RimWorld

RimWorld

Eeveelutions - Sylveon Module [1.6]
108 Comments
FiauraTheTankGirl Oct 20 @ 4:19pm 
Still having Trouble with CE and their powers as well as Psycaster expanded; hell even just with this mod, I can't seem to get their powers to appear or pop up.


I found the conflict and reprogrammed it.
Yanzihko  [author] Oct 20 @ 3:40am 
Probably mod conflict. On my side they do read books and have children no problem.
FiauraTheTankGirl Sep 26 @ 5:03pm 
They can't read books. At all.
Does not work with Vanilla Expanded Stuff Either (like Psycasts or Genetics)
There are issues with them having children.

I've tested this with and without other mods. There is clearly some fixing that needs to happen.
Niko. Jul 26 @ 1:19pm 
Thanks pookie, love your silly rim creatures.
Bonus points if the tails still stay visible in armor after the fix!
Yanzihko  [author] Jul 26 @ 8:43am 
@Niko.

Known issue. I will think of a solution.
Niko. Jul 26 @ 7:17am 
could you make it so their tails (all of the eeveelutions, not just this one) dont get damaged in space? i'm making them wear marine/recon armor but their tails still get vaccum burns...
Aphast Jul 12 @ 1:32am 
Very excited for 1.6 and the fingers crossed re-addition of their gene powers!
CursedBun Nov 27, 2024 @ 4:59pm 
For some reason, xenogens are not added in any way. Even through the developer mode. Same for espeon mod, maybe for other pokemon mods. But for vulpes and lombaxes xenogenes added without any problems.
hartTONE Jul 18, 2024 @ 6:49pm 
Why does it say that I need HDPawnRendering when using Rimpy?
pinkmawile May 27, 2024 @ 6:39pm 
For some reason Rimpy is saying that HDPawnRendering is a requisite for this :os_niko:
Norweg May 11, 2024 @ 5:48pm 
are these getting updated to 1.5?
Moldiverse Mar 10, 2024 @ 6:01pm 
same
Official Le Fishe Nov 3, 2023 @ 3:41pm 
i searched up performance and it gave me this
thierry6416 Oct 20, 2023 @ 11:52am 
there race have existing faction or i can find randomly from all ?
Yanzihko  [author] Oct 12, 2023 @ 2:09pm 
@Hexadood

HAR is mandatory. Have fun.
Hexadood Oct 12, 2023 @ 9:18am 
Out of curiosity, and I'm certain you get these kinds of stupid questions a lot:
Are the requirements mandatory, or are they just there to show they work with HAR? I'm not using HAR as of late, mostly just Biotech's Xenotypes, which is why I ask. Your mod work is magnificent, by the way!
Apeleader Sep 25, 2023 @ 8:26am 
wish it could use facial animation
Yanzihko  [author] Sep 19, 2023 @ 7:52am 
New update that integrates Sylveons into Eeveelutions series. If you want legacy version, it is aviable in description.
got damn!!! Sep 16, 2023 @ 4:43am 
Tail and some other parts are transparent for some reason. That looks awful
ParasiticSquid May 30, 2023 @ 11:51am 
@Darian Stephens If you know you know.

Either that or yanzihko found out about the forbbiden mod version someone made out of pure distilled spite a while back and shut comments down in advance. We all know how humans are after all so I bet the comments would of likely been flooded by the meme within a month oof
Darian Stephens May 24, 2023 @ 5:28am 
I see the comments on your Vaporeon mod are disabled.
One can't help but wonder why.
`Midav May 6, 2023 @ 3:14am 
They still have contours, white fur on chest, ears and face and purple on bows and ears.
Bullet Barrage Spy May 5, 2023 @ 11:12am 
@Midav
Isn't that RGBA? If so, isn't a 0 alpha technically fully transparent, and not opaque?
`Midav May 5, 2023 @ 4:54am 
When I try to start new scenario all silveons are transparent. Their color is 0,0,0,0. I check it in character redactor. I try off all other mods but silveons still transparent.
FlareFluffsune Apr 25, 2023 @ 3:49pm 
You simply need a HD rendering mod. Just not everybody knows about them. I don't even use HD Pawn Rendering either.
Autumm Apr 25, 2023 @ 1:59pm 
Does this really need "Pawn Rendering HD"? I'm already using "Pawn Render Patch For HD". I believe those two conflict with each other?
Sterl-GC Apr 6, 2023 @ 2:13am 
So it is not possible to install any prosthetic part unless it is the bow. Had a sylveon with an arm cut off and there was no option to install a bionic arm. Even doing it with dev options gave me an error. Just wanted to let you know that.
Richard Fritz Mar 1, 2023 @ 5:01pm 
I have no animations mods installed and i have the updated version of HAR yet most of my alien races aren't working.
Yanzihko  [author] Feb 26, 2023 @ 4:32am 
@ClassyGoblin470

