rFactor 2

rFactor 2

Porto - Circuito da Boavista
15 Comments
lupf275 Jun 2, 2024 @ 11:16am 
The Sayety Car won´t appear. With an FCY the AI is driving walking speed with no SC in sight. And Meter markers would be cool. I don´t really have an idea where to brake espacially in sector 2. Otherwise cool track:steamthumbsup:
𝖈𝖔𝖘𝖙𝖆 Sep 24, 2023 @ 7:56am 
Alguem tem a versão desse circuito 2011-2013 para o rf2?
Hugo Dias Jan 11, 2023 @ 9:25am 
Obrigado Luís!!
LuisB  [author] Jan 11, 2023 @ 3:24am 
Hugo Dias I've already changed the AIW, corrected some materials and I'm doing the road details (RDT) file and have to redo the rrbin files. I'll upload it when it's done. Indeed there was some problems in the track CUT in some corners and generally the edges were a bit short not getting close to the wall.
Hugo Dias Jan 10, 2023 @ 11:15am 
Olá, obrigado pelo excelente trabalho. Acha que vai conseguir melhorar os cuts? Obrigado!!
FlatOut389 Jan 8, 2023 @ 5:16am 
Thx!
LuisB  [author] Jan 8, 2023 @ 4:33am 
tbh the cut track is not working always very accurate in most of the cases (in city tracks) it goes till the barriers even if there is curbs (in my oppinion) the curbs are to use. The rFactor2 had an update sometime ago that changed a little bit the rules (believe me I get caughed a lot of times for it since they don't full follow the FIA rules). I'll take a look in the track cut .
FlatOut389 Jan 8, 2023 @ 4:08am 
Thx for your answer LuisB. Sorry my answer comes this late, hat much to do the last couple of weeks. I try to explain it more detailed: in the slow chicane, I noticed on my last visit, that there is a small part of a little white curb I didn't see from the driver's position in my car - at first there is a little concrete wall, after that the little white curb - if you cross it, you get the cut. I understand it but it's really hard to see from the car, esp. driving the btcc cars with the steering wheel on the right side xD But the second cut detection is crueller, cause I don't see a limitation, it's just an invisable line in the last chicane (after the pit entry). If you too far left on the track you get the cut - I could understand it if I touch the white/red barriers, but I did not. Hopefully this helped you.
LuisB  [author] Nov 17, 2022 @ 9:47am 
Well I believe you are talking of the cut track limit on those (2) points. I don't think I have reduced the limits of it, can you help me on that and explain me what happens. In your words "you have to leave much space to the left barrier" you mean the cut track limit is not reaching the barrier? Would be better if you show me in picture what you mean.
Thanks for the comment.
FlatOut389 Nov 17, 2022 @ 8:46am 
Really nice track, i like this city circuit. Unfortunately the track cut detection is a little bit too hard.. Can you fix the cut detection in the chicane on the straight (left side.. you have to leave much space to the left barrier) and in the last chicane before start/finish (I nearly always get cuts altough driving in the middle of the road..). Thx!
antonio.taveira May 14, 2022 @ 3:44pm 
Olá Luís, sei que ainda estás a trabalhar nesta pista, mas está a ficar muito porreira.
Estive a dar umas voltas agora com o Lola T 280 e é muito divertida.
Continua o bom trabalho;)
LuisB  [author] Apr 14, 2022 @ 3:55am 
I noticed that too. The initial AIW speed through that section and normally hits the wall in the left without consequences but it's not the way to do it, while the humans can control it in the begin before the corner the AI just see an open space driving for the next WP (Waypoint) and get too much speed to avoid the wall, so decided to make that little slow down, I'll make a second round on that when I have time.
gc24 Apr 13, 2022 @ 1:11pm 
True, I notice that the AI slow way down on the last stretch before the last chicane before the start/finish line.
LuisB  [author] Apr 13, 2022 @ 3:54am 
It's a kind of Monaco
gc24 Apr 12, 2022 @ 4:03pm 
Nice, but not much passing can happen there.