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here is what it says in game it does it for all the ifa3/ifa3 liberation tanks
[["gearRanking",[["armor",0],["weaponry",0],["strength",0]]],["capacities",[["anti infantry",0],["anti vehicle",0],["anti air",0]]],["armorData",[["vest",[["description","Non-protective vest"],["Armor value",scalar],["Armor level",0]]],["uniform",[["Armored",false],["description","Non-protective uniform"],["Armor value",scalar]]],["helmet",[["description","Non-protective headGear"],["Armor value",scalar],["Armor level",0],["Facial protection",bool]]]]],["weaponData",[["scope range",<null>],["sideArm",[["ammoClasses",[]],["name",string],["cursor",string],["RPS",-1],["cursor-aim",string],["description","undefined weapon-Type"],["max-Ammo-Cap",0],["ammoNames",[]],["muzzles",[]],["fire-Modes",[["auto",false],["artillery",false],
For now I'll give you this:
private _data = [_mySoldier] call Tally_fnc_infGearData;
copyToClipboard str _data;
Use this one to get a extract of all the data assigned to the unit.
if you only want a description you can use:
private _description = ([_mySoldier] call Tally_fnc_infGearData) get "description";
copyToClipboard str _description;
The intention here is to have the ability to easily make cross-mod scripts that does not depend on names