Both main and DEV version of HAR work fine for me. Make sure you don't have outdated animation mods. They might conflict with HAR.
Richard Fritz Feb 25, 2023 @ 1:09pm 
Its missing eyes, ears, and tail whats wrong with it?
Nighzmarquls Jan 30, 2023 @ 2:45pm 
Tynan messed up the pawn faction selection process and broke all HAR races from what I've heard. it's doing funky stuff @Bullet Barrage Spy
Isaac Jan 28, 2023 @ 8:00pm 
god has left us
Bullet Barrage Spy Jan 26, 2023 @ 6:58pm 
Oh thank god thank you @thailyn.
thailyn Jan 26, 2023 @ 4:12pm 
@Bullet Barrage Spy check out the "Pawnkind Race Diversification (Continued)" mod. It lets you tweak the frequency HAR races show up.
Bullet Barrage Spy Jan 25, 2023 @ 11:53pm 
I like this mod a lot, but is there a way for me to prevent them from showing up in other factions as frequently as they do?
Preferably I'd like a race lock or something but I don't really care, I'd rather them to not show up in xenohuman factions I have...
Incursion Jan 15, 2023 @ 9:24am 
@odaswifteye Unsubscribe from the mod and resubscribe again.
odaswifteye Jan 15, 2023 @ 9:08am 
Weird. I see 1.4 here but the game still says only 1.3 is available.
FlareFluffsune Jan 13, 2023 @ 10:20am 
Weird, I'm sure the separate 1.3 and 1.4 folders don't interact. After rimworld added mod capability it should have made keeping versions separate but in the same mod simple. Can't remember which because I have hundreds mods but I saw one mod have backwards compatibility back to version 1.0.
Yanzihko  [author] Jan 12, 2023 @ 11:09pm 
@FlareFluffsune

Yeah, i had to do some texture reorganization to make race compatible with 1.4, and in return it messes with 1.3
FlareFluffsune Jan 11, 2023 @ 5:59pm 
Has backwards compatibility been removed then?
Yanzihko  [author] Jan 11, 2023 @ 5:01pm 
Updated for 1.4 and biotech
FlareFluffsune Dec 13, 2022 @ 4:46pm 
If you need the damn mod so badly go back to 1.3 otherwise leave the dev alone they're not obligated to give you anything.
Panthercat64 Dec 13, 2022 @ 3:15pm 
@Kobold I mean, sometimes it's easier to figure out how things work when you start from scratch.
So for all we know the new mod could be the gateway to patching the others.
Give them time. Goodness Gabererlia, I'm STILL waiting on a mod to fix a bug and it's been three months now, but got delayed because of creator's personal life.
A Kobold Dec 13, 2022 @ 10:47am 
So instead of updating the already existing mods, you've been making a new one...
Kitlia Iseria Steele Nov 21, 2022 @ 8:28am 
Give the mod author time. 1.4 made a lot of changes, and HAR development is having a rough time getting things working properly too which a lot of race mods depend upon.
A Kobold Nov 21, 2022 @ 5:20am 
It's been 2 weeks now.
Reykan Nov 9, 2022 @ 2:44pm 
excellent news. I kicked back to 1.3 for a run because i enjoy the many races and androids so much. The flaming punch is great fun too. Curious how that will be handled, and can see sylveons being crafting wimps, or delphox being psychicly sensitive plant harvesters...hmm, cold weakness doesnt make sense...oh, weak mining! because fire vs ground, lol
Yanzihko  [author] Nov 7, 2022 @ 1:12am 
@Syliss

All my mods update and new race release should be done this week. Be patient please.
Syliss Nov 6, 2022 @ 8:36pm 
HAR is updated and working for me now. cant wait to see this one added to a fresh run
Starman Oct 22, 2022 @ 10:38am 
prepping my mods for a fresh start in biotech, hoping to add your races to it as well some day!