Total War: WARHAMMER III

Total War: WARHAMMER III

Arcane Conduit Generates Winds of Magic
29 Comments
[FuFo] Da HALOSHOCK Oct 29, 2024 @ 7:52am 
No it affects everyone.
逆天者习近平 Oct 29, 2024 @ 7:09am 
only player???
Cloudwing Sep 21, 2024 @ 7:09pm 
Hi,
I think it stopped working. The game launches, but I no longer see the .1 reserves per second for arcane conduit.
[FuFo] Da HALOSHOCK May 1, 2024 @ 10:20pm 
That did it for me. it's working again.
Gejnor  [author] May 1, 2024 @ 10:53am 
Should've been working fine. Updated regardless.

Check for mod conflicts.
[FuFo] Da HALOSHOCK May 1, 2024 @ 9:53am 
Needs an update. doesn't work at all.
ShadowWalker Sep 17, 2023 @ 4:09pm 
nvm it was an old mod I use to run along side that was updated and the new version does change arcane conduit so it was interfering with this one
ShadowWalker Sep 16, 2023 @ 6:52pm 
seems to no longer work in 4.0
Rat Jul 28, 2023 @ 1:54pm 
This mod does work just hover over your magic reserves in the battle and it should state that you're recharging the reserves by the modifiers in the description.
chris.***** Nov 24, 2022 @ 10:14am 
It's working with patch 2.3. No update needed.
Talaskur Nov 23, 2022 @ 2:51am 
Yep, not working, could you please update the mod, thank you.
Rewasder Nov 6, 2022 @ 3:14pm 
I just realized it is no longer working. It was working before, so it must've been the last patch. Or is it working for somebody?
mmi.05 Oct 15, 2022 @ 11:07pm 
the highest mana does not end and growth to 100, it would be more logical for the highest conductor to give 0.1 usually amum nothing
matthi12 Sep 23, 2022 @ 8:56am 
The mod is effectively the same as WHII's Arcane Conduit, so it's not overpowered... In fact, WHII's version generated 10 WOM every every 90 seconds if used on CD. This will only generate 9 WOM over the same amount of time.

Thank you for adding a standard of fun back to the game that CA took away for no reason at all, aside from catering to multiplayer; which is like .0001 of the f'ing player base... :/
[FuFo] Da HALOSHOCK Sep 16, 2022 @ 9:11am 
Love this mod. its not too overpowered compared to other mods of the same type.
Gejnor  [author] Sep 10, 2022 @ 3:10am 
Well there was a 2.1 patch

It works though, im pretty sure.

Also considering doing an alternate of this, where it goes back to being an active ability that gives you winds just like how it worked in WH1 and 2 because i do feel this mod is a bit too strong as is, though i understand some people love having unlimited winds so i won't touch this mod.

Unless that mod is already made of course in which case disregard this.
Warcommissar1 Sep 9, 2022 @ 5:52pm 
its not coming up as updated, the launcher sometimes does this
Dragosteachiroptera Sep 7, 2022 @ 12:12pm 
Has this been updated for IE?
Grizz Aug 28, 2022 @ 10:47am 
@Gejnor, Thank you :D
Gejnor  [author] Aug 28, 2022 @ 9:34am 
This worked before it was updated, but is now also updated!
Grizz Aug 27, 2022 @ 12:34pm 
Will there be an update for IE?
Thanks :)
Warcommissar1 Aug 25, 2022 @ 11:51pm 
unfortunately wont work with IE
Gejnor  [author] Aug 4, 2022 @ 12:07pm 
I'm on a break until IE, most likely won't even need to update it really.
Press A to grab your destiny Aug 3, 2022 @ 2:36pm 
Can you please update this for IE? This mod completely fixes the winds of magic system for me. You can get more magic with investment which is the ideal way to play.
Maníaco do Astra 140 May 31, 2022 @ 7:19pm 
update please
Sartek Apr 24, 2022 @ 11:16am 
This totally works and is wonderful.

I have however installed Better Magic compilation mod, and with this mod thrown in, it feels way too powerful. Even with spamming all my spells I couldnt work through the magic reserves.

Endorsing the mod with 2 thumbs up and will probably have a playthrough in the future where I will use it
Goober King, for now and ever Apr 15, 2022 @ 4:01am 
Thanks a lot! <3
Twig Apr 14, 2022 @ 8:04pm 
Is this compatible with Arghy'sOpus I or II (maxgrudge) ???
Hot Single In Your Area Apr 14, 2022 @ 5:42pm 
Hey can Arghy include this in his overhaul, Age of Arghy?