Total War: WARHAMMER III

Total War: WARHAMMER III

Radious Total War Mod - Part 1
7,847 Comments
maximilian1994 14 hours ago 
thanks! :)
Radious  [author] 17 hours ago 
maximilian1994: Correct. And if you want more or less, use our official submods.
maximilian1994 17 hours ago 
ahhh so i dont need the mod for simply the double skill points?
Radious  [author] 18 hours ago 
Huge patch 6.2 will arrive tomorrow - https://news.totalwar.com/wh3-patch-620

We will do our best to update our overhaul as soon as possible because next 2 weeks i wont be available.
Radious  [author] 18 hours ago 
maximilian1994: Double skill points are part of this mod since 2016, same as our own skilldumps.

Recruit defeated LL works perfectly fine.
maximilian1994 18 hours ago 
compatible with "Double Skill Points & Skill Dump" and "recruit defeated legendary lords"? :)
Uryens  [author] 20 hours ago 
The skill works perfectly fine with Radious ONLY,
https://ibb.co/Fks5NwV4
armour piercing magic shots and "frenzy" for Volkmar´s units.
Deevil's Whisper 21 hours ago 
Hi mate, just wondering is there a reason why playing Volkmar the Grim, the skill tree of his "mere motal men", free company's 'magic and armor- piercing ammos' won't take effect?
Hawk™☆KevRockZ☆ Jun 13 @ 5:57pm 
Happy 15th anniversary Radious! Always great work! :D
Radious  [author] Jun 13 @ 12:57pm 
25 years of Total War - https://news.totalwar.com/total-war-25-years

And on top of that over 15 years of Team Radious mods. As the only modding team in TW history we managed to cover all TW games since Shogun 2 release with our Overhaul mods. We went through good, bad or strange times with CA games. We seen things we would rather never see again but also had a wonderful experience many times during all these years! We endured all these years and eagerly awaiting of what comes next!

Modding is not a simple task, its often very difficult, challenges need to be dealt with, obstacles are often waiting on every corner. But its also a passion and its always great to see happy players enjoying our creations!

You can check our mods on steam workshop, support our work at https://www.patreon.com/c/Team_Radious or just chat with us on our discord!

More to come!

Yours,

Team Radious
Uryens  [author] Jun 13 @ 11:03am 
Jake:I´m afriad that cant be changed.
Mickey Adaptus Jun 13 @ 10:06am 
Is there an way to disable the error warning that pops up when i use this mod with mixu's unlocker? It now pops up everytime i start the game, and it also pops up every single time i finished playing a battle in skirmish
Jake Jun 13 @ 9:21am 
When I played snikch I saw that blackclaw slings doesn't get snikch's armor piercing buff which applies to all gutter runner type units. Hope it isn't intentional as it gives little reason to use them over poisoned gutterunners or throwingstar blackclaw variant when playing the deathmaster.

Great mod!
AoFA | Royal Star Jun 12 @ 1:28pm 
Khorne is far too strong. Four Orc armies with top units are defeated by a single Khorne army. Khorne needs to be weakened in the mod, in my opinion, and they're far too strong. Impossible to defeat. I don't know if it's the same in Vanilla. I've always played with the Radious mod.
Uryens  [author] Jun 12 @ 5:10am 
Well, as the previous person said, the problem was in his end and he had to figure it out and fix it himself.

If you are using Radious only, there is nothing that can make the game unstable. And for instance, crashes in skill tree window have been a known vanilla bug for a long time.
Sandman Jun 11 @ 6:32pm 
I'm also encountering some really bad crashes. At first it seemed like it was only happening during skill tree interactions but now it's quite random. I don't think it's a system issue. Same campaign doesn't crash with the mods off.
MinhKhang Jun 11 @ 8:24am 
nevermind, it works well now. It was my device issues
Thank you for your help, love your mod
Internal Revenue Service Jun 11 @ 5:51am 
Best mod for WH3!
MinhKhang Jun 11 @ 5:31am 
another problem is: For some reason, after manual battles in campaign. It suddenly took me back to main menu screen after I clicked end battle. The battle result was ignored. Happened to all factions and very randomly. Sometime it does sometime it doesnt
Radious  [author] Jun 10 @ 10:27pm 
MinhKhang: Didnt had single crash for months but also using only our mods and submods.

Make sure you also have graphics settings set to high+, many custom characters/units/reskinns can cause crashes on lower settings.
MinhKhang Jun 10 @ 9:24pm 
I don't know if anyone is same as me. But my game got crashed multiple times while playing campaign. They were random crashes. I was playing Skarbrand then got crashed at the end of turn 2. When I played Grimgor, it crashed at the end of turn 5 and then another crash occurred at the end of turn 12. Another time when I played Bretonnia, it crashed after the first battle.
I only use Better Camera mods along with some mods that only change Lord models, nothing else.
The crashes did not affect much as I could easily return to my process and kept playing after those crashes. It just annoyed me, and I wonder if its the mod bugs or my device.
Uryens  [author] Jun 10 @ 9:55am 
You need to own Khorne´s DLC in order to build it as it enables recruiting a DLC unit too.
RichTBiscuit Jun 10 @ 9:18am 
I took a break for a while and come back today but I can't seem to recruit khorne bloodied mammoths in campaign anymore, no buildings in the building browser have it listed. I can select them in custom battles though and I have a few still in my armies in my old save... do you know what's up with that?
Uryens  [author] Jun 9 @ 5:03am 
Old world mod is not compatible
Kush4days Jun 8 @ 11:15am 
hey question i have radious and the old world that uses mixer im playing dwarfs and some buildings that should unlock units are not unlocking them for example thunderbarge i have the building for it but cannot recruit one is there conflict
?
Radious  [author] Jun 7 @ 3:32am 
Baptusus: Coop is working fine, many people daily play on our discord.

