Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

The Wailing Death Enhanced (Original Campaign)
60 Comments
Dragonaki Jul 18 @ 11:10pm 
familiar of wizard dont atack anymore
FizzMan Jul 9 @ 5:49am 
Is there a complete campaign design doc you could share with us so we can see what you need help with and what needs to be done?
FizzMan Jul 9 @ 5:47am 
Hey Night I know it's been awhile but I've recently got some free time while I'm in between jobs. I'm still down to fix some bugs or anything else that could help.
Night FM  [author] Feb 24 @ 2:02am 
I haven't been working on it much lately, but when HoTU Enhanced is completed, I will complete SoU Enhanced.
Hearts On Fire Feb 23 @ 1:35am 
I didn't see one, are you doing a SoTU Enhanced also?
Night FM  [author] Aug 6, 2024 @ 12:46pm 
There will most likely be future updates, however I don't have a definite release date.
greenminogon Aug 6, 2024 @ 9:31am 
No more updates? Shame... i'd love an updated original campaign
Green Lantern 2814 Jan 9, 2024 @ 2:32am 
Nevermind, it works when I installed from Steam workshop. I did install from neverwinter vault before. I think only vault version have problem? I did install other required projects though.
Night FM  [author] Jan 3, 2024 @ 2:23pm 
I'll let you know when I do the next modules update. If you still get the error, let me know. So far no one else has mentioned this. If I recall right, the module does use a custom talk table, but it should be included in the download.
Green Lantern 2814 Dec 31, 2023 @ 12:06am 
Sorry to botehr you, but when I click the module, it says "Could not load the Module. Missing required custom talk table." and crashes to main title. Is there any solution?
Night FM  [author] Dec 5, 2023 @ 7:17pm 
If you mean scripting, I haven't done much scripting, but there are some good tutorials that can be found on Google, such as a Youtube series on the basics of NWN scripting.
FizzMan Dec 5, 2023 @ 3:12pm 
Heya Night know it's been awhile but I would like to get back into NWN modding!

Lots of real life stuff popping up.

Do you have links for the online database and tutorials for modding available?
Night FM  [author] Nov 22, 2023 @ 6:55pm 
As of right now, there is no definite release date for the full campaign, since I'm working on other projects and don't have the time and energy to work on this full-time. If the project is updated, I will be sure to let everyone know.
-Ghost- Aug 27, 2023 @ 10:59pm 
Great idea, hope you eventually do the whole campaign! I'm honestly surprised no one's done this before; I've had my eye out for something similar since NWN launched and it seemed like no one bothered even though it's definitely needed.
Buzzkill Jul 23, 2023 @ 3:59pm 
Any tweaks to the stupid amount of traps in the OC?
Unless you play a rogue or grab tomi, it is torture.
Dark_Ansem Jul 16, 2023 @ 1:24am 
Hah, you had my same idea, but put it into practice :) well done!
Night FM  [author] Jun 26, 2023 @ 6:09pm 
H, I went ahead and released the module on NWN Vault for players who had trouble installing the Steam version. Copy the hak, module, and override files into their folders.

https://neverwintervault.org/project/nwn1/module/wailing-death-enhanced-original-campaign
Rhabarber Barbar Jun 26, 2023 @ 4:48am 
it said the HAK file was missing so i imagine i would have to manually move all the files over. don't feel like doing that though
Night FM  [author] Jun 8, 2023 @ 12:30pm 
Try this:

https://steamcommunity.com/app/704450/discussions/0/3082130597037970329/

"Steam Workshop seems to have a problem with modules not showing in-game. Possible solution: If that happens, then copy the module from your steam workshop modules directory (typically c:\programs (x86)\steam\steamapps\workshop and then find the folder where the mod is located). Copy it to Documents\Neverwinter Nights\modules. That should help. The rest of the files seems to work fine (hak etc.)"
Rhabarber Barbar Jun 8, 2023 @ 12:56am 
i uninstalled the game, removed all files, reinstalled the game and your module still does not show up
Night FM  [author] Jun 7, 2023 @ 7:32am 
It might have to do with your installation since others haven't reported having this problem. Try a clean installation and then get back to me.
Rhabarber Barbar Jun 6, 2023 @ 10:29pm 
not the first module where i had this kind of problem actually
"lord of terror" i had to manually move folders around to play it. though, then it was of course displayed in "local" modules
Rhabarber Barbar Jun 6, 2023 @ 7:46am 
still don't see it
Night FM  [author] Jun 6, 2023 @ 7:41am 
No problem.
Szary Jun 6, 2023 @ 7:11am 
It finally worked, thanks a lot.
Night FM  [author] Jun 6, 2023 @ 7:02am 
I made a few more changes, let me know if it works now. If not, then I will work on a solution. Also, there should be a way to clear your "subscribed" folder.
Rhabarber Barbar Jun 6, 2023 @ 5:08am 
i re subscribed yet i still cannot see it in the "steam workshop" tab
Szary Jun 6, 2023 @ 3:56am 
Unfortunately it still crashes for me at the same time. I didn't install anything extra, I have a clean vanilla game. The override folder is completely empty.
Night FM  [author] Jun 5, 2023 @ 5:20pm 
There was an error in the module title which was preventing it from showing up as a subscribed mod, but it's been corrected. I also updated the module with new potions and scrolls available from the merchant.

As for Szary, I recommend trying to load the module again. If it still isn't working, then let me know if you have any custom content installed in your "Documents - Neverwinter Nights folder" (such as files in the "override" folder).
Rhabarber Barbar Jun 5, 2023 @ 2:08am 
subscribed, do i have to manually move folders around? cannot find it in the subscribed mods section
Szary Jun 3, 2023 @ 1:58am 
Nice, thank you.
Night FM  [author] Jun 2, 2023 @ 7:26pm 
Most likely the new patch caused some issues. You shouldn't need mods other than what are included in the download. I'll retest the module and let you know when it's been updated.
Szary Jun 2, 2023 @ 1:52pm 
Game crash after choosing character/creating new one. Do I need other mods to make it work?
Crazy Cat Jun 2, 2023 @ 7:31am 
Keep normal rest only in set spots. have a day clock that is used to give like one HP per day back out of rest zones and recharges daily uses powers and spells and items , Resting out side of the rest zones could activate this but i would keep the HP all the time. Healing spells powers and healing kits would work normal. could even slow players movement if they don't sleep for days!
sorry about spelling and grammar.
Night FM  [author] Oct 27, 2022 @ 8:13pm 
I will probably release a version without respawning encounters. Personally, I think having respawning encounters adds challenge and makes the world feel alive. It also gives players new ways to level up and acquire loot.
Tingly Oct 27, 2022 @ 7:10pm 
'Better designed'
'Respawning enemy encounters'
We'll have to agree to disagree!
Night FM  [author] Aug 30, 2022 @ 7:10pm 
Thanks, I don't have a definite release date, but it's still being worked on.
matt_pro63 Aug 30, 2022 @ 5:57pm 
Awesome project
luj1nbg Jul 19, 2022 @ 3:47pm 
Okay no worries

anyway you continue with your work

OCs remaster is definitely needed
Night FM  [author] Jul 17, 2022 @ 12:25pm 
@Garena Master

I may include a version of the modules without respawns for players who don't like that idea.

I think that including enemy respawns adds more immersion and strategy. The problem with too many rest restrictions is that it would be biased against spellcasters who have to rest frequently to replenish their spells.
luj1nbg Jul 17, 2022 @ 6:38am 
why respawns? thats a fake way to increase difficulty. rest restrictions are better
Night FM  [author] Jul 12, 2022 @ 3:36pm 
@Steggan - I've finished the most complicated scripting now, so most likely the OC modules will be finished sometime this month, but no guarantees as of yet.

Regarding spellcasters, I will make sure that they have ample places to rest, especially due to the fact that enemies respawn now.
Steggan Jul 10, 2022 @ 4:56am 
This sounds amazing, could we please have Chapter 1 of the OC ASAP? Spent hours in in just Chapter 1 and would love to see it switched up. Are you looking at re-balancing spell casters if you are changing resting mechanic and how much will looting be improved as the game already gives quite a lot of magical items?

Again, thanks for doing this and I hope you enjoy the results too.
Night FM  [author] Jul 9, 2022 @ 4:42pm 
Hi, I'm thinking of taking a short hiatus. Don't worry, the work is coming along fine and most of the scripting issues have been fixed.

I'll also probably just release all of the campaign modules at once (OC, SoU, SotU) since I've started working on them.

Right now, I'm mainly working on rebuilding NPCs and enemy encounters, fixing factions, and balancing items. Aside from that, I plan on overhauling the loot drops and a few miscellaneous things (such as adding new enemies and boss fights, and rebuilding the henchmen).

If there is enough popular demand (such as players who mentioned they wanted to play just one of the campaigns, such as the OC) - then I may start working on it sooner. So if anyone is in a hurry to play one of the campaigns or chapters, then please let me know.
Night FM  [author] Jul 5, 2022 @ 6:27pm 
@Garena Master.

Yes it is.
luj1nbg Jul 5, 2022 @ 11:23am 
This looks awesome. Is this a rework for the Official Campaigns?
Night FM  [author] Jun 24, 2022 @ 4:57pm 
Due to some technical difficulties with scripting and other life priorities, I can't promise a specific release date for any of the modules.

Once these issues are resolved, I think that the rest of the modding will go by smoothly, but again I can't promise a specific release date for the time being. Thanks for your patience.
Night FM  [author] Jun 22, 2022 @ 10:13pm 
It sounds complicated to implement that. I can't make any promises, but once the modules are done, I'll consider making a PRC version if people are willing to donate on behalf of it.
Ex Ossibus Fumus Jun 21, 2022 @ 2:15pm 
PRC is the Pen & Paper mod that brings source book material into NWN
Night FM  [author] Jun 13, 2022 @ 3:51pm 
All of the Wailing Death Enhanced modules should be finished by the end of June. I'm unsure about a release date for the SOU and HOTU Enhanced modules.