Arma 3
E.P.S.M ExoMod Remastered
256 Comments
Mal Aug 11 @ 5:05am 
Just like HATG (Hide Among The Grass) the HUD will disappear after reloading save game but HATG provide a refresh/reload the UI button it would be nice if this mod has the same feature.
Stich Jul 27 @ 4:49am 
why MOD not working? i cant use abyletis and AI cant too, HELP ME
Kavik Jul 11 @ 1:20pm 
@Cyberfreak 2077
I believe that's normal. I'm under the impression that the "backpack" slot gets changed to another bag depending on whether the Exosuit is powered or not. Functionally, it's working for me.
Cyberfreak 2077 Jul 10 @ 1:58pm 
All the exoskeletons seem to default to "Bag" after leaving the ace inventory
PhטeŅîх  [author] Jun 9 @ 11:43am 
@Kavik
DMCA
Kavik Jun 8 @ 4:26pm 
Hey, what license does this mod have? I'd love to repack it if possible.
I'm having an issue, in our modpack, when you enable the exosuit it doesn't give you the unique melee.
DevilDog Jun 2 @ 6:02pm 
how do you even control the jetpack or cloak?
clonetroop787 Jun 2 @ 5:28am 
now this is advanced warfare
Xiuhcoatl fx05 May 23 @ 4:06pm 
Thank you so much for the mod, i have a problem, im using esdf instead of wasd in my keyboard, there are a way to make it work? i mean, looks like the mod its configurated for wasd control, and when i use the jetpack respond only with wasd, not esdf
Nexi May 18 @ 7:33am 
even when wearing an activated exosuit stam will still drain despite the setting in addon options
tvslave28 May 11 @ 12:30pm 
Is there a way to change the armor value, to make the armor last longer?
Banger38 May 8 @ 4:08am 
how do i change the boost from up to front?
Adeptus Apr 20 @ 2:07am 
https://steamcommunity.com/sharedfiles/filedetails/?id=3285785946
Unlike the government, we don't keep secrets of our capabilities. We don't sell policy, we sell power. We are a super power for hire.
Weasel101 Mar 3 @ 4:28am 
Is there a way to change the speed/armor values for individual skeletons? Through scripting obviously
Do you ever plan on making the EXO abilities like jumping, melee and cloak be use by the AI?
DrunkenWarrior Feb 16 @ 1:26am 
yes CBA_A3 is on, other functions seem to work just not the jump pack or melee attacks
PhטeŅîх  [author] Feb 16 @ 1:12am 
DrunkenWarrior СBA a 3 on ?
DrunkenWarrior Feb 15 @ 8:26pm 
any idea why the jetpack doesnt work on wasteland servers? ive had to disable battleye to even turn the suit on without the game killing me and kicking me off
dream0phil Feb 15 @ 1:57am 
И еще вопрос: могут ли боты самостоятельно пользоваться его фичами (понимаю, что интуитивно это тяжело сделать (учитывая их интеллект - скриптами надо все подвязывать), типо делать это когда нужно (прыжок и маскировка, но хотя бы с какой то периодичностью или во время фазы поведения, например, "С боем" (прыжок) и "Скрытно" (маскировка)))?
PhטeŅîх  [author] Feb 15 @ 1:48am 
@dream0phil слемеры влезают. Открываете рампу и подъезжаете
dream0phil Feb 15 @ 1:47am 
@PhטeŅîх, понял, спасибо за ответ. Будем ждать след. обновлений.
Правда, еще вопрос есть: попытался всячески перетыкать, чтобы поставить технику в Осирис (и сзади наземный транспорт, и сверху воздушный (я, так понимаю, до плейсмента воздуха еще далеко)) - безуспешно. Может ее как то по особому надо ставить в него?
DrunkenWarrior Feb 14 @ 7:53pm 
hi, mim trying to add this mod and HMCS to work on a wasteland server, HMCS only properly works if the mechs are spawned in via missions so im wondering is that why the jetpack doesnt work? it uses power but i never actually jump up, controls are Shift + space as standard but all i keep doing is stepping over, stealth suit works, other suit seems to make me move faster but jumping and jetpack mobility was the whole point of using this mod on malden wasteland
PhטeŅîх  [author] Feb 11 @ 11:56am 
@dream0phil, на данный момент у меня нет времени на поддержку модификаций, собственно как и мотивации на это. Осирис разрабатывается столько, сколько живет экзомод. По моей задумке в данном виде он готов процентов на 60. Просто около играбельный. И да, грузить технику можно в основной ангар
dream0phil Feb 9 @ 2:01pm 
Ситуация: Вот есть "Осирис", но работают только дверки, пассажиры, места экипажа и все. Возможно я не смог найти, но вопрос: есть ли функция загрузки техники на борт (будь то транспорт наземный или воздушный (ибо палуба верхняя есть)) и будет ли добавлена возможность погрузки большего количества пассажиров на сам борт "Осириса" (например, стоя в десантном нижнем отсеке или в иных комнатах?
Очень крутой мод, многообещающий! Жду скорейшего ответа и дальнейших обновлений. Спасибо!
(Goth Mommy) GHOST_023 Feb 3 @ 10:26am 
In the future it would be lovely to get some ION pmc themed skins
Balfour Jan 19 @ 5:37am 
i need more stuff like the MHQ- "Osiris" its soo cool
𝔤𝔥𝔬𝔰𝔱 Dec 31, 2024 @ 12:39pm 
is there factions?
Onza Dec 1, 2024 @ 6:46pm 
What you're seeing is advanced warfare
Bisoso Nov 14, 2024 @ 9:11pm 
Could someone make the MORS rifle from warzone so we have the Advanced Warfare ? Haha
[R.P.C.]johnlemoore Oct 29, 2024 @ 11:39pm 
ace compatible?
Benito Mussolini Aug 27, 2024 @ 4:25pm 
im invincible what do i do
PoToo Aug 26, 2024 @ 2:06am 
Using the Jetpack exoskeletons while the Armor System is disabled makes you take fall damage, I hope this gets fixed.

