Total War: WARHAMMER III

Total War: WARHAMMER III

High Resolution UI Improvements
326 Comments
Dave 22 hours ago 
@The Dutchman No need for that
The Dutchman Dec 10 @ 10:14am 
@Khazukan Kazakit-ha! Is reading the description that hard??
Leaf Dec 10 @ 7:17am 
pls fix seduce /corrupt UI bug
Dave Dec 9 @ 12:43am 
@Khazukan Kazakit-ha!

Yes.

It makes the user interface wider and taller. Basically you can see more buttons at once, improving usability.

Especially helpful on higher than 1080p resolutions
Khazukan Kazakit-ha! Dec 8 @ 10:39pm 
does this mod here fix something in particular for the vanilla game?
ruvirus Dec 8 @ 10:20pm 
up pls
Dave Dec 8 @ 2:39am 
This mod is absolutely essential for ultrawides.
Hoping you can get it updated.
Many thanks!
Leaf Dec 7 @ 2:32am 
yes i also experience what @lifeisstrange said. cant use seduction mechanic with this mod if many army is involved
Eyshma Dec 6 @ 9:54am 
This may cause an issue when playing as Aislinn. Speficially, when conquering a settlement, it may be the cause of the capture UI being a mess. I'm not sure, but if you have this issue, you might investigate this.
lifeisstrange Dec 6 @ 4:43am 
The seduce / corrupt UI element in Slaanesh campaigns are not visible with this mod in the army view if there are multiple enemy/ally armies
Jacra Dec 5 @ 4:40am 
Any news on this?
Peterowsky Dec 4 @ 5:16pm 
Inb4 all the "why didn't you update your mod 10 mins after the update launched"
dannis Dec 4 @ 12:47pm 
This mod causes my 7.0 game to crash to desktop on launching a new campaign with Tyrion. I isolated the problem to this mod. Can you please look into it?
Khazukan Kazakit-ha! Nov 22 @ 5:51am 
enlarges the custom battles panel

how much larger is it now?
Bishop Nov 14 @ 3:03am 
Nice mod. Can you do anything about the rest of the text being blurry at 1440p, with more than 100% UI scale? Baffles me how WH3 has these kind of issues. Might have to go back to WH2 tbh
三月的云 Oct 11 @ 5:12am 
Excellent mod, absolutely fantastic. There's just one minor flaw—the attack, defense, and weapon strength stats are excessively detailed. The changes to unit stats are perplexing, making it impossible to quickly compare the strengths and weaknesses of two units at a glance. I have to force myself to concentrate and make choices amid a flood of numbers, which is genuinely fatiguing.
LucasUtopian Sep 27 @ 12:01am 
hey, if when can next patch.
can you edit to add "control UI slider or scroll"?
cuz if when contact long info's quest.
can't check "Check button" or to much info's
MMMMMMONSTERKILL Sep 23 @ 9:20pm 
Hi, on the pre-battle screen I am having the enemy's side of the panel getting cut off at the bottom end, where about a row is blank at the bottom. My side does not have this issue.
Chemiker94 Sep 21 @ 6:43am 
In the objectives list, the teleport button for quest battles is sometimes cut off making it unclickable.
prop joe  [author] Sep 21 @ 6:15am 
thanks, fixed
paddymuller Sep 21 @ 5:52am 
In the Lords/Heroes recruitment screen you can only see a central part of each Lord//Hero recruitment option. Basically you only see their name. Their portraits on the left for example are invisible. You can still recruit them though.
prop joe  [author] Sep 21 @ 4:00am 
Updated with some minor adjustments to UI offsets.

I can't reproduce any of the major issues below, and I cannot fix something I can't reproduce.

Regarding the flickering you get when opening some of the panels, it's something I'm pretty sure cannot be changed or fixed, and it's a minor issue imo.

