Total War: WARHAMMER III

Total War: WARHAMMER III

New Legendary Lord and Hero Artefacts Warhammer 3 (Updated)
1,743 Comments
Consho 8 hours ago 
@stompie5 Yes, I know, I didn't lie when I said I want to turn my Karl into a monster. :steamhappy:
Thanks again dude, your mod worked perfectly on my save, it has become mandatory in any other run.
stompie5  [author] 11 hours ago 
@Consho That's A LOT of levels lol! Yeah, this will be compatible. As long as the characters aren't max level, they will get the items
Consho 14 hours ago 
Oh, and before I forget, I have a mod that makes the maximum level 250. Would your mod be compatible with that, since it involves the idea of reaching a certain level to earn an item?
Consho 14 hours ago 
@stompie5 hell yeah. Now I just hope that your mod is compatible with savegame so I can turn my Karl into a monster.

Thanks dude
stompie5  [author] Aug 23 @ 10:51pm 
@Consho Yes, this only adds new items to the legendary lords and legendary heroes. The items from this mod unlock when the characters reach the required levels, so the mod you listed won't affect this one
Consho Aug 23 @ 8:42pm 
From what I understand, your mod only adds new items to legendary Lords, right? I'm asking so I don't have to ask another stupid question, which in this case would be whether the items would drop if this mod is active: ( https://steamcommunity.com/sharedfiles/filedetails/?id=2809554425 )
stompie5  [author] Aug 18 @ 5:36pm 
@ReaperUblaz Happy to hear you got it figured out and thanks!
ReaperUblaz Aug 18 @ 5:32pm 
@Stompie5 I found it! Its called the Coin Fusion Mod, it was a separate mod, i just always thought it came from this mod because I only ever played modded my first time with friends lol. Again, thank you and love your work.
ReaperUblaz Aug 18 @ 5:30pm 
@stompie5 on previous games there was this button above the end turn button that allowed a market to spend extra currency on these coins that you could fuse to get the new artefacts. Unless that worked hand in hand with this mod I have no clue what it was from but I liked it. But oh well, i do see that it is working now by running some tests so all good. Thank you and love the work from you!!
stompie5  [author] Aug 18 @ 4:45pm 
@ReaperUblaz Coins? You might have your mods mixed up. No coins here
ReaperUblaz Aug 18 @ 4:17pm 
@stompie5 Yes I did that. I shut steam down and restarted it and then resubscribe to mod. The mod manager says that it is out of date and then when I hop into my campaign the button to go to the place to purchase the coins is not there.
stompie5  [author] Aug 18 @ 3:41pm 
@ReaperUblaz The last person had to manually delete the mod from here...

steamapps/workshop/content/1142710/2790444477

Try manually deleting the mod in that location
ReaperUblaz Aug 18 @ 3:04pm 
@stompie5 I did try that, but still no luck. Hopped in a game and it still did not work
stompie5  [author] Aug 18 @ 9:55am 
@ReaperUblaz Look at the recent comments I had with animartin4000. You probably have an old/corrupted version of the mod, and you need to get Steam to update it. Usually, unsubscribing for a few minutes and resubscribing does the trick
ReaperUblaz Aug 18 @ 8:43am 
Love this mod. Since game updated it has not been working for me, does anyone has any tips for how to get it to work??
stompie5  [author] Aug 6 @ 7:06pm 
@animartin4000 Happy you got it working
animartin4000 Aug 6 @ 5:10pm 
I got it working and thanks for the advice of manually removing mods. My brother uses my PC and he did manually download some mods of yours and deleting everything from the C:\Program Files (x86)\Steam\steamapps\common\Total War WARHAMMER III\data folder got it to work and from steamapps/workshop/content/1142710/2790444477. the odd thing was those mods were not active and not enabled but were still causing the crash.
stompie5  [author] Aug 6 @ 2:22pm 
@animartin4000

steamapps/workshop/content/1142710/2790444477

Try manually deleting the mod in that location
stompie5  [author] Aug 6 @ 5:16am 
@animartin4000 When I get home from work, I'll try to find where Steam saves subscribed mods, so you can try manually deleting it from there
stompie5  [author] Aug 6 @ 4:26am 
@animartin4000 You shouldn't have to delete other mods. If this is the only mod crashing, it is probably corrupted and we need to try and force Steam to re-download it or update it. Most of the times unsubscribing and resubscribing gets it to work.

Do you have the mod saved to your data folder? You probably don't, because you would've had to manually move the file there. But, if it's in the data folder you'd have to delete it from there too
animartin4000 Aug 5 @ 6:52pm 
ok. I just tried that and also disabled (not deleted) all my other mods in the manager so yours was the only active one and I got the same error. https://ibb.co/k2x0gBY1

