Stellaris

Stellaris

Extended Plantoids
43 Comments
mute  [author] Jun 10 @ 9:00am 
I've just updated Galactic Diversity with the first half of Extended Plantoids' Content. You'll find there: updated versions of all traits from this mod, along with a few new additions in the plantoid theme. I'd be happy to hear your feedback on the new version.

The origins will be reworked and integrated at a later time.
mute  [author] May 18 @ 6:16pm 
As mentioned on my other Extended Species Mods, I am discontinuing the individual mods in favor of a (built from the ground up) merger: Galactic Diversity

Not all mods have been integrated yet, and some features maybe never will, but this is the place where, if anything, everything will be from now on.
topher.s.g May 12 @ 5:39pm 
I really hope they're brought back at some point. I think I used the plantoid and necroid ones the most.
LauraTons May 9 @ 10:28pm 
Any plans for a 4.0 rework for all the extended mods?
lastofthelight Dec 20, 2024 @ 5:39am 
This was such a great mod.
Djf0909 Aug 22, 2024 @ 5:57pm 
@mute I really hope this gets an update soon. Would love to help in any way I can!
The Viral Divinity Jan 19, 2024 @ 10:19am 
still holding out for an update, seems like a good concept, and I would love to play with all the extended mods!
Ciaphas Cain Jan 15, 2024 @ 11:14am 
Any update planned?
Mosstone Nov 23, 2023 @ 3:45pm 
Pretty sure the culprit is the 0 cost 'rooting' trait
Mosstone Nov 23, 2023 @ 3:44pm 
the ai seems to love giving their pops root traits, which results in root related alert spams. Is there a way to disable these or block the ai from using these traits?
Grendain Oct 30, 2023 @ 12:00am 
I hope you update all traits extended mods. they are good mods :techs::ecos:
Lethice Sep 16, 2023 @ 12:20pm 
Where update :(
mute  [author] Aug 17, 2023 @ 10:43am 
New update might break savegames and is therefore postponed until version 3.9 is out.

Expect changes to the Origins and related traits.
mute  [author] Jul 11, 2023 @ 2:56pm 
Yep, soon
GoddessGaming1520 Jul 11, 2023 @ 9:50am 
update?
Lufian Jun 1, 2023 @ 8:22am 
so is this compatible with the latest version of Stellaris?
SpectralVoid May 17, 2023 @ 3:40pm 
Will this mod get an update any time soon?
gameroflegend Dec 13, 2022 @ 10:10am 
hey, the mycelium armor seems kind of underpowered compared to the normal armor since the new update buffed the hell out of armor
ajdavies02 Dec 9, 2022 @ 10:09am 
Hi is this mod going to be updated to 3.6?
steven.harwood Oct 3, 2022 @ 4:29pm 
Could I request a patch for Planetary Diversity at some point, so that the coniferous and succulents traits can apply to species from the extra dry and cold planet types in PD?
Emperor Sep 26, 2022 @ 10:40am 
Can you explain what precisely network effect does? The documentation isn't very clear on that aspect.
Milton Jul 8, 2022 @ 11:48am 
Thank you for the clarification. Sorry for the false alarm.
mute  [author] Jul 8, 2022 @ 11:10am 
The job itself isn't changed, it's only the pops themselves that are affected. That's why.
Your other species without the trait will still generate energy as usual, this is intended.
Milton Jun 28, 2022 @ 8:49pm 
Your mod probably just needs a small job description update for Catalytic Converters.
Milton Jun 28, 2022 @ 8:47pm 
Huh, strange. It seems to have fixed itself. The angler job is generating energy. It just isn't listing it on the job when I hover over Seafarm districts.
Milton Jun 28, 2022 @ 7:51pm 
The species trait list for this discovery was "Ocean Preference, Rooting, Plantoid, Aquatic, Budding, Phototropic, Inefficient, Nonadaptive". The civics were Angler, Catalytic Processing, and Ecological Engineers(civic from Stellaris Evolved Alpha).
Milton Jun 28, 2022 @ 7:41pm 
If you play as an aquatic plantoid(seaweed lol) using the Angler civic, the Plantoid trait and Eco Simulation tech doesn't seem to apply the energy credits output to the Angler jobs. Can you fix this please?
mute  [author] Jun 27, 2022 @ 1:50pm 
@President Memes So what you're really saying is my mod is bullying the other mods? Guess I will beat some sense into it later. Or when I get around to it, eventually.

@Grish thanks, I'll try to remember
President Memes Jun 27, 2022 @ 10:10am 
Loving the mod so far! Found a minor bug when used with Expanded Traits, Civics, Pops, and More , specifically both mod's Plantoid trait refers to TRAIT_PLANTOID_EFFECT in localisation, which means only one mod's (usually yours) tooltip wins for both traits.
Grishyy Jun 26, 2022 @ 1:57am 
"Roots Grow!
If you come across this, remind the author to finish his mods."

So apparently I have to remind you to finish your mod. :)
Honestly I'm having a great time playing as a plantoid with the Stranglevine origin. Feels strong, but not OP. Keep up the good work.
mute  [author] Jun 22, 2022 @ 7:14am 
Working fine on my end, maybe there's an issue with another mod?
Amadeus Jun 21, 2022 @ 2:15pm 
Can these origins be used by AI? I noticed I cannot force spawn AI with Stranglevine origin. Is it intended?
SBlack Jun 21, 2022 @ 5:36am 
"up to" is a pretty weird description. It looks like you mean "increased by". Or just "X: +30%"
Lazerus Artificial Jun 1, 2022 @ 4:26am 
What are the "Mycel Techs"?
TechNinjaSigma May 23, 2022 @ 5:39pm 
YES! LET'S GOOO!!!
mute  [author] May 23, 2022 @ 12:00pm 
Updated to 3.4.3 and also made a few a whole lot of changes to the mod. It's now in what I'd consider to be a "close to finished" state but still needs some things polished or fixed here and there. Will update the description and pictures when I get around to it.
SMmania123 May 15, 2022 @ 2:14pm 
@Mute if you do update this one in the near future, your entire Extended Species mod collection will be updated to 3.4, that's great news!
Hazardous May 8, 2022 @ 1:34pm 
If a planetary diversity patch is required like for thenew aquatics mod, could you please link it in the description of your mods?
arnolddr Apr 26, 2022 @ 4:09pm 
Thought I'd let you know, though I am not sure if it's intentional, there are xenos that are getting these traits that aren't of the plantoid set. Same goes for the extended aquatic traits as well. I've also commented on there as well as a reminder. Love the mod though, well done.
Petrichor Apr 11, 2022 @ 5:55pm 
Thanks for responding so quickly, I can see I was wrong now. What a tasty treat for the Stellaris modding community!
mute  [author] Apr 11, 2022 @ 6:29am 
I think if you take another look at the pictures you'll find it's been correctly spelled all along
Petrichor Apr 11, 2022 @ 5:58am 
Love the mod, great stuff. Just FYI it should be 'coniferous'. Keep making these mods! :)
hellosharkness Apr 8, 2022 @ 4:21pm 
Love your work! :lunar2019piginablanket: