RimWorld

RimWorld

EverythingTable
35 Comments
Dave Oct 3 @ 2:34pm 
Is there a function to make the bills window bigger?
good mod thx
Nova Drayosix Jul 22 @ 2:17pm 
Could you submit the electric version to the workshop for download 睡觉? With the original author's permission of course, i'd just like to try it :)

Also yes please @yrtwof, take care of yourself, you deserve all the rest and care in the world ^^
睡觉 Jul 22 @ 11:23am 
Thank you for your amazing mod! I’ve created an electric version on my own. Please take your time — I just thought it might be more convenient if the table UI could pop up automatically.
素晴らしいModをありがとうございます!自分で電気版を作ってみました。どうぞご無理なさらず、ゆっくり進めてください。テーブルのUIが自動で表示されるようになると、もっと使いやすくなると思いました。
yrtwof  [author] Jul 22 @ 5:08am 
@睡觉
I think it is not impossible to add an electric version, but don't expect much to be added as I hardly play in Rimworld... Sorry...
睡觉 Jul 21 @ 9:43am 
is that possible add an electric version of it?
Neptune Jun 5 @ 6:11pm 
Just a question is there a way to increase the size of the table UI as it looks small on my screen?
Askesis Sep 25, 2024 @ 12:58am 
Absolutely what the game should have started with. No more messy around with hundreds of tables. Could you add a way to change the size of the bills window? It' can be very cramped. Ideally draggable columns (bills, bills list, info) but mod settings would work too. :-)

Also, any chance if integration with More Linkables and Even More Linkables? :-D
Chip Aug 24, 2024 @ 5:08pm 
Making a salad right on top of bits of smokeleaf and chunks of rock.
漆黑之梦 Apr 25, 2024 @ 10:10pm 
Can the list automatically pop up when clicked instead of having to click button again?
[JdG] Pejman Jul 28, 2023 @ 8:16am 
I just noticed I posted this on the wrong mod (was probably juggling between multiple windows xD)

sorry :O
yrtwof  [author] Jul 28, 2023 @ 5:36am 
@[JdG] Pejman
Sorry I didn't notice your comment...
The error seems to be "Patch failed", which should not be in this mod, so I don't think this mod is the cause.
[JdG] Pejman Jul 6, 2023 @ 6:22am 
thanks a lot for this

with every mod adding their own workbench for just a couple of crafts it was getting really annoying xD
yrtwof  [author] Mar 23, 2023 @ 6:01am 
Thanks comment for @CYFire.
Sorry for the confusion about the function...
User Recipe" is not a function to create a new recipe, but a function to create a group that picks up only specific recipes from "existing recipes".

In this mod, recipes are divided by created item and grouped together as groups.
These groups are grouped together as tabs with an icon representing each group.
For example, a recipe that creates a weapon when executed is categorized in the Weapon group ( sword icon ).

User Recipes are not limited to these groups, so for example, frequently used "luxury meal" and "sniper rifle" recipes can be grouped together as a single group.
In other words, it is a function to organize only the recipes you want to use.
Sorry for the confusion, but this is not the ability to create an entirely new recipe that does not exist in an existing recipe, as CYFire says.
CYFire Mar 20, 2023 @ 7:43am 
I don't quite get the "Edit User recipes". Let's say I want to add a recipe "Craft synthread from chemfuel" without loading a mod. What would I do? By now, I can choose one from the existing recipes and ... do what exactly? Change the name?
yrtwof  [author] Feb 10, 2023 @ 8:08pm 
Thanks comment @Diatom !!

Regarding the anomaly, is it correct to say that if a recipe for creating a Mine (e.g. "mining limestone") specifies more than 100 pieces, the recipe reverts to 10 pieces?
In my environment, I can specify more than 100 without any problem.
Also, I think this mod conflicts with other mods because it only changes the display (the creation function itself is the same as the normal craft table, only the display and selection are unique UI).

If you don't mind, could you please check the following?
* Can the normal Mine recipe work as expected without this mod?
* Also, could you place the loading order of this mod as far back as possible? (I don't think this is a result of the loading order, but it might be good to check it to isolate the cause.)

If this does not resolve the issue, please post a bug report in the "Threads" Bug Report thread with the mods installed, the details of the situation, and the recipes involved, and we may be able to investigate further!
Diatom Feb 10, 2023 @ 4:33pm 
Anyone else having the jobs when you tell it to craft until you have 100 units or something higher than the base? Mine keeps resetting to craft until 10 pieces.
漆黑之梦 Jun 18, 2022 @ 8:17am 
can change the size of the table to 1x3 ?? 1x2 can't use any workbench's image
yrtwof  [author] Jun 17, 2022 @ 5:37am 
@不久
You can change any image from the upper left button in the creation menu (left of the X button, the button with the human face).
I don't know if this is a fundamental answer to your question...
bujiu Jun 16, 2022 @ 9:03pm 
we need retexture for CraftingTable !
yrtwof  [author] May 18, 2022 @ 7:31am 
@漆黑之梦
Are you sure you want to use the screen where the settlers live in Colony?
When you say "open detail", do you mean when you press the "i" button on the Everything Table recipe screen?
Perhaps it is due to a mod conflict, but the details of the problem, such as what mod is conflicting, what recipe is causing the problem, etc., are unknown, so the remedy is unknown.

It would be helpful if you could share the details of the error, such as pressing copy on that error, from the gray dialog and post it below.
https://steamcommunity.com/workshop/filedetails/discussion/2803969589/3274690571063791140/
漆黑之梦 May 17, 2022 @ 6:47pm 
mod incompatible ?
漆黑之梦 May 17, 2022 @ 6:46pm 
when i open detail again after save and load,
There is only a gray dialog left, nothing, it should be details
yrtwof  [author] May 16, 2022 @ 7:40am 
@漆黑之梦
Hmmm... Sorry, I have never seen that error once... It appears that the error is occurring in Rimworld's Game Engine...
If you would like to post the following in the Bug Report Thread, please do so.

1. the situation in which the error occurred?
(In the game menu screen, in the colony, when you open the Table menu, etc... Please be detailed if possible. )
2. how often the error occurs
(Does it occur all the time, when performing certain operations, or only once?)
3. Does the same event occur even if this mod is unplugged?

We apologize for the inconvenience, but your cooperation would be appreciated.
漆黑之梦 May 16, 2022 @ 7:13am 
some bug??

You are pushing more GUIClips than you are popping. Make sure they are balanced
Real ***** User May 15, 2022 @ 12:27am 
GREAT MOD!
Wagh⁧⁧ gish⁧⁧ Pluto• May 11, 2022 @ 8:36am 
The mod is very great! I find it very helpful, when you have so many workbenches from mods, especially when your workshop is half the size of the entire base! :steamthumbsup:
Onion May 10, 2022 @ 11:15pm 
Man, I love the UI most of all, it looks so smooth. Wish it could be on all crafting benches.
yrtwof  [author] May 9, 2022 @ 6:42am 
@LuneFox
コメントありがとうございます!
他でも、UIだけ独立させてほしい、と意見があったので、別MODで対応予定です。(現在計画中です)
LuneFox May 8, 2022 @ 10:21pm 
素敵なmodありがとう!!
これでコロニーのスペースが節約できますわ!
うーんでもこの工作台があれば他の工作台が廃棄することもないと思うのです。
工作台が作れるまでの道もゲームの醍醐味だと思います。
ですから、他の工作台にもこの万能工作台のUIが使えますか?

これからUIだけ独立させるプランがありませんか?
Pych May 7, 2022 @ 9:36am 
Amazing! I'll be able to get rid of all those one-time use workbench coming with mods
Chief11 May 7, 2022 @ 9:12am 
Thanks!
yrtwof  [author] May 7, 2022 @ 1:22am 
@critproof
ToolCabinet ( Core ) is currently supported.
Others, such as those added by other mods, have not been confirmed.
( Unless it is defined in the internal process of another mod to make it automatically linkable, it is probably not supported. )
Chief11 May 6, 2022 @ 5:27pm 
Does this have any linkable compatibility? (Toolbox/etc)
The Blind One May 5, 2022 @ 11:12pm 
What do you bring to the table?

Everything!
l May 5, 2022 @ 5:11am 
お疲れ様です、待ってましたー:steamthumbsup: