RimWorld

RimWorld

Grenade Variety for Combat Extended
81 Comments
Adsen Aug 29 @ 11:35am 
Thanks
Keshash  [author] Aug 29 @ 11:17am 
Pretty much all mods which require CE can be used with the dev version of CE
Keshash  [author] Aug 29 @ 11:17am 
yes
Adsen Aug 29 @ 11:16am 
Can this be used with experimental CE build?
Keshash  [author] Jul 24 @ 12:01pm 
brother...
C0lin2000 Jul 24 @ 11:47am 
@Keshash nvm wrong mod
Keshash  [author] Jul 24 @ 11:35am 
wdym
C0lin2000 Jul 24 @ 9:42am 
broken
The_Renegade Jun 27 @ 11:34am 
Minor, but steam page still says pipe bombs require no FSX
Magickmaster Jun 26 @ 2:02pm 
Lovely!
Keshash  [author] Jun 26 @ 11:16am 
* Updated for 1.6
* Fixed up tech levels - all grenades are now available after Machining, pipe bombs after Gunpowder
* Changed pipe bomb recipe - now only needs steel and fsx
IGONECRAZYYY189 Nov 30, 2024 @ 9:16am 
Pipe bomb, so cool!
Jigen 鍛冶屋 Sep 21, 2024 @ 9:52am 
Would you kindly add a gasoline bottle throwable, to create puddles of chemfuel (3x3?) at will?
I use this mod a lot and enjoy it thoroughly, so thank you.
John DeWolf Aug 9, 2024 @ 9:45pm 
Can the pipe bombs also be made at more crafting stations? The description and purpose would make it seem they should be craftable from at least a smithy if not a crafting spot?
GOODBYEMOONMAN Aug 9, 2024 @ 6:08pm 
Anti-grain grenade? or maybe some WP? You know, for the tribal raiders >:)
Trianqren Aug 9, 2024 @ 3:05pm 
pipe bomb :3
Keshash  [author] Aug 9, 2024 @ 1:24pm 
Shaped charges need to be planted up-close, there's satchel charges in CE armory that are throwable
Riffy Aug 9, 2024 @ 1:21pm 
Can I throw the shaped charges or get a satchel charge, asking for my blackwatch brothers.
Keshash  [author] Aug 9, 2024 @ 1:11pm 
Updated to 1.5
tsipras nlexis Aug 2, 2024 @ 11:34am 
please please please 1.5 I will make sweet love to you
ʰʸᵈʳᵃRemessaConforme Jul 30, 2024 @ 7:23pm 
1.5 please?
诺亚酱 Jul 28, 2024 @ 10:00pm 
1.5
IDW Jul 28, 2024 @ 2:37am 
bro....
Keshash  [author] Jul 20, 2024 @ 12:50am 
aint gonna be soon with russians breaking all power plants
Magickmaster Jul 19, 2024 @ 11:11am 
Will you push new tags? It's been a while!
Keshash  [author] May 19, 2024 @ 3:36am 
you can use it as is, doesn't conflict with anything in newer versions. will tag it later
IDW May 18, 2024 @ 5:38am 
it's there any plan for 1.5?
ЛОРД ҐУЗЛИК Apr 16, 2024 @ 10:59am 
1.5
Keshash  [author] Jan 12, 2024 @ 5:57am 
It's just a weapon mod, shouldn't conflict with hair rendering. Don't think it even has any C# code, only xml defs
테크보리차 Jan 12, 2024 @ 3:06am 
[CAT] It conflicts with the hair mark or all hat hide mode with the hat, is it not compatible?
I'm using Ratkin mode...
Keshash  [author] Aug 29, 2023 @ 6:23am 
no, workshop is the working one now. I was just waiting for CE to drop that update
Imagine12 Aug 29, 2023 @ 5:58am 
Do I still need the hotfix version or is the steam workshop one working now?
PterribleDactylus Aug 9, 2023 @ 3:39pm 
Finally, i can leave pipe bombs in peoples mail boxes in rimworld

(valve auto-mod, please understand i do NOT want to make pipes bombs)
Igopt Jul 31, 2023 @ 4:50am 
Yeah Im using the dev build of CE, testing out the open beta for artillery
Keshash  [author] Jul 31, 2023 @ 3:48am 
You must be on the dev build, yeah? They changed the naming recently, I guess it's that
Igopt Jul 30, 2023 @ 3:57pm 
Heyo, I believe I found a bit of a bug with 4 grenades: Incendiary, Stinger, Defensive Grenade and Shaped Charge. When thrown these will spam errors on the log, saying it failed to find the Mote_GrenadePin.
Log: https://gist.github.com/HugsLibRecordKeeper/35f7bb78c86a743fb57fd4f7dfe39c72

I attempted to fix this locally by deleting the casingMoteDefname and dropsCasings lines for each of the above grenades in the Weapons_GrenadeVariety xml and it seemed to stop throwing the errors
Keshash  [author] Jul 1, 2023 @ 6:47am 
okay, seems to work now
porubaems Jun 30, 2023 @ 10:30pm 
Sure, let me know if you need more logs or more testing
Keshash  [author] Jun 30, 2023 @ 9:13am 
yeah, it seems like something broke in the AT nade with the latest CE update. I'll try to fix it when I'll have some free time
porubaems Jun 30, 2023 @ 3:34am 
Hi, does anyone also have a problem not being able to use anti-tank grenade:
Modlist: Harmony, CE, Grenade Variety for CE that's all.
Rimworld Version 1.4.3704 (latest atm), all DLCs
When a pawn needs to throw an anti tank grenade, just stays here. Error is logged:

System.InvalidCastException: Specified cast is not valid.
VatskiySas Jun 25, 2023 @ 6:59am 
Amazing mod!
Heckerpecker Jun 4, 2023 @ 4:46am 
woaaaaaaa pipebomb so cool
chill Apr 6, 2023 @ 5:07pm 
vanilla version when?
hgwaz Feb 3, 2023 @ 10:58am 
Is there something special I need to do to place shaped charges? I can't place them anywhere.
INEXTREMIS Dec 25, 2022 @ 1:05pm 
will grenade belts be added in the future so that we can use these grenades but still be able to use primary weapons?
P00TiZ Dec 4, 2022 @ 1:48pm 
Anti-Tank Grenade uses targeting modes is this intended? Also i sometimes get some harmless exceptions when using said grenade.
INEXTREMIS Nov 6, 2022 @ 3:08pm 
thanks fernando you are the goat
Gooplux Nov 6, 2022 @ 12:46pm 
this is a good one to see updated, TYSM
Keshash  [author] Nov 6, 2022 @ 1:07am 
Updated for 1.4
INEXTREMIS Nov 5, 2022 @ 11:13am 
1.4?