Total War: WARHAMMER III

Total War: WARHAMMER III

Cathay Units
79 Comments
DeezNuts Jul 13 @ 4:08am 
Long gunners have no sound when firing.
Monizious Jul 2 @ 9:11pm 
Do they get buff from tech tree and general skills?
Decky  [author] Apr 10 @ 8:39am 
The mod is updated.
sigmars_disciple Jan 8 @ 5:12pm 
@KingPiggo1 You sound painfully nice

@all As this mod is required by a modpack called "Cathay Eternal" which is updated and working with 6.0, I can hereby confirm this mod must be READY TO BE PLAYED in a 6.0 campaign as well (even though the info can't be found on this mod page)

Enjoy <3
KingPiggo1 Dec 19, 2024 @ 11:56am 
There is a painful amount of misspellings in the screenshots.
TheBunniFuFu Nov 10, 2024 @ 2:18pm 
texture glitches on hammer guard and hammer guard are using jade voicelines. Please fix?
farsani Oct 30, 2024 @ 11:53am 
SFO?
Decky  [author] Aug 25, 2024 @ 8:35am 
The mod has been updated.
Warlock Aug 22, 2024 @ 3:12pm 
So frustrating. I forgot I had this mod enabled and apparently 5.2 totally broke it to the point of crashing the game at loading. Unfortunately every one of my campaigns NEED this mod to load so this being broken now means I can't play any of my previous campaigns.
GeloDGreat Aug 22, 2024 @ 9:25am 
this needs an update
비 밀 Jul 12, 2024 @ 8:09pm 
Could you make it x 2 mod? dude
Blader Jul 5, 2024 @ 7:24am 
May you make a sfo version?
Kaneda Jul 2, 2024 @ 12:03am 
thank you
Ciaphas Cain Feb 29, 2024 @ 7:06am 
Just thought I'd let you know, your screenshots of the female Dragon Guard has a spelling mistake, the "Sword and Shild" is meant to be "Sword and Shield"

Not sure if you've corrected in game since but thought I'd let you know, incase tech doesnt apply stuff or whatever..
Deadpoolzy Oct 18, 2023 @ 2:23pm 
this is a nice mod that i like but is there a version that has the units scaled to SFO stats? every1 i know runs SFO but these units arent strong enough to stand against SFO Grimmhammer units of similar scale.
RANKO May 12, 2023 @ 1:37pm 
The harmony function doesnt work both ways. For instance the jade warrios get buffed by ranged units but dont buff ranged units back. Otherwise really nice units and shades !
Decky  [author] May 12, 2023 @ 5:51am 
Es war der Sound der Longgunners. Und der war ziemlich markant und unschön. Das geht bei 16 Einheiten aber nicht bei 80 oder mehr. Mir wär es ehrlich gesagt nicht so wichtig, aber es gab beschwerden aus der Community. Manchmal muss man beim modden eben mit einem übel leben, weil nicht alles möglich ist.
Serious Lee May 11, 2023 @ 1:30pm 
Ja mach dir keinen Stress :) Bin schon happy das du da überhaupt noch dran werkelst. Warum hast du den Sound überhaupt geändert damals wenn ich fragen darf?
Decky  [author] May 11, 2023 @ 1:08pm 
ich habe einen Sound, er ist leider nur sehr leise. Es ist der normale Sound den alle Büchsen haben hinterlegt. Ich verushc irgendwie die zeit zu finden das mal zu prüfen.. Es gibt aktuelle schlimmer bugs mir dem neuen upgrade.
Serious Lee May 11, 2023 @ 3:35am 
Danke für das Update... leider kann ich nach wie vor keinen Sound bei den Long gunners hören.
Decky  [author] Apr 14, 2023 @ 11:23pm 
The sound is there, but it is quiet. It is the sound of the Empire Handgunners. Maybe there is another sound in the weapon itself. I still have to check.
Decky  [author] Apr 14, 2023 @ 11:01pm 
Updated to patch 3.0
Decky  [author] Apr 12, 2023 @ 3:47am 
Thank you for your information. I will take care of the problems in the next few days.
Tim the Enchanter Apr 10, 2023 @ 5:52pm 
i just saw that the mod jade and dragon guard units have a base speed of 33 while vanilla units have a speed of 28, this makes vanilla units way weaker and less usefull in comparison.
ThePupPeTmAsTeR Mar 13, 2023 @ 12:46pm 
dragon guard units have their brain clipping out of their helmets
Serious Lee Feb 28, 2023 @ 8:15am 
Es fehlt leider immer noch der Sound bei den Long gunners
keador Feb 3, 2023 @ 11:43am 
update?
BiggusDickus Jan 28, 2023 @ 7:18am 
Does tech tree upgrades work for this units?
kinghamza262 Dec 21, 2022 @ 12:47am 
mod works great, except long gunners guns dont make noise when shooting
FinaL Nov 7, 2022 @ 8:12am 
Übrigens stimmt irgendwas mit dem Harmony gedöns nicht (Jing und Jang Einheiten Bonus) ;_;
FinaL Nov 7, 2022 @ 7:30am 
Hey,
ich möchte gar nicht drängen, nur erfragen, ob mit einem balancing zu rechnen sei ? :D
FinaL Nov 4, 2022 @ 4:30am 
Auch eine gute Idee. Im Endeffekt musst du natürlich glücklich mit deinen Einheiten sein :)

(PS: Die Long Gunners haben bessere melee stats als Jade Warriors mit Crossbows haha - ich bin mir da auch nicht so sicher, ob das so sollte ^^)
Decky  [author] Nov 4, 2022 @ 1:52am 
@Final: ich versteh deine Balanceing Kritik. Ich würde aber eher dazu tentieren etwas mit den stats runter zu gehen und sie teurer zu machen. Das sie genauso Teuer sind wie die ohne Schild ist definitiv nicht gut. Danke für das Feedback.
FinaL Nov 3, 2022 @ 5:59am 
Hallo Decky, coole mod :)
Allerdings habe ich eine kleine Balancing-Kritik: Die Jade Warriors mit Hellebarde und Schild sind:

- Genauso teuer wie ohne Schild (Upkeep ist marginal teurer)
- In jede Hinsicht besser als normale Hellebardiere
- Besitzen sogar Expert Charge Defense (was ich mag, aber meiner Meinung nach sollten das alle Hellebardier-Einheiten haben)

Es wäre toll, wenn du eine Anpassung in Betracht ziehen würdest:
- Die Grundstats normalisieren (Gleich viel HP, eher langsamer als normale Hellebardiere (27 oder 26, gleicher Waffenschaden, noch weniger Charge bonus als normale Hellebardiere)

Das würde die normalen Hellebardiere nicht komplett nutzlos machen haha ^^
yuidiot118 Oct 31, 2022 @ 3:42am 
do these units benefit from red line skills and faction techs please?
ThePupPeTmAsTeR Oct 10, 2022 @ 10:33am 
you should give us all male version of these units if possible
ThePupPeTmAsTeR Oct 10, 2022 @ 9:39am 
can you make a 1.5x unit mod for this!? or explain how i can do it. Note im not much of a modder. thank you. great mod by the way!
Decky  [author] Oct 10, 2022 @ 1:00am 
@Theoden: that's no Problem I can do that. So you need it for SFO? Because then the stats should be a little increased.
Théoden Oct 9, 2022 @ 10:05am 
Have a 2x unit size mod?
dx155 Oct 1, 2022 @ 10:01am 
Dragon Guard Longsword has no unit cards
HolyMolyOllyPolly Sep 25, 2022 @ 9:12am 
Another bug I found: Long Gunners' rifles don't make a sound when firing.
remy.bessenet Sep 25, 2022 @ 8:14am 
is it possible to make shadows recruit as a tier 1 or 2 sword and shield unit?
Decky  [author] Sep 21, 2022 @ 10:24am 
Update news: Shadow units have been added to the mod. Available in their own building.
Decky  [author] Sep 20, 2022 @ 12:15pm 
Thx for feedback I check that. The mod will soon get 3 new Shade units. Assassins with dual sword and crossbow.
MasterQueef Sep 18, 2022 @ 8:59am 
keep up the good work bro
HolyMolyOllyPolly Sep 18, 2022 @ 8:31am 
I'm having trouble where Halberds w Shields' Yang Harmony doesn't work. They don't get any benefits when close to Yin units and vice versa. Every other unit works fine, though. Can you confirm if it's a problem with this mod or if there's an incompatibility on my end?
Chris Sep 17, 2022 @ 2:33am 
Its better not to overload a faction imo
Decky  [author] Sep 16, 2022 @ 3:18am 
For Infor.ation the mod works.
Should I add a Unit with dual sword and/ or greatsword?
Decky  [author] Sep 14, 2022 @ 1:51pm 
Thx mod works always fine. All the crashes are from changes in the Database from CA. CA changes so much that after wach update all Modder need to fix the new Problems. Other unit mods have the same Problems.
HolyMolyOllyPolly Sep 14, 2022 @ 2:32am 
Love this mod! Exactly the kind of units I was looking for.