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Like,an enemy summon more enemies? Bam they get shields
Reinforcements? Bam,shields
I'm doing a "rescue operative" in subway and the mission straight up become unplayable since it drop reinforcement every turn (8 enemies) and they ALL get a shield
Gonna remove that sitrep for now,but I hope it get changed to just enemies on the map when mission start,theres hard,and bs like that lmao.
However, that has absolutely nothing to do at all with the That Perilous Yearning second wave option at all.
If you're asking about the That Perilous Yearning second wave option, none of the information relevant to this second wave option is present in another mod. And, the second wave option is deliberately marked with a warning suggesting to Not Enable It , as it modifies the vast majority of pre-existing mechanics in the game, and introduces a vast assortment of new mechanics and modifications as well.
If someone enables it despite the warning label and does not enjoy the result, that's on them. There ain't no whistle blowing, it's entirely their own fault.
The mod author says that there's some information inside another, NOT linked mod that's a third of a gig! That's a LOT of googling/downloading/drive space/testing a to just say: 'all it does is add about 50 mutators that you get to choose between. Sort of like dark events? Don't know, but if it does, I guess I'll blow the whistle.
I also tried in console DeactivateDarkEvent DarkEventNameGRANDEMBARGO, but still nothing. Please help
Especially for a Merciless Alteration, a Gentle Requiem, Embraced Endings and That Perilous Yearning?
As for how to disable a dark event- Use the RemoveDarkEvent console command
TPY is so fantastic that I'm surprised it's not being sold as like a 'core feature' of this mod
This setting is in the XComARFM_DE_Config.ini file.
I updated the values to 50 for conventional, and 80 for mag, then changed the text higher than XX to LESS than XX .
I would love to tweak Veteran Crew to enforce a set number of promoted units as well as managing their debuffs
@sidslang Yes. In the XComGameData.ini of the mod, comment out this line
+SitReps="ARFMDESitrep_ChryssalidPlanet"
Hopefully comment character is ";"
All enemy units spot and shoot me from way further than I can see.
[ARFMDarkEvents CHDLCRunOrder]
+RunBefore=WOTCRandomGatecrasherLoadouts
+RunAfter=AutoPromotion
Veteran
Peacekeeper
Impermanent
Hostile
Darkest Dawn
They all colored so it help know they from the same mod