Stellaris

Stellaris

Branch Office Expansion Planner
50 Comments
Drongo Sep 23 @ 2:10pm 
I'm not interested in mod making, but I'm a computer engineer. So I checked your code. The name of a variable in the location where you calculate the value has probably changed in the new version. Since I'm not fully familiar with your project, could you double-check it? I really respect your project. @Persepheus
Drongo Sep 20 @ 11:56am 
We need this mod to play MegaCorp. Please update it or share the codes...:beeped:
Spore Jul 1 @ 9:22am 
Unfortunately, doesn't seem to work perfectly in 4.0. For example, the automated build branch office according to best ROI/Cost/Income sorting doesn't work, it only shows 0's and 999999 as the estimated metric, thus, it just auto builds branches on a randomly sorted list of colonies. Mine chose a pathetic brand new world automatically and well.... not happy about that.
Ragatokk Jun 6 @ 6:36pm 
It's just beyond me how this is not part of the base game...
Mordoum May 24 @ 5:14am 
This is such a huge quality of life improvement for megacorp players. It worked pretty well prior to 4.0 but this update broke a lot of things, including this mod. It no longer displays the correct values for things unfortunately.

After things calm down and Paradox has stabilized the game for version 4, it would be really cool if the mod author could update this mod, and I thank you for making this mod. It makes setting up branch offices so much easier than in the base game.
Horrormarked May 18 @ 6:13am 
4.0 ? :gatorsad:
Perambulante in tenebr May 15 @ 7:58am 
update
(T)horstum Dec 1, 2024 @ 11:42am 
Does this still work?
MirkoMachine Nov 8, 2024 @ 3:19pm 
hi there
really liked the app so far - but does not seem to work with v3.14 (3.14.15) anymore :-/ tried with other mods but also vanilla with only this mod -> same effect: no way to open it via the expansion planner nor the edicts (I can't find any button/edict for the mod)
ジャッキー・ザ・トキ Jun 19, 2024 @ 4:26pm 
Works for 3.12.x but builds automatically whatever it wants :D
Ragatokk May 20, 2024 @ 5:33am 
Imagine if they made the auto builder as good as this, actually letting you pick what to build and under what conditions.
卡尔文迪斯梅特 Mar 15, 2024 @ 11:34pm 
Simple Chinese localisation is here.
https://steamcommunity.com/sharedfiles/filedetails/?id=3108330591
The Simple Chinese localisation does not work because of conflicts in the code.So could you please remove the Simple Chinese localisation in the mod?
卡尔文迪斯梅特 Mar 15, 2024 @ 7:38pm 
secretagentguy Mar 11, 2024 @ 8:05am 
I can't wait to try this out, this is what Paradox should be doing. I can't believe how difficult they make MegaCorp play. Which part of it interferes with Achievements?
contact.barbieri Feb 17, 2024 @ 8:11am 
I love this mod, I hope you can update it!
SandMan (Peacekeeperalex) Nov 26, 2023 @ 7:21am 
This one work on 3.10?
fedekk2014 Sep 28, 2023 @ 9:01am 
update pls
busterbingus Sep 20, 2023 @ 4:31am 
update pls
Persepheus  [author] Jul 6, 2023 @ 12:19pm 
updated for 3.8
fixed building buildings
Crystal Jun 11, 2023 @ 6:12am 
Agreed on the update, this is such mandatory mod for megacorp playthroughs.
Sjru 🐲 May 18, 2023 @ 8:58pm 
Update?
Mr. Apr 12, 2023 @ 2:49am 
How is the fix looking?
CTH2004 Mar 30, 2023 @ 8:05am 
I have a few ideas:

1. Something similar for Holdings on subjeect empires
2. A way to plan independently for each empire. Branch Office. Basically, I can establish a branch office on a small world, and pre-plan all 4 buildings. Each time a new building can be built on that planet, it will build it. Maybe even a way to save multiple templates. So, I could desing one that makes lots of energy, and put it on 2 worlds. Another one makes lots of minerals, and I place it on 1...

just some ideas! Great mod btw!
Mr. Mar 29, 2023 @ 12:00pm 
Thanks! Would be awesome!
Persepheus  [author] Mar 28, 2023 @ 11:00pm 
:( I will try to fix it asap
Mr. Mar 28, 2023 @ 3:31pm 
The BEST mod! It sadly broke with the newest update. It takes the Minerals to build Branch office Buildings but does not build them.
Harry Mar 27, 2023 @ 11:20pm 
This mod is great! However does anyone know if it breaks on 3.7?
One ♥♥♥♥♥♥♥ Hammer Jan 31, 2023 @ 6:12am 
Cause the developers want you to suffer, by performing all the unnecessary clicking and wasting time.
Dansken👻 Jan 30, 2023 @ 6:44am 
why is this not ironman compatible
Persepheus  [author] Dec 15, 2022 @ 3:15pm 
finally updated for 3.6 !

Also fixed the bug, that with gateways the cost goes infinitely high. Maybe there are still edge cases, plz tell me :)
Sjru 🐲 Nov 29, 2022 @ 7:31pm 
It's a great mod tbh, at least last time I tried it did buy off automatically some branches, seems at a point the price go to infinity on the menu but still achievable if you make a branch manually. Might be related to distance.
Persepheus  [author] Oct 5, 2022 @ 10:25am 
ok, Thanks for the Info. I will look into it, but the modding changes seem big, I don't know, if I can save it.
One ♥♥♥♥♥♥♥ Hammer Oct 4, 2022 @ 1:49pm 
Is the mod dead?
I tried it just now, the idea is great!
Unfortunately, some branches showed up costing tens of thousands energy credits and several thousands of influence.
When trying Autobuild feature, it started building unnamed structures with a sprite of '+', which wouldn't construct at all.
So, right now it's not functioning at all.
Persepheus  [author] Jul 26, 2022 @ 1:43pm 
@Jimmy Thank you, I will investigate
Doge Jul 11, 2022 @ 9:45am 
This sounds like a godsend to an Impericorp. Thank you!
Persepheus  [author] Jul 11, 2022 @ 1:57am 
@The Illusion nice, thanks :)
The Illusion Jul 10, 2022 @ 2:06pm 
Persepheus  [author] Jul 5, 2022 @ 3:51am 
@ragatokk I just uploaded a fix (hopefully). It is a little bit strange, that only the buildings of gospel of the masses have a different behaivor, but well... It should work now.
Thank you for bringing it up!
Persepheus  [author] Jul 4, 2022 @ 10:39am 
@ragatokk Ok, that is not good, i will look into it.
Ragatokk Jul 4, 2022 @ 10:00am 
I set up 3 of the building slots on automation at the start of my game.
Later I changed to Gospel of the masses, and now when I try to pick the 4th building on automation the game crashes.
I am running criminal heritage and gospel of the masses.
Ragatokk Jul 4, 2022 @ 7:32am 
I'm amazed something like this is not part of the base game.
AzraelSin Jun 7, 2022 @ 1:02pm 
nevermind tested it with commands and i see that it does :) will have to do a full scumbag build soon
AzraelSin Jun 7, 2022 @ 12:57pm 
does this work with a criminal syndicate ?
Persepheus  [author] Jun 1, 2022 @ 3:57am 
@Omega It is possible, but a lot of work. I will see, when I can get to it.
Omega May 31, 2022 @ 9:20pm 
I run a modpack that increases branch office slots to 8. Would it be possible to have a patch that plans out all 8 slots?
MrDeliberto May 23, 2022 @ 2:13pm 
OMG, the best mod for megacorps :lunar2020ratinablanket:
Akirazine May 20, 2022 @ 9:09am 
based
AlienFromBeyond May 19, 2022 @ 10:53am 
Cool! And thanks very much for the mod, I was very sad when Branch Candidate Tracker was discontinued, and this looks to have a much better UI too.
Persepheus  [author] May 19, 2022 @ 10:49am 
@AlienFromBeyond That is true. I plan to show a lot of additional information, but much of it depends on intel. What you currently see you always can see, if you can open a branch office. For more infos you can quick jump to the planet. But I will add more data for sure :)
AlienFromBeyond May 19, 2022 @ 10:40am 
It might be useful if it showed the number of pops on the planet so you know how many corporate holdings you can construct on them and how close they are to upgrading and allowing more to be built, or just showing the number of corporate holding slots directly. A planet with slightly less trade value but an extra open slot compared to another planet is almost always better due to the powerful benefits of holdings.