Barotrauma

Barotrauma

[EA-HI]木卫二萌化计划
1.448 kommentarer
事不过三兄ToumanRin  [ophavsmand] For 9 timer siden 
Abandoned outpost and wreck
You can find safe, disconstruct it and use the key to fabricatw xds
Kami For 16 timer siden 
Where do we find each part of the XDS? Outpost safe? And what about the deepsea part?
事不过三兄ToumanRin  [ophavsmand] For 19 timer siden 
因为加了新头发,原来的顺序就变了
ggthe01 13. okt. kl. 0:09 
看來這次更新很不妙阿
ASH尘烬 13. okt. kl. 0:09 
为什么更新后单人存档的头发都变了
忘少清风 12. okt. kl. 23:39 
更新之后还是无法使用
事不过三兄ToumanRin  [ophavsmand] 12. okt. kl. 22:45 
我在github发布了旧版本 2.1.2 如果有人想要可以去下载
I published the old version 2.1.2 on github you can download it from there
中国玩家9527 12. okt. kl. 20:08 
嗯,又能用了,我把EA开头的MOD都拖出来,一度打算开个新档玩了,结果玩了一会儿潜艇编辑器退出来发现木萌MOD变白了能用了:steamhappy:
事不过三兄ToumanRin  [ophavsmand] 12. okt. kl. 18:37 
应该已经解决了
中国玩家9527 12. okt. kl. 18:19 
更新后MOD变红色拖不到左边的启用栏里了呢
瞄准像呼吸一样简单了 12. okt. kl. 13:03 
可以把之前的面部的9-16号加一个回去吗,现在的面部眼睛好像没那种锐利感了:luv:
混元太极掌门人 12. okt. kl. 12:04 
三兄多注意身体就好,看了报错其实解决方法很简单的
事不过三兄ToumanRin  [ophavsmand] 12. okt. kl. 9:54 
我的锅。刚起床。昨晚上通宵神智不清了
stdcvc 12. okt. kl. 8:51 
sound报错临时修复方案

1.按照报错把 Content\Items\Jobgear\Commoner\commoner_gear.xmlContent\Items\Jobgear\Cultist\cultist_gear.xml 文件里重复的 sound 删除掉一个(如 sound="footstep_metal_boots"

2. 把 filelist.xmlexpectedhash="FFEB4D5EA041215CBB1F1703FB4A1B79" 删除掉
大道寺知世 12. okt. kl. 7:55 
https://steamcommunity.com/sharedfiles/filedetails/?id=3585689229
可以先用这个 You can use this for now.
ejcurnutte 12. okt. kl. 6:44 
Seems to be a bug where the cultist and commoner outfits are getting flagged for duplicate sound entries in several places.
Alpaca 12. okt. kl. 6:41 
Content\Items\Jobgear\Cultist\cultist_gear.xml
30行和31行邪教徒的服装左右脚似乎各写了2个脚步声导致游戏读取了2次声音文件,出错了
70和71行好像也出现了同样的情况,可以修复一下吗?
Cowardly Angell 12. okt. kl. 5:40 
以后更新前第一件事备份本地MOD
NolDuo 12. okt. kl. 5:26 
Couldn't load xml document "C:/Users/Administrator/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2809175631/Content/Items/Jobgear/Cultist/cultist_gear.xml"! {'sound' is a duplicate attribute name. Line 30, position 211.}
at System.Xml.XmlTextReaderImpl.Throw(Exception e)
at System.Xml.XmlTextReaderImpl.AttributeDuplCheck()
at System.Xml.XmlTextReaderImpl.ParseAttributes()
at System.Xml.XmlTextReaderImpl.ParseElement()
at System.Xml.XmlTextReaderImpl.ParseElementContent()
at Barotrauma.XMLExtensions.TryLoadXml(String filePath, Exception& exception) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Serialization\XMLExtensions.cs:line 100
古明地恋在睡觉 12. okt. kl. 5:25 
更新无法使用,还有装了动态欧罗巴好像接不到东亚重工的任务了
流光☆ 12. okt. kl. 5:19 
更新后木萌无法使用了
Jonny 12. okt. kl. 5:17 
用不了了 很奇怪:steamfacepalm:@事不过三兄toumanrin
JW 12. okt. kl. 5:15 
更新後好像無法使用了呢
事不过三兄ToumanRin  [ophavsmand] 12. okt. kl. 5:01 
更新了, 主要是修复bug, 如果还有没修复到的bug请提及一下
Just update the mod, mainly for fixing bug. If there're any more bugs please let me know
ggthe01 5. okt. kl. 18:07 
了解
事不过三兄ToumanRin  [ophavsmand] 5. okt. kl. 12:33 
随便,这个mod就是这样,各种改版
ggthe01 5. okt. kl. 4:28 
讚啦,所有東西目前都是正常運作的,沒有內衣的女性身體,中文名子,男性是男性女性是女性,聲音也能對應性別,XDS那套也能正常浮起來,重要的是艦長初始套有打刀和脇差啦!

