Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Events Roulette (for DeI)
119 Comments
Switching Doom Oct 25 @ 6:52am 
And what about this Mod does your mod work with this?

https://steamcommunity.com/sharedfiles/filedetails/?id=2779405718
Switching Doom Oct 19 @ 1:42pm 
Switching Doom Sep 23 @ 4:46am 
Does this work with DEI 1.3.5? :crusader_helmet:
Automaticguns Jul 29 @ 1:51pm 
keep up the good work also take my points lol
lequintal  [author] Jul 19 @ 9:57am 
Hi guys - I have updated Events Roulette to latest Dei version

I will soon also update my bigger submod Profundis (which includes Events Roulette)

Happy gaming
Augustus II Feb 8 @ 6:23pm 
I hear you are updating this. hmu if you want some ideas or help. I want to start opening up my modding skill more
[S.P.Q.R.] Kefkaius Oct 1, 2023 @ 3:56am 
Hello, does this work for coop because it's scripts?
Aquila Sep 8, 2023 @ 4:20pm 
Also, some of the events make no sense. I just had an event that implied that someone was getting power hungry so I had the choice to kill or arrest him, in short. I arrest... two turns later my faction leader is arrested. My faction leader, who I am, is getting power hungry vs myself? Huh??
Aquila Aug 25, 2023 @ 1:45pm 
The biggest suggestion I have is have events based off of the current situation of the game. If you have extremely high loyalty, why would political rivals incite a riot? If a city has high income and high public order, why would a governor rebel? Or, at the start of the game, have a prompt that sets the "intensity" of events. So easy, realistic, extreme. Just a few thoughts that can take this mod to the next level.
Aquila Aug 24, 2023 @ 7:22pm 
Not going to lie, even on Normal, these events are ridiculous. Having this "Not powerful enough ruler" line is killing my faction and my ruler is Admired/Respected winning wars, battles, etc. Its BRUTAL. Fun challenge, sure, but extremely difficult.
The Grimwar Aug 15, 2023 @ 11:21am 
Though might I suggest a few more events, such as if you capture the city of Rome, the day will come when Rome rebels against you! The Roman Faction would rise once more with a full legion to take back their freedom!

Also, the "Border Raiders" events in Taras are Illyrian Pirates, even though they're Italians.
The Grimwar Aug 15, 2023 @ 11:05am 
That's awesome!
lequintal  [author] Aug 15, 2023 @ 5:12am 
Hello
for those that want spoilers
Here is a gallery of my custom events
https://photos.google.com/share/AF1QipM6HGHPMufi7iNRRU51nlD0k9dQ3r7xlBflct5lnE33ss-7EYDILnJYOwY0LK7A6Q?key=YlkzQ0gzMFlZSkxER3E4NE56cEN4c0dQT3o0SmtB

(still missing pictures for like 30% of events, I will add them all eventually)
ExiledPrinxe22 Aug 8, 2023 @ 1:17pm 
The game usually crash at the start of the game when I enable the mod.
The Grimwar Jun 20, 2023 @ 3:34pm 
Greetings lequintal.

I discovered a glitch in your submod that causes the game to crash and turn off whenever a turn begins, and you get the attrition report for a besieged city right when a "bandits offer to intimidate opposition" event pops up. You mind looking into this? Thank you.
The Grimwar Jun 7, 2023 @ 3:04pm 
For hatever reason, my DISSENSION! event doesn't display the name of the Noble in question.
emikorn Jun 7, 2023 @ 1:55am 
Great mod, surely, but the random navy breaks all. They are too strong, without sense. :)
The Grimwar Jun 5, 2023 @ 10:44am 
I just got the "Palace Riot" event, and what's the criteria for surviving the battle with the mob with your guards? Is it seriously RNG?
lequintal  [author] Jun 5, 2023 @ 2:04am 
I could make 3 to 6 more neutral and add one more level for like 10+
I will think about it
lequintal  [author] Jun 5, 2023 @ 2:03am 
@The Grimwar
Correct
The Grimwar Jun 4, 2023 @ 10:37am 
Oh, 3 to 6 trade agreements, but 7 and up has an even more extreme consequence?
lequintal  [author] Jun 4, 2023 @ 7:59am 
@The Grimwar
right now, there are 3 incidents
0 to 2 purist society
3 to 6
7+
The Grimwar Jun 3, 2023 @ 10:13am 
Have you made it so that the "too much trade" debuff can be mitigated? Namely by making every economic technology you research increase the threshold by 1 trade agreement?

Also, I think there should be an inbetween, 2 trade agreements granting you a "traditionalist society" buff and 3 being too much trade doesn't seem right, I think the too much trade debuff should come at 7 or more trade agreements.
Scipio Jun 1, 2023 @ 11:52pm 
Hi, is it possible to reduce the chance of the events happening? They happens nearly every turn. At the beginning, it was fun, but then it becomes quite annoying.
lequintal  [author] May 19, 2023 @ 9:22am 
Update 6 bis:
- Many bug fixes and balance changes
Paidas Demetriou May 11, 2023 @ 10:29am 
It happened just when i subscribed, but my influence where belowe 29% so it was expected to be my mistake. Sorry for the false alarm.
lequintal  [author] May 11, 2023 @ 10:21am 
@Paidas Demetriou
I just did 40 turns with new patch and it didnt happen to me yet

How many times did you get it ?
Paidas Demetriou May 11, 2023 @ 8:51am 
Still the "assassination for ruler" tweak: needs to be reduced.
The Grimwar May 10, 2023 @ 9:34am 
Please tweak Carthage's "Defeated General Exiled" event to make it so that they are instead EXECUTED! As Carthage was infamous for doing!
lequintal  [author] May 10, 2023 @ 9:29am 
Still taking suggestions/feedbacks to further enhance the mod, btw
lequintal  [author] May 10, 2023 @ 9:29am 
Update 6:

tweaks:
- slightly reduced chance of assassination for ruler with AVERAGE and HIGH power
- very slightly reduced bandits spawn frequency
- updated text for migrating tribes dilemma to make clear which tribe it is
- various small tweaks

new content:
- if your ruler has below 40% political control and the Heir is not his direct son, there a small chance of political troubles happening
Devuu Jan 26, 2023 @ 3:59am 
I unactivated, everything was good but noticed my faction leader keeps getting assassinated with no way to defend against it every 50 turns. Stupid.
Blade-92 Jan 18, 2023 @ 5:19pm 
Is there a version not for DEI?
The Grimwar Dec 13, 2022 @ 3:10pm 
You mind tweaking the "disgraced general gets exiled" event for Carthage? Make it so that the defeated general is EXECUTED!
Leondas Dec 4, 2022 @ 2:33am 
IT need some balancing with cursed by the gods script and the young general just died from nothing... please fix it up!
gimmidum Nov 26, 2022 @ 11:34am 
I have some questions.

cdir_events_dilemma_choice_details_localised_choice_title_counter_ambitious_dilFIRST
(Dangerous Rival)

Once, I don't know who is indicated by the event on the event popup window.
Second, I wondered does "Make him governor"(- thousands gold and -1 ambition) work if I select.
Because, there was no high ambition politicians and generals in last turn and I couldn't find someone who change ambition number.

I want to know this event
gimmidum Nov 22, 2022 @ 2:55am 
excellent mod!! I really want this!! Thank you for your effort.
I also want more frequency than recent, but I'm in accordance with your intention.
Emir Ismael Nov 21, 2022 @ 10:14pm 
can you make the same mod for Medieval 1212 its really a popular mod for Attila and going to be even better
Emir Ismael Nov 21, 2022 @ 10:08pm 
Great mod , Does it work with Empire divided and other DLC?
The Grimwar Oct 21, 2022 @ 5:12pm 
Oh YES!
lequintal  [author] Oct 21, 2022 @ 9:47am 
New content:

- Added 3 new version of Migrating tribe dilemma: germanic, illyro-thracian, cappadocian, on top of the already existing steppes one.
- When playing Rome (maybe other civilized factions too in the future), some well-known gaullish and german tribes might provide a challenge
lequintal  [author] Oct 21, 2022 @ 9:47am 
Patch 5

fix/tweaks:
- Storm should not affect while your fleet/army is docked in a port anymore
- Fleet spawn wont happen for Egypt and Rome if they dont hold a certain nbr of regions.
- Event regarding rebellion in your kingdom will check for any enemy army walking your lands…not for a rebellion
- Reduced frequency of victorious general increasing his ambition
- Reduced frequency but increased probability for Banishment of defeated general
- Reduced frequency and probabilty of ambitious generals challenging your authority
- Increased probabily of Lame leader event
- Attempt to remove the roman army spawn that for some reason would be full siege weapons…
Skip Townsley Oct 12, 2022 @ 2:25pm 
More events & less frequency of these events would be awesome.
lequintal  [author] Sep 28, 2022 @ 7:26am 
@The Grimwar
You dont need a new campaign to use this mod
You can desactivate and reactivate it at will, though game can be a bit lost on events timers
The Grimwar Sep 23, 2022 @ 10:21am 
Quick question: does this mod need a new campaign in order to be used?

I used this for my own campaign until I got the "General jailed for failure" event two times, after that general succeeded decisively twice, I shut it off, played for a few turns, and then saved and got off, can I reactivate the mod and it'll work like normal?
lequintal  [author] Sep 13, 2022 @ 4:10am 
@Blauwe vogel
Well
I actually toned down the number of events because people were getting too many of them.

You cant expect a lot of events with a very small faction like averni early on. I mean, you wont get invasions, all the indians related events, nor the "bad governors" ones which happen when you have bigger sized kingdoms
Blauwe vogel Sep 5, 2022 @ 12:41pm 
It's a nice twist, but I seriously dislike having to lose my agents every single time. Happens way to often.
And besides some rebellion event, nothing else really happened. Played for 40 turns with Averni.
Paidas Demetriou Aug 24, 2022 @ 11:33pm 
I think I understood how the assassination event can be prevented. Political power should never fall below 30%.
Paidas Demetriou Aug 24, 2022 @ 1:22pm 
@lequintal Τhanx for the answer. I play Rome, as July, and i got this assassination event froim rival factions at 15-20 turn in the start. I check my power in the senate, is low, something like 27%. Maybe thiis is the issue. It a fun option and i support your logic, i just wish how i knew to control better issues like that.
lequintal  [author] Aug 24, 2022 @ 12:00pm 
@Paidas Demetriou
Hello
I assume you are talking about the "blunt" assassination event? because they are also dilemmas that can lead to that

In that case, it depends on your political control, and if you are in your own region or campaigning

Basically, if your king is weak (really low control) or really strong (really high political control), you have more chance to get assassinated
But they will always be a base chance to get assassinated no matter what.Although it is VERY small

What faction did you play and how time did your king die (in how many turns)? I mean assassination death, no disease.

I'm doing a massilia campaign, turn 80 and I have not gotten any assassination yet.
Before that, I had a 400+ seleucids campaign and I got 2 assassinations. Fyi