Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I think it stopped working. The game launches, but I no longer see the .1 reserves per second for arcane conduit.
Check for mod conflicts.
Thank you for adding a standard of fun back to the game that CA took away for no reason at all, aside from catering to multiplayer; which is like .0001 of the f'ing player base... :/
It works though, im pretty sure.
Also considering doing an alternate of this, where it goes back to being an active ability that gives you winds just like how it worked in WH1 and 2 because i do feel this mod is a bit too strong as is, though i understand some people love having unlimited winds so i won't touch this mod.
Unless that mod is already made of course in which case disregard this.
Thanks :)
I have however installed Better Magic compilation mod, and with this mod thrown in, it feels way too powerful. Even with spamming all my spells I couldnt work through the magic reserves.
Endorsing the mod with 2 thumbs up and will probably have a playthrough in the future where I will use it