Total War: WARHAMMER III

Total War: WARHAMMER III

Climate Adaptation
345 Comments
Servalan Sep 4 @ 5:47pm 
sorry to say the bug is not fixed- spun up a new game, was working fine, but after i developed a second province in chaos wastes, my gold went completely out of wack, showing i was meant to be earning 600 a turn but losing 1200. Have to unsub till fixed sorry.
Servalan Sep 4 @ 3:40am 
omg i had the same issue and was driving me nuts ty so much for fixing
Imperial Obligation Sep 1 @ 7:06pm 
@Alex Zhao
It works! Thank you so much!
Alex Zhao  [author] Aug 28 @ 4:45am 
Should fixed the multiple climate debuff bug.
Tag_Ur_It--> Aug 25 @ 10:09pm 
Narse THANK YOU FOR SAYING THIS I WAS CHEKING MOD AFTER MOD FOR THIS AND YES THIS HAPPENS. In my recent lizardmen campaign it I was missing 4,000 per turn and sicne you said that I realized that it's because I had a bunch of land in chaos wastes due to a confederation. And in another once I was missing 10k per turn
Narse Aug 25 @ 10:07am 
I find something strange recently with this mod. We know that settlement with an uninhabitable or unpleasant climates may have a debuff on its income. My problem is the the number of the incomes in UI both for each individual provinces and the total economy doesn't reflex the effect of the debuff, while the actual money I get still correct. In result the income prediction is higher than what I actually receive. Is this a bug, a conflict of mods or everyone is aware of that except me?
Imperial Obligation Aug 24 @ 7:00pm 
I get a weird bug with this mod where in areas with multiple unfavorable climates (Ex: Nagarythe province for the High Elves), it doubles up on the negative modifiers for "Uninhabitable" climates (two separate modifiers) and only slowly gets rid of one of them.

