Total War: WARHAMMER III

Total War: WARHAMMER III

New Legendary Lord and Hero Artefacts Warhammer 3 (Updated for 6.3)
1,835 Comments
stompie5  [author] Nov 6 @ 8:13pm 
@Embodiment of Chaos That's probably something I won't do. Thanks for taking the time to offer a suggestion though!
Embodiment of Chaos Nov 6 @ 6:12pm 
@stompie5
Can you change an item so it will give Yuan Bo Jade Breath albility or spell ? Cause it very anoy me that Yuan Bo it a Jade Dragon,but he can't cast Jade Breath even he can does it in his animation
Imperial Obligation Nov 5 @ 8:09am 
@stompie5
I understand. Thank you so much for sending me a link to a mod that might help. It's purely an OCD thing lol.
stompie5  [author] Nov 4 @ 7:34pm 
@Imperial Obligation Something like that would be outside the scope of this mod. This might be what you're looking for...

https://steamcommunity.com/sharedfiles/filedetails/?id=2882587644
Imperial Obligation Nov 4 @ 7:17pm 
@stompie5
Is there any way you could have it so that even if Gelt is confederated by another Empire faction, he could still have the unique legendary items that he now has as part of his College of Magic mechanic?
stompie5  [author] Nov 4 @ 11:22am 
@DOZO ☆ヽ('.'ヽ ) Yeah, I think it would make sense to change it to when Skrolk is in melee. I'm pretty sure no melee requirement was carried over from when I made this mod for Warhammer 2 and forgot to change it when porting it over for Warhammer 3. I'll change it this afternoon. Thanks for taking the time to leave such a detailed suggestion!
I don't know if this has been commented on before, but I noticed Skrolk's aoe passive damage item was still hurting/killing my units while they were trying to kill him during army losses. I feel like most existing aoe passive damage effects (mortis engine, jabberslythe, Ku'gath) have an "in melee" requirement to prevent that from happening (although it doesn't actually matter for undead/demons since they dissolve anyway). If you don't want to force Skrolk to melee for it, you could probably do something like "leadership higher than broken" or even "battle outcome undecided". Obviously balance is up to you, I was just somewhat annoyed when I noticed it happening after a fight that had already ended up pretty tough, since it didn't work how I had expected that kind of effect to work.
AGENT ☠ 47 Nov 1 @ 3:11am 
@stompie5 alright bro I'm playing with your mod I didn't see any problem right now Good luck
stompie5  [author] Oct 31 @ 9:29am 
@AGENT ☠ 47 Yeah, you don't need to worry about the warning. The manager will show you this mod is outdated until I update it again, but the mod will work. It probably won't be updated until the DLC comes out, unless CA releases a patch that requires an update for it to work
AGENT ☠ 47 Oct 31 @ 9:07am 
@stompie5 thanks for the reply, so I don't need to worry about outdated warning I just activate and open the game? actually Iun-sub then re-sub but still warning sign
stompie5  [author] Oct 31 @ 6:58am 
@AGENT ☠ 47 It's showing outdated for you, because there was a CA hotfix since the last time I updated this mod. Mod should work fine for you
AGENT ☠ 47 Oct 31 @ 6:39am 
@stompie5 I have game version 6.3.3 & your mod is updated but mod manager showing outdated mod
stompie5  [author] Oct 30 @ 7:22am 
@HestogSverd You're welcome!
HestogSverd Oct 29 @ 8:04am 
@stompie5 thanks so much for the answer!
stompie5  [author] Oct 29 @ 7:48am 
@HestogSverd Yeah, it should work with SFO
HestogSverd Oct 29 @ 7:43am 
Will this work with SFO? If not is there a patch for it?
Estrogen_Twin Oct 26 @ 1:13pm 
ah okay nice to know
stompie5  [author] Oct 26 @ 12:30pm 
@Estrogen_Twin Yesh
Estrogen_Twin Oct 26 @ 5:09am 
does it also add a Arcane item for Archaon?
zakaria Oct 25 @ 9:19am 
ok ty man
stompie5  [author] Oct 25 @ 4:43am 
@zakaria Luckily, the mod doesn't need updated right now. If you're having problems, try unsubscribing, waiting a minute, and then resubscribing
