 13.5 as int.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

XML error: <hatRenderedFrontOfFace>true</hatRenderedFrontOfFace> doesn't correspond to any field in type ApparelProperties. Context: <apparel><parentTagDef>ApparelHead</parentTagDef><bodyPartGroups><li>Eyes</li></bodyPartGroups><wornGraphicPath>Things/Pawn/Humanlike/Apparel/Glasses/Gnm_Glasses</wornGraphicPath><hatRenderedFrontOfFace>true</hatRenderedFrontOfFace><layers><li>EyeCover</li></layers><tags><li>IndustrialBasic</li></tags><defaultOutfitTags><li>Worker</li></defaultOutfitTags></apparel>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Gunmar  [author] Apr 12, 2024 @ 5:51am 
@ほろー
すみませんが、どのようなxmlエラーか具体的に教えて頂きたいです。
ほろー Apr 12, 2024 @ 5:41am 
version1.5で使用するとXMLエラーを吐きます。
大好きなMODなので対応していただけると嬉しいです
AerosAtar Mar 14, 2024 @ 5:57pm 
XML error: <hatRenderedFrontOfFace>true</hatRenderedFrontOfFace> doesn't correspond to any field in type ApparelProperties. Context: <apparel><parentTagDef>ApparelHead</parentTagDef><bodyPartGroups><li>Eyes</li></bodyPartGroups><wornGraphicPath>Things/Pawn/Humanlike/Apparel/Glasses/Gnm_Glasses</wornGraphicPath><hatRenderedFrontOfFace>true</hatRenderedFrontOfFace><layers><li>EyeCover</li></layers><tags><li>IndustrialBasic</li></tags><defaultOutfitTags><li>Worker</li></defaultOutfitTags></apparel>

Nothing too major, but the 1.5 update still needs a little work, since they redid pawn rendering. :)
Gunmar  [author] Mar 14, 2024 @ 3:55am 
The next version, 1.5, is now supported.
Gunmar  [author] Mar 12, 2024 @ 1:46am 
@Stranger
Please create your work in a material other than blue.
Stranger Mar 11, 2024 @ 10:37pm 
is there a way to get clothing colors other than blue?
creatura.exe Feb 26, 2024 @ 8:04am 
hell yeah!! thank you! ^^
Gunmar  [author] Feb 23, 2024 @ 11:03pm 
@ColorsOfDoom
Now fixed.
Gunmar  [author] Feb 23, 2024 @ 11:03pm 
●Fixed the issue of pawns always wearing glasses and monocles at the start of a new game.
creatura.exe Feb 23, 2024 @ 8:42pm 
@gunmar have you tested it with starting a new game? that's when i notice it the most
Gunmar  [author] Feb 23, 2024 @ 5:58pm 
@릇ᓚᘏᗢ
This is not the case in my situation.
릇ᓚᘏᗢ Feb 23, 2024 @ 5:14pm 
All pawn in the game appear wearing glasses. Enemies, neighbors, whatever.
Gunmar  [author] Feb 22, 2024 @ 1:45pm 
@ColorsOfDoom
I am honestly not sure about that. I have hospitality mod in, but visitors don't always show up wearing glasses or monocles, and the same goes for traders.
Besides, this is just a mod to add items. There is no code in it to ensure that settlers are always equipped with certain items.
creatura.exe Feb 22, 2024 @ 9:10am 
I checked on my end if there were any mods conflicting with this one, but even removing all mods, and only having this one, when creating a new colony, it is still enforcing all pawns to have monocles or glasses
Gunmar  [author] Feb 22, 2024 @ 1:06am 
@cloudncali
I added several pawns in the character editor, but not all were added with glasses or monocles.
I honestly wasn't sure, but I reviewed the xml code and updated the mod.
cloudncali Feb 21, 2024 @ 4:17pm 
I'm having the same problem as @ColorsOfDoom, every time I generate a pawn when making a colony they always have either glasses or monocles.
Gunmar  [author] Feb 20, 2024 @ 7:29pm 
@ColorsOfDoom
This mod does not have the ability to force the user to equip items in this mod at the start of a new game.
creatura.exe Feb 20, 2024 @ 7:27pm 
I love the apparel in this mod! Tho, I've having an issue with the glasses and monocles were it forces all pawns to wear them at the beginning of a game when creating a new colony, randomizing them doesn't remove the glasses/monocle at all
Myf Feb 17, 2024 @ 10:33pm 
WOOO