What's interesting is that this bug is ONLY with "Uninhabitable" climates. "Unpleasant" conditions work as normal.
Smartie Aug 7 @ 6:36pm 
does this work for the ai aswell?
Hothammer Jul 19 @ 7:27pm 
Just so I don't stroke out when my game crashes 60 turns in, this does not work with the latest game version correct?
Tesco Jul 19 @ 4:02am 
Amazing mod <3
AoffyDosy Jul 14 @ 7:51am 
Does it work well with SFO?
Anarky Jul 13 @ 1:36am 
I've been getting CTDs with 6.2. I did some testing and it seems this mod was the reason for the crashes. Before i was crashing at around turn 24-28 and now i am at turn 67 and running fine.
Rend Jul 7 @ 1:20pm 
CAN you make one that simple disable climate penalty or an Even faster one than your fast one ( 5 yellow 10 Red
Alex Zhao  [author] Jul 4 @ 12:03am 
It should be as long as there isn't any new climate type.
zecrayz Jul 3 @ 11:06pm 
Sorry of this has been asked before: But does this work with modded factions? Like as an example, with the modded TEB?
Alex Zhao  [author] Jun 21 @ 1:30am 
It should be
Ambus Jun 20 @ 10:29am 
Does this mod work if I rollback to 6.1?
clem.ver00 Jun 2 @ 12:40pm 
yes i have the same issue, the mod doesn't work anymore sadly, thx a lot anyway for all the time that i have play with it, the mod is insane !
Evelo May 16 @ 1:23am 
With regard to the bug that Knell mentioned, I unsubscribed, verified the files for the game, launched the game, played a turn, saved then quit. I then resubscribed, launched game with mod, then played for 8 turns before the issue occurred again. Is there some other possible solution?
Neil Apr 29 @ 10:44pm 
Nope I can not figure it out :(
No matter what edits I try, A always end up with yellow provinces having double effects, 1 progressing, and another at the base unprogressed level.
So can stop red, but not without screwing up yellow :(
Alex Zhao  [author] Apr 27 @ 8:53pm 
You'll need to edit the @z_climate_test.lua file and delete all sections related to uninhabitable and suitability_verypoor. This can be somewhat tricky.
Neil Apr 27 @ 5:06pm 
Hi hello! I love this mod, ty.
Would you consider releasing a version, that ONLY allows conversion of Unpleasant Climate (yellow), not red?
I'm not averse to poking about in RFPM if there's a simple edit you could guide me to? Thank you.
Knell Apr 9 @ 6:02am 
Turned out it was indeed a problem with updating. Thanks for your help!
Alex Zhao  [author] Apr 8 @ 7:18pm 
@Knell That should have been fixed in the last update, but sometimes Steam just won't update the mod file, maybe try unsub and resub this mod?
Knell Apr 8 @ 2:09pm 
Currently is only working in the first couple of turns after occupation.
At first it will replace the original climate debuff with the adaptation version of this mod,
but after a few turns the original debuff will come back, and will be applied&displayed alongside the adaptation debuff.
Tested with only this mod(faster version) + console commands(pj_console) active.
Alex Zhao  [author] Mar 31 @ 4:24am 
Kislev also benefit from this, and the ignore climate effect will also disable effects from this mod.
Belreinuem Mar 30 @ 9:32am 
How doe that works with the change with Kislev? are they excluded from this?
Martok Mar 26 @ 11:20am 
Yep, that did the trick. I can run the game again with the mod activated. Thanks, Alex!
Adamsevs Mar 26 @ 7:05am 
Thank you for the update, it works now for me, so it should too for others.
Cheers !
Alex Zhao  [author] Mar 26 @ 5:34am 
This mod was already updated, but the thing is sometime Steam won't update the mod file. Please try unsubscribe this mod, start the game without this mod, and then resubscribe again if it is causing crashing for you.
Earthenlady Mar 26 @ 5:20am 
CTD on startup confirmed
Martok Mar 25 @ 9:42pm 
I'm getting the same problem as well. Game crashes when I fire up the game. I've double-checked, and it's definitely this mod that's the culprit (unfortunately).
Ace Mar 25 @ 7:52pm 
yeah same here crash on startup
maverick91141 Mar 25 @ 6:30pm 
Causes CTD when starting the game. Faster version doesn't do this
Adamsevs Mar 25 @ 2:28pm 
The latest patch broke your mod, causing it to crash the game when launching it.
Please update your great mod !
jeffrey_green1 Mar 9 @ 12:44pm 
just stopped working for me during my last playthrough... dunno if using difficulty mods made this so?
Kane Beckett Feb 23 @ 12:53pm 
Please upload your mod "Build New Settlement (Camp)" again! If not, can someone tell me to find an alternative for this? I really please you!
Neil Feb 21 @ 12:59pm 
Working for me in 2025 yes.
Prinz Eugen Feb 12 @ 9:35am 
still working?
2544726290 Jan 30 @ 6:57am 
对AI有作用的吗
Madi92 Jan 24 @ 5:49am 
Is this still working?
Kiwi Jan 2 @ 5:27pm 
Отличная работа! Большое спасибо! Подскажите пожалуйста, есть ли возможность сделать этот мод полезным только для Игрока? Искусственный интеллект и так забирает любые территории, для него нет никакой разницы получит он от неё позже пользу или нет.
daliucun Dec 23, 2024 @ 9:33pm 
请问在占领恶劣气候城市导致触发多个气候惩罚buff的bug如何解决呢?我玩震旦占领血火瀑布气候惩罚不停在叠加,导致收入-90%,每回合掌控-30
Ashitaka Nov 15, 2024 @ 6:21pm 
Thank you for the great mod.

I've created a Japanese translation submod of your mod.
https://steamcommunity.com/sharedfiles/filedetails/?id=3366463536
Axeloums Nov 14, 2024 @ 7:37am 
Do you think it would be possible to make a version where the faction can actually adapt to an 'Unpleasant Climate' within 50 turns, but can't adapt at all to an 'Uninhabitable Climate'? Wouldn't that be more lore-friendly? In theory, it makes sense that certain factions wouldn't be able to colonize certain parts of the world.

Thanks for the mod, by the way!
Dragon32 Oct 31, 2024 @ 7:49am 
Alarielle in IEE was working on Nagarythe for me a couple of days ago, although adaptation happened very quickly.
Alex Zhao  [author] Oct 30, 2024 @ 8:06pm 
This mod seems to still work for me. Which faction and region do you encounter bugs, and are you playing with a campaign mod or mod that changes climates?
Vengeant Oct 23, 2024 @ 7:10pm 
Yes it does need update. Not working right now, something in the latest group of patches broke this one.
NeoKorp Oct 21, 2024 @ 7:36pm 
Does this need an update?
Extremist Sep 20, 2024 @ 5:29am 
帝国占领猩红收割祭坛为啥无法气候适应?