RimWorld

RimWorld

MakaiTech
271 Comments
CrimsonJellyfish Sep 14 @ 1:49am 
@FarmerJoe Thanks!
FarmerJoe  [author] Sep 14 @ 12:04am 
@CrimsonJellyfish Celestial Steel can show up as quest reward, or occasionally, Makai Saleman orbital trader
CrimsonJellyfish Sep 13 @ 11:47pm 
Hi, I'm not sure if this has been answered elsewhere, but how do I get celestial steel? I've seen that you sacrifice 1000 steel, plasteel, and silver, but this has to be done at the Fabrication Altar, but the Altar itself requires the celestial steel to build..?
FarmerJoe  [author] Sep 9 @ 11:45am 
that might be issue when changing map while gameCondition still active, until I figure out the fix, the work around would be uninstall/deconstruct the Sun Cradle, and rebuild them after map change.
yavis Sep 9 @ 3:35am 
I'd like to report an issue. I'm using the Dimensions RePocketed mod. I generated a pocket map on the main map and installed a Sun Cradle in this pocket map, which keeps the temperature constant at 21°C. However, when the gravity ship on my main map flies to a new main map, the temperature of the main map drops to -273°C, and the temperature outside the map becomes -838°C.
Upon checking the save file code, I found this segment:
<def>Makai_SunCradleClimateControl</def>
<startTick>375370</startTick>
<duration>-1</duration>
<permanent>True</permanent>
<quest>null</quest>
<tempOffset>-1124.84082</tempOffset>
</li>
After I modified it to <tempOffset>0</tempOffset>, the temperature of the current map in my save file returned to normal.
Rokuna Aug 21 @ 7:37pm 
Hello, any chance we can turn the weapons inside to persona weapons?
Monbland Aug 20 @ 6:16am 
In general, I reinstalled Rimworld and the problem was solved, I also had a problem with cloud saves, which was also solved
tinywhitecat Aug 17 @ 9:38am 
I had the same problem as @Monbland - I subscribed to the mod and it downloaded the 1.5 version. I did a direct download of the mod with steamCMD and that got the correct 1.6 version, so I doubt it's FarmerJoe's fault. Steam workshop can be scuffed sometimes...
Battl3bee Aug 13 @ 2:56pm 
this is easily my favorite archotech mod
Monbland Jul 26 @ 12:55pm 
@FarmerJoe It's strange, the day before yesterday I launched it on a different build and it was fine, but now the mod won't load for me and the game shows versions 1.3 1.4 1.5
When I add a mod to the download, the entire mod list disappears
Without this mod everything is fine
Even if you download this mod separately, you still get the same error
changing the version files to 1.6 did not help, game version 1.6.4528
The log mentions resources of the original game and add-ons, something with textures and so on.
FarmerJoe  [author] Jul 23 @ 3:26am 
@Tabu2684 Phasing feature is temporary disabled due to bug with 1.6 pathing
Tabu2684 Jul 22 @ 8:30pm 
Hi, don't know if it's an update issue or it's just my modpack. Everything worked fine until 1.6, but now celestial heart's phasing feature doesn't work anymore
Sentry coming up Jul 8 @ 10:03am 
Hey I just wanted to say that the update you pushed actually worked, both techs are now perfectly researchable
FarmerJoe  [author] Jul 7 @ 11:25am 
I push a change, try force update and see if the research cost from SNS has been excluded now.
Espiovvv Jul 7 @ 11:21am 
A Techprof Persona Core should do the trick even if it requires א0 research points.
Sentry coming up Jul 7 @ 10:46am 
@Espiovvv The thing is, for me its not a big number, its literally infinite. Like I could have the best researcher ever or a subpersona core and I still would not be able to research it. The problem is caused by a project called "beyond our understanding" added by ambition of the cosmic that is literally infinity research points and since its considered an archotech level project and the essence of knowledge tech just adds infinity to whatever total it would have.
Espiovvv Jul 7 @ 6:33am 
@Sentry I had the same problem, research requirement was E + a massive number, so I used a Techprof Persona Core, try to get your hands on one.

Alternatively, you can use Rimmsqol to change the research requirement of the essence of knowledge, or simply use debug mode to complete the research.
Sentry coming up Jul 6 @ 10:51pm 
this is 1.5
FarmerJoe  [author] Jul 6 @ 9:34pm 
ambition of the cosmic?
is this 1.5 or 1.6?
Sentry coming up Jul 6 @ 10:50am 
I am having an issue in that the essence of knowledge technologycant be researched because I am also using ambition of the cosmic and therefore the essence of knowledge tech and the primordial forge tech can´t be researched
Radiosity Jul 2 @ 4:34am 
@Rokuna - Unless Joe changed it, the normal way to get started is to sacrifice 1000 each of steel, plasteel, and... silver? I forget, it's been a while since I last played, but either way, you use those two get 10 celestial steel (via the fabrication bench iirc), which lets you build the first structure which then lets you start making the steel and kickstarts everything else.

Or buy it from an orbital trader, as Joe said.
FarmerJoe  [author] Jul 1 @ 3:24pm 
Orbital Trade Ship has a chance to sell Celestial Steel, Exotic Goods Trader or Makai Salemans
Rokuna Jul 1 @ 1:56pm 
@FarmerJoe, Oh thank you, but how do you initially get it than?
FarmerJoe  [author] Jun 30 @ 6:34pm 
@Rokuna it was changed to Makai Fabrication Altar, my bad I forgot to update the description
Rokuna Jun 30 @ 5:39pm 
Dumb question (sorry in advance) How do I make the steel? I know the description says craft at fabrication but I can't find it on the list of things to make.
Espiovvv Jun 25 @ 12:30pm 
You absolute legend, thank you!!!
FarmerJoe  [author] Jun 25 @ 12:20pm 
initial update to 1.6
if there a bug let me know
ゆきんこ Jun 25 @ 6:12am 
1.6 pls
Espiovvv May 15 @ 12:00pm 
You were right to ask me to try that, seems to be a mod conflict, it's not bugged and seems to work perfectly fine.
FarmerJoe  [author] May 15 @ 11:42am 
@Espiovvv can you try with just this mod and it requirement? to confirm that it really bugged and not mod conflict?
Espiovvv May 15 @ 11:33am 
One of the recent bugged out the Sun Cradle, it no longer affects temperature at all.
Espiovvv Apr 24 @ 9:06am 
Reinstalling the Sun Cradle gets rid of the Sun Cradle's effect on map temperature, if I want to relocate it and keep the effect then I need to deconstruct it and construct it elsewhere which is less convenient.
Radiosity Apr 22 @ 6:05pm 
I remember Mister Streamer having an issue with the heart in his last series, it was an issue with the wings he was using on his pawn. I don't have wings, but I do realise now that my pawn had a psychic levitator, so yeah, that must've been the cause of the issue.
FarmerJoe  [author] Apr 19 @ 7:13am 
@Radiosity
there should be a gizmo to toggle phasing on and off, make sure your mods is updated.
also make sure your pawn doesn't have other method of path cost ignoring(usually wings) since that conflict with phasing.
Radiosity Apr 19 @ 7:07am 
The Celestial Heart is great in principal, but I have the same issue as Clairdren, my OP pawn is too busy walking along inside walls at 1% move speed to ever actually get anything done. She'll actively go for the walls so she's as slow as possible, only breaking away when she reaches the end of the current segment, where she'll zoom at 400% speed to the next wall she can find and proceed to once again move like a snail.

Thankfully removing the heart again fixed her pathing, but that's a pretty big waste of $20k silver :(
Espiovvv Apr 19 @ 12:25am 
The Sun Cradle now affecting map temperature is so nice, I moved to an ice sea tile and it's completely liveable now for everyone
FarmerJoe  [author] Apr 10 @ 7:17pm 
@Clairden the walk through wall and pathfinding are part of VE feature that I use,
next update I'll add an option to toggle the phasing
Clairdren Apr 10 @ 4:03pm 
Is there a way to edit the pathfinding when using the Celestial Heart? My pawns prefer to walk in the walls rather than open air
https://steamcommunity.com/sharedfiles/filedetails/?id=3461668521 as example of what i mean
Espiovvv Apr 10 @ 11:18am 
If you add a bionic visual effect, please add a setting to disable that, I use the mod "Integrated Implants" and it has visual bionics and they look awful on HAR pawns
Ros[É] Apr 10 @ 11:06am 
Can I also suggest adding something like a visual effect for the celestial arm when drafted like the altered carbon mod? Bionics like the arm make me want to have unarmed pawns, but it looks weird without having any visuals to show they have the bionic.
FarmerJoe  [author] Apr 9 @ 11:51pm 
it is intended feature yes, I'll look into adding a toggle button for it
Demonlord09 Apr 9 @ 10:02pm 
I was just about to report the same thing Ros[E] did.

When you install a Celestial Heart in a pawn, that pawn gains the ability to walk through solid objects. This includes mountains. It's hilarious and kind of useful, but probably not a good thing to keep around.

https://steamcommunity.com/sharedfiles/filedetails/?id=3461230774 <--- Screenshot of... bug? Feature? Sillyness.

An off switch would be helpful if you could manage it.
Ros[É] Apr 9 @ 6:19pm 
Is there a way to disable the Celestial heart's phase through was ability?
FarmerJoe  [author] Apr 7 @ 10:14am 
try unsub/ wait a bit/ then resub.
sometime steam don't automatically download update
AUV Apr 7 @ 8:30am 
Repair failure....

mod list:
core ,makaitech

error print:

1.Can't find a WorkGiver for a BillGiver Makai_PrimoForge_DrugModule10174

2.Generating pawn restrictions for a BillGiver without a Workgiver
FarmerJoe  [author] Apr 7 @ 3:40am 
fixed
AUV Apr 7 @ 2:11am 
drug module cannot create item,
error print :
Can't find a WorkGiver for a BillGiver Makai_PrimoForge_DrugModule23620
FarmerJoe  [author] Apr 4 @ 5:40pm 
@Demonlord09 pushed a quick fix for that, try destroy and rebuild that building and it should fix
Demonlord09 Apr 4 @ 4:02pm 
You've certainly been busy. I like how much fancy stuff you've added to this mod. I'll try to make time to spellcheck all the new stuff later.

For now, we have a mod animal that has a custom electric stun melee trying to kill one of your buildings.

https://steamcommunity.com/sharedfiles/filedetails/?id=3458083525 <--- Red Error spam

https://gist.github.com/HugsLibRecordKeeper/9d7d6f3653d7119997b5a42c34020f16 <--- Hugslib_Log
Espiovvv Mar 27 @ 11:22am 
@Tabu2684
There used to be a very good wiki on the mod's github page but the developer deleted it 💀

Check out the second page of the change notes https://steamcommunity.com/sharedfiles/filedetails/changelog/2806324251?p=2