Project Zomboid

Project Zomboid

Improvised Cabinetry
45 Comments
Arès Oct 10, 2023 @ 1:54pm 
Great fashion, thank you very much, I would like the display case for the weapons :steamthumbsup:
b1gf001 Jun 26, 2023 @ 12:14pm 
@AGHH what was the problem? I was wondering before I clicked if it will conflict with that mod
Erdenman Jun 26, 2023 @ 2:52am 
oh shit, I am sorry. I realized what's the prolem.
Erdenman Jun 25, 2023 @ 12:45pm 
@Orc , hey man. I was testing your mod in a sandbox and I got a problem. I think mod isn't compatable with better building mod or smth. I would really like a new update to resolve this problem.
iBullet_Gh0st Feb 2, 2023 @ 1:11pm 
bom.
Orc  [author] Dec 14, 2022 @ 6:12am 
@Izumi it is something I've considered but honestly it's way back on the list
Izumi Dec 13, 2022 @ 9:13pm 
are you going to make an improvised door mod?
Merdinand Farcos Jr Dec 8, 2022 @ 11:36am 
Appreciate it thanks a bunch!
Orc  [author] Dec 5, 2022 @ 10:54am 
1.1.0.4178 Released
- Adds recipes for "Large Metal Shelves" and "Metal Cabinets"
- Recipes are free to metalworkers or by re-reading "Industrial Cabinetry Vol. 1"
- Fixed propane usage for 41.77 delta values
- Fixed Cabinetry magazine not appearing in hands while reading
- Improved translations for new recipes
Orc  [author] Dec 5, 2022 @ 6:15am 
@MerdinandFarcoJr That sounds doable. When I get some time I'll fire up my debug server and see if it can be added simply.
Merdinand Farcos Jr Dec 5, 2022 @ 2:25am 
@Orc Yes please. Your cabinetry mod has really brightened up our dull kitchen. Would be nice if we could do it with our storage area with the shelves and metal lockers. We're playing on an MP server with loot respawn so we don't wanna pick up the already placed shelves so the other players can loot if that makes sense
Orc  [author] Dec 4, 2022 @ 3:59pm 
@MerdinardFarcosJr That's not a terrible idea.... the double wide ones I presume?
Merdinand Farcos Jr Dec 4, 2022 @ 12:05pm 
Love the mod any chances we could make the large metal shelves craftable?
EndlessSauron Oct 17, 2022 @ 11:11pm 
@Orc sounds amazing and clearly no rush or priority, RL is the most important.
Orc  [author] Oct 17, 2022 @ 5:15pm 
@EndlessSauron ATM The mod just provides recipes for things that are already in the game. To add matching floats would require making a texture pack which is 100% something I've always wanted to add but atm my RL is chaotic and I haven't had the time.

With that said..... i've started experimenting with adding Dierdrick and Dylan's cabinets as a separate add on but again, RL is tough atm.

So TL;DR; Yes, I want them too but going to take awhile
EndlessSauron Oct 17, 2022 @ 2:01am 
@Orc, would it be possible to add different versions of the birch float that match the colors of the other wall cabinets?
Loloneitor Sep 29, 2022 @ 4:20am 
I'm an idiot too my friend.Because I thought the same así U.Thanks Orc really cool
RunzWithScissors Sep 5, 2022 @ 9:28am 
I'm an idiot. Thank you Orc, this is great work. I love your mods.
Orc  [author] Sep 4, 2022 @ 10:37am 
@RunzWithScissors The recipes are in the crafting window not the right-click menu.

Some of the recipes require you to read the magazine first
RunzWithScissors Sep 3, 2022 @ 10:25pm 
I'm sure I'm doing something dumb, but any idea why I guess as to why I can't get either this or improvised floors to work? I've got other mods running but nothing I think would interfere. The improvised mods are definitely on, but there is nothing in my right click menus. Any guess? Thanks.
Arg Aug 19, 2022 @ 2:12pm 
but the tiles file is no instance, do you have any idea about this?
Arg Aug 19, 2022 @ 2:04pm 
I found add a pack=xxxtiles in mod.info and write a tiles definition file to define the capacity
Arg Aug 19, 2022 @ 1:54pm 
could I modify it's capacity?
Flying Tiger Jul 16, 2022 @ 5:20am 
Keep at it Orc turning this game full Sims rate that
mike Jun 4, 2022 @ 4:45am 
not that i know anything about modding pz, surely u could look through the more builds mod to see how he has done it if u are completely lost
Orc  [author] Jun 3, 2022 @ 7:44pm 
@mike that's on my shortlist. It's a lot more complicated than spawning in floor tiles but it is my ultimate goal. I hate having just the boring paint color walls
mike Jun 3, 2022 @ 7:05pm 
could an improvised walls mod be possible, your improvised floor mod is perfect as it gives so many options, the more builds mod doesnt give enough wall types
ubik May 30, 2022 @ 12:39pm 
@Orc Ah I see, unforunate, really wish there were some floating ones of them :D Thanks tho!
Orc  [author] May 29, 2022 @ 4:55pm 
@ubik atm these are all just vanilla. When i do get to adding some i'll keep that in mind
ubik May 27, 2022 @ 10:53am 
Amazing work! Is there any way that you could also create the white/cream counter as a floating one? Would love that :)
3lfu84 May 25, 2022 @ 6:54am 
@Orc this is great, no more costume jewelry in my armory. About room's definition the perfect solution would be to be able to add the room's definitions to the floors of "improvised flooring"... imagine building a new city.I could found a construction company instead of an faction :steammocking: thanks for sharing your work with us your approach to moodding makes this game more enjoyable
Orc  [author] May 25, 2022 @ 5:51am 
@3lfu84 So it turns out the difference between Jewelry and Weapon displays in the cases depends on the room's definition. Smart from a programming perspective, idiotic from a use-case perspective. This means it's going to be insanely difficult to make overlay displays appear based on what's in them... atleast how I understand the code.

HOWEVER, I have a couple ideas to make an always-weapons display case that may work. Gonna take some time with real-life butting it's head in for the next couple weekends but hopefully it'll work.
Orc  [author] May 25, 2022 @ 5:49am 
@FookinDiablo My paint mod lets you craft paint. Flooring+ gives you more paint and plaster uses. Yep I know how idiotic that organization is and it desperately needs to be refactored
Fookin Diablo May 24, 2022 @ 7:54pm 
@Orc I'll keep my questions to 1 mod page so it's not all over. So I guess all your building mods can replace that build more mod? Yours is like a realistic version. And your paint mod will replace More Paint and Plaster mod?
3lfu84 May 21, 2022 @ 6:46am 
@Silverbane7 personally I can not run debug mode with all my mods.usually I use adminpowers. however ty for info. @Orc let me know if you find a way. the potential of this thing is very high. and it also affects custom tiles and for example I would like to have Large Metal Shelves that display bullet canisters I asked around to some modders but probably not a simple thing.
Silverbane7 May 21, 2022 @ 12:17am 
@3lfu84
There is (or was, since the debug menu is now split into basic and developers versions) a few settings in the debug list that revolve around rooms.
But I'm not sure if they are for designating a building as something or just for spawning things inside as that.
I've only used it once or twice (up in the strip club in Louisville, as it was empty so I used it to try to spawn dancers.)
Didn't work so used individual zombie spawn
Will have to look into it more, but it does tell you what a room needs to be able to be designated as things at least.

If we had displays that don't have filled appearances we could at least use them and place things on top with 'place item' that's what I do lol.
Silverbane7 May 21, 2022 @ 12:15am 
@Orc yeah, the fact this game is pretty much Sims1 with a zombie apocalypse is one of the reasons I bought it. (I have mods for sims2 that let me play it as if there is a zombie apocalypse)
It makes me wonder some times, if some of the old CC and in game furniture for sims1 couldnt be copied over, even if it was just looks mostly (looking at you, cheap shower and showering animation)

Personally, I'm wanting fake decor foods now. Want foods to display that don't decay and go rotten for laying the table ect.
Don't care if they are never edible again (lol) maybe craftable by using the food item and something like clay or plastic ect.
Just want to decorate places once I've got a decent base set up, ya know? XD
Orc  [author] May 20, 2022 @ 5:14pm 
@3lfu84 Not at the moment but i 100% want to figure out how to make that happen. I have an armory with jewelry displays that looks really stupid
Orc  [author] May 20, 2022 @ 5:13pm 
@NalMac Walls are on my shortlist
Zlobenia May 20, 2022 @ 2:51pm 
yeaaah. woo
3lfu84 May 20, 2022 @ 2:46pm 
@Orc is there a way to get Glass Counter display gun instead of jewelry?I know that maybe this depends on the room definitions, so there is a way to change Room definitions in game?
can we hope for an "Improvised Room definitions"? thanks for another of your useful mods :steamthumbsup:
NalMac May 20, 2022 @ 2:05pm 
Any chance you will do one for other tiles like walls and stairs? I have been using the better building mod but I really like your approach more.
Orc  [author] May 20, 2022 @ 1:46pm 
@Silverbane7 I'll look into it and see. I'm always up for more decorations. It's basically the sims with zombies for me
Silverbane7 May 20, 2022 @ 12:30pm 
Would you maybe consider an additional (seperate add-on) mod that allows the building of some of the cabinets from the extra tiles mods?

There are some matching over counter cabinets (a black ash style one springs to mind lol) that would be excellent as extra content.
It would be worth hunting down another (extra) magazine for extra cupboards (at least for me lol)
3lfu84 May 20, 2022 @ 10:06am 
signed instantly:steamthumbsup: