Total War: WARHAMMER III

Total War: WARHAMMER III

New Legendary Lord and Hero Artefacts Warhammer 3 (Updated for 6.1)
1,662 Comments
文姿 Jun 1 @ 5:10am 
thank
aeON May 31 @ 2:15pm 
Ok i understand. Thank you.
stompie5  [author] May 31 @ 6:42am 
@aeON Depending on the crash, sometimes the game will let you know what data table is the problem. This mod is save-game compatible, so you can turn it off and see if you're still crashing. If this mod is the problem, Steam probably needs to download the most recent version, so you'll have to unsubscribe, resubscribe and restart Steam
aeON May 30 @ 9:46pm 
is there any way we can see what causes a CTD? I fought a battle against high elves as skarbrand Mixu's legendary lord and after the post battle loading screen finishes it crashes. I think its due to an item being received causing this crash? I also use SFO as well. I am just trying to figure what is causing the crash, if it even is this mod.
stompie5  [author] May 27 @ 9:13am 
@LazerKjell Good to know! Don't forget to change the file name of your mod, so it doesn't get overwritten when this mod updates
LazerKjell May 27 @ 8:46am 
@stompie5 i fixed it i had to also change a file in db somwhere forgot name to show the new numbers on the quest for the item
stompie5  [author] May 27 @ 6:54am 
@LazerKjell I'm going by memory right now (I'm at work and can'tcheck), but I believe the only numbers you should have to change in the script are the numbers that follow the >= symbols. For example, the part where it says >=8, you would only have to change the 8
LazerKjell May 27 @ 6:32am 
because i started up my game it didnt work
LazerKjell May 27 @ 6:28am 
@stompie5 i tried it i edited the script is there anything else i have to edit
stompie5  [author] May 27 @ 6:14am 
@LazerKjell If you copy the script in Google Docs, you can select all of the numbers you want to replace, and replace the original number with a new value using the Replace Tool. You will have to do it for each level though, so for example, you can change all the level 8 items to a new value and then you'll have to change the level 14 items ect
LazerKjell May 27 @ 5:45am 
@stompie5 any way to edit it fast like i am making slow paced mod pack but these lvls are to early i wanna add like 6 lvls but so much work edited everything one by one
stompie5  [author] May 26 @ 3:03pm 
@Silly Goobau You'll have to try unsubscribing and resubscribing and restart Steam. Sometimes Steam doesn't download/update mods correctly
Silly Goobau May 26 @ 2:28pm 
@stompie5 it's only when this mod is enabled, I agree it's a conflict mod problem.
stompie5  [author] May 26 @ 2:08pm 
@Silly Goobau This mod isn't causing that problem. If it was this mod, a lot more people would be letting me know about a problem and I would've seen the error too
Silly Goobau May 26 @ 12:49pm 
Hello, thanks for the cool mod. However, it does crash the game if the LL gets several levels after a manual battle and then gets one of the items, it's happened so far for N'kari and Greasus. According to WinDbg, it's INVALID_POINTER_READ_c0000005 error, so something related to a file overwrite. Wish I could still use the mod, but this semi-frequently crashes.
stompie5  [author] May 22 @ 4:17pm 
Added items and set bonus for Sarthoreal the Ever Watcher
stompie5  [author] May 21 @ 11:49am 
@Zög Thanks for sharing your thoughts about balance, but I must disagree. Tamurkhan is a very powerful lord, and I actually think he would be harder to kill if he had vanilla Blue items, such as the Talisman of Preservation or Armour of Destiny
Zög May 21 @ 9:10am 
tamurkhan unbeatable with these, kinda unbalanced :steamfacepalm:
stompie5  [author] May 20 @ 12:03pm 
@Imperial Obligation Thanks for mentioning it, but I am aware. I wasn't sure what other items to give him, and felt the sword was a good enough at the time. I'm not in a rush to give him more items
Imperial Obligation May 20 @ 11:31am 
Hey there! I thought I should bring this up here, but Robert Barthelemy, the Psuedo-legendary Hero for Cylostra Direfin has the unique Mournblade, but no other items.
stompie5  [author] May 14 @ 5:27am 
@Solaire No, I never bothered trying to document everything
Solaire May 13 @ 5:19pm 
Is there a google doc I can look at to see the effects of all the artefacts and gear?
Tyronis2054 May 12 @ 5:13pm 
so ya I confirmed in SFO discord, Nosebiter is indeed an SFO hero, who would have thought lol.
Tyronis2054 May 12 @ 11:07am 
Wow.. ok didn't realize that, it must be from SFO, but last I recall SFO doesn't add any new legendary heroes, so wonder how that got in there.. I also use Legends of Landmark and Landmarks of Eternity, and Old World Campaign, and neither of those add Heroes.. haha so that's interesting.
Thrakerzod May 12 @ 9:05am 
@Tyronis2054 I notice you bringing up Snorri Nosebiter.
he's not a vanilla LL or LH, so if you've got him in your campaign then it's from other mods.
last I checked this mod didn't cover any modded characters, that's why Snorri won't have any items.
Tyronis2054 May 12 @ 6:05am 
Ahh makes sense, and sure thing bud, keep up the great work!
stompie5  [author] May 12 @ 5:49am 
@Tyronis2054 The ancestor heroes are so strong, I don't plan on making items for them. I'm focused on the more unique heroes and lords, rather than every immortal character.

Also, thanks for taking time to share your thoughts with me
Tyronis2054 May 11 @ 7:23pm 
Ahh I see, but you've given a set to legendary heroes before like Felix and Gotrek and the other slayer , Ugrim's son.. so I thought maybe he should have a set too. I love also the lore descriptions you give with each too btw. I also notice the Ancestor Heroes under Belgar I think (don't have the game opened currently) don't have any associated Legendaries either, but I figured that's maybe while they have the icon for legendary heroes, they are not really legendary heroes I think.

It's cool if that's not the plan, but figured I would bring it up.
stompie5  [author] May 11 @ 4:59pm 
Actually, it looks like Mikael Leadstrong is the LL, instead of Snorri
stompie5  [author] May 11 @ 4:40pm 
@Tyronis2054 I actually forgot about Snorri lol. I might get around to giving him items sometime
Tyronis2054 May 11 @ 2:47pm 
Ahh nevermind I just got some of those items, looks like the Character itself has to level up one level and then he'll retroactively get those items he passed in rank. ok awesome!... btw still curious on Snorri Nosebiter though if he will ever get items and such.
Tyronis2054 May 11 @ 2:42pm 
hmm, another question, I have Felix and Gortek at rank 15 and rank 14 now respectively in my current save which I added the mod in, but I didn't retroactively get the Rank 8 and Rank 14 quest rewards after end turning and starting the new turn, can you not get the items if you pass that rank? I'll know for sure I'll get their rank 18 one when I hit there.
Tyronis2054 May 11 @ 2:28pm 
Just installed your mod mid-save on a 107 dwarf Thorgrim campaign and looks exciting glad to see some legendary heroes finally have some gear associated with the fact they are legendary heroes, well done!... Curious though I notice Snorri Nosebiter doesn't have any legendary items, intentional ? or in the works?
stompie5  [author] May 6 @ 6:10am 
@Marcel Soares Do you mean his vanilla item? This mod doesn't touch any vanilla items, so something else is causing the problem if vanilla items are having problems
Marcel Soares May 5 @ 7:11pm 
Skarbrand is not receiving his axes quest
stompie5  [author] May 2 @ 4:51am 
@Tech-Priest Yes, as long as the character isn't max level, it will get the items when it reaches the level requirements
Tech-Priest May 1 @ 11:13pm 
If i install this, will it automatically update in my quests? Ik it says it'll "work" w saved games, but I wasn't sure to what extent.
stompie5  [author] Apr 27 @ 11:45am 
@Orbay I've never played SFO, but I was told this mod works with it

@UnPacoSalvaje12 Happy to hear you got it working!
Orbay Apr 27 @ 3:18am 
Anyone tried this for SFO?
UnPacoSalvaje12 Apr 26 @ 11:34pm 
@stompie5 thanks a lot boss. I tried woth steam at first, didnt work, then reset my pc and after unsubbing and subbing again, it works.
UnPacoSalvaje12 Apr 26 @ 10:37pm 
Gonna try, thanks for answering! Will post the result
stompie5  [author] Apr 23 @ 10:25am 
@UnPacoSalvaje12 Unless there was a recent game update I missed, most likely Steam hasn't automatically downloaded the most recent version of the mod. Try unsubscribing/resubscribing and restart Steam to get it to download the most recent version
UnPacoSalvaje12 Apr 23 @ 8:42am 
Hi! Sorry to bother you, but when i try to use this mod this pops up and crashes:
"The following mods cause a crash to the Database: stompies_new_artefacts.pack
The first invalid database record is
stompies_mannfred_von_carsteinwh3_main_effect_post_battle_unit_savi
ng_chance in table ancillary_set_effect junctions _tables and pack file stompies_new_artefacts.pack"
Any idea what i might have wrong?
-7- Apr 18 @ 2:56am 
@stompie5 no problem mate, keep up the good work :)
stompie5  [author] Apr 17 @ 6:07pm 
@-7- I looked into the health bonus issue, and I don't think there is currently a way to get it to work properly, so I replaced the 10% health bonus with a 10% physical resistance. Thanks for letting me know about the problem with the health bonus!
stompie5  [author] Apr 17 @ 4:03pm 
@Oh_Man[TFE] Hey thanks a lot! I'll correct those
Oh_Man[TFE] Apr 17 @ 10:49am 
Dead Voices passive ability for Morghur's Dreadful Skull Weaves says 'evicting' when it should say 'eliciting' and says undescribable when it should be indescribable. And Transmutable Stone flavour text says Chaos Spawns where traditionally CA and GW always say Chaos Spawn for plural.
stompie5  [author] Apr 16 @ 7:18am 
@, Doing something like that is easy, but it would be too time consuming for me to do. You might be able to use a mod manager to turn items off, but I never tried it
, Apr 15 @ 3:41pm 
:steamthumbsup:If it's not too much trouble for you, would it be possible to release separate packs like in singe mode? This is just a suggestion.
I just really love this mod, haha
stompie5  [author] Apr 11 @ 1:39pm 
@, Thanks and I'm happy to hear you like the mod! Allowing MCT to make changes to the mod requires skills/knowledge of scripting that I unfortunately lack