RimWorld

RimWorld

Handy Lantern
73 Comments
DreamState Jan 11 @ 1:11am 
this would be super cool with a flashlight as an option just sayin
Witch Jul 30, 2024 @ 7:02pm 
@LugDee
You might be able to change the texture to make it fit in? (If the author is cool with it)
LugDee Jul 1, 2024 @ 8:59am 
where would i find a similar mod but for a medieval playthrough? I need something like a torchbearer for caving/guards
seeki  [author] Jun 12, 2024 @ 10:12am 
To combat Unnatural Darkness, we've implemented an auto mode for lanterns.
This is a convenient mode that lets the Colonist decide for themselves whether or not to turn on the lantern.
This allows you to be outdoors even when Unnatural Darkness is occurring.
seeki  [author] Jun 12, 2024 @ 1:48am 
I plan to update this item to completely protect against Unnatural Darkness.
wincentweynard Jun 12, 2024 @ 12:30am 
Does thi means that the colonists are also safe from attacks out of the dark?
This coul be very handy in certain events from anormaly.
zaune_thegreywyvern May 14, 2024 @ 4:46am 
Very glad to see a substitute for the old Night Vision mod, but is there any possibility of adding the ability for pawns to turn their lanterns on and off automatically according to local light levels? It'd cut down on micromanagement considerably if there was.
ShyGuySpirit Apr 5, 2024 @ 3:08pm 
Thanks for the reply and thanks for the mod.
seeki  [author] Apr 5, 2024 @ 6:38am 
@ShyGuySpirit
There were many requests to make lanterns possible even in environments where the tech level is Medieval, such as users of Medieval Overhaul, so we have made it possible to make lanterns without any components when creating with ElectricSmithy or FueledSmithy.
If you can provide TableMachining please bear with me as this will look strange.
ShyGuySpirit Mar 29, 2024 @ 2:27pm 
I see that there are two Handy Lantern recipe. One on the Smithy that is 40 steel, 1 chemfuel. The other is on the Machining Table for 1 component, 40 steel and 1 chemfuel.
seeki  [author] Mar 12, 2024 @ 8:55am 
@Vixulium
Is this the item you are looking for?
https://steamcommunity.com/sharedfiles/filedetails/?id=2073947744
Vixulium Mar 12, 2024 @ 3:44am 
Add flashlights and head lamps >.> please? hand held lights for colonists would be a great addition to go with the mod realistic darkness @seeki
seeki  [author] Nov 12, 2023 @ 8:37pm 
@Rubber Ducky
not tested.
Rubber Ducky Nov 11, 2023 @ 10:28am 
work for CE?
shane_357 Oct 7, 2023 @ 7:14pm 
Thanks!
seeki  [author] Oct 7, 2023 @ 7:04pm 
@shane_357
I have no plans to build an unhealthy nuclear powered Lantern.
However, by editing the Lantern mod's xml file, you can change the brightness <glowRadius>, running time <fuelTick>, and required fuel <fuelDef>, so you can customize the lantern to your liking. can do.
shane_357 Oct 7, 2023 @ 4:15pm 
Could we get a 'nuclear lantern' that has a very long burn timer and reloads with uranium? (Also a spiffy green glow?)
Ehbong May 20, 2023 @ 11:44pm 
@seeki Thanks a lot~ It is working now. The kids are equipping the lanterns automatically when I load the save game. :cozybethesda:
seeki  [author] May 20, 2023 @ 9:58am 
@Ehbong
I updated this mod for 1.4 so kids can use this lantern too.
Please let me know if you've updated this mod to the latest version so your child can now equip lanterns.
Ehbong May 20, 2023 @ 9:12am 
Hello~ thank you for this lantern~ Do you have a version of this lantern that is for children in Biotech DLC? Just want them to go anywhere without being in darkness while exploring.
seeki  [author] Jan 20, 2023 @ 10:57pm 
No hotkey icon.
When you select a pawn equipped with a lantern, the lantern's Gizmo icon will be displayed, so you can light the lantern by clicking on it.
Still Jan 20, 2023 @ 10:12pm 
What is the hotkey to turn this on? I have it equipped but can't figure out how to turn it on
Dizzy Ioeuy Nov 25, 2022 @ 11:06am 
This mod is very cool. TY
Unlucky Colonist Nov 18, 2022 @ 2:52am 
We have confirmed that the said event does not occur.
Thank you very much.
seeki  [author] Nov 17, 2022 @ 8:01pm 
@n_244_101_5 Please let me know if the problem is fixed.
seeki  [author] Nov 17, 2022 @ 7:59pm 
I did a quick test on my lunch break and your error doesn't reproduce in my environment.
I have modified this mod for Ver1.4 to be safer by bypassing the process in case of anomalous settlers with strange data.
In addition, I have no intention of fixing this mod for Ver1.3.
Unlucky Colonist Nov 17, 2022 @ 9:40am 
Settlers are no longer able to pick up items.
Can you please check?

