RimWorld

RimWorld

[LTS]Maintenance
376 Comments
T Aug 4 @ 8:53am 
Could you consider adding a mod option or something to control repair amount per weapon/sewing kit, or perhaps a "Repair by percentage rather than absolute" option? I have the mod "Quality Affects HP", so a masterwork item might have 800 hp and the sewing kit only repairs like 40 hp.
Minor thing, so I understand if not! I just don't see anything in the xml that controls repair amount, so I thought I'd ask!
Accord Ayre Aug 3 @ 1:39pm 
Looks like Medieval Overhaul removed the DankPyon_RusticCookingTable def and replaced it with a DankPyon_StoneOven def.
Veritas ☨ Aug 1 @ 11:42am 
They are not using repairs kits at all for buildings, broken down bench and despite having them in storage and even in colonist inventory it says "Need a repairs toolkit"
Captain Rex Jul 29 @ 6:55pm 
Does it have a performance impact?
Farbott Jul 28 @ 12:18am 
Does this make pawns do it out of their inventory, or will they maintain clothing/weaponry in storage as well? Would be very convenient if they do that so I can set my crafter up to be responsible for the colony's gear
Schadenfreude Jul 26 @ 5:50pm 
@Fonzo
Ah, that makes a lot of sense, I was wondering why pawns with a Charge Lance wouldn't maintain it, but weapons I crafted seemed to be in good shape.
Fonzo Jul 26 @ 11:50am 
@Schadenfreude
Don't know if this is your problem, but need to research the weapon in order to maintain it. This can be disabled in the mod options menu.
Schadenfreude Jul 26 @ 7:06am 
My pawns will maintain their apparel, but they completely neglect their weapons.

All their equipment is topped off, while the weapons are at risk of falling apart.

I do have weapon toolkits in storage.

Am I missing something?
Clover Schicksal Jul 25 @ 9:17am 
I'd like to second the question on compatibility with Fluffys Breakdowns, mostly for the gradual breakdowns before needing to use this mods Repair toolkits
Daesikki Jul 24 @ 8:00am 
how can i repair our mechanoid's weapon? is there an option to disable ally mechanoid's weapon get worse?
Jet Jul 22 @ 3:50am 
is there another mod that adds repairs for clothing
Dealer Mangan Jul 22 @ 3:48am 
It seems like pawns don't automatically priotitize repair kits over components. My pawn has a repair kit in the inventory, and a few more in the storage. But she still decides to grab a regular component to repair a breakdown. When i drafted her, causing her to drop the component, and forbade all the components on the map, only then did she start using the repair kit.
King of Blades Jul 21 @ 1:06pm 
@moo This doesn't add recycling...
gunns22 Jul 12 @ 9:30am 
@LimeTreeSnake
Looks like RimPy's still saying this needs [LTS] Systems, which I recall you saying you'll let die and make all of your mods standalone. Don't suppose you could look into it?
BHZRD_guy2 Jul 11 @ 10:46am 
Uh is this compatible with gravship building?
ozfresh Jul 4 @ 11:22am 
I love the mod, but I was just thinking that you should make archotech buildings not need repairing. I just think its silly they need it.
Gender Bender Jul 3 @ 7:15pm 
is it possible to configure how much weapon degrade when using it? using LMGs with weapon degradation turn on mean they always degrade to 0% especially in a long fight and the gun have magazine size in the hundreds
SghHanzMullerSW Jul 3 @ 5:23am 
is it compatible whit fluffy breakdown (1,6)
illcat Jul 2 @ 7:20am 
I'm guessing this can't be added mid save due to the new worktype it adds?
moo Jun 27 @ 8:47pm 
Hi. Can you confirm if your mod's recycling features completely obsoletes Simple Recycling in terms of functionality?
Realm Imp Jun 17 @ 9:38am 
found an issue, error pops out after adding this to my modlist
https://postimg.cc/gallery/SMd3C8S
will pawns learn crafting experience from repairing their appearance and weapons?
LimeTreeSnake  [author] Jun 15 @ 5:58am 
- Updated to 1.6, updates henceforth only for 1.6. Previous versions kept as is.
- Removed Systems dependency.
- With removal of Systems, removed worktype Task.
- Maintenance now use new worktype "Maintenance"
- Gave Grease a fuel value of 4 for Medieval Overhaul.
- Wherever WoodLog is used as fuel, grease can now be used too.
- Refactored code and made it more optimized and safer.
- Can now recycle apparel at DankPyon_TailorsBench & DankPyon_MendingBench
- Fixed error when reserving a spot while people eat there.
Mr Big Penis Jun 15 @ 5:38am 
@Guineatown read the faq mate
gazza_m_bolton Jun 13 @ 9:59am 
What are your plans for this mod with the new 1.6 update approaching (a lot faster than I personally expected). I really like the weapon deterioration and maintenance built in with this mod.
Guineatown20806 May 23 @ 4:34am 
Modsorter says it is incompatible with SO2. Is this really the case or is this just a modsorter issue? Becaue Maintenance doesn't have incompatible mods as listed here.
Gender Bender May 14 @ 5:33pm 
how does weapon jamming works with other mod that added gun jamming like this mod ? Does the mod that load last take over the other one?
Olirin May 10 @ 2:00am 
Hi.
Tried this mod in a medieval game (medieval overhaul), can craft repair kit but maintenance job isnt in the job manager so pawn dont use kit. Anyone had this problem?
ozfresh May 4 @ 1:19pm 
Mod sorter says this isnt compatible with SOS2
deltaCorben May 4 @ 3:04am 
I do not understand the point of this mod. I gave the new job to my crafter because you write that crafting skill is relevant but they only repair the gear they are wearing and not other peoples gear or stored gear.
gazza_m_bolton Apr 16 @ 3:01am 
I'm not sure if it's this mod or your LTS systems mod but I've noticed the recycle job for apparel no longer gives back resources. I'm not getting an error message from it either.
Sentinel Mar 16 @ 12:43am 
Idea for repairing clothing/armor. clothing/armor can only be repaired using a kit made with same material. a cloth sewing kit can only repair cloth items, plainleather kit for plainleather clothes, and so on. Armor can be armor repair kits made in a similar manner with recon, marine, and cataphract needing a kits made from plasteel and advanced components.
Dealer Mangan Feb 27 @ 8:32pm 
Is it possible to have max durability degradation after each maintenance? I do like to be able to prolong the life of my clothes and armors, but the way it's done completely trivializes it. I think if every maintenance operation decreased maximum top durability by 5~10% it would be both realistic and bring back the need to procure fresh clothing from time to time, just less annoyingly often as without the mod.
Reisen Jan 26 @ 12:39am 
While we're talking about suggestions, could we have an option to limit how many times a given item can be repaired, to balance out never having to create new equipment again?

