RimWorld

RimWorld

Do Not Go There
23 Comments
Space Moth  [author] Jul 17 @ 10:44pm 
When you forbid a door without this mod only your colonists will honour the forbid.
With this mod, any faction with above -20 faction relations will also honour the door forbid.

I have not tried with Tenants but imagine it would be the same.
irrelevantredundancy Jul 17 @ 10:36pm 
How does this set up the "rules"? Does it do it with like, does it add a gizmo for door permissions or zone designators? I see that you mentioned "paths", so that's what made me wonder if it is done with zones. I guess what I'm really trying to figure out is, I'm using Personal Doors by SpaceMoth and I wonder if there is any overlap between the two mods.
Zek-zeon Apr 29, 2024 @ 5:26pm 
@mir_38 I for one agree with @Alanor.....



lmao nah, jk jk, you right mir. pretty sure Alanor also has the map editors as well "now all the maps are to safe."
mir_38 Jun 14, 2023 @ 5:55pm 
@Alanor You seem like the kind of person to download a turret mod and then complain about how they make killboxes too effective.
VelxraTV Oct 28, 2022 @ 6:37am 
Thanks for updating to 1.4
VelxraTV Oct 28, 2022 @ 6:37am 
@alanor, that is totally a you choice and not a fault of the mod. Having the option to prevent random people just roaming around my magically unlocked doors has been a god send.
Alanor Sep 14, 2022 @ 11:26pm 
This is very, VERY cheaty. At first I just wanted guests and traders to stay out from some areas without restriction settings (which don't even work on traders). Fast forward a week of using the mod and I'm exploiting the logic by leading friendly helpers and traders between two exits in my base and then switching the forbid rules on the doors, making them trapped indefinitely before I send them out to a raid so I don't have to deal with it. As much as I love this exploit, I think I'll unsub from the mod for my next playthroughs or I'll get fat with all the cheese.
Maty the Fluff :3 Aug 14, 2022 @ 5:01pm 
@pedroekh I think you are looking for the 'Locks' mod :3
pedroekh Aug 12, 2022 @ 9:33am 
Isn't there a way to add another forbid button only for guests? It's somewhat annoying that my own pawns can't use the doors too.
Warlordale Jul 31, 2022 @ 1:37pm 
Nice
andre444 Jul 7, 2022 @ 12:47pm 
me when my hotel guest wanders in the nuclear reactor
Kytheron Jun 8, 2022 @ 11:26am 
Oh finally, thank you
Tirith Amar Jun 2, 2022 @ 12:35am 
Thanks.
I love it
I can forbid traders doing stupid things.
Space Moth  [author] May 30, 2022 @ 10:29am 
It just modifies the behaviour with forbidden doors so that visitors do not ignore it
LylahLubov May 30, 2022 @ 10:11am 
Does this create a standalone button that only applies to the visitors, or does it just modify the forbid button for the colonists to also apply to visitors?
pickpickpickpickpickpickpickpick May 30, 2022 @ 1:01am 
fair, thanks
Space Moth  [author] May 30, 2022 @ 1:00am 
The X is just the standard forbidden icon, the change just makes it so guests pay attention instead of just your colonists.
pickpickpickpickpickpickpickpick May 30, 2022 @ 12:56am 
Any way to do this without the X graphic? Or is that just an illustration
Space Moth  [author] May 28, 2022 @ 3:11am 
Its only if they are locked inside I believe, part of default behaviour if you wall in traders!
gouhgog0 May 28, 2022 @ 1:34am 
that will be usefull to prevent caravans from stealing my food. will they panick and try to break into my fridge or is it only when they are locked inside ?
Tokido Saya May 27, 2022 @ 7:05am 
thats natural selection, usually i gonna just let the guests die.

well but cool
ProfZelonka May 26, 2022 @ 2:54pm 
Oh, I initially thought this was colonist-only door mod. That works too tho thanks!