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Works fine. Your mod list probably needs to be looked over.
If it uses Kislev units, they will have it.
Very nice, looks great!
made it
Go ahead!
https://steamcommunity.com/sharedfiles/filedetails/?id=3000852143
All good man, there's tutorials on YouTube for this kind of thing that will give a visual demonstration to what I'm saying.
No there is no specific file for the cape. It's embedded into the body, texture and model wise. You would need to access and edit ksl_tsar_guard_male_body.rigid_model_v2, and then hit a button called 'Split Mesh into logical parts', and from there you could delete the fur cloak. Then you would have to merge the parts back into one again, then hit Generate LODs so your fur cloak changes are visible at all distances, and then save your new rigid_model and then hit generate .wsmodel.
For putting on a red cape you would have to basically drag a cape/cloak asset from another model, like say a Boyar, adjust it so it fits to the Tsar Guard model, while also editing the Boyar cape texture (I'd use Photoshop) so it has a new name and is the color scheme you want.
Hey man. I recommend using AssetEditor so you can find your way exactly to the files. The exact file directory is variantmeshes/wh_variantmodels/hu1c/ksl_kossar_armoured/tex although I must tell you that Tzar Guard's have bear fur capes so... if you just altered the textures it would just be red fur. You would ultimately need to do some kind of model alteration for just straight up red cloth capes which AssetEditor would also help you with.
Not anymore, just fixed it and updated mod. Thank you for doing your due diligence and testing this thoroughly before saying it was broken. You may need to delete the mod from your workshop folder before re-subscribing, sometimes the game doesn't update properly.
Usually that means ABOVE The Motherland but this mod for whatever reason doesn't seem to play nice with Motherland. Haven't really had the time to investigate why. The Motherland uses the exact same aventails for troops here, it does not use them for Boyars.
Thank you. I think Hooveric just straight up uses the assets from this mod lol not sure if he does for Boyars tho
Does this work with hooveric reskin mod?
Thanks you
Thanks! Still works for me, also with only this mod activated. Hope you figure your problem out!
Gotcha. Thanks for the reassurance! I'll take a look around and see what's causing the bug.
Hello! As of today this mod is still working as intended. I know this because when I test it with just this mod activated, everything displays correctly. Which means you should probably look over your mod list, one by one, activating and re-activating, and discover where your mod conflict is, because that's what you're experiencing.
Sad to hear that, hope you sort it out!
Thankfully it works without SFO.
Thank you!
I'm not familiar with the MCM mod. Perhaps you could link it. But yes after I take a look I could most probably post a sub-mod that includes more aventail variants.
As for the cloth removal, that's easy to do but it wouldn't look too good because of how these models were kitbashed together, the cloth and cloaks are hiding quite a bit of graphical jankyness.
Any chance to include an option to increase the ratio of aventails in the units with the MCM mod? And/or remove the cloth hanging down around the back of the helmets to see more of the aventails?
Added new Boyar variant, seen in preview wheel.
I do not at this time. I don't know why mine doesn't overwrite the other even when the load order is changed. I'll look into it when I get home.
@Simon.3.0
Eventually, come next major update from the game devs. They all work fine right now, regardless of the 'out of date' symbol.
@Mr. F, RagnaroK
Thanks guys!
Its all good, we can wait, your mods are god tier!
I am indeed that one. On plane now. Will be updating over the next days.