The log in question begins on line 4576.
https://gist.github.com/HugsLibRecordKeeper/168d75fce84f59f67f1da8eedc386a51
seeki  [author] Oct 19, 2022 @ 9:03am 
-Supported Ver1.4.
-Lanterns can now be crafted at Medieval tech level. Can be manufactured without the need for components, but increases manufacturing time.If you want to make it without components, please make it with fueled smithy or electric smithy.
-Added rot stink exposure as an immunity target for Eternal Lantern. Unaffected by putrid gases.
seeki  [author] Oct 17, 2022 @ 5:55am 
I have plans to make this mod compatible with Ver1.4. However, since the mod will be done in order, it will be after the release date of the new DLC.
Lugaru Sep 30, 2022 @ 6:00am 
I think this is a great idea and would LOVE to see a portable torch too (wood plus cloth) that is gone when it burns out.
frostyfresh Sep 26, 2022 @ 12:31pm 
The fuel left on the regular red handy lantern was showing up as 1.00% and then .99% etc. as it was used. Also created a constant error loop with a notification from RocketMan. Might be a conflict with the repairable gear mod. Disabling the mod and removing the item from the game fixed the error.
seeki  [author] Aug 28, 2022 @ 6:04pm 
For the early stages of the game when you can't make lanterns, I created a mod that makes cutting trees easier. It would be nice to use this mod to make a Torch lamp.

Chop Wood with Other Skills
https://steamcommunity.com/sharedfiles/filedetails/?id=2811154414
seeki  [author] Aug 28, 2022 @ 6:00pm 
@Nysch
Lanterns require a machining table to craft as they are industrial level products. You can't make it in Fueled Smithy or Crafting spot, so use Torch lamp in the early game or buy it from other settlements.
Myst Leissa Aug 27, 2022 @ 1:15pm 
Where do I craft the Handy Lantern? It doesn't appear in the logical places of the Smithy or the Crafting Spot?
seeki  [author] Jun 24, 2022 @ 9:16pm 
@蔡 rewrite 我很感激。 谢谢你。
Cai rewrite Jun 24, 2022 @ 8:06pm 
Hi! I'm the Chinese translator of this mod, just here to inform you I have update the translation.
Also, the idea of eternal lantern is great, I love it!
seeki  [author] Jun 22, 2022 @ 8:22am 
I have added an unique eternal lantern as an attractive quest reward item.
The eternal lantern shines forever without the need for fuel, ensuring the exclusive wearer eternal health and the ability to work vigorously subject to a peaceful environment!
seeki  [author] Jun 3, 2022 @ 10:18pm 
If the ON and OFF buttons are completely removed and the lighting is automatically controlled, I can make it look like the colonist are operating it.
However, not everyone wants to light the lantern whenever the surroundings are dark and the wearer is awake. For example, some people will want to light the lantern only when working in the dark.
What happens next will be endless requests for improvement from my users to make the algorithm more sophisticated.
To eliminate the practical inconvenience, the lantern needs to have three buttons, an ON button, an OFF button, and an autopilot button. But this system has no realism.
I have no plans to add automatic control because I can predict that such a future will occur.
Demognomicon Jun 3, 2022 @ 6:44pm 
E.G. is exempli gratia in Latin which means “for example". Not a mod..
seeki  [author] Jun 2, 2022 @ 9:24pm 
I believe that polite people will talk about their topic after answering the question "Which mod is E.G.?".
Demognomicon Jun 2, 2022 @ 4:41pm 
If you want to consider realism surely you could consider it the lantern user would be the one turning on and off as needed? (Even if technically it not by code)
seeki  [author] Jun 1, 2022 @ 11:11pm 
Which mod is E.G.?
seeki  [author] Jun 1, 2022 @ 11:11pm 
I understand that your plan is more convenient.
However, this mod is designed as an old-fashioned simple oil lantern with a medieval tech level. It is strange that this has a function that automatically turns on in response to the darkness of the surroundings.
I plan to add a treasure to the eternal lantern, which is a one-of-a-kind item that does not require refueling and energizes the wearer. I hope this idea replaces your request.
Demognomicon Jun 1, 2022 @ 10:06pm 
How adding an option for automating the lit lantern? E.G. turn off when in a lit area (or daylight without light blocking weather like fog) and when the pawn sleeps and back on when in dark areas. Save a lot of fuel.
mizuhi May 24, 2022 @ 8:46am 
greetings!

thx for the fast response and fixing!
doriansachio May 23, 2022 @ 7:55pm 
I can confirm I was having the error that preventing recruited pawns from moving, and assigning all tasks to all pawns. The update an hour ago seems to have solved it.
seeki  [author] May 23, 2022 @ 6:09pm 
In my environment, there are no bugs, but the error part was a new function part, so I changed it to the base of the previous version.
Tackles May 23, 2022 @ 4:01pm 
I am having the exact same problem as Mizuhi. I can't order my drafted pawns to do anything. After testing every mod, I tracked it down to this one. Definitely something not working correctly as of the 23 May 22 update.
mizuhi May 23, 2022 @ 11:50am 
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
at Handy_Lantern.Patch_FloatMenuMakerMap_AddHumanlikeOrders.Prefix (UnityEngine.Vector3 clickPos, Verse.Pawn pawn


i cant order my people to pick up anything since your update... i am not shure IF it comes from aour update but this mod is my only hint T__T

sry for troubleing

still amacing mod for mountain dwarfs ;)

@Mistress
tame a boomperloop and milk chemfuel (easiest way to get a steady supply, it took me 1 female to fuel 4 lantern with stacking up my store
MistressTessie May 23, 2022 @ 6:14am 
Alright, thank you! I understand better now, thank you for replying so fast! :)