tModLoader

tModLoader

Reduced Grinding
183 Comments
Vanimur May 8 @ 5:47pm 
I don't think the merchant dice works, it doesn't have a use animation or anything
Marshall Banana Feb 15 @ 4:42am 
How come setting an item to 1 doesn't make it 100%? Am I missing something?
Dragon3025  [author] Dec 19, 2024 @ 7:32pm 
@Slaz: It's "Chance = 1 / Configuration_Setting", so setting it to 50 means there's a 1/50 chance of dropping or 2%.
Slaz Dec 19, 2024 @ 7:24pm 
I might be dumb, but what does "Chance = 1" mean? Like if I set my Biome Key chance to 50, does that mean it has 50% chance to drop?
Z3nith Dec 13, 2024 @ 4:06am 
Works perfectly now!
Roobi Dec 13, 2024 @ 1:18am 
Yes, it seems to be working for now.
stim shots Dec 12, 2024 @ 2:36pm 
it works now :steamthumbsup: :)
Dragon3025  [author] Dec 12, 2024 @ 2:01pm 
I updated with an attempt to fix the bug. Please let me know if it's working.

The change I made: In ReducedGrinding>Global>Player.cs at line 43: I changed it from

if (Main.LocalPlayer.HasBuff(BuffID.Clairvoyance))

to

if (Player.HasBuff(BuffID.Clairvoyance))
Dragon3025  [author] Dec 12, 2024 @ 1:16pm 
I'm sorry about the bug everyone. It was working on my PC when I published it.

I want to revert to the last version that worked for everyone, before trying to fix the current. Was version 9.10 working for everyone?
Hitori Dec 12, 2024 @ 11:07am 
For those who encountered the problem: go through the mods folder of the browser with mods, find the mods folder by id (2802069787) and delete the last of the available ones (by version date)
K1SS Louks Dec 12, 2024 @ 9:43am 
v9.1.1 crash
kedrophobia Dec 12, 2024 @ 7:06am 
@Dragon3025
kedrophobia Dec 12, 2024 @ 7:05am 
v9.1.1 crashes
Razoldon Dec 12, 2024 @ 6:53am 
This mod is currently broken, latest patch crashes the game if enabled. Disable the mod for now until they fix it
Syventh7 Dec 12, 2024 @ 1:32am 
game crashes with the mod enabled just like @stim shots said, deleting and reinstalling the files of the mod and other solutions didnt work for me, but I´m gonna try some other stuff too
stim shots Dec 11, 2024 @ 9:55pm 
latest update causes game to crash when clicking on either multiplayer of singleplayer
Dragon3025  [author] Dec 6, 2024 @ 2:45pm 
Reminder, I get notified better at the Github site and the Forum page.

@i am a piece of bread: I added the configuration.
i am a piece of bread Aug 10, 2024 @ 10:23pm 
can you add a drop rate configuration for the obsidian rose
Dragon3025  [author] Jun 30, 2024 @ 4:20pm 
@LateralOrc69977: This mod doesn't affect any recipes from other mods.
LateralOrc69977 Jun 28, 2024 @ 10:45am 
does this mod decrease recipe item requirements for calamity?
Dragon3025  [author] Jun 14, 2024 @ 5:37pm 
@Jack-I-Ripper: What potions, and are they working when those mods aren't enabled? Note: I get notified quicker and can keep track of issues much better at the Issue Tracker linked in this mod's info.
Jack-I-Ripper Jun 6, 2024 @ 12:16pm 
potions are not working multiplayer playing with calamity/thorium/calamity overhaul
Dragon3025  [author] Mar 11, 2024 @ 6:44pm 
@Wgairborne: That was a bug. I fixed it with this update.
Wgairborne Mar 5, 2024 @ 4:13pm 
has anyone had issues with the angler not giving rewards? reduced grinding is seemingly the only mod I have that changes his behavior, and he'll randomly not give rewards, even on his first quest of the day
ASP Ian Dec 29, 2023 @ 6:05pm 
i fixed it, i had to validate the tmodloader files
ASP Ian Dec 29, 2023 @ 5:54pm 
and also in the config, the potions and and fishcoins are greyed out*
ASP Ian Dec 29, 2023 @ 5:40pm 
@Dragon3025 i just know it's not doing anything when i do that, and it says something about serverside config.
Dragon3025  [author] Dec 29, 2023 @ 1:17pm 
@ASP Ian: I tested it just now. If you set the amounts greater than 1, it will enable the recipe. If it's not working, another mod could be interfering with it.
ASP Ian Dec 28, 2023 @ 11:29pm 
I cannot for the life of me seem to be able to enable the bobber potions
Dragon3025  [author] Oct 30, 2023 @ 9:31pm 
LuGiO: Yeah the chance is 1 / configuration_setting, so setting it to 1 means it's 1 / 1 = 100%. Setting it to 0 will make it use the vanilla drop rate. I set it to 0, and didn't have the problem of all of them dropping it. Make sure to reload after making changes to the configuration.
Lloyd Oct 30, 2023 @ 5:14am 
i've also set the drops for Goodie bags once to 1 now every mob drops them, then back to 0 but still all mobs are dropping a goodie bag. this may be a Bug
Lloyd Oct 30, 2023 @ 5:09am 
What happens when i set for example the Drop rate config for Souls of Light/Night to 1 is it then 100% ? or should at be 100 to be 100% am confused on how the changes in the config work
Miheey Oct 22, 2023 @ 4:20am 
@Dragon3025: Here's the thing, I didn't reboot... Thanks, I'll check it out
Dragon3025  [author] Oct 21, 2023 @ 10:16pm 
@Miheey: I tested it out and didn't have this problem. Did you test it with only my mod enabled. Also make sure to reload after making changes to the configuration.
Miheey Oct 19, 2023 @ 6:15pm 
Hi. Did I understand correctly that the change in the loot chance is 1/my number, and if I enter the value 1, then the chance will be 100%? If so, then something is not working ...
I checked on the staff of slimes and vertebra, they fall out as usual
Dragon3025  [author] Oct 13, 2023 @ 6:57pm 
@Freedbot: The terraria.wiki.gg page for Skeleton Merchant didn't include that info. I ended up fixing that page. I updated my mod with this fixed.