突然又有充分的動力玩這遊戲了(X

會介意我可能的發布嗎?畢竟會和大大的MOD掛勾。
ggthe01 5. okt. kl. 3:43 
好奇為什麼各個分支都要獨立,明明我改這些也沒花多久時間。
需要統一度量衡(X
ggthe01 5. okt. kl. 3:40 
我成功把兩個都安裝了,雖然只是粗暴地改衝突裝備的名子
事不过三兄ToumanRin  [ophavsmand] 5. okt. kl. 2:22 
事不过三兄ToumanRin  [ophavsmand] 5. okt. kl. 2:20 
是的, 不能一起, 因为那个不是我做的
ggthe01 5. okt. kl. 2:18 
但那個不是不能和這個一起安裝嗎?還是我搞錯了?
事不过三兄ToumanRin  [ophavsmand] 5. okt. kl. 2:12 
有的. with male
ggthe01 5. okt. kl. 1:35 
請問有附加MOD是將男性維持男性的嗎?
X-9 4. okt. kl. 4:50 
是的 如果只把fix放在經典版上還是會沒頭髮 fix可以放在lite上頭髮正常顯示但這樣潛水服和特殊衣服都會消失:cq2sad:
事不过三兄ToumanRin  [ophavsmand] 4. okt. kl. 1:32 
神奇判官MK18人形 4. okt. kl. 0:43 
好的,问题解决了,谢谢大佬!
X-9 4. okt. kl. 0:33 
不知道為什麼老檔兩個都打了:sad_seagull:之前頭髮消失過一回應該是那次把lite當fix打了居然還起作用 但現在就尷尬了
事不过三兄ToumanRin  [ophavsmand] 3. okt. kl. 23:56 
去看常见问题解答
神奇判官MK18人形 3. okt. kl. 23:54 
请问一下这个mod的衣服贴图怎么修该,我想把以前的水手服换回来,然后我在我的电脑d盘创意工坊文件夹找到了这个mod的文件,我把衣服贴图替换回旧版之后发现没有用,进入游戏看见的水手服仍然是新版枯🤦‍♂️😭
事不过三兄ToumanRin  [ophavsmand] 30. sep. kl. 10:55 
为什么要一起用?
X-9 30. sep. kl. 3:43 
以前好像lite和本体一起用的 现在只能启用一个就很尴尬 lite和fix一起打有头发但是装备和潜水服消失 打本体的话就没有头发fix不生效......
Ciapson 27. sep. kl. 17:00 
After more digging it turns out the name difference didn't matter. Dynamic Europa and Improved Husks mods were above this mod in load order whicch caused default jobgear. After placing this mod at the top of the list, everything works. Sorry 'bout that
事不过三兄ToumanRin  [ophavsmand] 27. sep. kl. 11:14 
There're two possibilities. One is probably because fake fish changed ID in the newest update. The other is your other mod override cultist gear.

Unfortunately, I'm so busy these days and I cannot take time to fix it this week. You might need to wait for the next weekends
Ciapson 27. sep. kl. 6:12 
So I don't know if I'm the only one, but half of the cultists have default jobgear. After messing around I found out that by default game uses names: 'cultist' and 'cultist2', but the mod uses: 'cultist1' and 'cultist2'. So the mod only replaces half of the cultists jobgear. I tried a fix on my own but can't get it to work.
Ayanokouzi_Kaoru 23. sep. kl. 23:22 
在水里就没事
Ayanokouzi_Kaoru 23. sep. kl. 21:19 
反重力引擎怎么一直在鬼畜
♀ OdayakanaArashi 17. sep. kl. 17:29 
Thank you! Please take as long as you need.
事不过三兄ToumanRin  [ophavsmand] 17. sep. kl. 14:26 
Ok, i'll take a look

but unfortunately, i will be very busy in the next several weeks so the fix might be late
♀ OdayakanaArashi 17. sep. kl. 11:53 
Hi!
The latest update has broken the humanoid head, hair, and body data values for EA-HI, but clothing, camera shake, and animations are still-functional. Weapons have not been tested.

Debug Console reports the following as missing:
Sprites
- Human_male_heads_mask.png
- Human_male.png
- Human_male_damageoverlay.png
- Human_male_heads.png
- Human_male_mask.png
- Human_male_damage.png
- Human_male_hair_2.png (before update)
- Human_male_hair_3.png
- Human_beards.png

A similar array of missing assets is visible for Human_female as well, and requires patching.