Total War: WARHAMMER III

Total War: WARHAMMER III

Base Game Mods
3 Comments
Ciaphas Cain  [author] Jun 23, 2022 @ 2:58pm 
*cont
I've just not updated it as we're still waiting on a lot of content/updates.


Come the release of IE, I'll have this list sorted out with what can be used and what cannot. It was accidental to have it public, so sorry about that.

In future though, as a rule of thumb, try to not use mods that alter the same area so climate mods for example, just use one. Same as UI mods.
Ciaphas Cain  [author] Jun 23, 2022 @ 2:58pm 
No, my mod lists should say that they do work but not necessarily together and that users should take care when attempting to use mods together as some things may have changed the same area etc.
It was an typo that I haven't sorted out, due to having newer lists created that are more faction specific.

This list is a collection of mods that would usually form as part of a base set of mods that could be used across all factions, for example 5000 gold per turn mods etc.

For starters, there's a few climate mods in this list that shouldn't be used together as they're changing the same thing basically. Also there's the UI mods at the start of the list that could conflict but due to limited number of mods being usable at the moment, I'm not sure which one to keep.

*cont
Steelhawk ^S^ Jun 20, 2022 @ 4:46am 
Am I correct in assuming this requires a specific load order? As upon subbing to it all and enabling all 189, the game will not launch.

The description seems to say they work together, but doesn't state if that is the entire list itself or bits and pieces.