But few basic rules must be always followed - both players must have exact same mods, same versions and same load order. No other mods, not even subscribed but deactivated. Often is better to use community mod manager instead of vanilla launcher.
Baptusus Jun 7 @ 1:05am 
Amazing mod, love it in single player.

However, unable to use in multiplayer as it comes up with incompatible version even when we only have this mod (parts 1,2,3,4) and in the same load order. Is there a way around this or a known limitation?
Sobhan Jun 6 @ 1:43pm 
the best mod ever.thanck you for this beutifull art work.this mod saved the game for me
Uryens  [author] Jun 4 @ 12:40am 
We have never used it nor checked how it is made so we dont kno anything about it.
Uryens  [author] Jun 3 @ 10:48am 
UNSUBSCRIBE AND RESUBSCRIBE TO PARTS 1 AND 2
Better using shazbot mod manager
Radious  [author] Jun 3 @ 10:43am 
Good day Everyone!

Radious Total War Mod - Warhammer 3 - Updated 03.06.2025 - https://www.patreon.com/posts/130621451?pr=true

Today we are releasing smaller new update with several balance tweaks and mainly full support of todays official hotfix 6.1.5.

If you enjoy what we do, consider supporting our work!

Yours,

Team Radious
ThE LaSt GuY Jun 3 @ 9:55am 
i will wait until its updated btw i love the Radious mod keep up the good work
never playing vanilla again if i can help it
Radious  [author] Jun 3 @ 9:04am 
NLxBilly: You can continue, i will wait soon, just got home from work, will download the patch and start updating soon.
NLxBilly Jun 3 @ 7:58am 
"uryens can i continue my radious campaign right now or do you suggest me to wait for the mod update?
Uryens  [author] Jun 3 @ 3:41am 
GAME GOT HOTFIX. IT WILL NOT CRASH WITH THE MOD BUT THE MOD WILL REQUIRE AN UPDATE TO WORK PROPERLY.
ESTEBAN Jun 3 @ 3:20am 
Despite your somewhat correct point of view, I still respect you immensely for what you are doing. Thank you for this unforgettable mod and for at least paying attention to me.
Radious  [author] Jun 3 @ 3:10am 
Esteban: Overhaul mods are not compatible with each other, never been and never will be, its impossible from their nature since every overhaul is changing same things but differently and on top of that adding own new stuff made only for that 1 specific overhaul.

Just because game starts with 300 or 2 mods togrther it does not mean they are compatible and all is working fine. Mixing 2 largest and completely oposite mods together only results in absolute mess of a game and if you cant see it then there is something wrong with you good Sir.

No point to continue in this disscussion here, we have other platforms for that. Thank you.
Radious  [author] Jun 2 @ 12:18am 
Jesusjr: All custom units are in Part 2 (weapons and tools Part1). If you cant find their key name, check in text tables by name search - also P2.
jesusjr Jun 1 @ 9:18pm 
Hi I am trying to make my own personal sub mod for skaven. I wanted to edited deathrunners and blackclaw. Deathrunners are no problem as vanilla unit but you guys have a spear version of them and for life of me I can't find them on land_unit_tables on any of the 4 radious mods. This goes double for blackclaw units.

So was wondering if could point in right direction or did you some how place them some where else?
apayton95 May 29 @ 10:38am 
Is there a change summary guide anywhere? I know that there's the twwstats website where I can view all the details of the units, but is there a document anywhere that summarizes the changes in a more convenient way? Something like the document that SFO has that just kind of lets the player know in general what kind of changes to expect for each faction, instead of having to go and compare the differences on each unit card.

I ask partly because I went and compared the unit cards for the Asur and it seems like most of their units got buffed across the board, with some small reductions to leadership here and there on certain units. Is this the case for all factions?
Uryens  [author] May 28 @ 1:10am 
Radious  [author] May 27 @ 8:59pm 
Venkra: That has nothing to do with our mod. It was one of the bugs CA was fixing in recent hotfix. I have 2 Ogre campaigns and 0 issues with camps.
VenkraCade May 27 @ 4:59pm 
I discovered a bug. When you play as an ogre and load your save files, the camps are misplaced; they are no longer where they used to be. Unfortunately, you can't play ogres this way :(
GagneWest May 23 @ 3:04am 
Just less AI cheating idk whats going on but every game tamurkhan and nurgle just mop all of cathay I think I have had them survive like 1 game out of my last 10 campaigns
Uryens  [author] May 23 @ 2:23am 
Jxcol: the aura tooltip says 100m, and it´s 100 m.
Radious  [author] May 22 @ 8:50pm 
Gagne: Which faction exactly? And are you using any other gameplay changing mods?
GagneWest May 22 @ 2:19pm 
I ain't gonna lie man nurgle paints the entire right side of the map almost every game
Radious  [author] May 22 @ 9:27am 
Total War: WARHAMMER III - Tides of Torment DLC - Teaser Trailer - https://www.youtube.com/watch?v=zQNKhxbQKuM

Later this summer new WH3 DLC will be here!

Our team will once again fully support it. If you enjoy our work, consider supporting us at https://www.patreon.com/c/Team_Radious