Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Increased call-in stages & instant deployment for conquest
128 Comments
Walkabout 3 hours ago 
Hey mate is there a way to have no reserves. Both Ai and Player only use the troops they start with? I was thinking maybe to reduce the call in value significantly or maybe extend the call in time massively. Any thoughts?
Cpl. Gladden [42ndPA(CB)] Sep 21 @ 2:25pm 
suddenly isn't working, was working earlier today
jimknopf107 Sep 21 @ 1:03am 
Doesnt work in dynamic campaign
Pyrex238 Sep 7 @ 2:42pm 
Well, I installed it and it doesn't appear to be doing anything, unfortunately. It seemed to be updated last week, but it's not working.
NukerMunky Aug 11 @ 10:00am 
Dearest Tobbler,

We love you very much. Thank you for making these 3 mods, you are a legend among mere mortals.




With much Respect & Kind Regards,
--- The Entire GoH Conquest Community
ТоЬЫэЯ™  [author] Jun 29 @ 8:10am 
@Everyone
Found time & patience to update the mod. It should properly work again! :hardgrave:
Decided to re-do it with the current version of conquest files, due to not playing GoH since a few updates.

Know issue: If it won't update for you correctly you may have to re-subscribe ;)
Børge 'Bob' [NOR] Jul 1, 2024 @ 7:34am 
I dont think the mod works after the latest patch! Not for me atleast =(
Julius Caesar May 24, 2024 @ 11:08am 
Can you please create a mode with a CP cap of 1500. Happy to pay you for it?
Markizpl May 20, 2024 @ 12:31am 
Hi! Great mod but could you update?
esw16 May 12, 2024 @ 9:20am 
Hi this mod changes the troop sizes to the default. So i cant use but could you please tell me which file i should edit to increase "starting AP". Thanks.
Julius Caesar Apr 15, 2024 @ 7:35am 
Are the changes only for the player or for AI as well
Heinrich Bhaal Apr 2, 2024 @ 12:35pm 
Can I make a submod to change the ammo points? I play with a friend in co-op and we are starting to have problems with restocking units.
Dragontale333 Mar 15, 2024 @ 3:13pm 
could you upload the 1.029 version of this mod? i still play on 1.029 because you can still fight random enemy factions in conquest.
Mantaray_Kat Mar 12, 2024 @ 9:41pm 
hey fellas did the mods u make compatible with other mods like valour(mod which mainly on contents) and brutal conquest (mod which mainly on other funtions)?if not can add compatibly if have time?
Whitman Feb 27, 2024 @ 11:31am 
Just want to give a shout out, your add-on mods are exactly what this game needed and I love that you offer them each stand alone so you can use what you want. Great Job!!
Dom Cookie Derg Feb 13, 2024 @ 4:09pm 
Could be possible its the game. Anytime it happens i have to shut down the whole computer to get it to stop being a slide show movie. Even after exiting the game it proceeded to keep freezing up. Friends said it was a memory leak, but I'm still not entirely sure what it could be. Cause it doesn't do it with any other game, only this game with this mod.
ТоЬЫэЯ™  [author] Feb 13, 2024 @ 9:33am 
@Dom Cookie Derg
Im not aware of any memory related issues, at least i never experienced those on my own system. I guess it's plausible having more units on the battlefield may increase resource demand for the game.exe but i doubt it's literally creating a memory leak. Usually the latter is caused by faulty (game-)code.

Basically this is just a few changes in the difficulty files, not a rework of the game code itself. Maybe it was never intended to field so many units at once, (engine limitations?) Guess only the devs know haha.
Dom Cookie Derg Feb 12, 2024 @ 9:57pm 
I noticed using this mod with CE, at least for me, caused me to have memory leaks after awhile. Playing it alone, on a different save file, after disabling CE also caused me some memory leaks after.
ТоЬЫэЯ™  [author] Feb 7, 2024 @ 1:28pm 
@isicricardo68 @yidao99ji
As stated in the mod description it never supported CE.
As @Dom Cookie Derg said, it may work if you load it last.

