Sid Meier's Civilization VI

Sid Meier's Civilization VI

Unit Expansion: Aircraft (Project 6T)
42 Comments
JNR  [author] Aug 19 @ 5:08am 
As I've said before, I have no plans to do so, but anyone else has permission to make it if they want to.
grosch553 Aug 19 @ 4:44am 
Can you please the Mod for Standard Rules make
Scryie Jun 25 @ 7:06am 
Fun Fact,
This mod is quite easy to make work with RED Total war,
Just go into the files of the mod and change a few values
.Increase the size of the stealth bomber to 1.30000
.Change the count on stealth fighters from 2 to 3
.and change the size of stealth fighters to 0.80000

Though the animations on stealth fighters will be scuffed, it least works
Oniwabanshu Jan 18 @ 5:56pm 
The only reason i use 6t is to play with these... the game feels empty without them.
JNR  [author] Aug 13, 2024 @ 3:07am 
Not really, no.
Kitsune Aug 12, 2024 @ 5:37pm 
are there any plans for a non 6t friendly version ?
Black_Death69AC Jul 29, 2024 @ 7:45pm 
it is possible to make stealth aircraft vastly more expensive? like 3x as much?
JNR  [author] May 6, 2024 @ 11:34pm 
I don't plan on adding any new unit classes. Also, I think the game's combat is abstract enough to just have two air classes, one against units and one against cities.
R-Minius May 6, 2024 @ 8:38pm 
Yeah, create a ground attack line like WE does, also some sort of Great War bomber.
Skalozubio Nov 6, 2023 @ 8:29am 
Русский перевод здесь - Game and mods - Russian translations
Переведены все моды входящие в комплекты Project 6T и Urban Complexity. Остальные переводы модов JNR скоро будут добавлены.
chasemccain604 Oct 26, 2023 @ 4:15pm 
adding a new class for cas/ground attack like warfare expanded does would be pretty cool. it could do more damage to ground units and not be able to attack air units. some planes could be the stuka, a10, or su25
Puddings Apr 23, 2023 @ 4:31pm 
Well the mod exists, but the mod isn't compatible with this mod, so what happens is that the zeppelin isn't placed in the right tech. And it adds two new units that I don't really want either.
JNR  [author] Feb 20, 2023 @ 3:09am 
I dont have any plans to add airships as a bomber unit, sorry. Especially if such a mod already exists anyway.
Puddings Feb 18, 2023 @ 10:32pm 
A zeppelin model already exists just not in this mod, but I hope you can combine
Puddings Feb 18, 2023 @ 10:31pm 
Can you add zeppelins? ww1 bomber unit you can put in the warplanes tech
Kamille Nov 15, 2022 @ 3:43pm 
Airships as earliest bombers would be nice. Can't find on the workshop page if anyone has made them.
SolarFlare1234 Oct 27, 2022 @ 2:38pm 
6t units combined has 55 asset count, warfare expanded has 2.5k

you could probably give the whole pack every unit that expanded has minus cultural variation and completely replace it as the best complete unit overhaul
JNR  [author] Oct 7, 2022 @ 4:51pm 
ah, got it. I thought you meant separate mods for each plane. I can probably remove the requirements from this one, but will take some time because I don't really have any capacity for modding right now.
booyaman85 Oct 5, 2022 @ 9:35pm 
You misunderstood me, I dont the Profject's changes to Tech tree. I just want the planes by themselves. Not having to install 4 others mods just for 2 planes.
BloodRaw Oct 2, 2022 @ 6:08pm 
Wish it was standalone. The requirement is a large, overhaul mod.
JNR  [author] Sep 25, 2022 @ 7:06am 
Why would you want them separate? Also, this isn't anything futuristic, these planes actually exist.
booyaman85 Sep 25, 2022 @ 12:28am 
great idea just wish the planes were standalone. I dont like the idea that 1 mans vision of the future should determind what I can or cant have.
Mi Seng Jul 25, 2022 @ 10:48pm 
The Stealth Fighters have invisible models when flying or patrolling. Is that normal?
kikoo Jul 10, 2022 @ 7:27am 
Hi JNR
I use your mods and thanks for made it!! But I can't use some buildings because I don't have coastal access.. So, can you tell me which mode include coastal access?
H.Humpel Jun 11, 2022 @ 3:24pm 
Hi JNR,
your mod has been translated by Junky into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
tony Jun 7, 2022 @ 5:17pm 
I've solved it.
JNR  [author] Jun 6, 2022 @ 11:51pm 
what do you mean? Does it say you're missing a prerequisite?
tony Jun 6, 2022 @ 9:00pm 
brother,why can't my computer enable this module?
JNR  [author] Jun 6, 2022 @ 4:27pm 
already talked about supercarriers in the comments of the naval expansion. There's an issue with upgrading them that I find too rough of an edge for my taste to include it.
v Apr 28, 2022 @ 6:06am 
Will you add other units,like supercarrier from warfare expaded?
brometheus Apr 20, 2022 @ 12:35pm 
love these mods and expansions, but im wondering why my games have lately been crashing after a certain turn...no conflicts or anything, but wasnt sure if im hitting some kind of memory limit, since all of the crashes sound memory-related
miguelalex888 Apr 19, 2022 @ 1:44pm 
Awesome stuff, thank you so much JNR! Can't wait to use :)
JNR  [author] Apr 17, 2022 @ 2:50pm 
looks like some files didn't install properly. Try unsubscribing and resubscribing.
tdsmental Apr 17, 2022 @ 12:54pm 
why do my bombers and jet fighters show up as warriors?
Gleb Cornery Apr 15, 2022 @ 1:32pm 
@JNR Ok. Thank you for reply)
JNR  [author] Apr 15, 2022 @ 10:35am 
I'm not a 3D artist, I use existing assets either from the game itself or - as in this case - models provided by other modders. Also, I don't do commissions, sorry.
Gleb Cornery Apr 15, 2022 @ 10:05am 
@JNR can you make 3d model for me? And what price of this?
herecomedatpepe Apr 15, 2022 @ 12:15am 
Great War era bomber could be a zeppelin perhaps
R-Minius Apr 13, 2022 @ 8:41am 
No Great War era bomber?
JNR  [author] Apr 12, 2022 @ 7:21am 
oh yes, that should actually work. Will update the description.
KaliburOne Apr 12, 2022 @ 6:30am 
if i have steel & thunder and just wanted to add the stealth aircraft mod would that work by chance
Alf.Net Apr 12, 2022 @ 6:29am 
Thanks for your continued support of Civ VI.