RimWorld

RimWorld

Make Anything Craftable
246 Comments
Mask of Humble Jun 5 @ 9:16am 
So I have a lil problem, I've set up the recipes to craft things, everything seems fine but when they go to make the items, they bring the required items to the workbench and craft the item but nothing appears, the crafted item just disappears into thin air, this happens with herbal medicine, silver, gold and anything else I try to make craftable.
200 May 12 @ 3:04pm 
hey. such a good and useful mod but i have encountered a problem i thought i'd share.
around 20% of the time when attempting to create a new world with this mod installed i get the 'error while generating map' problem. i restarted my game around 80 times to narrow this down as it was a very inconsistent problem and thus hard to spot. I hope i'm not wrong, i'm so worn out now haha.
Maddman46 May 11 @ 7:54am 
broke the Club recipe... and now its blank. how do fix??? uninstalling and reinstalling the mod and game have not worked. pls halp
Stalinator9000 Mar 23 @ 2:04am 
If you have made a mistake is there a way to reset a recipe back to the default?
Salty Beard Mar 15 @ 4:20am 
I'm not using CE.
Bizonacci Mar 13 @ 10:06am 
Salty Beard maybe its because of CE patches or something ? for example, i changed the ingredients of a nuke manually, and made it much more expensive from game files. however, since i had CE, the mod used its CE file. thus, resulting in not working.
Salty Beard Mar 13 @ 4:06am 
Nah, doesn't work for me either. Edited a recipe, saved it, checked the workbench and nothing. Even after reloading. Checked the recipe and the ingr. were gone.
GalacticSeal Mar 12 @ 3:37am 
Doesn't seem to work, as I entered in a new recipe prior and it never showed up; looked for the recipe I added in the recipe list, and it wasn't there.
Sumatris Mar 6 @ 9:53am 
For me, restarting the game after creating a new recipe doesn't fix the "recipe shows up on work benches that weren't assigned to it" issue. Does anyone know a different possible fix?
[RTB] Sarianos Feb 21 @ 2:52am 
Did anything ever come of that foray into VFE-M assembler compatibility?
Ryanisunique107 Jan 25 @ 8:13pm 
finaly i can bulk produce weed
Siydge Jan 25 @ 7:08am 
finally, no more devilstrand for marine armor when i have better... thank you 🙏
Bo Sinn Jan 21 @ 11:11am 
finally... Craftable Hawktuah
OceanOfGaming Jan 18 @ 12:43am 
@eric theres a mod called make anything buildable. get that one
Eric Jan 17 @ 10:05pm 
can you change construction recipes?
OceanOfGaming Dec 28, 2024 @ 8:47am 
how do i reset all recipes back to vanilla?
blazezierhiz Dec 25, 2024 @ 8:27pm 
btw, quitting the game and loading save fixes it. tho you need to quit the whole game everytime you make a recipe. saving and loading the game while in game doesnt fix it. a whole restart of the game is needed.
blazezierhiz Dec 25, 2024 @ 3:25am 
recipes seems to appear on work benches that are not assigned to it. i made persona core recipe and assigned it to the machining table but it also appears at the fabrication bench.
Kimo' Dec 21, 2024 @ 2:18pm 
Having the same issue as blackrave here, impossible to save/delete a recipe
pgames-food Dec 10, 2024 @ 8:17pm 
@blackrave there was also another running gag (sort of) which was "any hard incompatibilities" :)
(but that person actually ran like 3 times as many mods (as me with my 500+ savegame), so it was understandable too :)
blackrave Dec 10, 2024 @ 7:21pm 
I think that's a running gag, based on usual question "Is this compatible with CE?"
I don't see how this would be incompatible with CE, since CE uses standard crafting methods.
Only mods that could be incompatible are ones that use some unusual crafting method, like paste dispenser, Rimefeller refineries or VE-Mechanoids factories, but even then you simply won't be able to change those recipes, but still add your own.
TheMugiMonster Dec 6, 2024 @ 3:15pm 
To what extent is this incompatible with CE? As in, will my game break if I use them both together or will I just not be able to craft CE items using this mod? I don't mind the latter, but I'd like to know if I'll get significant errors if I use them both in the same save.
blackrave Nov 27, 2024 @ 11:18pm 
Alright, something isn't working for me
Mod options menu is there and I can set ingredients, requirments, etc.
But there is no way to actually finalize and add the recipe
Only button available is Close (and X in the corner)
Pressing those add nothing
Pressing Enter also simply closes window without adding any recipe

Am I doing something wrong?
pgames-food Nov 25, 2024 @ 4:38pm 
hi can i check if there was ever a version of this mod, which worked on v1.2 of rimworld at all?
Ballin' and I can't get up Nov 25, 2024 @ 6:54am 
This mod is great, just one point of interest: Is there a way you could add varying amounts to recipe ingredients? You can do it with the first item but all ingredients afterwards are based on the same amount.
cricketboy01 Nov 23, 2024 @ 6:00pm 
Thank you, V.O.I.D stuff is finally a possibility.
擯棄林 Nov 2, 2024 @ 6:35am 
I can't delete duplicated recipes, please, could you fix that?
Lakipse Oct 19, 2024 @ 7:46am 
So he will answer me why the crafting recipe appears on those crafting stations where it should not have been
Lakipse Oct 18, 2024 @ 10:59am 
For me, my recipes appear in those workstations where it was not created, why is it duplicated there, I tried so many ways, it doesn’t help, the mod is cool, but it needs a lot of polishing
PurpleHaze Sep 30, 2024 @ 9:55pm 
@[SWⒶT] ۩Nekomancer۩
found a fix yet?
Mask of Humble Sep 19, 2024 @ 12:14am 
I found the problem, this mod has to be pretty high up on the most list to work properly
Mask of Humble Sep 18, 2024 @ 10:57pm 
How does one manually delete the recipies, I have almost 9 copies of the same recipe and deleting them in game and restarting my game does nothing.
Tairanos Sep 10, 2024 @ 6:09am 
I am having a problem that my made recepies keep disapearing from my workbenches after loading a save, even tho they apear in the mod menu, i ended up having to remake them and that resulted in many recipies apearing in the mod menu and sometimes they apear as unusable recipies in the workbench.
As a side note, is there a way to delete made recipies?
人忍忍 Aug 12, 2024 @ 5:53am 
anything
C.K. Aug 1, 2024 @ 1:42pm 
Hey, I have this annoying thing, which makes every crafting station that has atleast one custom craft have every other. So if I open smelter's list of crafts, I will have stuff that is supposed to be there, but also I will have implants, that were supposed to be available at fabricator. It is not a big deal, as I can just ignore those crafts on unintended stations, but still, bloat is a bit annoying.

So, any of you had something like this happen? Like, known incompatibilities and conflicts? I dont think anyone will want to dig around my 450 mods for them, so if nothing is known, its all cool.
John Awesome Jul 16, 2024 @ 8:06am 
I seem to be unable to change make recipes using the metals category, I can only use the entire raw resources category to do it, and any recipe uses it that I copy won't have any ingredients in the copied recipe.
Cracam Jun 28, 2024 @ 1:39am 
I hava also a problem akin the the one with the human corpse but with mecanoïds corpse.
I writen no ingrendient find
Tel_Arin Jun 10, 2024 @ 8:58pm 
Thanks for this blessing of a mod.
Sync Jun 1, 2024 @ 3:14pm 
I love the idea of this mod but I'm having trouble using it. Is there a way to reset things back to defaults? In trying to learn how to use it I've messed up recopies unintentionally. If not, is there a way in the mod to check what has been edited? If not, where do the existing edits get saved in the file structure?
[SWⒶT] ۩Nekomancer۩ May 19, 2024 @ 7:22am 
I have a question about this mod, I am trying to make corpses convertable to chemfuel directly (without the need to butcher them first), I added corpses as a category for the required ingredient, choose the chemfuel bank as the station and entered the input/output, but it keeps telling me "missing 1 ingredient" without telling me what ingredient, I can set what corpses to use in the chemfuel station but whatever I enable, it won't accept any of them, even the fresh one frozen in my storage. Is there anything I forgot or need to add?
Míla Apr 27, 2024 @ 7:34am 
Thanks for the update :D
Hawler Apr 27, 2024 @ 4:20am 
heya, just wanted to let you know that once you picked a "unfinished thing" you cannot go back to nothing. not a huge thing but just wanted to bring it up in case no one has before :D
oto45 Apr 23, 2024 @ 4:30am 
how to delete recipes?
ShadowEater25 Apr 21, 2024 @ 9:48am 
ok!
Halboffen Apr 21, 2024 @ 4:39am 
I stand corrected. Unsub and resub did the trick.
Scorpio  [author] Apr 20, 2024 @ 11:58pm 
files are there unsub and resub
ShadowEater25 Apr 20, 2024 @ 1:57pm 
then why put a 1.5 tag on? is it going to happen very soon i guess?
Halboffen Apr 20, 2024 @ 12:34pm 
That's why it doesn't work*
Halboffen Apr 20, 2024 @ 12:31pm 
The files for 1.5 are missing in the mod files. But the Tag for 1.5 has been set on steam. That's it doesn't work and why there's a mismatch.
ShadowEater25 Apr 20, 2024 @ 12:13pm 
um, it says its 1.5 on steam but on ingame?
and i loaded with it and it stil dosn't work