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good mod thx
Also yes please @yrtwof, take care of yourself, you deserve all the rest and care in the world ^^
素晴らしいModをありがとうございます!自分で電気版を作ってみました。どうぞご無理なさらず、ゆっくり進めてください。テーブルのUIが自動で表示されるようになると、もっと使いやすくなると思いました。
I think it is not impossible to add an electric version, but don't expect much to be added as I hardly play in Rimworld... Sorry...
Also, any chance if integration with More Linkables and Even More Linkables? :-D
sorry :O
Sorry I didn't notice your comment...
The error seems to be "Patch failed", which should not be in this mod, so I don't think this mod is the cause.
with every mod adding their own workbench for just a couple of crafts it was getting really annoying xD
Sorry for the confusion about the function...
User Recipe" is not a function to create a new recipe, but a function to create a group that picks up only specific recipes from "existing recipes".
In this mod, recipes are divided by created item and grouped together as groups.
These groups are grouped together as tabs with an icon representing each group.
For example, a recipe that creates a weapon when executed is categorized in the Weapon group ( sword icon ).
User Recipes are not limited to these groups, so for example, frequently used "luxury meal" and "sniper rifle" recipes can be grouped together as a single group.
In other words, it is a function to organize only the recipes you want to use.
Sorry for the confusion, but this is not the ability to create an entirely new recipe that does not exist in an existing recipe, as CYFire says.
Regarding the anomaly, is it correct to say that if a recipe for creating a Mine (e.g. "mining limestone") specifies more than 100 pieces, the recipe reverts to 10 pieces?
In my environment, I can specify more than 100 without any problem.
Also, I think this mod conflicts with other mods because it only changes the display (the creation function itself is the same as the normal craft table, only the display and selection are unique UI).
If you don't mind, could you please check the following?
* Can the normal Mine recipe work as expected without this mod?
* Also, could you place the loading order of this mod as far back as possible? (I don't think this is a result of the loading order, but it might be good to check it to isolate the cause.)
If this does not resolve the issue, please post a bug report in the "Threads" Bug Report thread with the mods installed, the details of the situation, and the recipes involved, and we may be able to investigate further!
You can change any image from the upper left button in the creation menu (left of the X button, the button with the human face).
I don't know if this is a fundamental answer to your question...
Are you sure you want to use the screen where the settlers live in Colony?
When you say "open detail", do you mean when you press the "i" button on the Everything Table recipe screen?
Perhaps it is due to a mod conflict, but the details of the problem, such as what mod is conflicting, what recipe is causing the problem, etc., are unknown, so the remedy is unknown.
It would be helpful if you could share the details of the error, such as pressing copy on that error, from the gray dialog and post it below.
https://steamcommunity.com/workshop/filedetails/discussion/2803969589/3274690571063791140/
There is only a gray dialog left, nothing, it should be details
Hmmm... Sorry, I have never seen that error once... It appears that the error is occurring in Rimworld's Game Engine...
If you would like to post the following in the Bug Report Thread, please do so.
1. the situation in which the error occurred?
(In the game menu screen, in the colony, when you open the Table menu, etc... Please be detailed if possible. )
2. how often the error occurs
(Does it occur all the time, when performing certain operations, or only once?)
3. Does the same event occur even if this mod is unplugged?
We apologize for the inconvenience, but your cooperation would be appreciated.
You are pushing more GUIClips than you are popping. Make sure they are balanced
コメントありがとうございます!
他でも、UIだけ独立させてほしい、と意見があったので、別MODで対応予定です。(現在計画中です)
これでコロニーのスペースが節約できますわ!
うーんでもこの工作台があれば他の工作台が廃棄することもないと思うのです。
工作台が作れるまでの道もゲームの醍醐味だと思います。
ですから、他の工作台にもこの万能工作台のUIが使えますか?
これからUIだけ独立させるプランがありませんか?
ToolCabinet ( Core ) is currently supported.
Others, such as those added by other mods, have not been confirmed.
( Unless it is defined in the internal process of another mod to make it automatically linkable, it is probably not supported. )
Everything!