Sid Meier's Civilization VI

Sid Meier's Civilization VI

Mistake Era(Future Era Update)Ver 1
15 Comments
damiano.costantini Sep 7, 2023 @ 7:03am 
Alterd-Rushnano, Can you add new technologies and new civics so as to make the future age longer and more beautiful?
with new units and new buildings and improvements...
Alterd-Rushnano  [author] Aug 13, 2023 @ 5:29am 
Upcoming update: Regressive Dark Age policy card will change a lot. Because it was belatedly confirmed that quite a few mods are already doing something similar.

I'm going to drastically supplement the contents of the Regressive cards, but turn these cards into the only policy cards that can be used when taking future Civics.
Alterd-Rushnano  [author] Aug 8, 2023 @ 4:56pm 
@Rex Bellator
As a result of our analysis, there was no XML code that increased the spawn rate of barbarians. If this mod made the barbarians extremely belligerent, it could have been due to the AI code preparing for nuclear war in Major CIV.

PS: Personal, but sadly still barbarians have nukes and won't use them against other civilizations. :(
Rex Bellator Aug 8, 2023 @ 4:20am 
I appreciate your response. I'm not familiar with all of Civ 6's variables so I can't say one way or the other but I wouldn't want you to second guess yourself either. It could be just an interaction between that setting (or similar) and one of the gameplay modes, by itself barbarian clan mode is doable, but combined with zombie defense...hooboy they wear you down superfast.

That said, I didn't even know Barbs could have nukes (that is a scary thought haha). Thanks again!
Alterd-Rushnano  [author] Aug 8, 2023 @ 12:30am 
@Rex Bellator
Maybe it's the result of my misguided attempts to get the barbarians to use nukes... Anyway, I'm working on a fix for this.
Rex Bellator Aug 6, 2023 @ 2:27am 
Alright my enthusiasm aside but I'm pretty sure it's this mod (or one in the collection) that seems to be making barbarians spawn like a colony of horny jackrabbits, potentially with the Barbarian Clans Mode/Zombie defense mode turned on.

I mean I know a common complaint about Civ 6 is the way barbs spawn but this makes them 10x worse, I'm getting 2-3x the normal barb camp spawning and clearing one camp causes more to pop up immediately.

I started a new game having this collection turned off and now they're back to normal. Either it's the mod or an interaction with one of the gameplay modes or another mod (only other barb mod I use is Sukritact's Barbarian mod).
Rex Bellator Aug 5, 2023 @ 10:06pm 
Dude I love Beyond Earth and I was really hoping Beyond Earth 2 would have released or announced by now. Thank you for this!
The360MlgNoscoper Mar 11, 2023 @ 6:59am 
Is there a standalone mod that enables barbarian GDR's?
CordialVillain Jan 2, 2023 @ 7:53pm 
Is there a chance of a version where the barbs don't have access to WMDs? I really like that they can build the giant death robots, but the WMDs kind of force the game to end, rather than stay open-ended trying to survive.
jimmymhx Nov 24, 2022 @ 6:29am 
Hey cheif,i need help here,i can run 2 of 3 your beyond earth pack,only not this one-----mistake era,if i do,the game could not build and tell me that on of the mod you use is not working,do you know whats going on? THX man ~
Touch Me Jun 12, 2022 @ 9:18pm 
Yeah this mod looks awesome man!
Barracuda May 24, 2022 @ 3:19pm 
Very cool!
general_james Apr 14, 2022 @ 10:48pm 
Very Cool Idea! Cant wait to give it a try
ThinkingNut Apr 14, 2022 @ 8:48pm 
Awesome stuff, thank you.
Shevvek Apr 11, 2022 @ 1:02pm 
This looks super cool.