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https://steamcommunity.com/sharedfiles/filedetails/?id=2779405718
https://steamcommunity.com/sharedfiles/filedetails/?id=3402828731
I will soon also update my bigger submod Profundis (which includes Events Roulette)
Happy gaming
Also, the "Border Raiders" events in Taras are Illyrian Pirates, even though they're Italians.
for those that want spoilers
Here is a gallery of my custom events
https://photos.google.com/share/AF1QipM6HGHPMufi7iNRRU51nlD0k9dQ3r7xlBflct5lnE33ss-7EYDILnJYOwY0LK7A6Q?key=YlkzQ0gzMFlZSkxER3E4NE56cEN4c0dQT3o0SmtB
(still missing pictures for like 30% of events, I will add them all eventually)
I discovered a glitch in your submod that causes the game to crash and turn off whenever a turn begins, and you get the attrition report for a besieged city right when a "bandits offer to intimidate opposition" event pops up. You mind looking into this? Thank you.
I will think about it
Correct
right now, there are 3 incidents
0 to 2 purist society
3 to 6
7+
Also, I think there should be an inbetween, 2 trade agreements granting you a "traditionalist society" buff and 3 being too much trade doesn't seem right, I think the too much trade debuff should come at 7 or more trade agreements.
- Many bug fixes and balance changes
I just did 40 turns with new patch and it didnt happen to me yet
How many times did you get it ?
tweaks:
- slightly reduced chance of assassination for ruler with AVERAGE and HIGH power
- very slightly reduced bandits spawn frequency
- updated text for migrating tribes dilemma to make clear which tribe it is
- various small tweaks
new content:
- if your ruler has below 40% political control and the Heir is not his direct son, there a small chance of political troubles happening
cdir_events_dilemma_choice_details_localised_choice_title_counter_ambitious_dilFIRST
(Dangerous Rival)
Once, I don't know who is indicated by the event on the event popup window.
Second, I wondered does "Make him governor"(- thousands gold and -1 ambition) work if I select.
Because, there was no high ambition politicians and generals in last turn and I couldn't find someone who change ambition number.
I want to know this event
I also want more frequency than recent, but I'm in accordance with your intention.
- Added 3 new version of Migrating tribe dilemma: germanic, illyro-thracian, cappadocian, on top of the already existing steppes one.
- When playing Rome (maybe other civilized factions too in the future), some well-known gaullish and german tribes might provide a challenge
fix/tweaks:
- Storm should not affect while your fleet/army is docked in a port anymore
- Fleet spawn wont happen for Egypt and Rome if they dont hold a certain nbr of regions.
- Event regarding rebellion in your kingdom will check for any enemy army walking your lands…not for a rebellion
- Reduced frequency of victorious general increasing his ambition
- Reduced frequency but increased probability for Banishment of defeated general
- Reduced frequency and probabilty of ambitious generals challenging your authority
- Increased probabily of Lame leader event
- Attempt to remove the roman army spawn that for some reason would be full siege weapons…
You dont need a new campaign to use this mod
You can desactivate and reactivate it at will, though game can be a bit lost on events timers
I used this for my own campaign until I got the "General jailed for failure" event two times, after that general succeeded decisively twice, I shut it off, played for a few turns, and then saved and got off, can I reactivate the mod and it'll work like normal?
Well
I actually toned down the number of events because people were getting too many of them.
You cant expect a lot of events with a very small faction like averni early on. I mean, you wont get invasions, all the indians related events, nor the "bad governors" ones which happen when you have bigger sized kingdoms
And besides some rebellion event, nothing else really happened. Played for 40 turns with Averni.
Hello
I assume you are talking about the "blunt" assassination event? because they are also dilemmas that can lead to that
In that case, it depends on your political control, and if you are in your own region or campaigning
Basically, if your king is weak (really low control) or really strong (really high political control), you have more chance to get assassinated
But they will always be a base chance to get assassinated no matter what.Although it is VERY small
What faction did you play and how time did your king die (in how many turns)? I mean assassination death, no disease.
I'm doing a massilia campaign, turn 80 and I have not gotten any assassination yet.
Before that, I had a 400+ seleucids campaign and I got 2 assassinations. Fyi