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Ah the truth of being a mod author. Well done though on a brilliant mod.
Now on to my issue =P
Not a mod author but ..... I don't think this is a bug, just a minor conflict between mods that also might not be limited to this one interaction and thus might need a 'mitigation' mechanic on your end?
Thorium Odin summon uses a lightning attack with the thunder sound. 1 summon = no problem, 3 summons all firing together = lag/slow down of the game for a short time period (not fps drop). My guess: the summons trigger the lightning sound which is then processed by this mod simultaneously? Again not AMAB ... but I reckon wont be the only mod that does something similar therefore can/do you implement a "If(Ambiencing:SoundA) then(donot Ambience:SoundA for SoundA:time + 0.2sec) but still play all SoundA requests"?
also, the most recent update does a lot of rather complicated things. I wasn't expecting it to work perfectly. Providing logs in my discord server would be much appreciated.
How hard can it bloody be to add some sounds without crashing the entire game?
Also, thanks for the useless comment @Cash
https://prnt.sc/CUIaYsxDZlwK
https://imgur.com/1LIaEmm
The mod(s) and any dependencies have been automatically disabled.
System.Collections.Generic.KeyNotFoundException: The given key '688' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at TerrariaAmbience.Content.AddedNPCSounds.SlimeSounds.PopulateSlimes() in TerrariaAmbience\Content\AddedNPCSounds\SlimeSounds.cs:line 29
at TerrariaAmbience.TerrariaAmbience.Load() in TerrariaAmbience.cs:line 131
at Terraria.ModLoader.ModContent.<>c.<Load>b__45_0(Mod mod) in tModLoader\Terraria\ModLoader\ModContent.cs:line 310
at Terraria.ModLoader.ModContent.LoadModContent(CancellationToken token, Action`1 loadAction) in tModLoader\Terraria\ModLoader\ModContent.cs:line 444
at Terraria.ModLoader.ModContent.Load(CancellationToken token) in tModLoader\Terraria\ModLoader\ModContent.cs:line 304
at Terraria.ModLoader.ModLoader.Load(CancellationToken token) in tModLoader\Terraria\ModLoader\ModLoader.cs:line 134