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Great job
Automatically you need to have the install tool so go to the ....|\Steam\steamapps\workshop\content\365960 and search for Long Beach you will find \Long_Beach_2.35.rfcmp right click (presuming you have the install in it) and install it in DEVMOD.
The second way is too go to the Steam\steamapps\common\rFactor 2\Installed\Locations\Long_Beach\2.35\ and open the Long_Beach.mas with the tool to open MAS in ...\Steam\steamapps\common\rFactor 2\Support\Tools\MAS2.exe export the SCN file anywhere you want then open the scn and under ...\Steam\steamapps\common\rFactor 2\ModDev\Locations create the necessary folders. The next step is to export the mas files to the correct folders (easy just follow the name).
Any hints how to open the track in devmode? (We want to drive the track with a big grid and need to check pit/garage spots and starting grid spots)
Thanks in advance!
I really hope, that the Version, that LuisB will upload as next, will work for all of you or at least for some more.
I can only say, that it is a more than strange Problem.
Just one Thing: when you try it out, ensure that there only the Version installed that you want to try.
Uninstall all other Versions, that includes also Long Beach Tracks from other Modders.
Good Luck
We at least could get it working for one of them.
My Problem is, that all 2.2 Versions (the original and all Test Versions) work for me, i have no Problem to start the Steam Command dedicated Server with them.
And when i can not reproduce the Problem, i can not investigate on my own Machine.
And the Trace Files are completely useless, because you can not find just 1 helpful Hint in them.
So i have to package something together, send a new Version to the ones that have the Crashes, wait for the Feedback, adapt the Package.... and so on.
That is very laborious and Time consuming and so i decided to stop with it.
TRACE LEVEL=3
...
28.07s game.cpp 953: Setting RFM "GFOX Indycar 21 LBeach"
28.09s setup.cpp 3521: Reset veh file filter
28.09s setup.cpp 3665: Set veh file filter |IndyCar_2021 1 null 0 null
32.43s NetCommDedic 2342: Detected 4399 ms long freeze while processing message 514, 589860, 0
37.56s NetCommDedic 2342: Detected 2374 ms long freeze while processing message 514, 589870, 0
38.53s NetCommDedic 705: HeadlessState update: STATE_CONFIG -> STATE_STARTING
38.73s NetCommDedic 705: HeadlessState update: STATE_STARTING -> STATE_LOADING_EVENT
38.75s game.cpp 953: Setting RFM "GFOX Indycar 21 LBeach"
38.75s setup.cpp 3665: Set veh file filter |IndyCar_2021 0 null 0 null
38.75s HPNode.cpp 385: Node change for [[Server]] reqn:-1, nid:0, thread:7016, Mode:Spectator, Swapping:false, Slot:-1, Park:-1, Veh:UnSet
38.75s NetCommDedic 6374: Enter ReconfigureServer() ...
38.76s game.cpp 953: Setting RFM "GFOX Indycar 21 LBeac
Faulting application name: rFactor2 Dedicated.exe, version: 1.1.3.1, time stamp: 0x63b5a16b
Faulting module name: webio.dll, version: 10.0.20348.1, time stamp: 0x9797039b
Exception code: 0xc0000409
Fault offset: 0x0000000000061d80
Faulting process id: 0x1d20
Faulting application start time: 0x01d93356c106e785
Faulting application path: C:\Jogos\rfactor2-dedicated\Bin64\rFactor2 Dedicated.exe
Faulting module path: C:\Windows\SYSTEM32\webio.dll
Report Id: f02a4fd5-cf22-49b3-bd99-4b0f074b445a
Faulting package full name:
Faulting package-relative application ID:
The Problem is a strange one.
When i tried to create the Server (Steam Command dedicated Server) with the 2.1 Version on my PC, it crashed too.
Then i've made some Tests and changed some Things and it was loaded.
So i thought, if it loads for me now, it should load for all Others too.
That it doesn't, is really strange.
My current Problem with trying to fix it, is, that i can not fix something that doesn't happen for me.
But i'll continue investigating.
Problem signature:
Problem Event Name: APPCRASH
Application Name: rFactor2 Dedicated.exe
Application Version: 1.1.3.1
Application Timestamp: 63b5a16b
Fault Module Name: rFactor2 Dedicated.exe
Fault Module Version: 1.1.3.1
Fault Module Timestamp: 63b5a16b
Exception Code: c0000005
Exception Offset: 00000000003c185d
OS Version: 6.3.9600.2.0.0.272.7
Locale ID: 1033
Additional Information 1: c86c
Additional Information 2: c86c7133c58a290aab1dccbb63696fd3
Additional Information 3: 111f
Additional Information 4: 111f9fabc140c01b3c2901ff21f3428b
38.06s NetCommDedic 2342: Detected 3046 ms long freeze while processing message 161, 24511638, 2
39.21s ai_db.cpp 4013: Entered AIDatabase::Init()
39.43s steward.cpp 8983: Entered Steward::Init()
39.43s steward.cpp 2663: Could not find glow "STARTGLOW"
39.43s steward.cpp 2658: Could not find light "PITLIGHTIN"
39.43s steward.cpp 2663: Could not find glow "PITGLOWIN"
39.43s steward.cpp 2658: Could not find light "PITLIGHTOUT"
39.43s steward.cpp 2663: Could not find glow "PITGLOWOUT"
39.43s steward.cpp 9054: No attackzone 1 poly found
39.43s steward.cpp 9060: No attackzone 2 poly found
39.43s steward.cpp 9066: No attackzone 3 poly found
Since you're unable to fix the crashing problem, can you upload 2.0 to a hosting service somewhere and make it available?"
Do you mean this version was working?
29.28s steward.cpp 8983: Entered Steward::Init()
29.28s steward.cpp 2663: Could not find glow "STARTGLOW"
29.28s steward.cpp 2658: Could not find light "PITLIGHTIN"
29.28s steward.cpp 2663: Could not find glow "PITGLOWIN"
29.28s steward.cpp 2658: Could not find light "PITLIGHTOUT"
29.28s steward.cpp 2663: Could not find glow "PITGLOWOUT"
29.29s steward.cpp 9054: No attackzone 1 poly found
29.29s steward.cpp 9060: No attackzone 2 poly found
29.29s steward.cpp 9066: No attackzone 3 poly found
29.29s steward.cpp 6198: InitializeMultiSessionRules():
29.29s specialfx.cp 3884: Entered SpecialFX::Init()
29.36s specialfx.cp 3949: Using TDF File: C:\rfactor2-dedicated\Installed\Locations\Long_Beach\2.1\..\Long_Beach.tdf
Was the same Problem with this track, dedi crashed at startup. They fixed it like described in the linked post.
Having the same issue with 2.1 (the same as Miguel some comments below) unable to start dedicated server.
The dedicated just crashes (closes without saying anything).