Imperator: Rome

Imperator: Rome

Full Mechanical Overhaul
232 Comments
jmanuel Apr 30 @ 1:37pm 
Hi. First, thanks a lot for the amazing mod. I'm also driving me mod trying to understand the utility of new buildings (I know there is a contextual popup wich inform us, but... is there any guide to sumarize for what is more usefull every one, in order to develope countryside lands? And depending the goods, the focus you find, or something similar? Thanks in advance!
Lev3e1 Apr 30 @ 6:35am 
This mod causes freezes every time a year ticks. During the freezes, the entire game freezes and CPU/GPU utilisation drops to 0. Pls fix
Dingus Apr 28 @ 3:45pm 
@Kéz kezet mos Why ? the market and forum building still exists ,i tried it with the mod and it didnt stop the mission from going through ?
Do you guys actually play this? I mean, the ideas and mechanics are great, but the game's so slow!
Kéz kezet mos Apr 18 @ 3:31pm 
This mod breaks one of the Albion missions (the mission requires a city with two markets and a forum, even though markets can no longer be built in cities with this mod) which unfortunately ruined my campaign, because it was in ironman, so I couldn't fix it via the console :(

It's a really great mod, but I can imagine other minor issues like this creeping in.
Prophayne Feb 14 @ 1:05am 
Answering my own question because I see it being asked by others too, if you look to the lower right of your portrait in province view, just past the meters, at the lower right of the meters there is a small black arrow to change the view. Its what you need to click to see your provincial investments. Good mod, op.
Prophayne Feb 13 @ 11:26am 
Where are province investments located? I'm playing as sparta but can't find any of the icons, old or new.
zen Feb 2 @ 10:21pm 
This mod doesn't allow you to declare wars as a subject, which is actually possible in Invictus alone.
Is this by design?
ShadowSun Feb 2 @ 3:09pm 
did you get rid of ports? i cannot find them anywhere
Dante Jan 26 @ 12:10pm 
I started a new game and I only have 1 artifact in the whole map. Why is this? Do they spawn later on? Should I do something? Is it possible for me to increase their spawn frequency? Please help all mighty creator.
Crispin Jan 23 @ 3:13am 
Does it matter what focus I pick, I mean the 4 different starting focuses which all gives +1 to one attribute.
robothawk Jan 20 @ 7:20pm 
Is the Age of Migrations supposed to trigger around ~250 BC? I've been playing this with TE for Invictus and was expecting it to trigger around like, 50BC or 0 as historically that's when the hellenistic age is regarded to have ended.
Souperviel Dec 14, 2024 @ 4:04pm 
@Dementive
example
conquer_wargoal = {
type = take_province
allow = {
is_subject = no
current_date < 700.1.1
}

attacker = {
conquer_cost = -0.25
}
defender = {
}
ticking_war_score = 0.5
}

conquer_wargoal_2 = {
type = take_province
allow = {
is_subject = no
current_date >= 700.1.1
current_date < 800.1.1
}

attacker = {
conquer_cost = -0.4 # -0.25
}
defender = {
conquer_cost = -0.25
}
ticking_war_score = 0.5
}

conquer_wargoal_3 = {
type = take_province
allow = {
is_subject = no
current_date >= 800.1.1
current_date < 900.1.1
}

attacker = {
conquer_cost = -0.60 # -0.4
}
defender = {
conquer_cost = -0.3
}
ticking_war_score = 0.5
}
Souperviel Dec 14, 2024 @ 4:04pm 
@Dementive
Hello!
Try to adapt your casusbelli.txt war goal file for Timeline extended:
The idea is to add a war cost that decreases over time, with a lag of every 100 years, but when I place my conquer_wargoal_3 with changed values ​​after your conquer_wargoal_2 - the war cost actually decreases with the specified lag, but at the same time all claims (in which the names are indicated provinces) are renamed war_goal_conquer_wargoal_3_descr
what did i do wrong? please..
Souperviel Dec 6, 2024 @ 1:35pm 
for some unknown reason, colonization banner causes very noticeable lags
but once you turn it off, the lags go away instantly and the game runs perfectly (not to mention the lags of the engine itself)
Dementive  [author] Dec 5, 2024 @ 7:12pm 
Yes, this will not work alongside TI.
krisi.pargov Dec 5, 2024 @ 9:14am 
Is it incorporated into TI
PalaiogosTheGreat Dec 2, 2024 @ 7:45am 
@MK Black, maybe he wants to play as Rome lol. Rome is easier without Invictus
MK Black Dec 1, 2024 @ 5:13am 
@Hyper
Why would you want to play without it..?
hernanmayhem Nov 21, 2024 @ 6:14pm 
love the mod, any way to make it work with better UI 2.0?
Hyperspearman.Swf - TheRyuSword Nov 17, 2024 @ 12:36pm 
Is there a version of this that works without Invictus?
Strap me to a Missile Nov 9, 2024 @ 1:22pm 
Can you add some of the UI improvements from Better UI like the pop ratios being show in the pop_widget_province? e.g. The widget code from Better UI's pop ratios can be copied directly into pop_widget_province and works well.
atleastonemoremod Nov 5, 2024 @ 4:53am 
Is it possible to use the "Enhanced Peace Deal System" on seperate peace deals?
nicole Oct 1, 2024 @ 10:03am 
For some reason Ports don't show up in the Macro Builder when playing with this mod.
Jack Shepard Jul 24, 2024 @ 1:00pm 
Great mod except the colonization mechanic is incredibly annoying. Pops keep moving away from the provinces and ending the timer, which is super annoying for tribes that dont have a large surplus of same culture slaves to be moving around. I think once the timer has been started it shouldnt be stopped if the pops move away.
AntipaterTruscus Jul 18, 2024 @ 9:32pm 
Hi! Great Mod! I have a question though. How is the compatibility of this Mod with other Mods that are based on Invictus, like Roflcopter's More Cultural Names and Lewa263's Culture Conflation?
Irmão Romulos Jul 2, 2024 @ 3:58pm 
this mod need a update for the invictus 1.8 and maybe a fix in the old bug of the destroy building macro
Irmão Romulos Jul 2, 2024 @ 3:56pm 
@kbnordo, for you to have the import routes and food capacity you have to had the trade node city as the capital of the province i think, try this up
The_Honored_1 Jun 17, 2024 @ 10:33pm 
someone make a compatch with 2.0 ui cause it ain't compatible for shit
kbnordo Jun 11, 2024 @ 5:27am 
Hi! Great mod, I really like it. I have a "problem" with regional trade center feature - after upgrade it doesn't add 2 local import routes and 100 food capacity, althou tax and fort level are added. I've try it with Venedia. Also this +5 point trade power is also questionable in working. Need some advise...
PalaiogosTheGreat Jun 9, 2024 @ 10:20am 
Can you decrease the amount of PI needed for trade goods?
LeechExplorer Jun 8, 2024 @ 4:20am 
How does the age system work (Hellenistic age, etc.) I've been in the Hellenistic age for 200+ years and started a golden age, yet it hasn't progressed or changed.
.The_Crow Jun 3, 2024 @ 6:01am 
I have the same issues as Nigilius, Farming settlements, required to get continue in the mission tree for 'fruits of' in Bellovacia, always dissapear on the 3 sheep, they do work perfectly on grain without issue. It is a blocking issue for the mission tree though
Smiling Knight May 30, 2024 @ 3:42pm 
Are you planning to add more artifacts? :)
Seems like most of them are in Greece and Asia Minor :)
Nigilius Angelus May 16, 2024 @ 12:52am 
I am currently trying to identify a problem which seems to be happening, so not sure if its this mod or an other which may be causing compatibility issues - Basically, when i build a farming settlement, some turns later it has disappeared as though it had never been built. Any ideas please and great mod btw
Skrott404 May 14, 2024 @ 6:59pm 
So is this compatible with Invictus and 2.0 ui or not?
Sweaty Snowman May 13, 2024 @ 4:41pm 
Just wondering if there is a patch to make FMO's new buildings work with 2.0 Better UI? I am specifically referring to the Macro Builder tab which lets you easily manage all your buildings like deleting them.
ChickenTarTar May 11, 2024 @ 5:52am 
I don't like how you separate the modifiers of the Academies, and Mills to Slave Quarters and Noble/Citizen Quarters. Makes it harder to specialize cities whilst increase pop cap with Aqueducts. Not against introducing more buildings, but this makes it unsatisfying if you're unable to grow your cities due to lack of building slots.
Puliandro May 5, 2024 @ 7:09am 
Hi, is ths mod compatible with Better UI 2.0 ?
SilenceX May 3, 2024 @ 4:33pm 
work with new update ?
Wieniec † Laurowy May 3, 2024 @ 2:43am 
I think it is i can't find it in the macro
Young Money May 2, 2024 @ 5:07pm 
love the work! but is the port missing from the macro builder?
Bruce Wayne May 2, 2024 @ 4:58pm 
same. cant seem to find the province investment screen
FELT May 1, 2024 @ 7:01pm 
I can't do province investments with this mod. i have no idea where it is located?
Bruce Wayne Apr 30, 2024 @ 5:22pm 
does the bloodline mechanic make it so families dont die out anymore?
CupCupBaconBox Apr 29, 2024 @ 11:42am 
Is this achievement compatible? Thank you.
Regal Orangutan Apr 29, 2024 @ 11:32am 
@markshot9 I was wondering the same thing
PalaiogosTheGreat Apr 28, 2024 @ 7:14pm 
Does this work with culture conflation?
MarkShot9 Apr 25, 2024 @ 8:50pm 
I found it at https://modsbase.com/
MarkShot9 Apr 25, 2024 @ 8:40pm 
Dementive,

Why did you pull the increased difficulty? I was just about to try it. Thanks.