Another suggestion: could you make it so that the max armor can be edited just like in the Armor System mod?
我爱全体女声优 Aug 18, 2024 @ 10:51pm 
when using ace3 i found that jumping high will get hurt,and i can't disable damage even using zeus,any idea to deal with this?
RunForRest Aug 10, 2024 @ 5:02pm 
U will be invis ur gun not though and u ahve a bar that shows how long
The Don Aug 10, 2024 @ 4:12pm 
Is the stealth Suit passive, or does it have an effect I as player can see
RunForRest Aug 6, 2024 @ 4:32am 
After many many years i changed my controls to wasd just becasue of this mod :D
I have a question though, how does one prevent doing the stupid step over instead of normal jump? Imo the step over could be completely left out here since its a default arma animation that can be done anyway anytime no?
SilverVixen Aug 4, 2024 @ 9:56pm 
is this compatible with Antistasi?
RunForRest Jul 30, 2024 @ 9:27pm 
Ok i get it now - the inputs are based on default controls, wasd, im using esdf - ofc... sigh, this would have been to much fun.
Can i edit this somehow to adjust it to esdf? This is so epic.
I dont get it how u guys pump out so many amazing mods. Death and Hit reactions very quickly has become a musthave in our very selective modlist. Keep up the amazing work, love u guys :steamthumbsup:
RunForRest Jul 30, 2024 @ 8:08pm 
I cant jump forward and up with this just side and backwards - any idea what might be influencing this?
Dude Jul 21, 2024 @ 1:08pm 
When I save a loadout with one of the exos on, it removes the exo when loading the saved loadout. Why is this? If it isn't a client side skill issue, then can it be fixed? Thanks :)
.Joker Jul 13, 2024 @ 1:43am 
is there a way i can get this in antistasi, it looks dope and i want to add it to my solo save
TallTexGuy Jun 30, 2024 @ 11:47am 
Any way to add a TFAR radio so that long range coms can work?
Hammer Goblin Jun 14, 2024 @ 6:11pm 
Hey where in my ACE settings do I need to make the Syringes work, because I can't seem to find anything in the ingame addon options. I read your passed comment, and can't find anything.
Sabbath Jun 9, 2024 @ 11:19am 
I am having trouble with the health syringe. When I try to use the syringes, it shows the animation, but it doesn't actually heal me.
HaruLee Jun 7, 2024 @ 11:08pm 
Hello. I am also having issues with the Health syringe. At first it worked fine, even after some alterations, continued to work fine. Couple days later (without having touched the settings since) the syringes no longer work.

I've reinstalled the game and all workshop files, any profile folders as I could fine to maybe reset something, to no avail. Friend of mine hosted a lobby with the same modlist, and it worked fine for him, aswell as allowing me to use the syringes again. I saved the settings and loaded it into a lobby of my own, and it still did not work.

Aside from that. Mod is great. ;u;
technonine May 20, 2024 @ 3:17pm 
If you separate the AI versions of the Exosuits that have the TransportItems class from the exosuit classes they become saveable in the ace arsenal loadouts.:)
Monolithmilitary May 18, 2024 @ 8:29am 
How to use jetpack?
WebKnight  [author] May 16, 2024 @ 11:19am 
@Cooked Auto it should not appear at all if you disabled all settings, lemme check
WebKnight  [author] May 16, 2024 @ 11:18am 
@Street Captain check your ace settings, because everything works on my end