Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
man im dead
(m16a2 and XM4)
Operation Metro by ken nana
https://steamcommunity.com/sharedfiles/filedetails/?id=2754881558&searchtext=vanilla+classes+again
go look at Vanilla Classes V2
Alright, I'll look them up, thanks.
Operation Metro, Kharg Island, and one of the Caspian Border remakes on the workshop
i only provided footage of BF3 for the trailer so snow can answer that question when they're around
thanks for understanding bro.
I've only been coding for like 2 months. EaglePancake has been coding for *years*. Of course he'd be more experienced and be able to have more accurate features in his HUD mod. The current kill indicator is what I'm able to do with my current abilities.
the kill indicator is janky af. it was a major pain to get the kill indicator to even play properly. i originally scrapped it but since i put so much time into getting it to work for just 1 kill, i left it as a wip option
@セリナDavid_Kommandant
sure. i used Jost 'cause i was lazy and looked close enough lmao