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I've just not updated it as we're still waiting on a lot of content/updates.
Come the release of IE, I'll have this list sorted out with what can be used and what cannot. It was accidental to have it public, so sorry about that.
In future though, as a rule of thumb, try to not use mods that alter the same area so climate mods for example, just use one. Same as UI mods.
It was an typo that I haven't sorted out, due to having newer lists created that are more faction specific.
This list is a collection of mods that would usually form as part of a base set of mods that could be used across all factions, for example 5000 gold per turn mods etc.
For starters, there's a few climate mods in this list that shouldn't be used together as they're changing the same thing basically. Also there's the UI mods at the start of the list that could conflict but due to limited number of mods being usable at the moment, I'm not sure which one to keep.
*cont
The description seems to say they work together, but doesn't state if that is the entire list itself or bits and pieces.