Total War: WARHAMMER III

Total War: WARHAMMER III

Submod English translation "Thanos_Ball Mod Events (Immortal Empires)"
36 Comments
Boshty Feb 15 @ 7:34am 
After all those insane events, 10 armies of high elf reinforcements. just in time to see the world still burning :p

(Awesome looking mod. cannot wait to start a new empire campaign for this bad boy :) )
DoubleFishes Nov 13, 2024 @ 4:17pm 
Hey @Thanos_Ball! did something happen to the original mod? is it gone?
RedEagle Apr 26, 2024 @ 6:48am 
Hi! Where is Event mod for Immortal emprire expended?
ElyonHU Apr 3, 2024 @ 2:37pm 
Please Up
ElyonHU Jan 27, 2024 @ 5:40am 
up pls
Tunch Khan Apr 30, 2023 @ 6:02pm 
This mod adds a Series of Events for the Immortal Empire campaign

List of events:

turn 05: Expedition of Marco Colombo (1 army in Cathay)
Turn 10: Battle for Nagashizzar
turn 15: The Plague Fleet (5 armies in nagaroth)
Turn 20: Dwarven Expedition (5th army in Ulthuan
turn 25: Norse invasion (5 armies in Lustria)
turn 30: Verminted first part (15 armies in the empire)
turn 35: the crypts are open. (5 armies in Nagashizzar)
Turn 40: Cathay Expedition (15 armies in Nagaroth and Lustria)
Turn 45: Dark Elf Invasion (5 armies in the Old World)
turn 50: Legion of Nagashizzar (20 armies)
Turn 51: Black Crusade (20 armies south of Cathay)
turn 55: Ungol migration (6 armies in nagaroth)
Tunch Khan Apr 30, 2023 @ 6:01pm 
Turn 60: Skaven invasion in Lustria (15 armies)
Turn 61: Beastman Invasion (30 armies)
Turn 65: The Mountains of Tears Crusade (6 armies near the Ogre Kingdoms)
Turn 66: Skaven Migration (30 armies)
turn 70: Beastmen invasion (15 armies a khuresh)
Turn 75: Greenskin Invasion in Ultuan (20 armies)
Turn 80: Jade Vampire Invasion (30 armies in Cathay)
turn 85: Invasion of the spirits of the forest (6 armies in the world)
turn 90: Invasion of Khorne (30 armies in Ulthuan)
turn 95: intervention of the lizard men (10 armies)
Turn 99: Slave Revolt in Nagaroth (30 armies)
Tunch Khan Apr 30, 2023 @ 6:01pm 
Turn 100: Great Disease of Nurgle.
Turn 102: Invasion of Archaon
turn 105: Slaanesh invasion (10 armies in cathay)
Turn 110: Greenskin Invasion in the Worlds Edge Mountains (20 armies)
turn 120: Tzeentch invasion (40 armies worldwide)
turn 130: Pirate Vampire armada joins Nagash (10 pirate armies near southern lands)
Tower 133: Invasion of Tamurkhan (10 army in Worlds Edge Mountains)
turn 135: ogre migration (10 armies north)
turn 140: high elf reinforcements (10 armies to the north)
Turn 145: The Spell of Nagash (30 armies in the Dark Lands)
turn 150: Invasion of the Assembly of Chaos (50 armies in the southern ocean)

Permanent invasion tower 2 - 49 beastmen invasion in Inja
Permanent invasion tower 51 - 99 vampire invasion in Nagashizzar
Permanent Invasion Tower 101 - 149 Chaos Warrior Invasion at South Pole

Bonus: the mod unlocks quest units.
Thanos_Ball  [author] Oct 13, 2022 @ 9:20am 
yes =)
N I G G A Oct 13, 2022 @ 7:25am 
Is this mod multiple players compatible?
Thanos_Ball  [author] Sep 12, 2022 @ 2:24am 
Only immortal empire, but if you play in roc You have the campaign units unlocke . Like gorkon of khorne for skarbrand
kaankzl99 Sep 12, 2022 @ 2:01am 
is this also for realm of chaos or only ie because i also play the roc campaign
Thanos_Ball  [author] Sep 10, 2022 @ 12:37am 
Permanent invasion turn 51 - 99 vampire invasion in Nagashizzar
Permanent Invasion Turn 101 - 149 Chaos Warrior Invasion at South Pole
Thanos_Ball  [author] Sep 10, 2022 @ 12:35am 
Update @Ragnarok =)
RagnaroK Sep 10, 2022 @ 12:10am 
The Dark elf raid more or less starve to death upon arrival. They lack funds and the AI will disband most of the units almost immediatly.

Greenskins still stand around Karak Eight Peaks not fighting anyone.

Must be a tough process to do these event mods :)
Thanos_Ball  [author] Sep 5, 2022 @ 2:33pm 
update for Marco Colombo ;-)
RagnaroK Sep 5, 2022 @ 2:24pm 
Sweet! Might chance the empire/karl franz text now that Marco Colombo is permanently going to Estalia. :)
Thanos_Ball  [author] Sep 5, 2022 @ 1:12pm 
the skaven and greenskins problem is solved :WH3_greasus_rofl:
RagnaroK Aug 30, 2022 @ 11:24pm 
So Marco Colombo does not appear anymore, he just took the mantle as leader of Nordland out of the blue instead. ^^

The Skaven invasion at turn 30 could be tougher then stacks of skavenslaves. It was basically just an xp boost for my lords and heroes plus a little added treasury.

Still curious about the other events, as I was not close enough to experience them yet.
Thanos_Ball  [author] Aug 30, 2022 @ 12:46pm 
you must put the sub mod in the correct loading order :WHII_Attack:
Spc Spooder Aug 30, 2022 @ 12:26pm 
doesnt work
RagnaroK Aug 29, 2022 @ 11:40am 
No worries, take your time, just mentioning whatever missives I come upon. :)
Thanos_Ball  [author] Aug 29, 2022 @ 10:55am 
I know this translations submod Is not update. Tomorow this mod Is update 👌
RagnaroK Aug 29, 2022 @ 10:19am 
No text for the skaven event at turn 30 in the english mod.
RagnaroK Aug 29, 2022 @ 7:27am 
Oh and Marco Colombo replaces Karl Franz in the diplomacy menu :steamfacepalm:
RagnaroK Aug 29, 2022 @ 7:18am 
Cool. :) I would say lose the 2 Terracotta sentinels, they are just way to healthy etc. for early game units to deal with. Next in line might be the artillery, most significantly the fire rocket ones. Grand canons seems ok. Probably add upkeep for the army too, as you most likely will be able to conquer towns with less high tier units to mkae up for it anyways. Keep up the good work, the more events the better! :steamhappy:
Thanos_Ball  [author] Aug 29, 2022 @ 6:06am 
ok haha update planned for tomorrow ;-)
RagnaroK Aug 29, 2022 @ 5:55am 
Love the mod as I used a lot of event mods for Warhammer 2. So far "Marco Colombo" is pretty OP though with 0 maintenance and high tier units at round 5. I simply insta conquered Cathay. :steammocking:
Ganon Cannon Aug 27, 2022 @ 6:22am 
Is this coop compatible?
Maníaco do Astra 140 May 10, 2022 @ 4:11pm 
not sure if it is compatible with sfo
Thanos_Ball  [author] May 9, 2022 @ 12:02pm 
I'm having trouble understanding your question. I'm just creating a submod with the translated text files
darkman11123 May 7, 2022 @ 9:45pm 
@Thanos_Ball, How do you translate the mod to English for in-game? I would like to learn in order to translate other foreign mods so that more players can experience them :-)
Khamar Apr 9, 2022 @ 8:03am 
Amazing work, thanks.
Thanos_Ball  [author] Apr 9, 2022 @ 7:15am 
Update thx
Khamar Apr 9, 2022 @ 6:21am 
Just a little detail, Marco Colombo title was not translated. Thanks for the translation.
All is Dust Apr 6, 2022 @ 11:01am 
Thanks for the translation. I recommend having the main mod has required for subscribing to this mod.