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You can simply set the "chance factor" to 99 so it's 1% doing other types of solitary relaxation, effectively the same as banning them.
This mod does not just ban it because many people also prefer some variety of things their pawns can do.
When you set your character at target of 100% psyfocus it will ignore this mod. The problem you described is not related to the mod, but vanilla game.
If you want this mod to help you EVEN when you set the target focus at MAX, you can adjust the mod settings (uncheck "Do not treat tolerance as focus when Focus Target is set at Max")
Thanks a LOT for the detailed minimalistic report :)
I have fixed it. Update to v0.3.1 of this MOD and it should be good now.
Is Child psycaster a modded thing?
Exception in Verse.AI.ThinkNode_PrioritySorter GetPriority: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 22C87311]
at MjRimMods.SmartMeditation.MeditatePatch.Postfix (Verse.Pawn pawn, System.Single& __result) [0x0009a] in <dbd569bbf81243ea8e3237aa0eedf791>:0
at RimWorld.JobGiver_Meditate.GetPriority (Verse.Pawn pawn) [0x0010a] in <2259bac29f964e2a9e4a0c4805fcda8d>:0
- POSTFIX PureMJ.MjRimMods.SmartMeditation: Void MjRimMods.SmartMeditation.MeditatePatch:Postfix(Pawn pawn, Single& __result)
at Verse.AI.ThinkNode_PrioritySorter.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x0006f] in <2259bac29f964e2a9e4a0c4805fcda8d>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
[...]
Now my pawns will stop spending 99% of the day in front of a statue.
-
Use 'FileSeek' to help you find the wording you are searching for.
>Patch1
You can tell it to search within the Mod folder structure specifically. Then it will scan all the files and list the results with system hyperlinks.
Good luck.
https://discord.com/channels/214523379766525963/632790371256238120/1156966160416395325
The stacktrace shows that it's called by:
GetPriority_Patch1
This is from some other Mod (with bad naming habit)
My mod has MeditatePatch but it should always be passed in a valid Pawn object (not null) by vanilla game. I think the error is probably from GetPriority_Patch1 .
Unfortunately because they didn't name their patch properly I can't tell what mod that is.
https://gist.github.com/HugsLibRecordKeeper/a7d3c5fadf85675932e07b187f0c83f7
It should work fine with Common Sense.
It has this setting:
"Pawns will meditate only as much as they need" ("Unless under meditation assignment, pawns will stop meditating if their psyfocus is full and they don't see meditation as a good source of joy (i. e. full or bored of it)")
不是。这个Mod并不会改变无精神力的小人的行为。
I have several meditation spots for different types of meditation, but when I assign a colonist to a spot, they'll just ignore it and use the closest one instead... I would love to see them actually prioritising their assigned spot instead.
This mod does not touch WorkGiver, so it's unrelated to the priority of plant cutting.
This mod modifies two cases:
* Get Joy (now conditionally favors meditate)
* Get focus by meditation (now will not do if too bored)
By its own the prunning is completely unrelated.
When setting it at 0, it becomes vanilla behavior (added explanation in tooltips).
And thanks a lot for the suggestion! I rearranged the mod settings page a little and changed English wording. Hopefully this time it becomes less confusing.
I will look it up in my current playthrough to understand it better.
And propably use your mod if i understood the default behaviour more =)
Thanks for your time! =)
EnoughFocusPercent and IgnoreToleranceWithMaxTargetFocus
to better understanding
Switch solitary joy activity to meditation with extra chance factor to 0
than chance to meditation will be like vanilla? Or just 0, and pawn will never do meditation for joy?