I was thinking something like reducing max HP with each repair, but if that's not possible, just limiting to a configurable count would be ok too
VNVVWVVNV Jan 21 @ 12:39am 
Incompatible with Save Our Ships 2.

If someone strongly believes SOS2 is not worth keeping in my modlist (CE, gunplay, etc incompatibilities) let me know please!
Horhyzon Dec 31, 2024 @ 4:30pm 
How does this work with persona weapons since there is no research for them?
TheAuditor Dec 26, 2024 @ 10:59pm 
Its can be worked using mending table from VFE Ancients?
Rondson Dec 21, 2024 @ 12:38am 
Hello! Are sewing kits meant to repair items like bulletproof vests and flak vests, along with everything in between from the mods or vanilla game, so long as you have a relevant research?
LimeTreeSnake  [author] Dec 14, 2024 @ 3:30am 
How come they cannot repair it? It should be repairable by pawns as long as you have them weapon toolkits and pawn having the task job assigned. But if they cannot still repair it, then it's a bug and I'll have to look into why. Although I've not had that issue afaik.

I shall add it as optional in the future Subhuman.

Modray's suggestion is solid, I should add an option to allow switching the priority of repairs. Atm, iirc, it's percentage based. But shall look into anyhow to add more options.
Furgie Dec 10, 2024 @ 4:35pm 
one of my colonists has a persona weapon, which they are unable to repair, however it keeps taking damage the more they use it. is tthere any way to make it so it can be repaired, or make the persona weapon unable to degrade like normal weapons?
subhuman_p0s Nov 25, 2024 @ 3:24pm 
could you add an option to remove the possibility to repair? it's for a hardcore modpack, currently I have deleted all the files for repair kits manually, and it crashes my game (my fault). but it would be great if you would add such possiblity. thank you for the mod as it is
2_Modray Nov 11, 2024 @ 4:22pm 
Any way you could make pawns prioritize repairing more damaged items first? The seemingly-random way they currently do it can get frustrating in situations where you have to make them do it manually (for example, when their armor takes a lot of damage and they'd rather swap it for a fresh set than repair it).
LimeTreeSnake  [author] Nov 5, 2024 @ 6:17am 
Updated description a lil

Maintenance expands upon the game's degradation and breakdown system by providing ways to let pawns repair worn equipment such as weapons and armor through the introduction of Weapon Toolkits and Sewing Toolkits. Over time, equipment degrade with use, with faster wear on lower-quality items. Poorly maintained weapons have a chance of jamming as well, and breakdowns are now repaired using Repair Toolkits instead of components, which only require 1 component to make 5 repair kits. You can alter and toggle a lot of these behaviors in the mod settings page.
LimeTreeSnake  [author] Nov 5, 2024 @ 6:09am 
I should alter the summary a bit to better tell that, thanks for pointing it out
LimeTreeSnake  [author] Nov 5, 2024 @ 6:08am 
Yeah it does deteriorate when used, and bad weapons deteriorate faster. You can alter these settings in mod settings.
Futstub Nov 5, 2024 @ 3:51am 
Oh so this does make weapons detoriate when fired? It doesn't say so in the description (if I'm not too stupid to read, which may as well be the case).

In that case I'm absolitely happy as is! :D

Thanks for your work for the community!
LimeTreeSnake  [author] Nov 5, 2024 @ 12:52am 
Adding an option to right click on a weapon / apparel to repair it sounds legit. Would not be automatic job but to repair items that way could definitely be viable. Will look into it.
LimeTreeSnake  [author] Nov 5, 2024 @ 12:50am 
Hmm could add it as an option futstub. Will look into it for the next update. To allow natural deterioration like so. Not just by firing the weapons.
Futstub Nov 2, 2024 @ 12:02am 
Why is it so hard ro find a good mod that makes weapons deteriorate while used like armors..? D:

That would make this mod here much better...