@Ben: Oops, Super Bobber was using regular Bobber setting. The Angler apparently was giving 1 quest per day if the end game amount = the base amount. I updated my mod with both of these fixed.

I didn't have that problem with the fish coins in single or in a server though. Try backing up your mod list, then use my mod by itself to see if you still have that problem.
Godslayer4000 Oct 13, 2023 @ 12:26pm 
no but most overhaul mods do it to begin with, i can confirm atleast both calamity and redemption touch it in one way or another.
Nyx (She/Her) Oct 12, 2023 @ 2:29am 
does this silently touch reforge RNG?
Ben Oct 11, 2023 @ 10:13am 
Also noticing some other weird things. The angler repeatable quest doesn't work anymore (Set it to min 10) and it still allows one. It worked in the last version. Fish Coins are also x2 whatever you set (I set 5 and I get 10).
Ben Oct 11, 2023 @ 10:01am 
The super bobber always give +1 lure regardless of config. The other bobbers seem to work fine.
Freedbot Oct 9, 2023 @ 5:53pm 
Aaaah, oops. The wand of sparking is not something to just "buy" from the skeleton merchant when playing Remix. It is retiered to being a hardmode mimic drop. You'll still want to put conditions on that when the world is remix. Instead, the magic dagger is what you buy from him in that seed.
Dragon3025  [author] Oct 7, 2023 @ 9:26pm 
@Ajarel: I tested on a server just now and it worked for me. If you can't craft it, check to see if it's enabled in the configuration. It's supposed to end a current invasion, is it doing this? If not, is it a vanilla invasion?
Ajarel Oct 6, 2023 @ 9:12pm 
Im on a small multiplayer world (only 2 players) and a few mods that I've adjusted along the way. Right now I can't get the World Peace Standard to work. Is there something i'm missing?
Freedbot Oct 6, 2023 @ 8:09pm 
Neat. I finally got around to releasing a mod, and a pack to go with it, so I'm mostly squashing my own bugs. A few people are on a server being guinea pigs, I'll be sure to let you know if we come across anything else.
Dragon3025  [author] Oct 6, 2023 @ 3:21pm 
@Freedbot: Thanks for reporting this. Apparently tModLoader's 1.4.4+ update changed the way Skeleton Merchant is handled. I updated with it fixed.
Freedbot Oct 4, 2023 @ 12:06am 
I haven't thoroughly tested I'm afraid, but the option to make the Skeleton Merchant ignore moon phases seems to not be working quite right. Granted, I'm in an unfavorable testing environment. A dedicated multiplayer Linux server with 26 other mods.
Dragon3025  [author] Oct 1, 2023 @ 2:38pm 
EDIT: Your post did remind me to add an option (disabled by default) to have give Wood, Iron, Gold crates a chance of dropping Enchanted Sundial, so I updated just now with that option added.
Dragon3025  [author] Oct 1, 2023 @ 2:37pm 
@Taktycal: I removed them and added more options (disabled by default) to increase the speed and decrease the cooldown of Sundial and the new vanilla Enchanted Moondial. 1.4.4+ Also made it so both dials cooldown will be removed if a Blood Moon or Solar Eclipse happens.
Taktycal Oct 1, 2023 @ 9:27am 
how do i get the granite and marble sun/moondials in 1.4.4.9 i cant seem to be able to craft them nor do the recipes appear or have they been removed since in my 1.3 worlds they are stil present
Godslayer4000 Sep 8, 2023 @ 6:26pm 
the luminite star was made to represent the shimmer bucket, you know, the one that is also obtainable AFTER CTHULHU, so you can have shimmer in your base, dude everything that stupid star did is already in 1.4.4 (and why tf are you whining so much about its hardly "the most useful thing in this mod".)