I was making compatibility patches of other mods i had uploaded, but its very time intensive to keep them up to date. (Because each time the other mod author(s) update i have to do it aswell)
yidao99ji Jan 27, 2024 @ 12:23am 
@ТоЬЫэЯ™ Hello author, thank you for your mod. It's a great mod for me, but I have an archive that uses both CE and your mod. The update today will cause conflicts, and I spent a lot of time in that archive. Can you please modify the MOD to make it compatible with CE? Thank you again for your module, love from China
Adler4 Jan 26, 2024 @ 9:39am 
Yes good idea, we are limited, but i'm sure the AI is not.
Dom Cookie Derg Jan 25, 2024 @ 11:11am 
@isicricardo68 ive managed to get it to work. just make sure you enable this mod second. itll get rid of stage VI from CE but up the rest.
isicricardo68 Jan 17, 2024 @ 1:35pm 
Great mod i wish it worked with Conquest Enhanced. But still great thing for some fun
Dawkins Jan 16, 2024 @ 1:41pm 
Is this still working?
muba Dec 11, 2023 @ 9:50am 
@ТоЬЫэЯ™ well it's not feels as it is
ТоЬЫэЯ™  [author] Dec 11, 2023 @ 6:21am 
@nascar
AI Call-Ins also depend on how many units you have on the battlefield or how large your army is.
That explains it ;)
muba Dec 11, 2023 @ 4:41am 
@ТоЬЫэЯ™ when it's disabled there is so few units on map, espesially it feels in coop. just wanna see big decent battle everytime (sometimes even on 3 stars maps enemy spawn too few units)
ТоЬЫэЯ™  [author] Dec 10, 2023 @ 2:59am 
@Nascar
Don't feel like it. Disable the mod then, lol?
muba Dec 10, 2023 @ 1:44am 
@ТоЬЫэЯ™ already on highest difficulty, and its too easy with your increased call-in stages
ТоЬЫэЯ™  [author] Dec 9, 2023 @ 10:03pm 
@Tac0slayer21
Glad you enjoy it :) - Im sure there are mods on that on the workshop already!

@fenrismaximus
It was caused by 'min game version number' in the mod info file. Was to low so it showed a warning. I updated that on all my mods now, thanks for letting me know!
fenrismaximus Dec 9, 2023 @ 3:47pm 
I think with today's update this is out of date...
Tac0slayer21 Dec 8, 2023 @ 7:13pm 
I'm a big fan of your work. I wanted to ask... Is there any way we could get a research point cheat? Not income, just the research points.
ТоЬЫэЯ™  [author] Dec 8, 2023 @ 1:15am 
@shroomboi
Strange. What other mods are you using?
shroomboi Dec 7, 2023 @ 4:00pm 
mine constantly crashes whenever i start a battle
ТоЬЫэЯ™  [author] Dec 7, 2023 @ 12:33am 
@Chime
That could be possible yes. Afaik the ppayer army size also affects those budget/income values somehow. Still i never had the feeling there were too much units at once on the battlefield. So i l'd say it's more 'waves' they could call in.

Im not so deep into all these mechanics to explain it better tho.
Chime Dec 6, 2023 @ 5:42pm 
Thank you, that's exactly what I was looking for. I wish the Devs decided to make it a little more clear in the menu. The last question I have is if you bring more units into the battle, due to the higher call in stage size from this mod, does that also mean the AI gets given more units that battle?
ТоЬЫэЯ™  [author] Dec 6, 2023 @ 12:29pm 
example Economy Low
Less income for player
More income for AI (how many ressoruces they have to build)
More budget for AI (how much they can build)
Faster defense upgrade for AI

example Economy Very High
More income for player
less income for AI
less budget for AI
slower defense upgrade for AI

What means economy 'Very High' is actually Easy difficulty!!
The menu is misleading since it's placed at the end imo.

The difficulty adds a bonus (or malus) on how goood or bad your or AI units are.
So MP40 on easy does more damange on AI on 'Easy' than on 'Hard' or vice versa.

The duration setting has afaik no impact at all. (2/2)
ТоЬЫэЯ™  [author] Dec 6, 2023 @ 12:28pm 
@Chime
Id say the deciding factor how much & what the AI can call in is decided by economy settings.
I'll only comment those what are not already in the tooltip regarding AI.

There are also other factors that unlock certain units after x games played, (like natural time progression for player doing research), so even with enought ressources AI can't call in a TIGER II at the start for example. Afaik this is neither tied to difficulty or ressoruces, but im not 100% sure tbh. (1/2)
Chime Dec 5, 2023 @ 10:26pm 
Do you know in detail how the games economic settings work? and which economic setting is easiest and hardest for the player? I'm finding it hard to get a detailed answer anywhere about what it actually effects.

And is the amount of units the enemy can call in really just tied to economic setting, or does the AI difficulty setting " easy > heroic " effect how many units they can call in and how fast they get higher level units? The in game text makes it sound like it only effects accuracy and unit health but nothing else.
ТоЬЫэЯ™  [author] Dec 4, 2023 @ 10:02am 
@nascar
Im not sure, if you pick a higher difficulty the AI can already call in more or better units.

@Postal
Thanks for feedback :D Im really happy about this change, because it made attack missions really to easy in the past.
Postal Dec 3, 2023 @ 10:23pm 
Separated the prep time? Ahahaha they really did it! And you did it! That's great, thanks man
muba Dec 3, 2023 @ 3:24am 
is there mod for more enemies in conquest?
ТоЬЫэЯ™  [author] Dec 2, 2023 @ 1:09am 
@Kanova
You may want to load my mod after valor to apply my changes.
However i cannot guarantee it's working which such large overhauls anyways.
Kanova Dec 1, 2023 @ 10:11pm 
Not sure why this isn't working. Is it Valour?
ТоЬЫэЯ™  [author] Dec 1, 2023 @ 12:50pm 
Good news guys, preparation time is now seperated from offensive & defensive matches. Guess that's what everyone wanted, me included :D

To give people more choice for their conquest i've moved said feature into a new mod branch.

https://steamcommunity.com/sharedfiles/filedetails/?id=3102072373

It's super lightweight and you can run it with this!
ТоЬЫэЯ™  [author] Nov 28, 2023 @ 12:43pm 
@Postal
Mod should be now ready for Liberation-DLC since i doubt any changed will be made compared to the newest open beta release (yesterday). I'll validate it when i'll have time tho.

@Carlos
I like the prep-time for defensive matches. Since i cannot adjust them seperately, i rather have more time to organize my army in offensive than getting steamrolled in defensive matches.
Just don't cheese this and steamroll the AI before ;)
Carlos Nov 28, 2023 @ 7:32am 
the time prep is super annoying
Postal Nov 27, 2023 @ 8:03pm 
Hahah thanks, good pre-emptive update
ТоЬЫэЯ™  [author] Nov 27, 2023 @ 10:33am 
Before people will ask me tomorrow when Liberation DLC releases:

Yes - i will update the mod to work with the new DLC as soon as i can.
(Im hyped for it myself)

Even if the game may throw warning(s) at you (i.e. a version mismatch) the mod usually works after updates, because it doesn't change a lot regarding the game files. So if you're unpatient just give it a try and see if the changes apply to the new factions in conquest.
ТоЬЫэЯ™  [author] Nov 3, 2023 @ 12:51pm 
@Lemur
Well that's what this mod actually does, but explaining this is complicated.

You may those values in your gamefiles.
resource\set\dynamic_campaign\dcg_*difficulty*.inc (the difficulty files have notes/comments by devs that should explain what you need to change)

However attack (prep) time is the same as defence (prep) time, so lowering this may revert back to vanilla behavior of (almost) instant attacks in defence ... values are by design (not mine LOL) tied together.