would deleting the other mods make a difference you think? I have always used your mod since I started playing and hate to do a game without it as it is very good. I appreciate any help or suggestions.
stompie5  [author] Aug 4 @ 6:11pm 
@animartin4000 If this mod is crashing, you have an old or corrupted version. Try unsubscribing, restart Steam, then resubscribe
animartin4000 Aug 4 @ 4:47pm 
I get the following crash when installing the mod saying something about a invalid database record. I posted a screenshot and pasted it into word while posting the screenshot at the following Link: https://ibb.co/5XJhyLr7
stompie5  [author] Aug 3 @ 8:20am 
@Mørŧariøn As long as the characters aren't max level, they will get the items next time they rank up, if they meet the level requirement
Mørŧariøn Aug 2 @ 11:23pm 
Hey man, love the mod! I use it in quite literally EVERY play through. However, I switched from CA's dogwater Mod Manger to the better third party one, and I forgot to get this mod. I only realized it a third into my campaign. The description says it should work with save games, but my gear stats haven't changed from Vanilla. Is there anything I should do to kick start the mod?
stompie5  [author] Jul 31 @ 6:29am 
@Smartie Unfortunately, it would be too time consuming for me to personally make an SFO submod. I still love modding this game, but I don't have as much free time as I used to. I give anyone permission to do anything with my mods, if they wanted to make a submod
Smartie Jul 31 @ 6:25am 
Very cool mod idea! would you be able to create a sfo submod for this? would be cool but of course it's a lot of effort to go over all the items again, so I wouldn't be suprised if you don't :D
stompie5  [author] Jul 26 @ 2:17pm 
Kharnagor Thanks for letting me know! I'll take a look at it
Kharnagor Jul 26 @ 1:44pm 
A few of Festus' items aren't working properly. The set bonus isn't applying to chaos warriors/chosen of nurgle. His weapon's +15% bonus to army is only applying to himself. Thank you for your work!
stompie5  [author] Jul 24 @ 4:49am 
@Arilo Thanks for the info!
Arilo Jul 23 @ 11:04pm 
@stompie5 checked out that mod, I don't have that one either. But the Valten issue is still there. I know it's none of your concern, just informing the chat^^
Arilo Jul 23 @ 11:02pm 
@FranzKarlGeorg I don't have this mod, but Valten doesn't spawn in my campaign either (I have Sigmar's Heirs). I wish someone could find out or fix that issue with Valten/Ghal Maraz
stompie5  [author] Jul 23 @ 2:00pm 
@Eternal This mod is not causing those problems. It does nothing with main game items
stompie5  [author] Jul 23 @ 8:51am 
@Tranok I'm told it works with SFO. I doubt SFO is balanced, so I wouldn't worry about it
Tranok Jul 23 @ 8:33am 
Is this balanced with SFO?
stompie5  [author] Jul 22 @ 1:35pm 
Happy it worked!
Horus Lupercal Jul 22 @ 1:07pm 
hahaha, that actually worked, my problem was, that I was using the entire ID, for example:

''item wh2_pro08_neu_felix stompies_anc_armour_enchanted_chainmail''

because that is how I add vanilla items, but when I shorten the ID to ''item stompies_anc_armour_enchanted_chainmail'' - it adds the item! thank you, i didn't know this
stompie5  [author] Jul 22 @ 12:51pm 
@Horus Lupercal It should work. If it's for a hero, the hero has to be outside the army. Testing for Theodore Bruckner, select Theodore while he's outside an army and using the console type...

item stompies_anc_armour_bastion

And it gave him his item. I think it only works if the Character can use the item and make sure the item already isn't in your inventory somewhere
Horus Lupercal Jul 22 @ 12:16pm 
aw, it's a shame, I can't manually add the items using the console
Horus Lupercal Jul 22 @ 11:41am 
Thank you stompie5 for taking the time to add the list, very useful! Please keep updating the mod in the future so it doesn't die, I love this mod,
stompie5  [author] Jul 22 @ 11:31am 
@FranzKarlGeorg After looking at Sigmar's Heirs mod comments, it looks like the problem was with this mod... https://steamcommunity.com/sharedfiles/filedetails/?id=3110408633&searchtext=items+sets

Sigmar's Heirs should work fine with my mod
stompie5  [author] Jul 22 @ 11:19am 
@Horus Lupercal I have a list of character and artefact IDs listed in the Discussions. The format isn't the best, but it's a big list
stompie5  [author] Jul 22 @ 11:09am 
@FranzKarlGeorg Thanks for taking the time to report and test possible issues! Unfortunately, this mod doesn't do anything to affect Ghal Maraz and Valten is a character created in Sigmar's Heirs. I don't think there is anything I can change with this mod to make it work better with Sigmar's Heirs, since Sigmar's Heirs is the mod modifying the items and character that are having problems
FranzKarlGeorg Jul 22 @ 9:41am 
@stompie5, someone reported that the mod conflicts with Sigmar's Heirs, preventing Valten from spawning and therefore locking the Empire out of Ghal Maraz (which, in Sigmar's Heirs, can only be wielded by Valten).

I have not tested this yet though I do have both mods installed and indeed Valten doesn't spawn. I am going to make a test soon to see whether he does after I deactivate yours (assuming the campaign can continue).

Cheers!

FN
Horus Lupercal Jul 22 @ 8:43am 
Thank you! I appreciate that.
stompie5  [author] Jul 22 @ 4:29am 
@Horus Lupercal I'll try to create a list after work today. I'll let you know when the list is available
Horus Lupercal Jul 21 @ 10:51pm 
Hi stompie5, thank you for an amazing mod, it's one of my favorites. Do you have a list with all the IDs for the items created by you? it happens that sometimes the items are not automatically added to some lords/heroes and I would like to add them manually, could you please share the IDs with me if possible?
stompie5  [author] Jul 21 @ 1:27pm 
@DOODOOSHITFART I avoid the vanilla items, but I'm almost certain there are other compatible mods that enhance the vanilla items. Your profile name is hilarious lol
DOODOOSHARTFART Jul 21 @ 1:15pm 
I see you've done a lot for Throgg, tweak his wintertooth crown and it'll be perfect.
stompie5  [author] Jul 20 @ 10:36am 
@叁柏 Yes, it's very likely a lot of the stuff does need a buff. CA has mentioned they may redo all the vanilla purple items, so I'm waiting for more news about that. I don't want to make a bunch of changes, and then find out I have to change everything again once vanilla purple items get buffed