zakaria Oct 25 @ 4:19am 
update soon ???
stompie5  [author] Oct 20 @ 3:54pm 
@Thrakerzod Probably Slaanesh, since they only have one lord right now. We'll see though
Thrakerzod Oct 20 @ 2:21pm 
is there any plan yet on what the priority order will be for the Tides of Torment LLs?
stompie5  [author] Oct 6 @ 4:22am 
@warriorandtoaster Sounds like another mod unlocked Gorbad's weapon, since this mod doesn't touch vanilla items
warriorandtoaster Oct 5 @ 9:25pm 
Anyone seeing Arbaal having Gorbad's unique weapon for some reason
Necromica Oct 3 @ 3:06pm 
no problem :) thats what i thought but some odd reason it was causing me to crash so i had to disable it since the new update
stompie5  [author] Oct 3 @ 2:58pm 
@Necromica Ah ok. Thanks for letting me know. Mod shouldn't need an update for 6.3.1
Necromica Oct 3 @ 2:14pm 
@stompie5 i feel like you might of missed the most recent update, came out a couple days ago 6.3.1
stompie5  [author] Oct 3 @ 12:48pm 
@Necromica Mod was updated with 6.3. Am I missing something, because people keep asking about an update
Necromica Oct 3 @ 11:20am 
no update on mod to go with latest update?
stompie5  [author] Oct 3 @ 6:59am 
@no care This is compatible with SFO, but I'm not aware of a submod for it
no care Oct 2 @ 10:27pm 
Is there a submod somewhere for SFO?
stompie5  [author] Oct 2 @ 12:51pm 
@joshwiz23 Unless there was an official patch today, the mod works
joshwiz23 Oct 2 @ 12:12pm 
update? does it still work?
Blueslime Sep 30 @ 7:07am 
@stompie5 Thank you very much for your quick update. I can't wait to strengthen my army.
stompie5  [author] Sep 28 @ 3:39pm 
@Blueslime I checked, and the special spawns already get the ability
stompie5  [author] Sep 26 @ 7:32am 
@Blueslime Ah yes, I forgot about the special spawn. Thanks for mentioning them, and I'll take a look at it over the weekend
Blueslime Sep 26 @ 6:28am 
I find that the special skill kroq gar's sacred amulet of xokha is only given to the vanilla saurus/temple guard infantry.
Please make the mod's saurus/temple guard infantry variant also have this special skill.
geekygarchomp Sep 18 @ 7:27pm 
@stompie5 thank you! I thought It was from your mod because I'm unfamiliar with that item. I got it now using console command mod :steamthumbsup:
stompie5  [author] Sep 18 @ 6:55pm 
@geekygarchomp I believe the item this mod gives Teclis is the Talisman of Caledor, and it automatically equips/appears in the inventory when Teclis reaches level 8. A level 2 item is either a vanilla item or from a different mod
geekygarchomp Sep 18 @ 6:22pm 
Hii, any advice on how to trigger the quest? My Teclis is lvl 21 and still haven't got the item acquired at level 2. Thanks in advance!
stompie5  [author] Sep 16 @ 2:12pm 
@itaske You don't have this mod in your game's data folder do you?
itaske Sep 16 @ 12:14pm 
force download still doesnt work for me
stompie5  [author] Sep 12 @ 3:32pm 
@Sun Bro If you use the manager I linked, you just need to right-click on the mod and one of the options should be to, "Force Download"
stompie5  [author] Sep 12 @ 3:08pm 
Sun Bro Here you go...

https://steamcommunity.com/sharedfiles/filedetails/?id=2845454582&searchtext=mod+manager

Make sure you read the description. The download link is located there. I use this manager, and never had a problem
stompie5  [author] Sep 12 @ 3:03pm 
@Sun Bro Oh yeah I mean a fan made manager. I'll link it for you in a few minutes
Elitewrecker PT Sep 12 @ 3:02pm 
He's not talking about that one.
Sun Bro Sep 12 @ 2:59pm 
i am using the wh3 mod manager that's built in, but i cant for the life of me find the force update button
stephan.my Sep 12 @ 10:29am 
Mod is working for me although still being displayed as outdated. Take a look at the files in the 2790444477 folder. For me they have the "Updated for 6.3" in the file name and the game no longer crashes with the mod activated.