Total War: WARHAMMER III

Total War: WARHAMMER III

Winds of magic power reserve regeneration restoration
15 Comments
Carnage for Khaine  [author] Dec 21, 2023 @ 6:04pm 
@Darth Ravenous Hi. I guess it is caused by their new changes. You can modify whatever you want with my mod. I will not be updating them because I will have too much work irl in the following years.
Darth Ravenous Nov 22, 2023 @ 3:14pm 
Hey @Carnage for Khaine, maybe you can help me since your mod has exactly what error I'm getting. For the skill additions and revisions mod wh3_main_effect_winds_of_magic_pooled_resource_change_positive_mod_enemy is causing my game to crash would you know why this is?
Carnage for Khaine  [author] Jun 29, 2023 @ 12:28am 
updated
Carnage for Khaine  [author] Apr 23, 2022 @ 10:51pm 
@Wassi18 I cross checked two games' data.pack, and found out "knowledgeable" trait have different effects in wh2 and wh3. In wh2 it gives "wh_main_effect_military_force_winds_of_magic_depletion_mod_character" effect 5 points buff, while in wh3 it gives "wh3_main_effect_winds_of_magic_pooled_resource_change_positive_mod" effect 5 points buff. So yes, the trait's vanilla effect works differently in game 2 and 3.
Carnage for Khaine  [author] Apr 23, 2022 @ 10:40pm 
@Wassi18 No, I did not change any trait. Although I do think magic reserve of an army is limited to 100 in WH3.
Wassi18 Apr 22, 2022 @ 1:24pm 
Did you also change the "knowledgeable" trait to be actually useful like in WH2? aka does it provide you with 5 extra winds of magic reserve? Or is the limit still 100?
DrinkEnemyBlood Apr 9, 2022 @ 9:06am 
Oh i didn't notice in warhammer 2 the regular arcane conduit didn't regent power reserves. My bad.
Carnage for Khaine  [author] Apr 9, 2022 @ 4:31am 
@DrinkEnemyBlood I only restored skill/spell/abilities power reserve regeneration if they have it in WH2. If I miss any one of them please let me know. If you check the spell/troop list function in new campaign, you can see the listed ones(such as Casket of Souls, Mannfred's master of the black arts and lore of beast passive spell wild heart) do have power reserve regeneration, although most of them we cannot try out b/c CA has not gave us access to applied races, except for greater arcane conduit.
DrinkEnemyBlood Apr 8, 2022 @ 4:11pm 
Yeah only greater arcane conduit has this power reserve regen.
Bean Jinho Apr 6, 2022 @ 10:18pm 
thank you!
Carnage for Khaine  [author] Apr 6, 2022 @ 5:55pm 
@Pokemastuh @Bean Jinho The list is now in the description.
Carnage for Khaine  [author] Apr 6, 2022 @ 5:46pm 
@nickstorm157 Yes. Most of these abilities/spells/items are still hard to access because wh1 and wh2 races have them. Though if you march south and fight Von Carstein them probably you will notice they are a wee bit more powerful.
nickstorm157 Apr 6, 2022 @ 2:32pm 
from what i can tell it is only greater arcane conduit
Pokemastuh Apr 6, 2022 @ 11:50am 
I would also like to know.
Bean Jinho Apr 6, 2022 @ 6:27am 
what abillity did you fix? does arcane conduit regenerate wind of magic?