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It's a really great mod, but I can imagine other minor issues like this creeping in.
Is this by design?
example
conquer_wargoal = {
type = take_province
allow = {
is_subject = no
current_date < 700.1.1
}
attacker = {
conquer_cost = -0.25
}
defender = {
}
ticking_war_score = 0.5
}
conquer_wargoal_2 = {
type = take_province
allow = {
is_subject = no
current_date >= 700.1.1
current_date < 800.1.1
}
attacker = {
conquer_cost = -0.4 # -0.25
}
defender = {
conquer_cost = -0.25
}
ticking_war_score = 0.5
}
conquer_wargoal_3 = {
type = take_province
allow = {
is_subject = no
current_date >= 800.1.1
current_date < 900.1.1
}
attacker = {
conquer_cost = -0.60 # -0.4
}
defender = {
conquer_cost = -0.3
}
ticking_war_score = 0.5
}
Hello!
Try to adapt your casusbelli.txt war goal file for Timeline extended:
The idea is to add a war cost that decreases over time, with a lag of every 100 years, but when I place my conquer_wargoal_3 with changed values after your conquer_wargoal_2 - the war cost actually decreases with the specified lag, but at the same time all claims (in which the names are indicated provinces) are renamed war_goal_conquer_wargoal_3_descr
what did i do wrong? please..
but once you turn it off, the lags go away instantly and the game runs perfectly (not to mention the lags of the engine itself)
Why would you want to play without it..?
Seems like most of them are in Greece and Asia Minor :)
Why did you pull the increased difficulty? I was just about to try it. Thanks.