I removed some disabled battle scripts leftover from WH2 from the pack. I also removed the feature that would split abilities into multiple rows. This was implemented in one of the last patches by CA (and they also credited some other guy for this even though this future has existed since WH2, good job CA).
Wikitiki31 Sep 16 @ 11:33am 
no crashes, but when the unit recruitment panel is too wide (like the lizardmen blessed spawning menu) the far left option overlaps with the unit card and doesn't work because it flickers between the card and the unit itself
Waveshaper Sep 12 @ 9:19am 
Vampire Coast has some issues, the cards are often slightly displaced in raise dead UI. Not sure if it's the same with Counts.
JonnycXD Sep 6 @ 9:34am 
95% works fine but it still has the same issues mentioned below
드로우달스 Sep 6 @ 5:01am 
It works fine as of 6.3.
dbohn01 Aug 30 @ 10:39pm 
Thanks so much for the fun mod! Does it need an update with all the new content that's come in? I have not noticed the black lines mentioned before, but just wanted to check. Thanks again so much!
Ferchu Aug 13 @ 12:08pm 
Hi @prop joe , playing with the "Victory Conditions Overhaul" mod, if you open the victory objectives for the first time, it looks fine, but if you open them a second time, not all the text is visible; blank lines appear. Could you do something on your end?
Vacuity Aug 6 @ 12:47am 
So, rather than hearsay, I can specificially say that I get crashes when pulling up the diplomacy UI (for example to declare war) with this mod installed which don't happen when the mod is not installed. It "works" if you're wanting to recruit units, but as soon as the diplomacy UI pops up for any reason, it's a freeze and a crash.
Xardas Jul 19 @ 8:31pm 
Is there a working alternative to this since everyone says this one is messed up? Doesn't seem like this creator is around.
Tranok Jul 13 @ 11:17am 
There's clearly something wonky going on with everyone complaining about issues, have you considered looking into it?
blackwood Jul 7 @ 1:15am 
is it possible to fix recruitment panels for 1920x1080 resolution? Some are working fine, but some are vanilla size.
Aaron Jun 24 @ 3:28pm 
Doesn't seem to work anymore where as before it would work flawlessly.
Irradiated_Haggis Jun 22 @ 4:03pm 
For some reason it also seems to break the God Slayer (Daniel) Overhaul - I'm not sure why.
OHM May 31 @ 6:35am 
Hey Joe, btw the other recruitment UI, like Electoral Recruitment and RoR, don't display properly. They are not displaying the full unit cards, or when they randomly do when you click on them they completely are clipped/cut that its impossible to see the unit selection,
OHM May 31 @ 5:44am 
Ditto. Thanks Joe for your mods. Will buy you a coffee soon
Xardas May 25 @ 7:26pm 
Please fix unit icon shift when you have time then will be perfect thank you for work on this mod.
ss7877 Apr 19 @ 10:57pm 
Pls, fix unit icons shift on the recruitment panel.
zebez Apr 2 @ 1:51am 
Great mod, only issue I have is the unit portraits gets too far left aligned.
See pic for with mod and without:
https://i.imgur.com/sLSh4jF.jpeg
San te voy a escoñar Mar 27 @ 3:10am 
please update
Delta;Kurisu Mar 26 @ 1:05pm 
everything ok after patch 6.1?
Dr. Sinclair Feb 22 @ 3:15am 
Can confirm the below problem, works fine until you click then it shrinks
grimnar42600 Feb 17 @ 9:15pm 
Firstly love the mod been using it for ages. Everything works as advertised but I was wondering if it affects the Mercenary Recruitment Panel Regiments of Renown recruitment panel and State Troop recruitment panel. In those panels when first opening they adjust to however many units are available but when I select a unit to recruitment it immediately shrinks back to a size you cant see all the units with no scroll bar as present in the standard recruitment panel. I looked at the script trying to make sense yeah no may as well beat my head on a brick wall.
The Dark Ranger Feb 16 @ 10:34pm 
Try and find out. Duh.
knix Feb 2 @ 8:18am 
I can help with the testing on a beta branch
prop joe  [author] Feb 2 @ 6:34am 
I don't think there's a way for me to run the game in 3440x1440 so I can't test anything, but it's weird it wouldn't work at that resolution
knix Feb 1 @ 3:16pm 
I'll buy you a coffee for 3440x1440 compatibility :)
XII Jan 26 @ 6:37pm 
Indeed, this great mod still works, but not that much with a 3440x1440 resolution.
Laughmech Jan 26 @ 8:04am 
The unit recruitment panel is offset to the left for me with this mod at 2160p. No other mods enabled, and no script break warning. Screenshot: https://steamcommunity.com/sharedfiles/filedetails/?id=3415103270