RimWorld

RimWorld

Filter Manager
68 Comments
Jaxe  [author] Jul 31 @ 1:57pm 
Updated to v1.11:
- Fixed preset menu buttons
Jaxe  [author] Jul 31 @ 1:32pm 
.. confirmed, will fix soon.. but for better compatibility, presets now only save things that are checked, so there is no applying of prohibited items, you could instead just apply the inverse or save a preset of things you would normally want unchecked, then add Unchecked only from that.
박호영 Jul 31 @ 10:19am 
It seems a few features are broken. When I click on the title of a preset, it applies correctly. However, if I click on "Use this preset" or "Use inverse of this preset" in the "..." menu, all items become prohibited. Also, I think there was a feature like "Apply only prohibited items" a few days ago, but it has disappeared.
Dr.Thrax Jul 31 @ 3:54am 
This dose every that other mod filter do that support or mods adds I like to know so remove other filter then if one filter does all.
Jaxe  [author] Jul 30 @ 8:32pm 
Updated to v1.10:
- Fixed handling when mods add duplicates to the filter menu
Inglix Jul 30 @ 6:09pm 
Here's a link to my log file, though this is with my full mod list rather than my usual attempt to isolate the error with the minimum number of installed mods. Might do that tomorrow if you haven't already fixed it, but for now it's late and I'm too tired. The errors in question are on lines 4906 and 5706

https://gist.github.com/HugsLibRecordKeeper/9a208f0ee435c21a47d7f5151004d5de
Inglix Jul 30 @ 6:02pm 
Similar error started for me since the update as well, except for me the "key" is BS_AndroidFuel, which I believe is from Big & Small: Simple Androids by RedMattis.
biship Jul 30 @ 1:56pm 
Same error.
kyrambox Jul 30 @ 10:03am 
Аfter last update spawns an error at start game: Exception in Verse.StaticConstructorOnStartupUtility.CallAll: System.TypeInitializationException: The type initializer for 'FilterManager.Mod' threw an exception. ---> System.ArgumentException: An item with the same key has already been added. Key: VCE_DeepFriedBigMeat
Jaxe  [author] Jul 30 @ 9:21am 
Updated to v1.9:
- Fixed and improved preset menu
不善言辞钟表头 Jul 28 @ 10:46pm 
有会腐烂的物品分类,那可以将没有配方的物品识别出来吗,还有没有品质的物品,像末日火箭这样没有配方有没有品质的物品,可以参考下这个mod,No Quality Filter
然后可以加个中文机翻吗,谢谢
Jaxe  [author] Jul 28 @ 9:56pm 
... the new preset menu currently has issues ... fixing right now
Jaxe  [author] Jul 28 @ 12:05pm 
Updated to v1.8:
- Major improvements to preset menu
Jiopaba Jul 12 @ 1:52pm 
The interaction between the internal version number and the RimWorld version number was really funny to read, actually. Thanks for the update! I really need to remember to use this mod more.
Jaxe  [author] Jul 12 @ 10:41am 
Updated to v1.7:
- Added support for RimWorld 1.6
- Changed preset saving system for better handling of def names (old saved presets will need to be remade)
0。0 Jul 5 @ 11:39pm 
Looking forward to updates 1.6
Jiopaba May 4 @ 6:28pm 
I wonder if it wouldn't be easier to patch the defnames for AIS, but then that wouldn't be addable-removable midgame without deleting all instances of the problematic AIS storages.
Waffles Alter May 3 @ 1:02am 
Is it known if the save error with Adaptive Ideology Storage applies to all Adaptive Storage Framework mods, or specifically AIS?
Jaxe  [author] Apr 3 @ 7:57am 
@Davai: Oh I didn't think of that def name scenario. I'll try to make a fix when I can but it would probably result in non-backwards compatibility with old presets which I'd rather avoid.
双马尾小萝莉 Apr 1 @ 9:23pm 
@Davai thank you so much,really helpful. :) The problem bothers me for half a month
Davai Jan 18 @ 6:53pm 
Hello there. Found problems using this mod and Adaptive Ideology Storage together. Filter Manager saves stockpile presets with defNames as XML tags. And Adaptive Ideology Storage has defs with defName starting with digits: 1x1LockerBank, 1x2LockerBank and 1x3LockerBank. Saving any stockpile preset with Filter Manager and Adaptive Ideology Storage leads to an error which prevents saving.
Error: Name cannot begin with the '1' character, hexadecimal value 0x31
Cause: XML tags can't start with digits.
Hope it will help anyone
B flat May 27, 2024 @ 9:32am 
Would be nice to have a few pre-set filters aside from rottable and degradable. Love your mod!
SңίῤỐỒῥì (ώŧƒ) May 24, 2024 @ 11:51am 
Any chance to get this compatible with multi player?
Pong May 12, 2024 @ 1:01am 
Like Ben_Carter, with v1.6 I get a warning:
[Filter Manager v1.5] Failed to load preset 'Halal Corpses'
yet the presets are available in game.

The presets pane is still broken by extending off a 2560x1440 screen at 1.5 UI scale. At 1.0 scale the pane begins directly beside the ingredients pane, and at 1.25 it's spaced apart just right.
Jaxe  [author] Apr 14, 2024 @ 9:30am 
Updated to v1.6:
- Added support for RimWorld 1.5
- UI scaling fixes
Jaxe  [author] Apr 14, 2024 @ 12:41am 
1.5 in progress. Fixes for UI Scale included.

@Ben_Carter: Not sure why your presets don't save, first I've heard of this one.
tw_boring Apr 2, 2024 @ 6:35am 
1.5?
Ben_Carter Feb 21, 2024 @ 3:21pm 
My presets never save. They're there to apply while I play but if I quit Rimworld they're not there when I load again.
blitz Jan 1, 2024 @ 5:35pm 
I'd like to request a way to organize your presets in their own categories ex: food, clothing, weapons, ammunition, etc.
Pong Nov 6, 2023 @ 6:09pm 
The workaround for those with 2560x1440 displays at 1.5 UI scale is to swap scale while playing. I'm doing that, the mod is so good.

@Jaxe, the presets pane is cut off like a weird uncle at a family gathering, by being 364px too far right.
Pong Oct 1, 2023 @ 5:04pm 
Menu broken at 1.5X UI scale.
Jaxe  [author] Aug 12, 2023 @ 2:04pm 
@instawkwardm, I'll check this mod when I have some spare time for an update refresh if needed.
@Delmain: Will check defs loading next update
@ec#2718: Inverse presets are a thing already. Is that what you mean? Basically it can whitelist/blacklist. Check the "..." button
ELLIOTTCABLE on Discord Aug 10, 2023 @ 6:33pm 
I was literally just about to write this mod. ahhahah

Unfortunately, although I think you've gotten 80% of the way there; an absolutely _critical_ feature is going to be the ability to have filter-lines that are neither "yes" nor "no" - simply "ignore."

That is, a filter-preset like "no disliked food" that disables bad meat, fungi, etc; but leaves everything else alone - that I can then apply to various recipes, without messing up their other existing settings.

That may not be possible in the direction you've headed, though, as you're depending on the base-game's own item-selection interface ... and patching that interface to add a "neither yes nor no" option sounds like a compatibility nightmare. )=
(^0v0^)OriginalOwl Mar 21, 2023 @ 5:44am 
Oh no I hope they do continue updates or at least make code available :/
东方彩虹🌈 Mar 19, 2023 @ 7:50pm 
thank you very much
Delmain Mar 12, 2023 @ 12:41pm 
I don't know if you're still updating this mod at all, but it would help avoid some log spam if you changed your LoadDefs method to something similar to this: https://pastebin.com/BB9w9Hc6
(^0v0^)OriginalOwl Mar 4, 2023 @ 5:28am 
For example, I have a filter for everything I use for food for humans. In a test stockpile, I first applied the rottable preset then in the 3 dots menu for "human food" filter I clicked uncheck allowed, thinking it would uncheck everything that is allowed by human food. But it didn't :/
(^0v0^)OriginalOwl Mar 4, 2023 @ 5:21am 
Don't apply inverse, check/uncheck allowed, check/uncheck forbidden all do the same thing? Or could you clarify what each one does please :)
hottt3 Feb 2, 2023 @ 5:50pm 
土星环 Jan 23, 2023 @ 11:41pm 
agree,this is a must-have mod,one of the most underrated mod in rim-workshop
saavedra Nov 1, 2022 @ 6:16am 
I tried similar mods before and they were always rendered useless by incompatibilities with other mods I was using. This has become a must-have due to its compatibility, really makes life easier.
nothing to see here Oct 27, 2022 @ 10:08am 
Ah. My stockpiles can finally be useful again. Thank.
мєкση Oct 27, 2022 @ 6:12am 
Brilliant mod, thanks for the update!
Aryaltel Oct 27, 2022 @ 5:24am 
Thanks for the update, Jaxe! Really noticed the difference without this mod, it's a timesaver.
Jaxe  [author] Oct 27, 2022 @ 4:48am 
I'll look into the scaling issues when I get some more time
Jaxe  [author] Oct 27, 2022 @ 4:47am 
v1.5:
- Added Rimworld 1.4 support
Amnesiac Aug 15, 2022 @ 6:24pm 
Hello, with 1.5X UI scale the presets menu is very far to the right and cut off when opening so I can't save presets on some work benches. On stockpiles it works fine. I have dubs mint menus if that affects anything.
AngryGuadalupe Aug 14, 2022 @ 11:32am 
Does this mod allow custom stack limits? For example, limiting one shelf to hold 25 Medicine vs a full 75 stack?
RedPine Aug 6, 2022 @ 8:48am 
Could this be? The filter mod to end all filter mods?
✪Kurosendo Jun 4, 2022 @ 12:16pm 
very cooll :100percent: